TERA Fans GDC Interview

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Ello TERA Fans! Today I have the answers to our PAX interview with Senior Producer Brian Knox! All of the questions were based on questions you all asked so thank you very much for that!

While choosing questions, I noticed a lot of repeat questions which we already have the answers to and so I chose not to have them asked. Here are some examples!

  • EME has already said over and over again that there will be "as little delay as possible" between K-TERA and Western TERA updates.
  • There won't be a sub-class system.
  • There won't be any large scale/siege style battles at launch. There may be later in the game's life.
  • TERA may have "item remodeling" or a "dye system" someday, but it is not a serious priority.
  • Guild v. Guild rivalries are to play out through politics.


With that out of the way, enjoy the interview!


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Q. A few months ago an En Masse Entertainment post alluded to guild housing, but we never heard about it again. What happened to guild housing and will we see it in western TERA?

It's something I'll say is "in development," I'm not sure when we'll get to it or if it will make our launch, but it's definitely something we're looking at for Western TERA.

Q. At level 60, what will keep players coming out into the open world?

There's a lot of good named bosses that kind of roam the fields. There's some good challenges that, you know--epic boss fights--as well as if you're on a PvP server, there's going to be political intrigue with guild-vs.-guild combat. Hunting zones you can get badges in.

Q. There are some concerns about how damage scales with armor. Will these numbers be tweaked in time for TERA's western release?

A lot of it is through the leveling up process, you have to balance PvE and PvP. So as you're going through, that's consistently tweaked just to make sure you can find that kind of sweet spot. Armor and weapons do make a difference in TERA--it's still going to set people apart when everything else is equal, by quite a bit.

Q. Currently due to the extremely high critical strike damage, damage in PvP is very high. Do you have anything in mind to address this to take it down a notch?

Yeah I mean, that's all stuff that comes with balance over time. We're looking at it--I'm guessing they're playing on the Korean servers, so I can't really comment on that. But at the same time, all that stuff is looked at.

Q. In one of last year's demos the media was able to experience traps and other kinds of interactivity in an instance. Will there be more content added with traps and puzzles?

Yeah we want the world to be as interactive as possible. So in the PvE dungeons, one boss in particular has a couple traps so that you can get the boss hurt as well on them, so I think you'll find a few surprises like that.

Q. How will the PK system work on both PvP and PvE servers in North America?

On the PvE server we're just removing the PK system, so any open world PvP isn't gonna happen unless it's consentual through a duel or a death match, or in the battlegrounds. On PvP servers, there's going to be some slight variance from the Korean rule system, but the Korean rule system is gonna be our base. We'll work off the community feedback on that to tweak the PvP servers.

Q. Will players be able to queue for BGs anywhere in the world in western TERA?

That's something we're evaluating right now, kind of going over that with the lead designer, both in the times it's available as well as where you can queue. So the answer is: not sure yet.

Q. Are there any plans to let players disable or rebind the combo hotkey (spacebar)?

That's a good question. It hasn't really been brought up, but that's definitely something I could ask about.

Q. Are there plans to include more movable, separate, non-paged action bars?

Not at this time, but that's another good suggestion we can queue and see as players play the game more. Stuff like that isn't terribly difficult, but there's a lot of stuff in the queue from other feedback as well.

Q. Are there any plans to change racial bonuses for the western release?

We're going to keep the racial bonuses, but we are going to make sure they're balanced and tweaked appropriately. I think there are a couple that are off right now, but it's more about finding a balance than changing them for the Western market.

Q. Is there any information on a pre-selection service allowing players to reserve their name on their chosen server etc for the NA release?

No official information on it, but we're definitely investigating it. We really liked how it went for NHN, so that's definitely a feature we're seeing how we can best implement for our market.

Q. Will leveling in western TERA be less group oriented than it currently is in Korean TERA?

That's probably the major focus that we're looking at, here and the development team. Korean players want a little bit more soloability as well, so it's very high on our list.

[Contest] Lonely Male Baraka LF Wife :(

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Poor, old, Alfonsus. By all accounts he had led a successful life, working hand in hand with the Valkyon Federation to protect the lands of TERA for as long as he could remember. He had slain creatures three times his size, been honored multiple times among his peers and even dabbled in the politics of Velika. But as he lay out on the pier of Cutthroat Harbor, accompanied by the plentiful sounds of the shores and wildlife, flipping through an old photo album, he felt strangely alone.

The album contained pictures of all his achievements yet inspired little pride in the old Baraka's heart. As he scanned the pages, turning the book to check the pictures from every angle, he could not wrap his head around what this pathetic feeling of loneliness was about. What could he possibly be missing?

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Regarding each picture he went over a list in his head. Heroic stance? Check. Victorious? Check. Famous? Indeed. ...Alone. In each and every picture he stood completely solo-- one on one with nothing but his surroundings. As though a lightning bolt had hit him he quickly sat up, eyes wide.

"That's it! The feeling of loneliness exists because.. well... I am entirely alone!"

The booming voice of the baraka startled a human dockworker, who after stumbling, stood straight and raised his eyebrow towards him.

Alfonsus regarded the human, head tilted, "AH! HUMAN! What do humans do when they are lonely?" The baraka's question was delivered as truthfully as one could ask; he honestly did not know how to cure loneliness.

