Political System to be Discussed at E3


Our first serious look at the political system, the G*Star 2010 trailer.


Hey TERA Fans! Today, the team at En Masse Entertainment released a new podcast including a segment about the E3 press demo.

Between 6:27-11:50 in the recording, producers Stefan Ramirez and Sam Kim discuss the press demo, alluding to the features it'll include. Apparently, the focus this time is on some aspects of the political system including how players will gain and retain power. They also mentioned that, hardware permitting, there would possibly be a live stream of the event for fans to watch around the world.

I'll personally be able to attend the demo and I'll give you guys a full description of my opinion of the event! What do you guys think? How do you think they'll showcase the political system in a demo?

Screenshots of the Week: A Deadly Duo

This week's screenshots of the week have been released and they feature two of the enemies found in Cultist's Refuge (the instance where the PAX Media Demo took place). Check em out :D

Quote

Our nineteenth screenshot set showcases two formidable foes to be found within the Cultist's Refuge (see last week's Screenshots of the Week: Cultist's Refuge). Akia—a malevolent priestess—is virtually immortal as long as she continues to sacrifice living beings to dark Atel Akkad rituals. Terkasia, it is said, once guarded the vaults of Heaven for Balder, but betrayed him to a demon-god who coveted the divine treasures.

Posted Image Posted Image
Click images for larger sizes.


An exclusive look at one of PAX's most talked-about demos! Producer Sam Kim and Associate Producer Stefan Ramirez lead you through a group combat adventure where you’ll see for yourself why we say TERA doesn't just have a story—it is a story.
-- Scapes

TERA Fans PAX Interview with Brian Knox!

Posted Image


Hey, TERA Fans! PAX 2010 ended yesterday and in the wake of the storm, I have the results of TERA Fan's interview with Senior Producer, Brian Knox! Thanks so much for contributing questions guys :D While there's not a whole lot of new information, I think some of his comments leave open at least lots of room for speculation.

So check out the interview below and enjoy! You can find all our TERA PAX coverage here.


Posted Image



Amira: So hey, Brian! Once again, all the questions are straight from TERA Fans. We had lots of questions for you and we picked out a few. So for one, what in-game events are being planned for players to participate in?

Brian: That's a good question! So right now, our focus for in-game events is going to be mostly on trying to find those spots where people hit a wall because we're really focused on the journey to level 60. So, once the game's out, sometimes players find areas that are hard to get through and we want to focus our events around that. How we're going to do that I don't know. But we do plan on having them!

Amira: And will there also be holiday-type events?

Brian: Yeah, we are trying to have an events system. It's one of those things that's like every feature takes away development time. We want to have these but we may not have them available right at launch.

Amira: Will there be any non-combat, or combat pets in-game?

Brian: So, we have the Homonculus which is kind of a pet. It doesn't quite follow you right now but we're looking into ways to expand that as well.

Amira: And the Mystic pets; will those really be pets?

Brian: Well they're summons: they come out and last for only a short amount of time to help out. There's a healing one, there's a dps one, and there's like a tank one. But I wouldn't call Mystics a pet class. It's hard to explain-- they're a little bit different than you're used to, so you'll see.

Amira: Sam Kim once mentioned that the development team was considering adding more armor slots. Is there any information on that?

Brian: Yeah, we've added two more slots and we'll see them soon.

Amira: Are there plans to allow players to customize the look of their gear or spells at this point?

Brian: Not at this point but we're looking heavily into both the dying system and the ability to change gear models as well. So I'm not sure if any of that would make it in by launch, but it's definitely on our list of ideas.

Amira: Some guildmasters are very concerned about recruiting more guildmates than the maximum guild size in TERA will allow for. Is there any information on about how large guilds will be able to get at launch?

Brian: Y'know, that's a good question. Right now, I can't answer that but I would really like to get back to you on it because I think that's an important one.

UPDATE: Brian Knox let me know that the current guild size is 300 members by default. This is always subject to change.

Amira: On the topic of guilds, is there any more information on how extensive the overall guild system will be?

Brian: Well the guild system will really play into the battleground system, which we're not talking a lot about just yet. I think that's where you'll see the guild system really work. Since we're not faction based, guilds will become allies or rivals as well.

