What we know about Tera onlne!

Bluehole Studio
Based in Seoul, South Korea, Bluehole Studio is the company behind TERA. The experienced development team is best known for having worked with NCSoft on their Lineage games. Dedicated to creating such a revolutionary game as TERA, the company appears to be aiming towards impressing its audience with compelling graphics, a unique battle system and chances to involve the community in the game’s economy and political system.

TERA
The word TERA is an acronym for “The Exiled Realm of Arborea”. The game has been in development for around three years and it runs on the Unreal Engine 3. Thus far, the game boasts a very unique combat system (which you can preview here), six races, eight classes (both of which can be previewed here), a promised political system, and next generation graphics. Though the exact release date has not been announced, the game is planned to be released in both Korea and North America sometime in 2010. There have been two closed BETA tests so far in Korea and one FGT (Focus Group Test) in the North America region.

Currently, from translations we know the tentative names of ten regions in the game, City of Witches, Vampire Hill, Palanuo Valley, Mist Island, Pirate Cave, Rebellion Plains, The Howling Cliff, Snake Island, Barbarian Valley, and Altar of Dakun. The maps found in game show that TERA will release with probably well over 20 unique regions.

Lore
From what we can piece together of lore, the story of TERA is one of adventure and war, all set on exotic terrain. Some of the playable races, like the Baraka and Popori appear to have lived fairly peacefully throughout Arborea’s history, while races like the savage Aman and hardy Castanics have never shied away from battle. Ever tying to improve on their civilizations, the High Elves and Humans have overcome hardship and work to remain vastly powerful.

Currently there are no factions in TERA, however, the promised political system could have a large impact on what lore we know.

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