TERA at Gamescom 2011

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This year at Gamescom in Cologne, Germany, both En Masse Entertainment and Frogster Interactive were showing TERA to the European public. In addition to featuring TERA's action combat, the main focus was on a few details surrounding the nature of the Argons and the cross-server invasion system.

During the press demo, Stefan Ramirez and Chris Hager described the cross-server invasion system as an end-game activity allowing players from separate servers to come together and fight amongst each other in a unique way. They stated that there will be both a PvE and PvP component and that more details will be announced later.

The press demo itself was an attack on an Argon stronghold called the "Necromancer's Cell". Prior to the demo, Argons were characterized as chaotic and mysterious "metallic monstrosities" who use a mixture of magic and technology. They reanimate fallen Valkyon Federation heroes, turning them into undead soldiers. In the scenario for the demo, a group of Argons under the leader Kaidu were plotting to attack Allemantheia and had to be stopped before damage could be done.

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Image of the creation of a Gamescom TERA play station, from Frogster's FrogCast facebook page.


Following the demo, a Curse colleague asked both Stefan and Chager a few questions on TERA Fan's behalf. Check out the interview below.

Curse: What's new and exciting at Gamescom?
Stefan Ramirez: We revealed the Argon race in some more detail. They will effect players in the end game. We also touched on future development, things like server invasions, that are coming and are on the road map for TERA's future.

Curse: During the E3 press presentation, the possibility of a jailing system as part of the political system was announced. Can you talk in more detail about that?
Chris Hager: This is a cool feature the dev team had always worked on, kind of like the extension of the power of influence of the Vanarch. They worked on it a lot and as of yet they have not been able to make a solution that is rewarding to both the jailer and the jailee. As a Vanarch I have the power to put someone in jail but as someone put in jail it needs to be engaging in some way as well. We can't let players punish other players without some form of retribution. As of yet the development team has not been able to find that balance. It is not in the game as of right now.

Curse: Is this a feature you're still confident is going to make it in and you just want to make sure it's right before implementing it?
Chris Hager: It's one of those things where we would like to put it in but we can't put it in until it's balanced correctly. If it hits the chopping block because we can't find a way to balance it then I would rather take the feature out than put an unbalanced feature in.

Curse: For both the North American and European regions there's a lot of Westernization being done. Aside from language, how do the regions differ in terms of localization?
Stefan Ramirez: It's hard to speak to the European side of things. Our [En Masse's] focus has been on North America so as far as North America goes we have a renowned team of writers who are working on the game and developing this story line with the BHS writers. It's a very Western story, it's deep, and rich, and fulfilling. From there, Europe gets the same story. The over-arching story doesn't change between NA and EU.

Curse: The Elin changes are a popular topic in the community. How are they coming along?
Chris Hager: The Elin race is made up essentially of timeless goddesses in the likeness of the goddess Elinu. When we looked at the models we didn't feel like they were timeless. It didn't feel like they were beings who had been around for thousands of years. We had a bunch of internal discussions and the resulting change is very small.

I will say it has been developed, we're just waiting to sign off on it. I think everybody will be really pleased with the changes, or lack of changes, I guess. I've seen them myself both in the client and in screenshots and if you had not known about the Elin before versus after, you would never be able to tell there was a change. I think even players who know about the Elin would be hard pressed to find the changes. I think overall everyone will be pretty happy with these minimal changes.

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Curse: The TERA Gamescom trailer features some massive dragons and a vengeful Mystic. What was the inspiration for this trailer?
Stefan Ramirez: It's basically the second part of a trilogy of videos, the first one being the one seen at E3 and it's kind of carried on with this heroine. The first one gives you the story of desperation. The second video adds hope as well. It's an emotional piece that was kind of showing you how big that threat is and the reason for banding together to form this federation.

Chris Hager: It also kind of beckons to our presentation on depth in terms of the story. Every player plays a game A) because it seems cool, but you play all the way through a game because it has a compelling story line that kind of sucks you in. It makes you feel like you're part of the action and part of the story and that you relate to the characters in the story. That's what we've tried to make here: an emotional piece where you can kind of put yourself in those shoes and where you can understand what it would feel like to face this field of enemies but then to have your crew and your friends at your back, knowing that you're fighting for the right cause. Getting that perspective we think helps tell a really good story of what TERA is.

Stefan Ramirez: We're very proud of the video itself. It's not CG, it's all made with the in-game engine. This is what you would see in the game.