Amira: Some players are very concerned about westernization. Can you talk about what aspects of gameplay are being westernized?

Brian: All aspects are being evaluated. In our last focus group test, we had everybody answer a 120 point survey which was a lot of questions. What it did was allow us to hold up a transparency and compare where results are similar and different among players in the West and players in the East. We're able to identify those areas. There's a lot of stuff that lined up and in the feedback, there were a lot of things, particularly surrounding solo play and the leveling curve. And so, those were the two areas that players felt different about. Also, specific features have been added as well. The achievement system and the controller support are things that kind of originated in the west.

Amira: How will the lore of TERA be explained to players beyond quest text? Will there be cut-scenes at all?

Brian: Yeah, actually we have been adding cut-scenes. Hopefully they'll help tell the story in a little bit more of an epic fashion.

Amira: Are there any plans to have a designated Oceanic server available at launch?

Brian: Not at this time. But we're looking at the territory. We want to make sure that if we do it, we do it right.

Amira: Is there any information available on mounts at all?

Brian: There are mounts, and we're tweaking them. We're trying to make sure they're the right speeds right now. At this time, there will not be combat mounts.

Amira: Are there any plans to allow third party addons in-game?

Brian: Not at this time. We're actually doing what we can to minimize the UI as much as possible.

Amira: Finally: are you still re-evaluating the idea of allowing all races to be able to be all classes?

Brian: Right now, it looks like that's what going to happen but I can't really say for sure. That is what we're aiming for, though. In the version that we're playing off right now, actually, we're balancing the Human male, so that way we can balance that off the other races. It's a lot less development time to balance one and get it all right-- in terms of all the numbers-- and then we can balance things around that.

E3 Media Demo: The Demise of Captain Marduck!

Good morning, TERA Fans! You may have read my review a week or two ago about TERA's absolutely amazing E3 demo. It seems that yesterday, an official video of the demo surfaced on gametrailers.com! Now you all can see why I found the experience so fun and exciting!



This video is voiced by Producer Sam Kim and Associate Producer Stefen Ramirez, just as it was in the live media demo! The two begin by introducing the classes in this epic five-man party, TeraFans Wiki - priestPriest , TeraFans Wiki - warriorWarrior , TeraFans Wiki - slayerSlayer , TeraFans Wiki - berserkerBerserker , and TeraFans Wiki - sorcererSorcerer . It then switches to clips of an actual E3 demo so that you can experience just what us lucky testers were able to!

The demo ends with the fast-forwarded defeat of the boss, Captain Marduck, as the fight in reality took around 5-6 minutes at least.

Special thanks to TERA fans member stayontarget for originally finding and posting this video! Enjoy and let us know what you think!

Dev Blog Post: Race and Class Combinations

Good afternoon, TERA Fans! Today, Senior Producer Brian Knox spoke about the reality of the race-class combination conundrum. Check it out below.

Quote

Dev Blog Post: Race and Class Combinations
By Brian Knox, Senior Producer

I want to talk a bit about TERA's class and race combinations, something that's been a hot topic in our community and was recently discussed in Sam Kim's interview on Ten Ton Hammer and then again on TERACast. In the past we've said that we plan to have all classes available to all races, and this is certainly still our goal. However, like plans gone awry for a relaxing vacation, sometimes real life interferes with your ideal plans.

There are three forces at work here:

Game Balance. Above all, we want to ensure that TERA provides a balanced experience, something I discussed in my post about classes and hitboxes. What’s more balanced than allowing every race to play every class?

Race Differentiation. The flip side of the coin is what makes each race unique. Size, hitboxes, and animations provide some uniqueness, but so too does allowing each race its own individual set of classes it can play.

Aesthetics. We want to give players as many options as possible, but there are story and lore reasons why a certain race may not be appropriate for a particular class. This is partially based on our continuing development of TERA's rich narrative backstory, partially because some combinations simply don’t make sense, and partially because the actual combinations (such as weapons and armor for some races) are very technically challenging to pull off in a convincing way. If you’re going to look at a character for hundreds of hours, we don’t want you thinking how goofy that character looks holding a massive sword.