It surprised him when the dockworker's answer was no more than uproarious laughter. The baraka shook his head and asked again with evermore sincerity, "What? Really, how does one cure loneliness?"

Another chortle and the human resumed his work, cleaning the dock and responding with a shrug, "I dunno, man. Could try a wife?"

Another lightning bolt struck Alfonsus' head, "A wife! I have never considered that!" He picked his massive stone body up off the old boat he had been leaning against and headed for town, head held high.

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Description
Alfonsus needs your help! The poor old baraka has been alone his whole life and could surely use some female companionship. In town, he's put in a classified ad-- if you choose to answer you could win a community play test invitation! Read on to find out how.

The contest will be divided into two categories, Story and Image Editing. Each category will have two winners, the prizes being an invite to the upcoming NA community play event.

Rules
  • Each participant must choose to enter only one of the two categories. Only one entry per participant will be allowed.
  • The contest is open to both NA and EU, but these play test invites are for the NA test.
  • Female Barakas are FAIR GAME and ENCOURAGED but not required! You can use any race you like :)
  • The contest will be judged by TERAFans.com staff.

  • Entries should be posted in this thread, in this format:
    - Participant's TERA-Online.com forum handle and associated e-mail.
    - Category (Story or Image Editing)
    - Entry


Categories
As stated above, there are two categories for this contest and you may only choose to enter one! Below are the descriptions for both categories!

Story
Participants who choose to enter the story category are to write a descriptive story of a potential ladyfriend for our bachelor, Alfonsus. The story should be no less than 250 words and no more than 450 words long. No pictures should be included in a story entry. The story will be judged on creativity.

Two winners for this category will win community play test invitations!

Image Editing
Participants who choose to enter the image editing category are to produce a picture of a potential ladyfriend for Alfonsus. As stated in the rules, female barakas are encouraged but not required! The image should be in some way edited and should not be an un-edited character creator image. Image editing entries should not contain text (other than the required entry information!)

Two winners for this category will win community play test invitations!

Timeframe
The contest will run from March 3rd to the morning of March 8th. Winners will be announced on March 9th!

Good luck and have fun!


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Entries
Story


Image Editing

TERA Fans GDC Interview!

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Hey, TERA Fans! Although I won't be there this year, TERA will be showing at GDC San Fransisco this week! Some Curse employees will be there in my place and they'll be able to interview the TERA team for us. We want to ask the questions you want to know the answers to, so suggest some questions in this thread and the may be included in our interview!

Caelixi’s Crazy Cartography 4

Finally we've come to the end of Caelixi's KOBT journey. In this last installment, you'll see a zone that was, during the Beta, blocked from public access. The zone in question was North of Cresentia's Basilisk area. Had you ventured North during the Beta, you would have encountered a swirling blue gate barring your path, as Vann did here in this screenshot. That's Caelixi on the other side of the swirling gate...

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Getting there was no mean feat; it took a great deal of experimentation and failed attempts, including attempting to access it from three different zones. Getting there was a combination of tricky climbs, jumps, and ledge crossings. The end result, however, is a look at this interesting and quite scenic zone!

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Mostly purple-ish in color, this zone boasts some impressive water features, from waterfalls to circular lakes, to meandering rivers. Below you can see the intriguing landmarks that incorporate roots and brilliant blue crystals that dot the landscape.

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Of course, it's not just a walk in the park... or at least it probably won't be when the zone is opened! (At the time, not a single creature existed in the zone!) There are a few tell tale signs of evil doers around these parts. Take these two grave looking graven idols for example...

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Wandering deeper into the zone, one does discover an area that appears could end up being a populated quest hub or village, but you will not the odd gray hue everything takes on when you arrive there. I'm not sure if this was just a feature of having the zone blocked for access or if there will be some lore-explanation of why this is, but it was a bit... off-putting! Kinda makes you feel dead!

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Well there you have it! Explorations by novice explorer Caelixi the Super Elin Sorcerer! Thanks for reading along and checking out the scenes, hope ya'll enjoyed! Seeya next time!

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[Translation] BHS Devs: "Have faith in us and wait a bit" Post-Release Q&A

Hey TERA Fans! Today we have a new translation for you featuring another This Is Game Q&A.

In the Q&A, TIG puts a lot of pressure on BHS's lead developers, forcing them to confront specific issues Korean TERA players have been complaining about since the game's official launch. BHS's answers revolve around promises for the future of the game as they discuss impending bug fixes and future content updates.

Its pretty detailed but well worth the read, so check it out below!


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“Have faith in us and wait a bit.”
BHS’s development team leader Hyun-Kyu Park and graphic team’s leader Chul-Woong Hwang


On the 10th, NHN revealed TERA's launch statistics, announcing that the game had 170,000 players at launch and earned an estimated profit of 80,000,000,000 won (~$71,383,958 USD). However, the faces of the development team over at Bluehole Studio are not so bright. Even with overall player satisfaction with the combat system and look and feel of the game, players complained about balance, the leveling curve, and an extreme focus on party play.

