TERA Fans GDC Interview

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Ello TERA Fans! Today I have the answers to our PAX interview with Senior Producer Brian Knox! All of the questions were based on questions you all asked so thank you very much for that!

While choosing questions, I noticed a lot of repeat questions which we already have the answers to and so I chose not to have them asked. Here are some examples!

  • EME has already said over and over again that there will be "as little delay as possible" between K-TERA and Western TERA updates.
  • There won't be a sub-class system.
  • There won't be any large scale/siege style battles at launch. There may be later in the game's life.
  • TERA may have "item remodeling" or a "dye system" someday, but it is not a serious priority.
  • Guild v. Guild rivalries are to play out through politics.


With that out of the way, enjoy the interview!


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Q. A few months ago an En Masse Entertainment post alluded to guild housing, but we never heard about it again. What happened to guild housing and will we see it in western TERA?

It's something I'll say is "in development," I'm not sure when we'll get to it or if it will make our launch, but it's definitely something we're looking at for Western TERA.

Q. At level 60, what will keep players coming out into the open world?

There's a lot of good named bosses that kind of roam the fields. There's some good challenges that, you know--epic boss fights--as well as if you're on a PvP server, there's going to be political intrigue with guild-vs.-guild combat. Hunting zones you can get badges in.

Q. There are some concerns about how damage scales with armor. Will these numbers be tweaked in time for TERA's western release?

A lot of it is through the leveling up process, you have to balance PvE and PvP. So as you're going through, that's consistently tweaked just to make sure you can find that kind of sweet spot. Armor and weapons do make a difference in TERA--it's still going to set people apart when everything else is equal, by quite a bit.

Q. Currently due to the extremely high critical strike damage, damage in PvP is very high. Do you have anything in mind to address this to take it down a notch?

Yeah I mean, that's all stuff that comes with balance over time. We're looking at it--I'm guessing they're playing on the Korean servers, so I can't really comment on that. But at the same time, all that stuff is looked at.

Q. In one of last year's demos the media was able to experience traps and other kinds of interactivity in an instance. Will there be more content added with traps and puzzles?

Yeah we want the world to be as interactive as possible. So in the PvE dungeons, one boss in particular has a couple traps so that you can get the boss hurt as well on them, so I think you'll find a few surprises like that.

Q. How will the PK system work on both PvP and PvE servers in North America?

On the PvE server we're just removing the PK system, so any open world PvP isn't gonna happen unless it's consentual through a duel or a death match, or in the battlegrounds. On PvP servers, there's going to be some slight variance from the Korean rule system, but the Korean rule system is gonna be our base. We'll work off the community feedback on that to tweak the PvP servers.

Q. Will players be able to queue for BGs anywhere in the world in western TERA?

That's something we're evaluating right now, kind of going over that with the lead designer, both in the times it's available as well as where you can queue. So the answer is: not sure yet.

Q. Are there any plans to let players disable or rebind the combo hotkey (spacebar)?

That's a good question. It hasn't really been brought up, but that's definitely something I could ask about.

Q. Are there plans to include more movable, separate, non-paged action bars?

Not at this time, but that's another good suggestion we can queue and see as players play the game more. Stuff like that isn't terribly difficult, but there's a lot of stuff in the queue from other feedback as well.

Q. Are there any plans to change racial bonuses for the western release?

We're going to keep the racial bonuses, but we are going to make sure they're balanced and tweaked appropriately. I think there are a couple that are off right now, but it's more about finding a balance than changing them for the Western market.

Q. Is there any information on a pre-selection service allowing players to reserve their name on their chosen server etc for the NA release?

No official information on it, but we're definitely investigating it. We really liked how it went for NHN, so that's definitely a feature we're seeing how we can best implement for our market.

Q. Will leveling in western TERA be less group oriented than it currently is in Korean TERA?

That's probably the major focus that we're looking at, here and the development team. Korean players want a little bit more soloability as well, so it's very high on our list.

The Castanica Chronicle: Issue 2

The Castanica Chronicle
Issue 2


Hello, TERA Fans, and welcome to the second issue of the Castanica Chronicle, your source for TERA Fans news in case you missed it! From class columns to more of Organic's amazing compendiums, check out what happened on TERA Fans over these past two weeks!