We’re trying to find a way to make sure the game is balanced, the races feel distinctly different, and everything remains aesthetically pleasing. That might mean that not every race will be able to select every class in the final version of the game, but then again, it might. The fact of the matter is, we just don’t know yet. We’ll keep everyone posted on how this shapes up, but for now we’ll have to stick with a firm "maybe," and we certainly appreciate everyone’s patience as we move closer to TERA's launch.

---

Feel free to discuss the news article in this thread!
-- Scapes


While I'm one of those TERA fans that really hopes all classes will be available to all races, I totally see where the development team is having a tough time making the call. What do you think, TERA Fans?

TERA’s Demo Booth

Posted Image


Hey, TERA Fans!

Today has been a very fun day! I was lucky enough to be able to experience TERA's demonstration booth, which was absolutely fantastic. Me and four other lucky testers all had computers equipped with Razer gear and 40-ish inch monitors waiting for us upon stepping into the booth. Each computer had a different race and class selected on the character screen and I sat at the TeraFans Wiki - CastanicCastanic TeraFans Wiki - Sorcerersorcerer one!

Sam Kim instructed us to put on the headphones which were at each station and then he went around introducing each class available to us. Once that was done, we were to click "play" and begin the fun! Our characters arrived, partied and in a zone called TeraFans Wiki - Mistmoar IslandMistmoar Island . Our group consisted of a warrior, slayer, berserker, sorcerer and a priest, which Sam Kim played. As we moved into hostile territory, Mr. Kim mentioned that the game currently has 80 zones.

We began to fight some monsters, Mr. Kim pointing out the strengths and abilities of each class as we went along. The party gameplay in TERA was really incredibly fun and the monsters got a little harder as we went along. Eventually we got to the boss, who's name I can't remember and prepared for a truly epic fight. While I'm sure Mr. Kim is a great producer, he had some difficulty healing! He died at least three times and we were all united in cheering and laughter as we attempted to kill the boss. At Mr. Kim's last death, however, we just couldn't make it. In a last attempt to save the attempt, I kited the boss for an epic 40 seconds or so before it finally one shotted me!

It was really a great experience. The game is so beautiful, action-packed and fun. If this is the view all of the media is getting, the game should surely garner a fantastic reputation as E3 press starts rolling out.

Check back in a bit to read my interview with Brian Knox!

The Velika Guardian: Issue 4

Good Morning, TERA Fans! The Velika Guardian: Issue 4 has been released, highlighting all the big news stories this week in case you missed them. Enjoy :D!

Quote

The Velika Guardian
Issue 4


Tempus Fugit

The days have begun to blur as they speed towards the start of Electronic Entertainment Expo 2010! Anticipate detailed E3 news next week as En Masse prepares for this exciting game industry event. With that in mind, June is already shaping up to be a busy month for TERA. Read on to catch up on the latest developments!

IGN.com Explores the Land of TERA

Delve into the land of TERA with IGN.com's new article featuring an interview with En Masse Entertainment’s Senior Producer Brian Knox. Be sure to watch the three new videos that illustrate the game’s vibrant and exotic world!


Posted Image


Read the full article and watch three new TERA videos on IGN.com.

ZAM.com Interviews Senior Producer Brian Knox

Senior Producer Brian Knox also spoke with ZAM.com late last week, discussing TERA’s action-packed combat and other key game features. Additionally, this is the first interview to make a point of being pre-E3.


Read the full interview on ZAM.com.

En Masse Interviewed on TenTonHammer.com Podcast

Producer Sam Kim and Director of PR Matt Atwood were guests for the ninth installment of Ten Ton Hammer Live, TenTonHammer.com’s podcast. Starting about 40 minutes into the episode, the two En Masse team members discussed TERA’s combat, quests, and classes.

Listen to the full podcast on TenTonHammer.com.

World Lore: Welcome to Southern Arun

Learn about Arun in the latest addition to the official TERA website! This new world lore tells the history of the eastern continent’s southern landmass.


Read the full article on Southern Arun, the third section to be added to the interactive world map.

Screenshots of the Week: Set 4

As decided by the TERA community, Screenshots of the Week’s latest installment travelled to Oblivion Woods near the village of Crescentia. Although this verdant forest beckons, the townsfolk hide behind reinforced walls, threatened by monstrous basilisks and clans of Devan raiders.