“Even with great news about the game we still don’t have time to celebrate,” says development team leader Hyun-Kyu Park. He believes there are still mountains of things to fix and tweak. He also stated that, “Even if we diagnose problems early, they still take a while for us to fix, and we also have a lot of content to release. We would like the players to have faith and patience and wait for us to make things right.”

We’ve had a little chat with the two men below.
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(From left the Graphic Team’s leader Chul-Woong Hwang and Hyun-Kyu Park the Dev team’s leader.)


  • The first issue to solve is class balance.

    TIG: We heard that balance is the first thing you're trying to adjust.

    BHS: Class balance will always be an issue. We need to balance the game so that many different people will be able to play it their way and have fun.

    Firstly, we have released a Sorcerer balance patch, and recently we’ve been looking at Priests and Mystics. Before the OBT, Mystics were really bad off so we buffed them a little. We feel we may have overdone it.

    When we make decisions, the statistics become the foundation. There are many things we could not acquire through just in-house testing. We’ve been looking at the balance between crafted items and droped items and changes to some of the glyphs and skills that are not very popular to people. Class balance and change are determined thorough statistics collected.

    TIG: As the game goes on the difficulty level skyrockets.

    BHS: With a game like TERA, balancing the difficulty of a dungeon is a big issue. Unlike many MMORPGs out there, TERA’s difficulty greatly varies on how good the player is. We thought we had good balance before the OBT but we are now reconsidering it.

    We’ve raised the difficulty level because most of the max level characters now are those who were trained through FPS or other action games. We are thinking it is too hard for players new to action games.

    Right now we are looking towards balancing the dungeons so that with enough preparation you can clear them. For example, if a dungeon’s entry level is 40, if a player is good, they can probably clear it as a level 40. If a player is not as skilled, they may have to come back in 2 or 3 levels with better gear to clear it.

    Of course we will patch it if we think the difficulty is too hard.

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    (A boss in Gold Labyrinth. Is is known for doing massive amounts of damage.)


    TIG: The balance between ranged and melee classes is an issue too.

    BHS: Monsters don’t really react very well to ranged attacks at the moment. No matter how much speed boosting buffs and attack speed buffs we give, ranged still have enough time to dodge and prepare for the monster’s upcoming attack. This is also on our radar as an issue to solve along with class balance. We are thinking of adding a few different monster patterns.

    TIG: Many people are calling you out, saying low item drops are simply your tactic to stall players.

    BHS: It is true that playtime is important. We constantly keep an eye on item drop rates; we thought players could use a challenge and that's why we’ve created the droprate we have. Of course the drop rates can always change in the future and it is simply at a monitoring stage.


  • Some issues are already recognized and solutions are coming soon.

    TIG:TERA is too focused on party play.

    BHS: There were pros and cons to this situation. Firstly the party matching system was really inconvenient; some saying it is hard to find party for quests. We will take all of that feedback positively and try to make content easier to solo or just enjoy the game with party but more conveniently.

    We will also try to fix the current content, it just depends on how we do it, we hope players give us some time to fix it.

    TIG: Different animations among races cause efficiency issues.

    BHS: We are still looking at how greatly animations affect the efficiency of each race. We were actually hoping players would choose races based only on aesthetics. It is true that the time between attacks differs depending on race but we’ve designed it so that it is similar as possible.

    We thought the difference was minor but when actually being played the difference was pretty significant. We think character animation should be solely based on taste and not efficiency. We will definitely fix the issue if it is hurting game balance.

    However, some animations may look slower or faster even though they actually aren't. For example, the Elin archer’s bow shooting might look slow because of their spin but in reality their attack speed is the same as the other race's. We are working on the class balance issue first, but we will look into this issue as well.

    TIG: When you raise your attack speed, the range of your attack decreases.

    BHS: It is a bug, we are currently working on a fix.

    TIG: The auction house is really inconvenient.

    BHS: I have tried it myself and I agree, it is inconvenient. We will fix it.

    TIG: When players go to certain areas in-game, there is a huge dip in FPS even with high end machines.

    BHS: Our engine team is currently looking at that. They are aware that certain situations still need tweaks. It is actually something we will constantly be working on, so we are not noting each time we make a change on the patch notes. We will constantly try to improve it and it is an issue that must be resolved.

    We will be improving major city graphics bugs as well.

    TIG: Any plans for the botters?

    BHS: We’ve made lists of players who abuse it and we are constantly monitoring it. We think we are pretty strict about botting.

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    (Some of the players who were banned due to being caught botting.)


  • Tweaked battlefields will be open, next up is politics.

    TIG:Max level players are asking for more content.

    BHS: We are currently working on tweaking battlefields and will be updating them in the near future. After that we will release politics and raise the level cap.

    We have made group-matching faster and easier in battlefields. We’ve also worked on balance so that even if the situation looks grim you can still turn the tides and reach victory.

    TIG: How developed is the political system?

    BHS: It is almost finished being developed. We are currently determining the right time to implement the system. Archons are chosen through battlefields and votes so we are going to implement it when Battlefields are used widely. Also to give everyone a fair chance we are waiting for more people to reach max level.

    TIG: How will the political system work?

    BHS: First, there will be mounts exclusive to those in the Archon’s guild. A white horse with an insignia and fast run speed, it will be the fastest mount available for its time.