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TERA Fans Announcements


TERA Fans is Looking for a Sorcerer Columnist
Unfortunately, TERA Fans Sorcerer Columnist, Brace, is stepping down from his position on TERA Fans, so we're currently looking for a new Sorcerer columnist! Please check out the requirements for application and apply if you're interested!


Class Columns


Archer Column: The Cala Chronicles, Part 3
Join our TeraFans Wiki - ArcherArcher columnist, Caelixian, as he brings the Archer class to life through creative narrative. Also featured at the bottom of this week's Cala Chronicles is a discussion of the new Archer footage released by Frogster this week.


Mystic Column: Player Interview
This week, our TeraFans Wiki - MysticMystic columnist, Dukeun,interview three Mystic enthusiasts from around the TERA community! Check out what they think of the class.


TERA Cast


TERA Cast Episode 14
After a short hiatus, TERA Cast returns with Episode 14! Check it out for discussion on all the latest TERA news and listener mail!


TERA Fans Member Content


Two New Armor Slots
Another great discussion thread by Organic, this one is a great source for speculation on the new armor slots we could expect to see in TERA.

Featured Official TERA News


Enchanting, Crafting, Drops Difficulty
Big thanks to TERA Fans member, Cori for pointing me to the official forums for this bit of news! This week, Senior Producer Brian Knox talked a little about enchanting in TERA. You definitely want to check this bit of info out!

For more official TERA news from this week, check out the official Velika Guardian: Issue 19.

TERA Fans PAX Interview with Brian Knox!

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Hey, TERA Fans! PAX 2010 ended yesterday and in the wake of the storm, I have the results of TERA Fan's interview with Senior Producer, Brian Knox! Thanks so much for contributing questions guys :D While there's not a whole lot of new information, I think some of his comments leave open at least lots of room for speculation.

So check out the interview below and enjoy! You can find all our TERA PAX coverage here.


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Amira: So hey, Brian! Once again, all the questions are straight from TERA Fans. We had lots of questions for you and we picked out a few. So for one, what in-game events are being planned for players to participate in?

Brian: That's a good question! So right now, our focus for in-game events is going to be mostly on trying to find those spots where people hit a wall because we're really focused on the journey to level 60. So, once the game's out, sometimes players find areas that are hard to get through and we want to focus our events around that. How we're going to do that I don't know. But we do plan on having them!

Amira: And will there also be holiday-type events?

Brian: Yeah, we are trying to have an events system. It's one of those things that's like every feature takes away development time. We want to have these but we may not have them available right at launch.

Amira: Will there be any non-combat, or combat pets in-game?

Brian: So, we have the Homonculus which is kind of a pet. It doesn't quite follow you right now but we're looking into ways to expand that as well.

Amira: And the Mystic pets; will those really be pets?

Brian: Well they're summons: they come out and last for only a short amount of time to help out. There's a healing one, there's a dps one, and there's like a tank one. But I wouldn't call Mystics a pet class. It's hard to explain-- they're a little bit different than you're used to, so you'll see.

Amira: Sam Kim once mentioned that the development team was considering adding more armor slots. Is there any information on that?

Brian: Yeah, we've added two more slots and we'll see them soon.

Amira: Are there plans to allow players to customize the look of their gear or spells at this point?

Brian: Not at this point but we're looking heavily into both the dying system and the ability to change gear models as well. So I'm not sure if any of that would make it in by launch, but it's definitely on our list of ideas.

Amira: Some guildmasters are very concerned about recruiting more guildmates than the maximum guild size in TERA will allow for. Is there any information on about how large guilds will be able to get at launch?

Brian: Y'know, that's a good question. Right now, I can't answer that but I would really like to get back to you on it because I think that's an important one.

UPDATE: Brian Knox let me know that the current guild size is 300 members by default. This is always subject to change.

Amira: On the topic of guilds, is there any more information on how extensive the overall guild system will be?

Brian: Well the guild system will really play into the battleground system, which we're not talking a lot about just yet. I think that's where you'll see the guild system really work. Since we're not faction based, guilds will become allies or rivals as well.

Amira: Some players are very concerned about westernization. Can you talk about what aspects of gameplay are being westernized?

Brian: All aspects are being evaluated. In our last focus group test, we had everybody answer a 120 point survey which was a lot of questions. What it did was allow us to hold up a transparency and compare where results are similar and different among players in the West and players in the East. We're able to identify those areas. There's a lot of stuff that lined up and in the feedback, there were a lot of things, particularly surrounding solo play and the leveling curve. And so, those were the two areas that players felt different about. Also, specific features have been added as well. The achievement system and the controller support are things that kind of originated in the west.