Explore Oblivion Woods in Screenshots of the Week: Set 4.

TERA’s Booth Location at E3 2010

You can now visualize the location of South Exhibit Hall booth 537 where TERA will be demonstrated at the Los Angeles Convention Center during E3 2010! Check out the TERA booth location on MapYourShow.com. On the website, click "Search Products", scroll to "MMO", click "MMO - PC", and finally click "TERA". We’ll have more details about demonstrating TERA at E3 next week!

Archer Fansite TeraBow.com Launches

TeraBow.com, TERA’s first fansite dedicated to a single character class, launched late last week. Its creator, Alexan, has submitted a set of archer questions to En Masse Entertainment and welcomes all TERA fans to visit TeraBow.com:


Be sure to keep an eye out for the answers to her archer questions: visit TeraBow.com!

Deadline for TERA’s First Fan Art Contest is Tonight!

Your chance to be featured in TERA’s June newsletter is almost gone! Our first Fan Art Contest will be closed to submissions tonight after 11:59 PM Pacific (6:59 AM GMT). Got a last-minute entry? Post your artwork in the Fan Art Contest thread and include a short blurb about yourself and your entry. Quickly, now: time is of the essence!

TERABlah.com Sends En Masse Tasty Custom Beverages

To round out our community news for the week, we’ve received a thoughtful "thank you" from fansite TERABlah.com: a dozen custom-designed bottles of Jones soda featuring a personalized message and TERA concept art! Check them out on the official TERA forums.

Do you have a TERA fansite to announce or other news to share with the Velika Guardian? Email us at community@enmasse.com with your hot scoop!
-- Scapes

The Velika Guardian: Issue 3

Good morning, TERA Fans! Yesterday, En Masse released the Velika Guardian: Issue 3! You can find the round-up below! Check back here later today for a new translation!


Posted Image



Quote

The Velika Guardian
Issue 3


Extra! Extra! Read All About It!

Hot off the virtual presses, the third issue of the Velika Guardian is here! Isn’t it nice to enjoy your weekly TERA community news magazine without pesky subscription inserts falling out onto the floor? As always, hit us up at community@enmasse.com with your news tips and clever suggestions for the Guardian!


Focus Group Test 2 Westernization Postmortem Published

Learn what our Focus Group testers thought about our Westernization efforts for TERA in our second FGT2 postmortem article. The first article addressed the gameplay experience while this one covers the game's comprehensive localization efforts as described in the article's opening passage:


Read the entire FGT2 Westernization postmortem article. Or if you missed it, check out the first postmortem article on gameplay.


Producer Sam Kim on Ten Ton Hammer Live on May 29th

Tune in to TERA! This Saturday, En Masse Producer Sam Kim speak with Ten Ton Hammer Live, the MMO news website’s live streaming podcast. Sam will answer TERA questions from Ten Ton Hammer and its community. The podcast begins at 7:00 PM Eastern (12:00 AM GMT).

Visit TenTonHammer.com for more information.


Vote in ZAM.com’s Poll on MMOs at E3 2010!

ZAM.com has published a new poll asking which MMO title you most want to learn more about at this year’s E3. Guess what? TERA is in the running! Cast your vote on the ZAM.com website.


En Masse Staff Interview Round-Up

If you’ll forgive the pun, we’ve been participating in interviews en masse this month! We know it's not easy to keep track of them all so we've compiled links to all of this week's interviews: TenTonHammer.com chatted up VP of Publishing Chris Lee on user-created content in MMOs, Producer Sam Kim discussed core game elements in an interview on Stratics.com, and Lead Writer David Noonan answered Examiner.com’s TERA lore questions and provided six new screenshots. In the realm of TERA fansites, Senior Producer Brian Knox spoke with Italian fansite TERAOnline.it about PvP and German fansite TERA-Welten.de interviewed Community Director Jason “BrotherMagneto” Mical.

With all this interviewing, you may think we’ve lost our virtual voices. Think again: more interviews are coming your way next week!


Screenshots of the Week: Set 3

Feast your eyes on three of the cities and towns you’ll visit in TERA in the third installment of our weekly screenshot feature. Beyond the majesty of Velika lie Lumbertown and Crecentia, two villages that each border two different forests filled with unique creatures. Head over to the official TERA forums and vote for which woodland Screenshots of the Week should feature next!