    Archons can also collect taxes and make closed brand shops open and active. They can batch auctioneers across the continent and can make NPCs active as well as place new NPCs that are not already available in villages. An Archon can also make areas in his continent PK free zones.

    We are also looking to give Archons the ability to do the opposite, to disable some of the PK going around. However, we feel this can work negatively to players so we are approaching this carefully.

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    (Archons will be picked continently.)


    TIG: Any plans to raise the efficiency of consumable items?

    BHS: There are. Take bombs, there is a throwing type but also there will be a planting type like “Monster Hunter” and also we are thinking of adding other items exclusive to classes.

    TIG: Any plans to make the body proportions of the races changeable?

    BHS: This is a sensitive topic. Because the attack range of each race is made through their height, it is hard to say we will let people actively change it. When we implement body proportions the customizing will be for efficiency reasons, not for the player’s taste.

    Many people seem to prefer really short heights and we think in TERA that will be more the case, so we are trying to prevent that from happening.

    TIG: Will look, name, and race changes be offered?

    BHS: Probably. We are not sure about allowing race and sex changes, but we will probably allow the change of appearance. We are still deciding if we will make this a premium service or one made with in-game currency. We will have a chat with the business department. We definitely have plans to make such service available but it all depends on the timing and how it will be done.

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    (Character proportions won’t change.)


  • The next goal is to create content catering to the players.

    TIG: What are the goals set for TERA in Bluehole Studio?

    BHS: We do have a roadmap for the development of the game over the year but this is not as important as the players’ reactions. So we are still trying to find the important issues.

    We’ve tried our best, there are many pros and cons of this game. I always think “This has to get fixed soon.” So tweaking is always my priority so we never really had time to celebrate our successes.

    TIG: What is one piece of feedback that has stuck in your head since launch?

    BHS: There were two. Players were calling TERA “Kumas Online” and “Deep Sea Fishing” because the Kumas and the giant crabs were such good sources of XP. This will be solved.

    TIG: Were there some things you wished the players would have enjoyed though they didn’t?

    BHS: We didn’t like players just swarming over one area. We thought we’d tested the game well but apparently it was not enough. We hope the players won’t just repeat the same area over and over and that they get out there to explore the world.

    As the Graphic Team Captain I don’t like the fact that all the players just run dungeons. We gave the outside world so much care and detail… but we are still happy that some players go out and explore. However, they were too good. They even found this one part where you HAVE to look from the sky to see under development areas on the ground. We don’t even know how they got there.

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    (One player’s screenshot of an area under development.)


    TIG: Many people say the characters are too sexual.

    BHS: When we were designing the outfits for each race we had a few goals. However, we agree we may have gone a bit too far with how much skin the female characters show. We thought it wasn’t a big problem when developing but once players started to play and rotate the camera around it became a problem.

    To give the each race its own style, we always worked on the race first then the outfit but the quality sometimes had drastic differences. Aman females and Elins are the primary examples. They were both worked on at the end but their quality is completely different.

    We thought both of them would only be played by minorities but Elin gained a lot of attention. We are still thinking about what the priority should be when developing characters.

    TIG: Will there be cosmetic items?

    BHS: This will be added slowly and consistently. The players’ gear will always come first but as the updates go on, there will be more importance placed on cosmetic items. We are considering adding an undergarment slot for characters.

    TIG: Are you going to make the story stronger?

    BHS: It is hard to show story in MMORPGs, especially because of the element of party play. Even I had to turn off cut-scenes because when I finished watching the clips other party members were already back in town.

    We are thinking of different methods to deliver the storyline. Cut-scenes are the biggest match for our game but it does not seem to be efficient. We are thinking of a system that does not use text and is not a clip but yet makes you feel the story during gameplay. We will take advantage of this system during future updates.

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    (Many people feel the story is lacking even with cut-scenes and clips.)


    TIG: Many people complain that the patch notes are not descriptive enough.

    BHS: If we put every detail in the patch notes they will be too long. Instead of giving specific numbers we just like to give the players the feel of what changed. We are still discussing how transparent we will be with NHN, we hope to come a conclusion that will satisfy both NHN and the players.

    TIG: Lastly, is there anything you want to say to those currently enjoying TERA?

    Hyun-Kyu Park: I am happy that many people are enjoying our game, and I am aware there are still things that we lack. The developers play the game and feel the gravity of the problems so we understand your complaints. We will try to make the game more enjoyable, all we ask from the players is to have a little faith in us.

    Chul-Woong Hwang: There is still a lot of content we have not gotten to show. We still have a lot of things to reveal so we ask for everyone to wait a bit. TERA’s client size is 22GB but that is not all. Once again I ask everyone to wait a bit for us to show some really enjoyable content.

TERACast Ep. 19


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Hey folks!

The long awaited Ep. 19 is finally upon us! It's been a little while since the last one, mainly because I've picked up a 2nd job which is also considered full time, so my spare time is suffering :( booo... But I digress!!!

Ep. 19 marks the one year anniversary of TERACast, and to all of you still listening, thanks a ton! I hope to bring lots more player interviews, guild events, and conversations with En Masse Entertainment to all of you in the coming year, and through TERA's launch.