Amira: How will the lore of TERA be explained to players beyond quest text? Will there be cut-scenes at all?

Brian: Yeah, actually we have been adding cut-scenes. Hopefully they'll help tell the story in a little bit more of an epic fashion.

Amira: Are there any plans to have a designated Oceanic server available at launch?

Brian: Not at this time. But we're looking at the territory. We want to make sure that if we do it, we do it right.

Amira: Is there any information available on mounts at all?

Brian: There are mounts, and we're tweaking them. We're trying to make sure they're the right speeds right now. At this time, there will not be combat mounts.

Amira: Are there any plans to allow third party addons in-game?

Brian: Not at this time. We're actually doing what we can to minimize the UI as much as possible.

Amira: Finally: are you still re-evaluating the idea of allowing all races to be able to be all classes?

Brian: Right now, it looks like that's what going to happen but I can't really say for sure. That is what we're aiming for, though. In the version that we're playing off right now, actually, we're balancing the Human male, so that way we can balance that off the other races. It's a lot less development time to balance one and get it all right-- in terms of all the numbers-- and then we can balance things around that.

Dev Blog Post: Race and Class Combinations

Good afternoon, TERA Fans! Today, Senior Producer Brian Knox spoke about the reality of the race-class combination conundrum. Check it out below.

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Dev Blog Post: Race and Class Combinations
By Brian Knox, Senior Producer

I want to talk a bit about TERA's class and race combinations, something that's been a hot topic in our community and was recently discussed in Sam Kim's interview on Ten Ton Hammer and then again on TERACast. In the past we've said that we plan to have all classes available to all races, and this is certainly still our goal. However, like plans gone awry for a relaxing vacation, sometimes real life interferes with your ideal plans.

There are three forces at work here:

Game Balance. Above all, we want to ensure that TERA provides a balanced experience, something I discussed in my post about classes and hitboxes. What’s more balanced than allowing every race to play every class?

Race Differentiation. The flip side of the coin is what makes each race unique. Size, hitboxes, and animations provide some uniqueness, but so too does allowing each race its own individual set of classes it can play.

Aesthetics. We want to give players as many options as possible, but there are story and lore reasons why a certain race may not be appropriate for a particular class. This is partially based on our continuing development of TERA's rich narrative backstory, partially because some combinations simply don’t make sense, and partially because the actual combinations (such as weapons and armor for some races) are very technically challenging to pull off in a convincing way. If you’re going to look at a character for hundreds of hours, we don’t want you thinking how goofy that character looks holding a massive sword.

We’re trying to find a way to make sure the game is balanced, the races feel distinctly different, and everything remains aesthetically pleasing. That might mean that not every race will be able to select every class in the final version of the game, but then again, it might. The fact of the matter is, we just don’t know yet. We’ll keep everyone posted on how this shapes up, but for now we’ll have to stick with a firm "maybe," and we certainly appreciate everyone’s patience as we move closer to TERA's launch.

---

Feel free to discuss the news article in this thread!
-- Scapes


While I'm one of those TERA fans that really hopes all classes will be available to all races, I totally see where the development team is having a tough time making the call. What do you think, TERA Fans?

TERA Fans E3 Interview with Senior Producer Brian Knox

Hey, TERA Fans! So sorry this was so delayed but I've been having trouble getting both time and a spot with good internet at the same time D:! Here's the long awaited interview I had with Senior Producer Brian Knox at E3!

More goodies incoming! Enjoy! :3


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Amira: So I just have a few questions for you! First off, they’ve all been submitted by TERA Fans members.

Brian: Oh awesome, those are my favorite!

Amira: Around how many quests will the game be launched with?

Brian: We’re saying there’s thousands of quests. We want to do what we can to make the game quest driven and story driven so that you’re not having to just kill monsters over and over; we want the quests to lead players along.

Amira: Right, great! How detailed will the guild system be? Will there be alliances or detailed options?

Brian: We’re working on the actual technical term, there’ll obviously be alliances among players but how that plays out technically within the game we’re still deciding on. Guilds will be able to rank different members, for example, there’ll be different permissions for officers versus regular members.

Amira: How much effect will players have on the world? Can you give any specific examples?