Curse: Just a final question that Amira didn't ask, but in relation to the cross-server PvP: are there going to be any limitations to entry on that? Is it something that I can initiate myself and go do or do you have to have a guild or a certain number of people?
Chris Hager: Players should look at it as another element of TERA's end-game. The closer we get to launch the more we're going to start revealing details. We gotta hold a couple things back! But in revealing cross-server invasions we wanted to get players to see we're thinking of other things as well. It's still in the early developmental stages so there are still details we need to work out within the game as far as how this is going to function, what it is going to look like. We're going to release more details later.

Lancer Column: Wiki Updates, Glyphs, and Low Level PvP

First and foremost, I've updated the TERA Fans wiki to include up to date (i.e., taken from the CPE) skills and glyphs for lancers, and also updated the starting stats on the lancer page. For this post I'm going to talk about my thoughts and opinions on a few of the officially translated glyphs (but not the skills as I did that in my previous column) and then some of my thoughts on (low level) PvP, mainly duels.

Glyphs
Glyph of Polish (Stand Fast) - Reflects 20% of blocked damage. This one caught my eye straight away. Most likely to be a staple for PvP of any sort. If you have this glyph enabled and you block, say, a sorcerer's firebomb attack the reflected damage will be a good chunk of the sorcerer's health. Not only will it be good for damaging ranged classes when you can't get close but it could even scare your opponent into not attacking you. Imagine a sorcerer being too afraid of you blocking (thus reflecting 20% of the damage) their biggest attacks to even use them. Or a berserker too afraid to do the same.

Most of the other glyphs are nothing special except perhaps Glyph of Energy (Leash) - Reduces cooldown by 20%. Leash is an amazing skill to use against those pesky kiters who just refuse to stay in close proximity to you for longer than a second or two. With this glyph the cooldown will be reduced from 40 seconds to 32 seconds, quite nice.

While not eyecatching, two glyphs deserve honourable mentions. Glyph of Threat (Challenging Shout) - Provides 10% additional aggro. While 10% isn't much extra, threat issues with the lancer's low default threat and healers inciting rage in monsters like you've never seen dictate this to be an essential glyph for PvE. Not so useful in PvP.
Glyph of Spirit (Combo Attack) - Increases MP regeneration by 20%. Lancers eat up MP like there's no tomorrow. At the state of the CPE client version, lancers need all the extra MP regeneration they can get. Recent changes to the kTERA client may have absolved this need for extra MP regen, but extra couldn't hurt. Right?


Level 17 PvP
Lancers are pretty beastly in 1v1 PvP, at least against melee classes. I found slayers to be the toughest melee opponenents merely because just by using their standard attack they can get behind you and, even if they're facing the other direction, their weapon swings will hit you in the back - quite a pain when you're trying to block. On the other hand mystics and sorcerers can cause big problems for a lancer. They each have a good keepaway game which works extra well at level 17 because the only way lancers can close distance is with Charging Lunge, which has a 10 second cooldown. While 10 seconds may not seem like much, it feels like forever when you've got a sorcerer pelting you with fireballs.

I also had some clipping problems with dueling, where I would stun an enemy and then my Combo Attacks would just go right through the opponent. I'm not sure what was causing it though - it's either a hit detection bug or it's lag related. Perhaps a hit detection bug caused by lag.

I won't be writing about what it was like to fight every class as a lancer, as some either weren't very notable or I didn't get enough experience against them to write an informed paragraph. I did get my conqueror title though. :D

Sorcerer
They're like rabbits, always hopping around. If I get in close, they jump away. If by some miracle I get in close again within a few seconds, they have another jump to use. While this did cause problems, it was easily solved by doing nothing but blocking. While it's not a permanent solution, it can make an impatient sorcerer get closer to you so they can attack from your side or behind you. That's when you hit them with a stun. With HP/MP regeneration enhancement crystals this is not only a way to force the sorcerer to get closer, it grants you a small reprieve to generate some more HP/MP, and wait out the cooldown on Second Wind while not having to worry too much about taking damage.

Mystic
Mystics just have too many options. They can kite you all day long. If they're in danger of dying? They'll just sleep you and heal up. If they need to heal while you're right next to them and they don't have sleep? They have a summon that heals them while they avoid you. It's possible to kill this summon, but trying to do that can just leave you open to attacks by the mystic or, even worse, give them a chance to heal themselves up properly and/or drop orbs. That's not to say that mystics are unbeatable - it's just a long, tedious battle. Their damage output isn't the greatest but their survivability tools more than make up for that. They strike me as like lancers in that regard. Just try to stay alive and slowly whittle away at your enemy. In one of my duels against a mystic, I got 3 knockdowns in a row. Unbelievable, right? Unfortunately I ended up losing that duel, as fun as it was.