I'm still looking for fan submissions of any kind! Send letters, articles, or requests to Caelixian@gmail.com. I'm also available for guild promotion, if you'd like to have me come into your guild vent and record from there! Remember, TERACast is aout community, so let's keep it going as such!

Ok, without further ado:

[Translation] And the main tank title goes to…?

TERA Fans translator Kalsteine found an interesting article on Korean gaming site This Is Game yesterday! The article centers around an interview with two Korean TERA players, a Lancer and a Warrior as they discuss the differences and troubles both classes have in terms of tanking.

Fans of the game often wonder about Warriors and Lancers and how they compare, so this interview should lend some insight on that topic. Currently the overall feeling is that Lancers have threat trouble while warriors are too squishy and hard to control.

You can check out the full interview below. Enjoy!

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And the main tank title goes to…?
Lancer vs Warrior, the truth behind their tanking roles.


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Will Lancers forever be the tank of choice for dungeons? Or will Warriors take their crown? Last January, with a flow of buffs to the Warrior class and constant nerfs to the Lancer class, the tides have turned. Lancers all over TERA are crying due to extreme nerfs, complaining that it is difficult to keep aggro. Warriors have begun to be called “Dust Bunnies” because of their squishy nature and the fact that they must hop around from side to side.

Lancers who can’t keep aggro and Warriors who aren't chosen for groups despite their skill and mob control; both are tanks with completely different playstyles. Here's their story.

Please introduce yourselves!
Lancer: I’m “SwordKing” from the Arun server, level 50 Lancer of course. Currently the guildmaster of SPARTA. I’ve always preferred the sword and board classes so I’ve played Lancer through Korean CBT to US FGT.

Warrior: I’m “Kremulin” from the Essenia server and a level 50 Warrior. I first started TERA in the beginning of the OBT, currently I keep my brother (Lancer) as a off tank and take the role as the Main tank.

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^Look how reliable they look!


Could you tell us a bit about the different tanking styles and what you both bring to parties?

Lancer: Generally, Lancer tanking consists of taunts and guards. Nowadays you have to mix in attacks to keep aggro, before you could just taunt and block to keep aggro, then taunt again to simply gain more aggro. When we are short on DPS I tend to unload all my offensive skills to help the DPS.

The pros of having a Lancer as your tank would be the high survivability and stability. With Lancer’s AOE taunt and Guard skill you can safely advance forth the dungeon and because of that every class can do their role without too much trouble.

The only con right now is due to a stealth nerf to Lancer aggro, causing aggro to be lost too easily. With a single heal spell a mob may lose aggro on me and run towards the healer.

Warrior: Warriors are evasion tanks. A pros for the Warrior tank would be that they don't lose aggro from heals because of their high dps which helps sustain aggro. However, because they have to evade left and right, the formation can become unstable and can endanger your party member at times.

Let me tell you how Warrior tanking has changed recently. Before life leech was nerfed, we were able to form a party with PURE dps and could have an extremely DPS intensive group, because life leech alone was enough to keep the warrior alive with the combination of the evasion. Because of that after hitting max level I would 1/2 man dungeons to clear and hog all the loot. Due to the insanely amazing stats on the items all Warrior items were up to 4 times as expensive compared to other class items.

However once release came and with the 0.1% life leech nerf, many Warriors have quit the class. Ever since, even if you kept playing, you were almost never the main tank and just simply a backup for the Lancer.

The recent patch made tanking really convenient for us. Shadow Clone's cooldown was reduced so after handing over all my aggro to my summoned shadow and during the clone stays up I can dish out crazy DPS with me and my party, resulting in a much faster clear time compared to Lancers.


What do you feel are the pros and cons of each class?

Lancer: I always liked the image the Lancer gave out. ‘Leader in combat’ and what not? Center of the party and a dependable Father who will always be able to protect you, I think that is the charm I find in lancers.

There are a few things I find very inconvenient, first thing is the aggro management. Because of the stealth nerf, it is very difficult to lead and keep aggro at the same time. If they would bring it back to where it was before I think that would help a lot of lancers.

Secondly their movement speed is WAY too slow in combat. Let me give you an example, the first boss in Gold Labrynth is a Kuma. The Kuma does a jumping smash attack and it is too strong for a Lancer to withstand because the damage goes through our shield. So in order to avoid that I have to move out of the way, but as a Lancer that is really hard. Also this movement gets in the way during PVP and PK so it is always an issue.

Lancers do have the skill to hook an enemy and bring them to you but because of the non-targeting aspect of the game it is almost useless to players that are above average speed. Other than that, I am satisfied with Lancers.

Warrior: Hm… one thing I love about being a warrior is that moment when you dodge an elite or a boss’s strongest attack, the thrills I get when I successfully dodge is almost addictive. Compared to when I play other classes, I happen to be more focused when I play my warrior and also you can enjoy the flashy attacks. Once you get the attack speed buffed items and Glyph options, it is a whole new experience as a Warrior. The attacks are so fast; I can barely see my blades!

Even with all the lovable things about the Warrior and the official page’s character difficulty of 2 Stars out of 5, the Warrior requires a lot of control. Most were baited with the label of “character that is easy to control” and I think the biggest con of this class is that the class is actually not so easy.