Brian: In terms of player’s activities in the world, we really think that’ll shine in the political system. The players will determine the history of, you know, this person was in power and then this person was in power and then this guild rose up and challenged him so we think that the history is really the biggest impact the players will have on the world.

Amira: Speaking of which, can you tell us anymore about the political system?

Brian: I can do a little bit, we’re not talking a lot about it, but, there’ll be different ways to be elected, be it through PvP, wealth, as well as voting. We’re just trying to find the right balance so that different players can participate in different ways and have a choice about how they want to be a part of it all. Once you’re elected to office, there’ll be some cool features available as well.

Amira: Will there be a separation between PvP and PvE gearsets?

Brian: Right now that’s not our goal. Our goal is to provide possibly skills that would work a little bit better in PvE versus PvP. It’s more that route versus having different gear sets, because, especially when you’re out and about, you don’t want to be like, “Oh, I have to switch my gear.”

Amira: Will the NPCs in cities be life-like?

Brian: We’re definitely going to be having NPCs bustling around, but we also want to keep players there with the commerce, so it’ll make it feel alive because players will be there, the guild housing is there, the way the players are shopping, talking and chatting, we’re working on voice chat as well. We really want to keep it bustling and alive.

Amira: How will mob-tagging work?

Brian: Right now it’s, you hit it and it’s yours. It doesn’t matter if someone else does more damage right now, they won’t steal it.

Amira: Is there any specific information you can share on the character talent system?

Brian: We’re working on a way to increase skills with skill points. We haven’t really given it a name yet. It was based off of focus group feedback and basically players wanted ways to differentiate there classes and to have different builds, so you’ll be able to assign points to skills which will then increase their power. It’ll be a way of defining yourself.

Amira: There was some confusion recently following an interview about this one; will certain classes be locked out to certain races?

Brian: This is a big debate apparently! The answer just isn’t final yet. We actually corrected that internal communitarian, but the answer just isn’t final yet.

Amira: Can you tell us a little about the alt-points system we’ve heard about?

Brian: I don’t have a ton of detail on it but it’s going to be a way that, once you get to max level, the things you’re earning can be kind of handed down to your alts. So it’ll allow them to get special weapons or level a little bit faster, kind of, get through the content that maybe you don’t want to redo again. What we really hope is that players can go through the game multiple times, each time taking different paths, that way, making an alt is fun and different every time. But this is a pretty big focus because every class plays so differently, so it’ll be a real different experience for every class.

Amira: Can you give us any specifics about the battleground system?

Brian: No, we’re not talking too much about the specifics right now. For the most part, we’re really focusing on PvE now and making sure that the balance and pacing in the game is correct, making sure the classes are good. Then when we balance for PvP, we’re going to be balancing for party play, not one on one. There are some cool things we’ll get into later on.

Amira: Will there be any NPC faction reputation systems?

Brian: Right now there’s no faction system.

Amira: Which aspects of the game are specifically being westernized?

Brian: Everything, because we’re taking the feedback from everywhere and saying, you know, what are your players saying about this and what our players saying. Oh! They’re saying the same thing, so, a lot of it; you have so many resources before the launch with which you can do only so much stuff. You’re not going to be able to do everything, or every game would be perfect.

So, if we have a feature that players are really caught on and the Korean gamers are really caught on, it really prioritizes it because, you know, more bang for your buck, right? But there’ll also be things that the West has to have that maybe Korea doesn’t have. Maybe its promotional items or it’s the pacing in the game. Those are the kinds of things where we talk to the developers and we decide where we can allocate our time best.

Because they have not launched in Korea, all suggestions are valuable. There are things we’ve suggested that have been turned down, but then brought back up and put in. So we’re exploring something in terms of an achievement system, that’s definitely something the West prefers. Like I mentioned the pacing is a big thing. We’ve been given the green light to have a different leveling curve than in Korea, which is a huge difference, but we can’t just pick things. We need to do our research and do our focus group testing and see what our players want.

The Velika Guardian: Issue 5

The Velika Guardian: Issue 5 has been released, covering the latest news in case you missed it! Enjoy!

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The Velika Guardian
Issue 5


Extra Exciting Edition

Electronic Entertainment Expo 2010 is less than a week away and there has been a flurry of activity at En Masse Entertainment. It’s a good thing we chose to set up offices in Seattle, because there is no shortage of coffee choices to keep us going. Here is a recap of all the TERA news in the last week.

IGN.com Debuts TERA E3 Trailer!

