Translation: "Sneak Peak" of Features Coming to K-TERA

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Hey, TERA Fans! Today our translator Kalsteine translated a "sneak peak" of what's to come to K-TERA throughout July and August. There's some interesting stuff in here, so it's definitely worth a read. Enjoy!

July's Sneak Peek

1. Increased Rewards for Shara continent:
We will be increasing the rewards for all types of quests in the Northern & Southern Shara continents.

2. Re-balancing Monsters:
Some monsters have been balanced to be of an appropriate difficulty for their level range.

3. Token Item Distribution:
We changed the way dungeon tokens are distributed. Right now the token items only go to the player who wins the roll. To address this issue, we will be distributing token items to all party members who successfully clear the dungeon.

4. Increasing Dungeon Drop Rates:
On July 7th we’ve made changes so that the end boss of any instance would drop a Unique level items on a 100% ratio, we will also be increasing the drop rate of Legendary items so it feels more rewarding for the players to complete an instance.

5. Lowering the difficulty on the “Black Tower and “Labyrinth of Fear:
Everyone who recently hit level 58 has been complaining that the above two dungeons were too hard; to address this issue we've decided to lower the difficulty on some of the lower tier dungeons. We will try to make a gradual increase in difficulty to help players be able to practice on lower tier dungeons, then conquer higher tier dungeons as well.

6. Battleground abuse:
Battleground abuse has become a big problem and we have been working on some ways to fix it. Some of the fix will be applied within July and we will continue to work to solve this issue.

7. Changed Instance cooldown period:
Currently, dungeon reset timers last 24 hours from the last time you cleared the dungeon and this makes organizing groups difficult. To make it easier on people to gather groups, we'll implemented a reset time that is shared by everyone.

8. Relocation of named monsters:
Having some named monsters spawn near normal leveling areas caused massive amounts of PK and other abuses so we've decided to relocate named monsters that caused those issues.

9. Raising the level bar for voting:
We've made the voting level 40 so people can't abuse the voting system by just hitting level 20 to cheat.


August's Sneak Peek

1. Warrior & Sorcerer class, rebalanced:
Many of you have been asking for this and we will bring it to you: the rebalancing of Warrior & Sorcerer classes. The warrior class will be reborn as an offensive class with the upcoming August patch. They will still do some defensive work but in parties they will be taking on offensive roles much more often.

Sorcerers will have an easier time maintaining their mana during battle with skill balances and MP Leech skills; also they will get some new devastating spells that will aid them.

More precise notes will be available with the August patch notes.

2. New method to gain items:
We will add new methods to gain items, not only the dice rolling option but also an option for party members to bid against each other for a dropped item.

3. Bind on Pick-up items:
We will be adding a bind on pick-up quality to items that are extremely hard to get.

Translation: "Sneak Peak" of Features Coming to K-TERA

Posted Image

Hey, TERA Fans! Today our translator Kalsteine translated a "sneak peak" of what's to come to K-TERA throughout July and August. There's some interesting stuff in here, so it's definitely worth a read. Enjoy!

July's Sneak Peek

1. Increased Rewards for Shara continent:
We will be increasing the rewards for all types of quests in the Northern & Southern Shara continents.

2. Re-balancing Monsters:
Some monsters have been balanced to be of an appropriate difficulty for their level range.

3. Token Item Distribution:
We changed the way dungeon tokens are distributed. Right now the token items only go to the player who wins the roll. To address this issue, we will be distributing token items to all party members who successfully clear the dungeon.

4. Increasing Dungeon Drop Rates:
On July 7th we’ve made changes so that the end boss of any instance would drop a Unique level items on a 100% ratio, we will also be increasing the drop rate of Legendary items so it feels more rewarding for the players to complete an instance.

5. Lowering the difficulty on the “Black Tower and “Labyrinth of Fear:
Everyone who recently hit level 58 has been complaining that the above two dungeons were too hard; to address this issue we've decided to lower the difficulty on some of the lower tier dungeons. We will try to make a gradual increase in difficulty to help players be able to practice on lower tier dungeons, then conquer higher tier dungeons as well.