One mistake and you can be dead on the floor and not only that without the insanely good controls they are definitely not as efficient as Lancers. Also because of the constant treatment of “Warriors are useless” many people still hold that thought and don’t like to put us in the party. One of the articles even said “If you don’t like to be treated like a peasant, don’t roll warrior.”

So before I start the dungeon run I always say “I am Kremulin, the one that will guarantee your safety. I even have a Lancer as an off tank to assist me so as a Main tank I will do my very best so please just watch how I do before you decide.” And thankfully after that not a single party I formed were disbanded ^^.

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^He is THAT good, never disbanded a single party.


What are some of the stresses you feel during solo and party play?

Lancer: I am satisfied with soloing. I think because of our role as a main defender in a party it would be wrong for us to have good damage output as well. It is like giving Warriors good defense, just won’t work.

Currently, the problem with party play is as mentioned above, the aggro management. I think the Lancer’s main role is definitely keeping his/her party safe from all harm’s way so not being able to do that is kind of frustrating.

Warrior: I solo a lot. It can be challenging and difficult but I can always handle a 1 vs 1 situation.

However when there is a battle of the masses going on, no matter if you are lancer or warrior you will fail. Even if I am invincible for a while after dodge, I only have so many dodges. Eventually people will focus fire on me and I will go down very quickly.

So I don’t just use my 2 dodge skills to dodge, I use stuff like long jump attack and charge slash to avoid attacks. And nowadays my new found friend, shadow clone protect me from harm’s way.

Also the reason I put my survivability on such a high priority is because of my role during party play, as my death means all my party being in confusion or total chaos, so I always try my best to stay alive. I think as a tank I think the safety of the whole group is the most important so I always tank with my brother’s lancer assisting me.

We switch the main and off tank role depending on how the groups of mobs are positioned so we can move along quickly and effectively so we can handle any situation with a smooth experience because at the end a Warrior is still being controlled by a person and a Lancer can’t do everything.


What do you think of Patch 2.1?

Lancer: I don’t really get what this patch was about, and I can’t for the life of me understand why they did this. This is not right. Because of all the Warrior buffs and Lancers nerfs, we are really slowly falling.

I’ve always played Lancer with the thought that I was the most important role in the party but now a Warrior replacing me along with damage, then who would play a Lancer? I know I wouldn’t.

Warrior: Truthfully, I was kind of scared about this patch. I saw other classes were nerfed to balance with us, and some people fail to realize the good change with the Warriors, even with the patch.

The patch notes clearly state that the buffs were for Warrior ‘Tanks’, not as an off tank or a helping hand but as a main tank..but many people still only look for a Lancer for a main tank in their party. We are still the underdogs. Right at this very moment, we currently have more threat generation than Lancers so if we were to be off tanks the formations would get messy and get out of hand, resulting in a wipe.

BHS figured how the Warriors would be played and made most skills to suit that play style but did not provide the option to correctly use these skills. Do you know the skill “Killing Will”? For 2% of Crit rate increase, we sacrifice 50% of the Crit Resistance. This skill lasts for 20 seconds, same with the recently buffed Shadow Clone duration. Meaning we can pull up our Shadow Clone and hand over the Aggro then use that skill to quickly deal high damage as a “DPS PARTY TANK”, finally giving us some tools to use these skills.

Many people say this patch was to improve solo play but I think otherwise. I still think Warriors need balancing and because of the current flaws Warriors need help from other party members to stay alive.

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^Dependable Shadow Clone!


How is tanking after 2.1 Patch?

Lancer: It is really difficult. Our main perk was that we were safe and stable party tanks but nowadays I can’t keep the aggro up with just taunt. To keep the same aggro as before, it requires me to control a lot more and even if I build aggro they are quickly taken away by a single heal spell or damaging skills from other classes. Now with the recently patched Warrior tanking, I fear for our role as a main tank.

Warrior: I just want to say it is finally time for us to stand and just be one with the shadow…but no one wants us in the party…

How’s getting in groups after Patch 2.1?

Lancer: I’ve always run with my guildies so really it isn't too much different. Even when I do end up doing a PuG I could still get a group with ease.

Warrior: As for me, people who know my ability accept me, but with a PuG, we are still treated like scrubs. I still think there are only a handful of Warriors out there who can replace Lancers in their role…

I also had to go through many bumpy roads to get to the place I am now, many wipes and many mistakes. People hated me for that back then.


How’s the difficulty on the new dungeons and quests?

Lancer: I think they were new and exciting. I didn’t find any dungeons difficult other than the Gold Labrynth, games are not fun when they are easy.

Warrior: Normal missions are really easy but with Gold Labrynth, no matter how much I tank whenever my party members get one shotted by a mob, I feel that the dungeon’s difficulty sky rocketed.

What are you views on Lancer as a Warrior and vice versa?

Lancer : Warriors are “DPS” in my book. The current problem with tanking can be set straight with a simple patch increasing our threat back to normal.

So whenever you have a party without a Lancer but a Warrior, it can be called a “Pure DPS” party, a little unique party mechanic of TERA. Even though Lancer and Warriors are both specified as tanks, I don’t necessarily think their play style in tanking should be the same.