This one is hot off the presses: available only on IGN.com, be one of the first to see TERA’s brand new E3 trailer! This trailer will be looping in our booth at E3 and available on many different sites next week, but until then, it’s on IGN exclusively. Be sure to watch and share it with your friends so they can see why you’re so excited about TERA!

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E3 Everywhere

Not everyone can attend E3 and ask us their TERA questions, so we’re bringing E3 to you via Twitter! At 10:30 AM Pacific Time on Wednesday, June 16, anyone can ask Senior Producer Brian Knox questions about the game through our Twitter account: @TERAOnline. Start practicing your 140-character questions!

Read our entire E3 Everywhere post.

E3 Press Release

Since J. Jonah Jameson still hasn’t run his feature, we want to remind him that our E3 press release went over the wire on Thursday, June 10. The release details our location at E3 and contains En Masse CEO Dr. Jae-Heon Yang’s thoughts on TERA and E3.

Read the entire press release on TERA-online.com.

ZAM.com Goes Berserk(er)

Our friends at ZAM.com did a deep dive on TERA’s polearm class, the berserker. They posted a two-part interview with Senior Producer Brian Knox and Story Consultant Scott James Magner, along with several exclusive screenshots of berserkers doing what they do best. And don’t miss a great Clerks reference.

Read part one and part two of ZAM.com’s berserker feature on their site!

Screenshots of the Week: Set 5

This week’s Screenshots of the Week take us deep into the Fey Forest near Lumbertown, where evil faeries and corrupted unicorns lurk at every turn. Don’t let the forest’s beauty fool you—it can be deadly to the traveler who underestimates its dark secrets.



Explore the Fey Forest in Screenshots of the Week: Set 5.

Focus Group Test 2 Technology Postmortem Published

In our final Focus Group Test 2 postmortem article we look at feedback around technology, discuss the current requirements to run TERA, and delve into MMO gamers experimenting with controllers other than the keyboard and mouse. Take a read through to see what our Focus Group Testers told us about these topics and how we’re implementing their feedback into future versions of TERA.

Read the Focus Group Test 2 Technology Postmortem.

Developer Blog: Hitboxes and You

Senior Producer Brian Knox follows up on his recent interview with For the Lore by exploring hitbox size and racial characteristics. We talked to our developer colleagues at BHS in Korea, and they share their thoughts on maintaining good game balance with keeping thing interesting and balanced so races don’t feel like clones of each other.

Read Brian’s entire post about Hitboxes in TERA.

Lend Us a Hand

Evan “Scapes” Berman and Jason “BrotherMagneto” Mical are in need of some special assistance. Be among the first to seek out either one in our E3 booth and tell them, “I want to lend you a hand,” then await further instructions.
-- Scapes

TERA’s E3 Everywhere

Good afternoon, TERA Fans! E3 is coming soon, but if you can't make it, the TERA team is making it easy for you to get your questions answered!

On Wednesday, June 16th, Senior Producer Brian Knox will be taking questions via twitter for 20 minutes. Check out the post below for details!

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Can’t make it to E3? Want a dose of TERA? You’re in luck!

Senior Producer Brian Knox will hold a special live Question and Answer session from the E3 convention floor for the TERA community (and anyone else who wants to know about our game!). While we can’t have people play the game from their homes yet, we want to give you guys the chance to ask Brian your TERA questions and get them answered in real-time!

• The Q&A will be held at 10:30 AM PT / 1:30 PM ET / 6:30 PM GMT on Wednesday, June 16!

• Brian will answer your questions on Twitter from our TERA account: @TERAOnline. So practice squeezing your questions into the 140-character size limit!

• You’ll need to join Twitter in order to ask Brian questions (it’s easy and free to do so). Please make sure your tweet contains the following:

1. @TERAOnline – Directs your question to our Twitter account.

2. Question text – What do you want to know?

3. #TERA hashtag – Lets others find your tweet.

Example Tweet: "@TERAOnline How many player classes does TERA have? #TERA"

• Brian may not be able to answer every question (and we reserve the right to ignore inappropriate ones) but he will do his best to answer as many as he can!

• We’ll take questions for about 20 minutes and we expect the interview to last a half-hour total. If we’ve got a big backlog of questions, we may continue to answer them after we’ve stopped taking new ones.

• If you can’t be online during the Q&A, we’ll post a transcript after the event.

If it turns out you’re going to be at E3 be sure to catch TERA at Booth 537 in the South Exhibit Hall.