Berserker
Heavy hitters, but easy to block. With one exception. Their spinning attack, if aimed a little to the side of you, will just spin right past you and start hitting you from behind. If you don't react fast enough to this and turn around to block the other way, you could potentially be taking a lot of damage from just this one attack. Other than that berserkers aren't really anything special at this level. Their guard is easy to get around and the rest of their heavy hits can be easily blocked if you see them coming. Which shouldn't be hard as they have to charge them.

Lancer
While I didn't get much experience against other lancers, I felt I had to write here about them because of how fun it was. Perhaps the most fun I had dueling was against another lancer. Though I don't imagine it was too much fun to watch - 50% of the duel was either me or the other lancer blocking. It helped me learn to get around opponent's blocks though. Shield Barrage, while being a decent damaging tool, makes you dash forwards a little before the attack and then you can change the direction for your second attack with the shield. Aim the first swing a little to the side of the blocking opponent and then aim towards their back for the second swing. Not only will it get you behind them and do a decent amount of damage, you'll have a chance to stun them. They're blocking, they think they're safe, then all of a sudden you're behind them and they're stunned.

Deathmatches
Personally I didn't enjoy deathmatches all that much, I feel that at least at level 17 lancers have no place in them. Our damage output just isn't good enough to hurt multiple opponents at once, and it's certainly not good enough to keep people afraid of going after our healer. While having a certain stun and a potential stun is helpful in group PvP, I just don't feel it outweighs the cons of lancers at this point. Later, perhaps, when we get our Leash and AoE slow, we'll find our place in group PvP.



Thoughts? Opinions? Dissenting or otherwise?


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Tera online Character Creation

Nothing to add unless my opinion about it: It’s nice on graphic side and quite well planned for party play so my thumbs up.

TERA Online – PvE 1vs1

A PvE 1vs1 battle the new upcoming TERA Online Check out www.mmoriot.com for more info

TERA Online – Mass PvE

A Massive PvE Battle video of the new upcoming TERA Online Check out www.mmoriot.com for more info

What is TERA?

TERA
TERA (short for The Exiled Realm of Arborea) is a hotly anticipated massively-multiplayer online RPG from Bluehole Studios in Korea.
Now, I know what you’re thinking. Another Korean MMO? Well, in most cases, that sentiment is justified. But hold on. Having sampled a vast array of Korean games, I can say with some certainty that TERA is one that stands out from the crowd. Let me give you the landscape of the Korean MMO market. The majority of Korean MMOs produced these days follow a simple trend: a semi-polished game promoting a few features targeted at niche gamers, and unfailingly supplemented by an item mall (a service that allows players to purchase in-game items with real money). While some are quite enjoyable, these games are comparatively low-budget, and tend to be created solely for the purpose of making money, with artistic value as a distant priority.
However, once in a while products of a greater calibre come out of the Korean MMO market. Lineage, Aion, the upcoming Blade & Soul, are a few examples. Love them or hate them, these games differ from the typical “kimchi-ware” described above. They are usually higher-budget, trailed by hype, and produced to a better artistic standard. In my opinion, TERA is shaping up to be one of those games. So if you’re out for the next big Korean MMO, or just eager to experiment, TERA may prove to be an interesting choice.
But enough blather, let me introduce the game. TERA is set in an expansive world with several features. First, the combat system is manual, not point-and-click. Meaning that one must execute moves and move accordingly to dodge attacks, like a third-person action game. TERA supports an in-game “politics” system, in which player actions can influence the world economy and political events. How this works exactly, I am currently unsure. There are six races and eight classes to pick from, each very distinct from each other. The races fight together against an “underground” race (PvE), but also battle each other for control of the surface world (PvP). Graphics wise, TERA appears quite beautiful. The level of detail in textures alone demonstrates a much harder effort at graphical design compared to the average MMO. TERA is scheduled for release in winter of 2010, and is expected to be a monthly pay service. Its high graphics standards may require a moderately good machine.

TERA online 2nd CBT – PvE (Boss) -2

PvE (Boss)

TERA Online – PvE Party

A PvE Party video of the new upcoming TERA Online Check out www.mmoriot.com for more info

TERA Online – PvE Boss Fight

A boss fight for the new upcoming TERA Online Check out www.mmoriot.com for more info

TERA Online – Classes Teaser [HD]

-HD- TERA Online by Bluehole Studios. No release date set. Shows all of the classes. Archer, Lancer, Warrior, Elementalist, Slayer, Berserker, Sorcerer, and Preist. Official American Site: tera-online.com Great Fan Site: terafans.com

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