Lancers should always lead in my head. So, I think the current evasion mechanic of the Warriors’ should be changed to something fitting for a DPS, not as a tank. The Warrior class should require intensive control along with glyphs to enhance evasion and maybe give them stealth to help them DPS. I don’t think the tanking patch is appropriate for them. If tanking roles can be filled by roles other than Lancers, I don’t think anyone would want to play a Lancer.

Warrior: Yes, Lancers are good at tanking but we are tanks too!

What I want to say is that Lancers being the only tank is old news and we hope that one day other Lancers would just admit to the fact that we can main tank just as well as Lancers.
Just like my Lancer brother, and I would like to meet the interviewed Lancer if a server transfer is possible. ^^

What are some of the things you want from your party members and developers?

Lancer: The most important thing is that I would like each class’s roles to be specified, in TERA the only true tank are the Lancers.

Warrior: Warriors are tanks too! Still to this day, many people do not know if Warriors are tanks or dps.

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^What more do you need?


Lancers want to hold on to the title of “The Only Tank” and Warriors want to be accepted as tanks. Can’t the two co-exist?

The two classes lack clear and firm roles; this probably means TERA’s balance still needs work. If the two classes understood their differences and just tried to accept one another, wouldn’t they both be able to enjoy the game instead of fighting over their roles?

TERAFans.com Interviews the First Player to Reach Level 50 in K-TERA + Check Out Today’s Patch Notes

Hello, TERA Fans! First, I'd like to mention that today in Korea a new patch is coming out. Translated by community member Asiankido, you can check out the patch notes in our TERA discussion forum.

Today we have a special treat, however! Only a few days after K-TERA's release we learned that a player had already reached the current max level of 50. It turns out that this player was a Popori Berserker, Dog, of Benny Lava, a guild well known in Aion.

Dog was awesome enough to answer a few questions for us about his journey to level 50! Check out the full interview below.

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1) A little about you first--aside from the first player to ever reach max level in TERA who are you and what's your gaming history?

Hello, my name is Dog. I am 22 years old and have been playing games since I was very young. I'd have to say that my favorite game of all time is Lineage 2. I loved everything about that game. In Starcraft 2, I was in the top 200 for roughly seven weeks before I got tired of the game. It was very stressful to me. Also, in Aion I was the first level 50 cleric in NA / EU. I played many other games but didn't really achieve anything else worth mentioning.


2) In general, what was the overall leveling experience like? Was it fun or lacking? Too fast, too slow? etc.

I almost always have fun while leveling in games. I love the race to max level. That kind of competition is very enjoyable to me. Who doesn't like going for days without sleep? I did feel that the leveling to 50 was a bit too quick for my taste. However, I know that a lot of people disagree with me and prefer a much easier grind. If those people have trouble in this game then I'm not sure what to say to them.


3) How did you choose to level, through monster grinding or questing?

I always try to find what's most efficient. My basic motto is that if you have to take more than a minute figuring out a quest, then just skip it. It's not efficient to waste time running around all over trying to figure out one quest when you could have just killed a few mobs for the same experience. I did not do many party quests because there weren't many people around my level to group with. I think they could be good, but I personally prefer solo. I really like the way repeatable quests work in TERA. It is nice to not have to go back to the NPC every time you finish one cycle.


4) Comparing quest EXP to monster kill EXP, what were the differences?

I can't really recall exact numbers, but I usually just skip quests that give low amounts of experience relative to the mob experience. For example, if a quest gives 25k and I'm killing mobs that give 10k per kill, then that quest is fairly useless unless I am grinding those mobs to begin with. It's hard to say that all quests are bad, because they are not. Some are worthwhile and others are a waste of time. I found a lot of the party campaign quests to be a huge waste of time. I almost always regretted doing those quests when I could have been solo leveling much faster. The solo campaign quests are amazing.


5) How did you feel about the storyline? Was it interesting?

I didn't follow much of the storyline to be honest. I don't usually pay attention to those things in games. I don't have time to watch cinematics . I did watch one of Akasha where she launched crazy, long range fireballs of death. Our priest, een, tried to kill her but the great Akasha was too much for our little friend.


6) What did you enjoy the most about leveling?

That's a tough question, haha. It might sound weird, but I really just enjoyed the leveling itself. I have fun when I put my mind to a task and stay extremely dedicated to it. I can usually do 42 hours or so at the beginning before I have to sleep for a few hours or before my guild forces me to sleep . I'm not really sure how that could be fun to anyone -- I guess I am bit crazy.


7) Did you encounter any PvP on your way to level 50? If so, how was the balance?

When the level cap was still 38, I did do a few 5v5 matches in battlegrounds. I really enjoyed that. Being a Berserker, I was getting very annoyed fighting 1v1 against people. Most people would just run from me and there wasn't much I could do. When fighting in the 5v5 it was so much better. With my teammates disabling someone, I could really do some massive damage. I think my favorite thing is when one of their healers is slept and I can charge up my strongest skill and one shot them with a crit. The 5v5's are great! I did a 10v10 once and didn't find it to be as entertaining. We weren't very organized because it was a random group. On the grind to 50, I only pked someone once, because I hardly ever saw a single person while leveling. I killed this archer from the guild GN and for the next hour he tried to stalk me around and pk me. He was not very good. I think he still hates me.