Scope out Screenshots of the Week: Set 3.


TERAHispano.com Publishes "Road to Velika" Walkthrough

Spanish TERA fansite TERAHispano.com has produced a new article based on players' experiences during our second Focus Group Test: a walkthrough of TERA’s first few levels leading up to the city of Velika. Read about the new character experience from creation to level 11 on TERAHispano.com!


TERA’s First Fan Art Contest Ends Soon!

Have you entered the first TERA Fan Art Contest yet? Time is running out!

Post your original masterpiece on the official TERA forums for a chance to have it featured in our June newsletter along with a short blurb about your artistry. But hurry up: the deadline for contest submissions is next Friday, June 4th! Check out the excellent entries made so far and submit your own in the Fan Art Contest thread!

One more word on digital newspaper versus dead tree newspaper: your risk of papercut while reading the Velika Guardian averages around zero.
-- Scapes

The Velika Guardian: Issue 3

Good morning, TERA Fans! Yesterday, En Masse released the Velika Guardian: Issue 3! You can find the round-up below! Check back here later today for a new translation!


Posted Image



Quote

The Velika Guardian
Issue 3


Extra! Extra! Read All About It!

Hot off the virtual presses, the third issue of the Velika Guardian is here! Isn’t it nice to enjoy your weekly TERA community news magazine without pesky subscription inserts falling out onto the floor? As always, hit us up at community@enmasse.com with your news tips and clever suggestions for the Guardian!


Focus Group Test 2 Westernization Postmortem Published

Learn what our Focus Group testers thought about our Westernization efforts for TERA in our second FGT2 postmortem article. The first article addressed the gameplay experience while this one covers the game's comprehensive localization efforts as described in the article's opening passage:


Read the entire FGT2 Westernization postmortem article. Or if you missed it, check out the first postmortem article on gameplay.


Producer Sam Kim on Ten Ton Hammer Live on May 29th

Tune in to TERA! This Saturday, En Masse Producer Sam Kim speak with Ten Ton Hammer Live, the MMO news website’s live streaming podcast. Sam will answer TERA questions from Ten Ton Hammer and its community. The podcast begins at 7:00 PM Eastern (12:00 AM GMT).

Visit TenTonHammer.com for more information.


Vote in ZAM.com’s Poll on MMOs at E3 2010!

ZAM.com has published a new poll asking which MMO title you most want to learn more about at this year’s E3. Guess what? TERA is in the running! Cast your vote on the ZAM.com website.


En Masse Staff Interview Round-Up

If you’ll forgive the pun, we’ve been participating in interviews en masse this month! We know it's not easy to keep track of them all so we've compiled links to all of this week's interviews: TenTonHammer.com chatted up VP of Publishing Chris Lee on user-created content in MMOs, Producer Sam Kim discussed core game elements in an interview on Stratics.com, and Lead Writer David Noonan answered Examiner.com’s TERA lore questions and provided six new screenshots. In the realm of TERA fansites, Senior Producer Brian Knox spoke with Italian fansite TERAOnline.it about PvP and German fansite TERA-Welten.de interviewed Community Director Jason “BrotherMagneto” Mical.

With all this interviewing, you may think we’ve lost our virtual voices. Think again: more interviews are coming your way next week!


Screenshots of the Week: Set 3

Feast your eyes on three of the cities and towns you’ll visit in TERA in the third installment of our weekly screenshot feature. Beyond the majesty of Velika lie Lumbertown and Crecentia, two villages that each border two different forests filled with unique creatures. Head over to the official TERA forums and vote for which woodland Screenshots of the Week should feature next!



Scope out Screenshots of the Week: Set 3.


TERAHispano.com Publishes "Road to Velika" Walkthrough

Spanish TERA fansite TERAHispano.com has produced a new article based on players' experiences during our second Focus Group Test: a walkthrough of TERA’s first few levels leading up to the city of Velika. Read about the new character experience from creation to level 11 on TERAHispano.com!


TERA’s First Fan Art Contest Ends Soon!

Have you entered the first TERA Fan Art Contest yet? Time is running out!

