Caelixi’s Crazy Cartography 2

Hey again folks, time for another peek into the adventures of Caelixi, the eager young Elin explorer and sorcerer extraordinaire.

There are risks to mountaineering and reckless exploration. Occasionally your curiosity might overcome your better judgement, and you may take a look into places best left unseen. This happened to me while climbing the mountains near Pora Elinu. I saw the edge of the map, and wondered if, since Arun is a continent, the ocean lay in some form over the rocky range. Up and up I went, until suddenly the map vanished, and little Caelixi and her horse were plummeting into oblivion. Hang on tight Caelixi!!

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Sad (and ironically) to say, life would have been simpler if she'd died... Since falls no longer kill you but rather drop your life to 1, she hit the bottom... kinda... and lived. The bottom, however, was a place no one wants to find themselves. Unable to move, unable to use teleport scrolls or recall to Velika, you're literally stuck under the map. Well, that is, until you relog to see if that will help. Then you find yourself ABOVE the map! In fact, if you were in the beta and looking up at the Eye of Balder on Wednesday before the beta ended, you may have seen a little Elin on the sun:

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Stuck standing on the sun, still no access to portals, I had to resort to using the "unstuck" option from the system menu. Good times!! :thumbsup:

So last time I mentioned getting up onto the mountains near the entrance to the Celestial Plains. From there, one can get *Almost* anywhere in Arun. I say almost, because there is one zone that you will need to be a little more aggressive in your climbing to get to, but we'll get there in the coming articles!

From the aforementioned climb you can simply head North until you leave the Plains behind. Now, there are multiple access points in the plains, and if you chose one closer to the Velika side, you might have a bit more of a challenge, since there is a small zone directly behind Velika that is simply an empty basin. The textures are copy/paste and simply repeat on and on, but it looks like it could be used for something in the future, there is certainly a large chunk of unused real estate.

If you continue North though, you'll see the forest below you become jungle. The first place you'll have the opportunity to drop down to the ground is actually very close to the entrance of an open world instance, whose name translates roughly to 'The Goat Locker'... I'm serious! It's full of pirates, hanging fish, huge skulls. In the furthest bowels is the pirate ship, which many of you have seen so in an effort to save photobucket bandwith I'll leave out.

Though it's fun to go down and take a look around, staying up in the mountains will produce more results! Further North you'll discover mountains that are even higher than the ones you are on, and have a really cool mist effect.

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It's tricky, and may take a few tries, but there is a way around the valley floor if you cleave to those misty mountains. Eventually you'll come to a point where you won't be able to proceed further, which is a bit of a disappointment. The zone below you, however, is one of those which I mentioned last time that hadn't been added to the beta. There were a few NPC's, but no mobs whatsoever. Next time I'll give you a tour of the impressive and frightening looking zone.

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Class Overview- Priest

Happy Saturday, TERA Fans! This weekend, we're featuring the priest class description from the Official Korean website :]

This one seems to give quite a bit of information and even some lore, so personally I really liked it! No bias towards priests, or anything! :D

This description was originally translated by Meiellink into Japanese, then by Locien from Japanese to English and edited by me! Enjoy!


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Priest
Receiving protection from the gods, Priests stay close to their allies to protect them.

This class has the ability to heal its allies and to debuff their enemies in order to make battle safer.

Priests use staves and are armed with divine magic to damage their enemies. They are considered very reliable by their allies. Priests who are protected and blessed by the god of justice Yuria, use their divine magic to heal wounded allies and curse their enemies to ensure the safety of themselves and their allies.


Priest Abilities


01. Light of Judgement
The Priest's basic long ranged attack.




02. Healing Wind
A close range healing spell which heals the priest and the allies in its proximity greatly.



03. Regenerating Wind
A middle range healing spell that regenerates the health of any allies in its range relatively fast. The priest however has to channel this spell and cannot move while it's active.



04. Shadow of Slumber
The priest fires a sphere which temporarily puts enemies it hits to sleep.



05. Mana Boost
Allows MP to recover quickly. However, if you get attacked during MP recovery,
you will lose the MP recovery status when you use another skill.

Class Overview- Sorcerer

Good Afternoon, TERA Fans! Sorry for the delay, but today we're bringing you some translated information about sorcerers!

This description was originally translated by Meiellink into Japanese, then by Locien from Japanese to English and edited by me! Enjoy!


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Sorcerer
Researchers who use hidden, mystical magic to conjure dreadful, destructive powers.

This class has the capability to deal high damage from a distance and support allies. Sorcerers use mystical disks to call forth magical power and are one of the strongest damage dealers.

Sorcerers are very fragile and wear light armor so they use various
means to thwart their opponents in order to defend themselves. Given this, the most important protection sorcerers have are their quick judgement and allies. Sorcerers are able to unleash their spells within the blink of an eye.


Sorcerer Abilities


01. Fire Ball
The Sorcerer's standard range attack. Each Fire Ball is only capable of hitting one enemy.



02. Ice Needle
A ranged attack with the ability to pierce through enemies, damaging anyone in its trajectory.



03. Lightning Trap
Lays a trap on the ground, which when triggered by enemies temporarily stuns them.



04. Blast Ball
A powerful ranged attack. The Sorcerer channels the spell and releases a ball dealing massive damage. The longer the Sorcerer channels the spell the more powerful it becomes.



05. Mana Boost
Allows MP to recover quickly. However, if you get attacked during MP recovery,
you will lose the MP recovery status when you use another skill.

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