See you on Twitter at 10:30 AM PT on Wednesday, June 16!

TERA’s E3 Everywhere

Good afternoon, TERA Fans! E3 is coming soon, but if you can't make it, the TERA team is making it easy for you to get your questions answered!

On Wednesday, June 16th, Senior Producer Brian Knox will be taking questions via twitter for 20 minutes. Check out the post below for details!

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Can’t make it to E3? Want a dose of TERA? You’re in luck!

Senior Producer Brian Knox will hold a special live Question and Answer session from the E3 convention floor for the TERA community (and anyone else who wants to know about our game!). While we can’t have people play the game from their homes yet, we want to give you guys the chance to ask Brian your TERA questions and get them answered in real-time!

• The Q&A will be held at 10:30 AM PT / 1:30 PM ET / 6:30 PM GMT on Wednesday, June 16!

• Brian will answer your questions on Twitter from our TERA account: @TERAOnline. So practice squeezing your questions into the 140-character size limit!

• You’ll need to join Twitter in order to ask Brian questions (it’s easy and free to do so). Please make sure your tweet contains the following:

1. @TERAOnline – Directs your question to our Twitter account.

2. Question text – What do you want to know?

3. #TERA hashtag – Lets others find your tweet.

Example Tweet: "@TERAOnline How many player classes does TERA have? #TERA"

• Brian may not be able to answer every question (and we reserve the right to ignore inappropriate ones) but he will do his best to answer as many as he can!

• We’ll take questions for about 20 minutes and we expect the interview to last a half-hour total. If we’ve got a big backlog of questions, we may continue to answer them after we’ve stopped taking new ones.

• If you can’t be online during the Q&A, we’ll post a transcript after the event.

If it turns out you’re going to be at E3 be sure to catch TERA at Booth 537 in the South Exhibit Hall.

See you on Twitter at 10:30 AM PT on Wednesday, June 16!

TERA’s E3 Everywhere

Good afternoon, TERA Fans! E3 is coming soon, but if you can't make it, the TERA team is making it easy for you to get your questions answered!

On Wednesday, June 16th, Senior Producer Brian Knox will be taking questions via twitter for 20 minutes. Check out the post below for details!

Quote

Can’t make it to E3? Want a dose of TERA? You’re in luck!

Senior Producer Brian Knox will hold a special live Question and Answer session from the E3 convention floor for the TERA community (and anyone else who wants to know about our game!). While we can’t have people play the game from their homes yet, we want to give you guys the chance to ask Brian your TERA questions and get them answered in real-time!

• The Q&A will be held at 10:30 AM PT / 1:30 PM ET / 6:30 PM GMT on Wednesday, June 16!

• Brian will answer your questions on Twitter from our TERA account: @TERAOnline. So practice squeezing your questions into the 140-character size limit!

• You’ll need to join Twitter in order to ask Brian questions (it’s easy and free to do so). Please make sure your tweet contains the following:

1. @TERAOnline – Directs your question to our Twitter account.

2. Question text – What do you want to know?

3. #TERA hashtag – Lets others find your tweet.

Example Tweet: "@TERAOnline How many player classes does TERA have? #TERA"

• Brian may not be able to answer every question (and we reserve the right to ignore inappropriate ones) but he will do his best to answer as many as he can!

• We’ll take questions for about 20 minutes and we expect the interview to last a half-hour total. If we’ve got a big backlog of questions, we may continue to answer them after we’ve stopped taking new ones.

• If you can’t be online during the Q&A, we’ll post a transcript after the event.

If it turns out you’re going to be at E3 be sure to catch TERA at Booth 537 in the South Exhibit Hall.

See you on Twitter at 10:30 AM PT on Wednesday, June 16!

Get in Touch with Your Inner Berserker on ZAM.com

Hello again, TERA Fans! :3 ZAM.com recently had the chance to talk with Brian Knox and Scott James Magner about the TeraFans Wiki - BerserkerBerserker class.

You can check out the Q&A below and learn more about the Berserker in our TERA Fans class guide!


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We sat down with executive producer Brian Knox and story consultant and class expert Scott James Magner for part one of ZAM's exclusive look at TERA's most terrifying class: the Berserker.

MisterBones: When I was looking at the website, I saw the four different melee classes, and I would like to know what you felt made the Berserker class stand out from those other classes.