Post your original masterpiece on the official TERA forums for a chance to have it featured in our June newsletter along with a short blurb about your artistry. But hurry up: the deadline for contest submissions is next Friday, June 4th! Check out the excellent entries made so far and submit your own in the Fan Art Contest thread!

One more word on digital newspaper versus dead tree newspaper: your risk of papercut while reading the Velika Guardian averages around zero.
-- Scapes

The Velika Guardian: Issue 3

Good morning, TERA Fans! Yesterday, En Masse released the Velika Guardian: Issue 3! You can find the round-up below! Check back here later today for a new translation!


Posted Image



Quote

The Velika Guardian
Issue 3


Extra! Extra! Read All About It!

Hot off the virtual presses, the third issue of the Velika Guardian is here! Isn’t it nice to enjoy your weekly TERA community news magazine without pesky subscription inserts falling out onto the floor? As always, hit us up at community@enmasse.com with your news tips and clever suggestions for the Guardian!


Focus Group Test 2 Westernization Postmortem Published

Learn what our Focus Group testers thought about our Westernization efforts for TERA in our second FGT2 postmortem article. The first article addressed the gameplay experience while this one covers the game's comprehensive localization efforts as described in the article's opening passage:


Read the entire FGT2 Westernization postmortem article. Or if you missed it, check out the first postmortem article on gameplay.


Producer Sam Kim on Ten Ton Hammer Live on May 29th

Tune in to TERA! This Saturday, En Masse Producer Sam Kim speak with Ten Ton Hammer Live, the MMO news website’s live streaming podcast. Sam will answer TERA questions from Ten Ton Hammer and its community. The podcast begins at 7:00 PM Eastern (12:00 AM GMT).

Visit TenTonHammer.com for more information.


Vote in ZAM.com’s Poll on MMOs at E3 2010!

ZAM.com has published a new poll asking which MMO title you most want to learn more about at this year’s E3. Guess what? TERA is in the running! Cast your vote on the ZAM.com website.


En Masse Staff Interview Round-Up

If you’ll forgive the pun, we’ve been participating in interviews en masse this month! We know it's not easy to keep track of them all so we've compiled links to all of this week's interviews: TenTonHammer.com chatted up VP of Publishing Chris Lee on user-created content in MMOs, Producer Sam Kim discussed core game elements in an interview on Stratics.com, and Lead Writer David Noonan answered Examiner.com’s TERA lore questions and provided six new screenshots. In the realm of TERA fansites, Senior Producer Brian Knox spoke with Italian fansite TERAOnline.it about PvP and German fansite TERA-Welten.de interviewed Community Director Jason “BrotherMagneto” Mical.

With all this interviewing, you may think we’ve lost our virtual voices. Think again: more interviews are coming your way next week!


Screenshots of the Week: Set 3

Feast your eyes on three of the cities and towns you’ll visit in TERA in the third installment of our weekly screenshot feature. Beyond the majesty of Velika lie Lumbertown and Crecentia, two villages that each border two different forests filled with unique creatures. Head over to the official TERA forums and vote for which woodland Screenshots of the Week should feature next!



Scope out Screenshots of the Week: Set 3.


TERAHispano.com Publishes "Road to Velika" Walkthrough

Spanish TERA fansite TERAHispano.com has produced a new article based on players' experiences during our second Focus Group Test: a walkthrough of TERA’s first few levels leading up to the city of Velika. Read about the new character experience from creation to level 11 on TERAHispano.com!


TERA’s First Fan Art Contest Ends Soon!

Have you entered the first TERA Fan Art Contest yet? Time is running out!

Post your original masterpiece on the official TERA forums for a chance to have it featured in our June newsletter along with a short blurb about your artistry. But hurry up: the deadline for contest submissions is next Friday, June 4th! Check out the excellent entries made so far and submit your own in the Fan Art Contest thread!

One more word on digital newspaper versus dead tree newspaper: your risk of papercut while reading the Velika Guardian averages around zero.
-- Scapes
Next Page »

Secured for spam by MLW and Associates, LLP's Super CAPTCHASecured by Super-CAPTCHA © 2009-2010 MLW & Associates, LLP. All rights reserved.

Powered by WordPress Lab