NCsoft Revealed 2010 Halloween Plans

This Halloween, NCsoft will feature frightening new in-game events, quests, costumes and contests across its portfolio of games, including Aion, City of Heroes, Guild Wars, Lineage and Lineage II.

Bluehole Studio


TERA’s creators, Bluehole Studio, takes its name from the Great Blue Hole of Belize. But has anyone heard of this company before? I haven’t. Who is the Bluehole team?

The studio is based in Seoul, Korea, and is devoted entirely to online gaming. It was founded in 2007 by a team of “industry veterans”. As of now, the only product in its portfolio is, TERA. According to its English site, Bluehole is made up of over 200 employees, along with a handful of former core developers from NCSoft (responsible for Aion, the Lineage series, etc). These distinguished members include, quote, “the former producer, lead game designer, lead programmer, and art director of Lineage II.“ Sounds like some heavy hitters. And starting out with a team of 200+? Perhaps Bluehole is a gaming company to watch for in the future. The Korean version of their homepage contains far more details than the English one, but unfortunately I understand none of it. If someone would like to translate some key information, that would be fantastic. In any case, Bluehole Studio radiates an aura of professionalism and is worth keeping an eye on.

Korea Rules That Virtual Currencies Can Be Exchanged For Real Money

In a case against two Lineage II players in which the pair were caught selling very large sums of in-game currency for real money, a ruling has been decided. According to the original article, this practice known as RMT (or Real Money Trade) is now legal in South Korea.

As RMT is a practice disliked by many players in the English speaking world, this may come as a surprise. TERA is being developed in South Korea and we can only imagine what implications it may or may not have on the game over in Asia. Luckily, it may not have a large impact over on this side of the globe for now!

What do you guys think? Do you think this will have any implication on our playing experience? What do you think it could do to TERA's Korean economy and overall playing experience?

The original article can be found below! :]


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Quote

The odd thing about us gamers is that we seem to think of the various doodads in our games as being real -- even more to the point, as being ours. We think and act as if we're owed some compensation if we're deprived of them. Which is silly, really -- after all, that Monster Signa isn't a real staff, that Deputy Chain Coat isn't a real coat, and all that gold isn't real money.

Except that now, in South Korea, it is. A ruling by the nation's supreme court has stated that virtual currency is the equivalent of real-world money. Even more sweeping are the details of the case that led to the ruling, in which two men were on trial for exchanging a large amount of Lineage II Adeena for cold, hard currency.

For those of you who might not be drawing the link, the core there is that selling in-game currency for real money is essentially just an exchange of currency and perfectly legal in South Korea. This could have sweeping implications for RMT operations the world over, not to mention free-to-play games and... well, online games in general. The official story is available online from both the Korea Times and JoongAng Daily.



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Edit: One member wants to ensure that we don't think RMT is illegal in the west. There are no laws to regulate these practices currently and the TOS of a game only exists as a contract between a player and a company.

This is still a very interesting and through provoking article!

Korea Rules That Virtual Currencies Can Be Exchanged For Real Money

In a case against two Lineage II players in which the pair were caught selling very large sums of in-game currency for real money, a ruling has been decided. According to the original article, this practice known as RMT (or Real Money Trade) is now legal in South Korea.

As RMT is a practice disliked by many players in the English speaking world, this may come as a surprise. TERA is being developed in South Korea and we can only imagine what implications it may or may not have on the game over in Asia. Luckily, it may not have a large impact over on this side of the globe for now!

What do you guys think? Do you think this will have any implication on our playing experience? What do you think it could do to TERA's Korean economy and overall playing experience?

The original article can be found below! :]


Posted Image



Quote

The odd thing about us gamers is that we seem to think of the various doodads in our games as being real -- even more to the point, as being ours. We think and act as if we're owed some compensation if we're deprived of them. Which is silly, really -- after all, that Monster Signa isn't a real staff, that Deputy Chain Coat isn't a real coat, and all that gold isn't real money.

Except that now, in South Korea, it is. A ruling by the nation's supreme court has stated that virtual currency is the equivalent of real-world money. Even more sweeping are the details of the case that led to the ruling, in which two men were on trial for exchanging a large amount of Lineage II Adeena for cold, hard currency.

For those of you who might not be drawing the link, the core there is that selling in-game currency for real money is essentially just an exchange of currency and perfectly legal in South Korea. This could have sweeping implications for RMT operations the world over, not to mention free-to-play games and... well, online games in general. The official story is available online from both the Korea Times and JoongAng Daily.



Posted Image


Edit: One member wants to ensure that we don't think RMT is illegal in the west. There are no laws to regulate these practices currently and the TOS of a game only exists as a contract between a player and a company.

This is still a very interesting and through provoking article!

The People Behind TERA

Bluehole Studio

Bluehole Studio

TERA is being developed by Bluehole Studio, a MMORPG developer headquartered in Seoul, Korea. It was founded on March 2007 by entrepreneur Byung-Gyu Chang and former core members of NCsoft. It’s development team includes former members of the Lineage II team’s Producer, Lead Game Designer, Lead Programmer and Art Director. Over 100 people are employed by Bluehole Studio, focused primarily on the development side.

Bluehole Studio’s goal is to become a premier MMORPG developer in the global market. In order to achieve this monumental goal, Bluehole focused by attracting the leading professionals in the MMORPG developers world who shared its vision. With these people at its core, Bluehole hopes to create a globally renowned game!

Yong-Hyun Park - Chief Producer
Yong-Hyun Park – Chief Producer

Producer of Lineage2 at NCsoft
Led five projects, supervising a development staff of 250

Gang-Seok Kim - Chief Executive Officer
Gang-Seok Kim – Chief Executive Officer

Lead game publisher at Neowiz
- Oversaw overseas partnership and new investment opportunities

Byung-Gyu Chang - Chairman of Board, Chief Strategy Officer
Byung-Gyu Chang – Chairman of Board, Chief Strategy Officer

2nd largest shareholder of Neowiz
Co-founder and CEO of FirstSnow

 - SkyRi

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