Scott James Magner: Well, I'll tell you flat out, I don't think the Berserker is the best of the classes. I think that it's the most fun for me to play.

MisterBones: Ah, ok.

Scott: Right. All the classes have their own advantages, and I've played every single class and every single character combination there is in the game so far, over the last five or six months.

And I really just keep coming back to the Berserker. It was the first one I found; I liked the concept of the big axe, but also, it really epitomizes the way our combat works in TERA.

It's a class that has to keep moving all the time, but it also has to be very mindful of where the attacks are going to land, because you're not swinging a giant sword like the Slayer is, you're swinging a three-foot blade that's five to eight feet away from you. And where that blade goes is where your damage goes, so you want to make sure there's a monster on the other end of it when you finish your attack.

MisterBones: So you're saying that the only damaging area on the axe is the blade?

Scott: It is. It just moves really fast. A lot of the Berserker's attack patterns move that blade as fast as it can around the Berserker, and a lot of times you'll be moving just so that there will be a monster at the end of it. But I've stood right on top of a monster and not been able to hit him, but hit the guy behind him.

It's really interesting, especially when you're fighting a much larger monster, because you have to get a lot closer than a lot of other character have to, to really do your maximum damage. But you're doing the most damage of any character class in the game.

MisterBones: I see.

Scott: Yeah, that monster may have a longer attack range than you. So hit your attack, move, hit your attack again. Your attacks take a little bit longer, so you've got to make sure you're positioned right. If you're in a group, you work really well with somebody who's doing a lot of damage over here on the side, while you're getting a really big attack in over here.

Brian Knox: It kind of goes back to collision, right? You know, some games have done collision, some games haven't and for the most part it's never been a factor in the game as it is in TERA. This collision has different areas of the weapon doing different damage and the way you're positioned with your enemy, you know, you can't just run through the enemy and turn around and swipe him. You would have to actually physically run around the enemy.

It adds a layer of strategy to it and, also, just more realism in terms of the action that's involved. Where you swing is where you hit. And, you know, that goes so far as the blade of the axe verses the hilt of the axe.

MisterBones: Wow, so an enemy could be too close to you and you wouldn't be able to hit him because you'd be hitting him with the hilt of the axe.

Brian: Exactly.

Scott: And it's not just the Berserker too, some of the spell casting classes have that same problem. Or that same "challenge," because we don't have problems around here.

MisterBones: (Laughs) That's good. You know, actually, I was going to ask you about the challenge of playing the Berserker class as opposed to playing the other melee classes, or playing the ranged classes. Is it easier to play as a melee class than a ranged class?

Scott: I wouldn't say that it is. I'd say that there are different challenges for both. I've taken Archers all the way through the game, I've taken Warriors all the way through the game and I've taken Berserkers through the game.

I don't know if you were paying attention to our Facebook pictures that Evan was posting, but he was posting the leaderboard of us playing here in the office. And my Berserker character was the one gaining all the levels. And then I stopped gaining levels, because I came up against monsters that I couldn't fight on my own. Or I couldn't fight them fast, on my own. It just took a while to get through those things.

With an Archer, those monsters were really easy. Because I was always moving, I was always on the periphery of that monster's attack range and my damage over time was more than his ability to catch me.

Brian: There are just so many more factors than just looking at a monster and seeing its level. You know, what are their attacks, what are they doing, what is their size compared to your size? You're going to really have to explore the world and find the monsters that are right for the type of hunting that you're going to be doing. I mean, sure, monsters may be more difficult for parties but at the same time there just may be things that are better suited for your class and your play style.

And not everyone is going to play this class the same way too. There's a lot of differentiation in play styles. One Warrior is very different than another Warrior, just based off of the human action of it all.

MisterBones: And you said in the beginning that the Berserker may not be the best class, but it's the most fun to play. Something about always having to move around. Why is that?

Scott: It's the most fun class to play, for me. Because it's about positioning and it shows off my skill as a player.

Brian: It's a very patient class, though, too right? [When we talk about] moving around [we mean] you have to position yourself. I don't think of moving around like you're all dodgy-twisty. It's more like you got to be in the right spot when you swing that axe or you're going to get a lot of dirt on that axe.

MisterBones: Ah, I see, but the axe does the most damage.

Scott: It is the most damaging weapon in the game.

Check back this weekend for part two of ZAM's exclusive look at TERA's Berserker Class!



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ZAM.com's Berserker Gallery


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