8) Did you complete any dungeons on the way to 50? If so, how was the overall experience?

I did all of the dungeons at least once. They are pretty entertaining, but I have to say that I am a little worried about how easy they are. I am really hoping that the level 50 instances they have planned are much harder. I feel that almost all of these bosses so far can be done without even having a full group, as long as people know what they're doing.

*UPDATE* The new bosses are ******* hard! like really. and require much more skill than we thought. We were able to kill one of the four in the first new dungeon.


9) Have you experienced any endgame? If so, how has it been?

I can't say that I have experienced much of it. Currently, I am eagerly waiting to do more 5v5 battlegrounds along with the 50 instances. They plan on releasing the 50 instance very soon so I guess I'll have to get back to you then. Our guild did an outdoor level 52 boss not long ago. It was nice that it seemed to be a bit more challenging than usual, but it was still doable on the first attempt. I really hope they make the PvE more difficult. I am also very curious about the political system. I don't know much about it and haven't looked into it.


10) Will you continue to play TERA?

Yes, I plan on playing TERA for a while. As of right now, I am mainly helping my guild members level up to 50.


11) Is there anything else you'd like to add?

I really want to take the time to thank 오감 (Ogam) who helped me get to 50 more than most people realize. He does not get enough credit. I was usually a bit ahead of him in experience, but he was always ahead in quests; therefore he would have to find the new areas to level and tell me about them so I never had to do any searching. It was extremely convenient for me. If it had not been for him I would not have been the first 50. I'd also like to thank Krycera for showing all of us how good fake death really is. I'm also going to thank Naruto because I think he needs more attention.

Thank you for the interview! I hope the answers were adequate.

Caelixi’s Crazy Cartography 2

Hey again folks, time for another peek into the adventures of Caelixi, the eager young Elin explorer and sorcerer extraordinaire.

There are risks to mountaineering and reckless exploration. Occasionally your curiosity might overcome your better judgement, and you may take a look into places best left unseen. This happened to me while climbing the mountains near Pora Elinu. I saw the edge of the map, and wondered if, since Arun is a continent, the ocean lay in some form over the rocky range. Up and up I went, until suddenly the map vanished, and little Caelixi and her horse were plummeting into oblivion. Hang on tight Caelixi!!

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Sad (and ironically) to say, life would have been simpler if she'd died... Since falls no longer kill you but rather drop your life to 1, she hit the bottom... kinda... and lived. The bottom, however, was a place no one wants to find themselves. Unable to move, unable to use teleport scrolls or recall to Velika, you're literally stuck under the map. Well, that is, until you relog to see if that will help. Then you find yourself ABOVE the map! In fact, if you were in the beta and looking up at the Eye of Balder on Wednesday before the beta ended, you may have seen a little Elin on the sun:

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Stuck standing on the sun, still no access to portals, I had to resort to using the "unstuck" option from the system menu. Good times!! :thumbsup:

So last time I mentioned getting up onto the mountains near the entrance to the Celestial Plains. From there, one can get *Almost* anywhere in Arun. I say almost, because there is one zone that you will need to be a little more aggressive in your climbing to get to, but we'll get there in the coming articles!

From the aforementioned climb you can simply head North until you leave the Plains behind. Now, there are multiple access points in the plains, and if you chose one closer to the Velika side, you might have a bit more of a challenge, since there is a small zone directly behind Velika that is simply an empty basin. The textures are copy/paste and simply repeat on and on, but it looks like it could be used for something in the future, there is certainly a large chunk of unused real estate.

If you continue North though, you'll see the forest below you become jungle. The first place you'll have the opportunity to drop down to the ground is actually very close to the entrance of an open world instance, whose name translates roughly to 'The Goat Locker'... I'm serious! It's full of pirates, hanging fish, huge skulls. In the furthest bowels is the pirate ship, which many of you have seen so in an effort to save photobucket bandwith I'll leave out.

Though it's fun to go down and take a look around, staying up in the mountains will produce more results! Further North you'll discover mountains that are even higher than the ones you are on, and have a really cool mist effect.

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It's tricky, and may take a few tries, but there is a way around the valley floor if you cleave to those misty mountains. Eventually you'll come to a point where you won't be able to proceed further, which is a bit of a disappointment. The zone below you, however, is one of those which I mentioned last time that hadn't been added to the beta. There were a few NPC's, but no mobs whatsoever. Next time I'll give you a tour of the impressive and frightening looking zone.

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J-TERA to Have Summer CB, OB, and Release.

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According to Japanese TERA Fans translator Meiellink, in an official Japanese TERA blog, the team announced that TERA would see its CB, OB, and release all in the Summer of 2011. TERA Japan will feature the same client as TERA Korea. The tests and retail version of TERA Japan will of course only be open to residents of Japan, however, it is unknown if you will be forced to use a social security number to join in at this time.

TERA Japan's release time schedule is important to Westerners because a few weeks ago, Bluehole Studio CEO, Kang-Suk Kim, stated that the NA/EU testing period will begin one month after TERA Japan's launch. From this information, it appears we are looking at a late 2011 release for TERA in North America and Europe.
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