Tera Online – FAQ Bluehole Studio now En Masse – Coming Soon FAQ

Q. What is TERA?

TERA stands for The Exiled Realm of Arborea and is a massively multiplayer online role-playing game (MMORPG). TERA is developed to bring you thrills never experienced before in traditional MMOs with its action-filled gameplay and riveting visuals.

You become part of the realm of Arborea, created by the Ancient Gods. You defend your race in a fantasy world where your creators, descendents of the Ancient Gods, have warred upon each other centuries ago.

Q. How does TERA differ from other MMORPGs?

TERA will set new standards in the industry with its next-generation graphics, ground-breaking gameplay, and its unique community system. TERA is visually stunning and the quality is of those never seen in previous MMO games. Check out our images and screenshots!

You will experience a new gameplay style with TERA. Unlike traditional MMOs, there is no “point and click” system, giving you more control of the character and providing more riveting action play. No longer do you click your mouse and doze off into the sunset waiting for your opponent to die. You will have full control over the attacks and the fate of your enemy. TERA is set in a world where you, the players, will impact the community. The players will dictate the flow of the economy. You will trade, buy/sell more frequently with fellow players and create a community unique to your world.

Q. How many characters and races in TERA and what are the main characters and classes?

TERA has 6 characters, 8 classes and the development team is working towards having all possible combinations available. Numerous customization options are available to create a truly unique character and class. You can specify a character from six choices: Aman, Castanics, Baraka, High Elves, Popori and Humans. You will also be able to choose a character class from 8 choices: Lancer, Warrior, Berserker, Sorcerer, Priest, Elementalist, Slayer and Archer.

Q. When will TERA be released in North America? Will TERA be launched globally?

The release date is scheduled for sometime in the year 2010. Currently TERA is planned to be available in multiple languages and localized to specific regions. Please continue to visit our site for further updates.

Q. When will the beta test begin?

We are currently undergoing Focus Group Testing. These members will be helping us focus on western feedback and ironing out many of the details before any beta test. Beta schedules will be announced in the future. Be sure to sign up for our monthly newsletter for the latest updates and news!

Q. What will be the payment model for TERA?

Just like other triple A titles, TERA, a next generation MMO, will be a subscription based model and will feature box products for sale in North America. Further details will be disclosed at a later time.

Q. What are the system requirements, internet connection needed for TERA?

We are still in the process of optimizing and fine-tuning the game. Our development team is working diligently to reach the highest graphic and action quality compatible to the majority of existing systems. Specific requirements will be updated shortly.

Q. Is the official trailer a cinematic creation?

The official trailer 1 available on our website is not a cinematic trailer. In fact, it is an actual gameplay footage. It consists of different camera angles capturing our developers playing the game and it has been edited into a trailer format. We wanted to visually capture the amazing quality of TERA as accurately as possible.

Q. Who is Bluehole Studio?

Bluehole Studio is an industry leader in game development, comprised of the most renowned game developers that brought you Lineage 2. Bluehole Studio was established in 2007 and has been developing TERA since then. Bluehole Interactive is our US-based office, spear-heading the business in North America. Please visit our site Bluehole Studio for more information, now called En Masse

Tera Online MMORPG

A brief look at the upcoming next-generation MMORPG by Bluehole Studios, The Exiled Realm of Arborea (TERA) Online.

The Next Generation Of MMOs

Tera OnlineBluehole Studios’ next-generation MMO, TERA Online: The Exiled Realm of Arborea is a triple-A title that is already turning heads and gaining a little bit of recognition for its drastic evolutionary step in MMORPG visuals and its dynamic new combat system.

It’s very rare for an MMO to come along with graphics and a gameplay module that far surpasses the current-day MMORPGs and their pseudo real-time active battles. Even newer MMOs like Aion Online or Champions still suffer from the timed back-and-forth combat mechanics that prove to really standardize and bore-up the gameplay experience. Nevertheless, Bluehole’s revolutionary new system isn’t quite active like most console action games, but it’s not quite real-time turn-based like most other MMOs. They’ve yet to fully divulge exactly how it will work but it already appears as if it will be based more-so on character dynamics and interaction than standard hit/miss roll-dice.

The Art Of Combat

A very visual kind of MMOSupposedly players will now be in charge of how fights and battles play out, as opposed to everyone standing around exchanging timed blows; waiting for the cool-down on the strongest attack to run out so the process can be repeated until someone drops dead after repetitively jamming down on the right mouse button. The encounters will make use of the surrounding environments to encourage more unique and vibrant fights and get players strategically making use of the battlefield around them. That certainly sounds like the right sort of direction for an MMO considering that often times players get bored using the same old quick-keys standing around until the enemy dies.

Archetypes And A Little Hip Action

Apparently Elves have super-models, too

Now that the whole battle system has been explored, let’s talk a little bit about the driving force behind TERA Online’s character setup, classes and archetypes. Players will create a character from six archetypes and eight character classes. The team is currently optimizing the game to support all sorts of combinations between each race and each class. The challenge lies in the fact that each character class has its own series of animations, attacks and defensive measures that players actually get to see while playing the character. For example, a female human sorceress will perform a sultry dance to cast a certain spell or a large berserker will wield a large weapon as if its actually weighty, which makes the game depict each character class with its own series of individuality.

Read more: http://www.brighthub.com/video-games/mmo/articles/56042.aspx#ixzz0cuGIF3Pm

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