6. Battleground abuse:
Battleground abuse has become a big problem and we have been working on some ways to fix it. Some of the fix will be applied within July and we will continue to work to solve this issue.

7. Changed Instance cooldown period:
Currently, dungeon reset timers last 24 hours from the last time you cleared the dungeon and this makes organizing groups difficult. To make it easier on people to gather groups, we'll implemented a reset time that is shared by everyone.

8. Relocation of named monsters:
Having some named monsters spawn near normal leveling areas caused massive amounts of PK and other abuses so we've decided to relocate named monsters that caused those issues.

9. Raising the level bar for voting:
We've made the voting level 40 so people can't abuse the voting system by just hitting level 20 to cheat.


August's Sneak Peek

1. Warrior & Sorcerer class, rebalanced:
Many of you have been asking for this and we will bring it to you: the rebalancing of Warrior & Sorcerer classes. The warrior class will be reborn as offensive class with the upcoming August patch. They will still do some defensive work but in parties they will be taking on offensive roles much more often.

Sorcerers will have an easier time maintaining their mana during battle with skill balances and MP Leech skills; also they will get some new devastating spells that will aid them.

More precise notes will be available with the August patch notes.

2. New method to gain items:
We will add new methods to gain items, not only the dice rolling option but also an option for party members to bid against each other for a dropped item.

3. Bind on Pick-up items:
We will be adding a bind on pick-up quality to items that are extremely hard to get.

Screenshots of the Week: Ascension Valley

Good Evening, TERA Fans! A few hours ago, Scapes posted some new screenshots of the week. These screenshots feature the area outside of Azarel's Labyrinth.

Enjoy!

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Our fourteenth installment of Screenshots of the Week features shots from outside of Azarel’s Labyrinth in Ascension Valley on the continent of Arun. Found toward the center of Ostgarath, it sits south of the mysterious and alluring city of Castanica. An aman stands at the ready, preparing to enter and fight the abhorrent creatures that lie within, while a horklaton stands off in the distance near an ancient statue with a story few know.

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Each level and each chamber of the labyrinth holds its own secrets, and each secret waits for someone courageous enough to discover it.

Note: For those wondering, Azarel's Labyrinth was previously known as Azarel's Temple, featured in the tenth issue of Screenshots of the Week.
-- Scapes

Screenshots of the Week: Valley of Nihil

Ello, TERA Fans! Last night, Scapes on the official forums posted the 11th set of Screenshots of the Week, this time featuring a desert zone called the Valley of Nihil. The monsters in this zone look seriously intense! Check out the pictures below!

Quote

The eleventh installment of Screenshots of the Week travels to southern Shara, the western continent of TERA. Beyond the fortified desert sanctuary of Ellenea stretches an arid labyrinth of towering plateaus. This is the eroded canyon of Val Ellenium, scarred by deep valleys carved through walls of sandstone. Locals claim that the desolate Valley of Nihil is one of the region's most forbidding lands, a superlative that its bloodthirsty inhabitants aggressively uphold.

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Click images for larger sizes.


Perhaps not surprisingly, exposure to the elements is the least common death experienced by visitors to this barren gorge.
-- Scapes

Screenshots of the Week: Valley of Nihil

Ello, TERA Fans! Last night, Scapes on the official forums posted the 11th set of Screenshots of the Week, this time featuring a desert zone called the Valley of Nihil. The monsters in this zone look seriously intense! Check out the pictures below!

Quote

The eleventh installment of Screenshots of the Week travels to southern Shara, the western continent of TERA. Beyond the fortified desert sanctuary of Ellenea stretches an arid labyrinth of towering plateaus. This is the eroded canyon of Val Ellenium, scarred by deep valleys carved through walls of sandstone. Locals claim that the desolate Valley of Nihil is one of the region's most forbidding lands, a superlative that its bloodthirsty inhabitants aggressively uphold.

Posted Image Posted Image

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Click images for larger sizes.


Perhaps not surprisingly, exposure to the elements is the least common death experienced by visitors to this barren gorge.
-- Scapes

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