TERACast Ep. 19


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Hey folks!

The long awaited Ep. 19 is finally upon us! It's been a little while since the last one, mainly because I've picked up a 2nd job which is also considered full time, so my spare time is suffering :( booo... But I digress!!!

Ep. 19 marks the one year anniversary of TERACast, and to all of you still listening, thanks a ton! I hope to bring lots more player interviews, guild events, and conversations with En Masse Entertainment to all of you in the coming year, and through TERA's launch.

I'm still looking for fan submissions of any kind! Send letters, articles, or requests to Caelixian@gmail.com. I'm also available for guild promotion, if you'd like to have me come into your guild vent and record from there! Remember, TERACast is aout community, so let's keep it going as such!

Ok, without further ado:

Political System Information Discussed at Gamescom

Hello, TERA Fans! Via a video posted by TERA Fans member and GlimpseDog corespondent, Nicodemus1, some long awaited information about TERA's political system has been revealed and it's super interesting!

Please keep in mind that all of the information found in this article and the video are subject to change as the game develops. All of the information comes from a hands on video found here:



According to the video, the political system is broken up into two different parts at this time, Lordship and Kingship.

  • Lordship

    - The world of TERA is broken up into regions. Each region in the game will be able to elect a Lord.

    - To elect a lord, citizens will be able to vote. Right now, a citizen is simply a player located within the region where the election is happening.

    - Lords will also be able to be elected via PvP.

    - No word on what a Lord's job is.


  • Kingship

    - Each city in TERA will be able to elect a King.

    - Lords can apply for Kingship and be elected.

    - Currently, Kings cannot be chosen via PvP.

    - In-game, Kings are called Valiks. (I think? The man's accent is very heavy.)

    - Kings have control over taxes and they will be able to choose the balance of how monsters spawn in the world. For example, if the King chooses to have less monsters spawn in the lower level areas of the world, more will have to spawn in the higher level areas. This means that the King will have to be very in touch with the community.

    - There will be periodic re-elections.


Woah! This sounds pretty amazing! What do you think, TERA Fans?

TheGameNet Interviews Lead Writer David Noonan — Twice!

Good evening, TERA Fans! Recently, Scapes on the official forums posted a video interview of Lead Writer David Noonan by TheGameNet at E3!

David sounds very passionate about his job writing for TERA! One of the biggest stand-out moments in the interview for me was when he mentioned that through quests, players will make choices that lead to certain outcomes and that could make almost every character's questing experience unique.

Check it out for yourself!

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The interviews continue to roll in from last month's E3 2010! This week, TheGameNet published a pair of video interviews featuring David Noonan, En Masse's Lead Writer. The first is a nine-minute discussion of everything TERA and the second is short "personality" piece. Here is a brief quote from the former:

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Watch the main interview and the "personality" piece on YouTube.
-- Scapes

OnlineWelten Talks to Jason "BrotherMagneto" Mical & A Sweet Curse Contest!

Good evening, TERA Fans! Earlier today, BrotherMagneto on the official forums posted a new interview he had with German gaming site OnlineWelten.com.

This particular interview features a comment from David Noonan about Popori females and little more discussion about PvP and Valkion Points than usual! Check it out below or head over to Online Welten!

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Onlinewelten: Hello Jason, thank you very much for your time. Could you introduce yourself to our readers and tell us a bit about your work, please?

Jason Mical: I’m Jason Mical, Community Director at En Masse Entertainment. In my position here, I work with the PR, Marketing, and Web directors to ensure that our strategies are all designed to work together toward a common vision, that the things we do in community fit in with all of the company's initiatives, and most importantly, that what we do is fun for you guys. If I had to summarize my job in one sentence it would be this: think about all the times I’ve been involved in communities and thought “holy crap, wouldn’t it be cool if they did this,” and then make this a reality here at En Masse for the TERA community.

Onlinewelten: We read that TERA is going to be a sandbox game. Could you explain that a bit further? What makes TERA a sandbox game?

Jason Mical: Players will be able to explore the world openly from the time they leave the Island of Dawn, our starting area, without being restricted by their character's experience level or which quests they have (or haven't) completed. Of course, they might find that some areas are extremely dangerous at low levels....

Onlinewelten: Will the races in TERA have a special race bonus?

Jason Mical: There are no racial bonuses to stats in TERA, although we’re exploring racial skills that will help differentiate races beyond the obvious aesthetic differences.

Onlinewelten: Most western players are not happy about the female Popori. Do you think about a re-design for the western version of TERA? Besides that, how do the Poporis reproduce themselves?

Jason Mical: [Guest reply by David Noonan, Lead Writer] What you’re seeing there is actually two different kinds of nature spirits. Most poporis have taken on the forms of woodland animals—fitting given their role as protectors of the world’s wild places. The female poporis are more like dryads or wood nymphs, and they’ve taken on the appearance of the original goddess of the wilderness in tribute to her. (There’s a whole mythology about that, which we gradually reveal in gameplay.) Finally, as nature spirits, neither sort of popori procreates in the traditional sense.


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Onlinewelten: The female armor design is too sexy for the most western players as well. Are you considering changing it?

Jason Mical: Nope.

Onlinewelten: What will be the main way to level up in TERA: Questing or killing mobs? Or will both, doing quests and grinding, be equally efficient?

Jason Mical: Our goal is to make every action involved in leveling up organic to the overall story and the individual player and group/guild goals. Quests are the primary method for gaining experience. We're constantly refining the pacing of the game and the process of leveling up by conducting focus group tests and ongoing beta tests. Our production team is working very closely with the development team in Korea to ensure that the game feels good to Western audiences.

Onlinewelten: Do you plan to implement an achievement system? If yes, could you give us a short description about the accomplishments, progression and rewards?

Jason Mical: Ah yes, achievements! We’ll talk more about those in the coming weeks.

Onlinewelten: Looking at the endgame: What do you offer high level players in TERA to keep them busy?

Jason Mical: TERA’s endgame will involve the full spectrum of things you expect from an MMO, including battling in dungeons with PvE instances; taking to the battlegrounds to fight for honor; working the economy by crafting, enchanting, and playing the market. Additionally, players will be able to influence the history of each server by participating in the in-game political system. We also understand the importance of alternate characters, so you will see some goodies for the altaholics in TERA as well!

Onlinewelten: And how does the endgame PvP look like? Open PvP, Battlegrounds and/or other PvP features?

Jason Mical: Open PvP is on a server-by-server basis. All servers will feature battlegrounds, duels, and other PvP features. Players who want to participate in PvP at the endgame will find they have plenty of options.

Onlinewelten: Will you reward PvP actions with special points - we heard something about valkyon points?

Jason Mical: Valkyon points are part of the political system, and yes they are associated with PvP as well. Political clout can be gained by defeating enemies—especially very skilled ones—or enemies with clout of their own.

Onlinewelten: Will the economy be a central aspect of TERA, or is it just a "nice to have" feature like in World of Warcraft and some other MMORPGs?

Jason Mical: The economic system plays an important role in TERA, and players will have a surprising degree of control over it.


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Onlinewelten: Will the strongest crafted weapons and armors be as good as any other kind of items we can loot in-game? Or are they even better?

Jason Mical: The current plan is to make the highest-end items exclusive to raid boss drops, but crafted items can come very close to these high-end items. We’ll talk more about the crafting and enchanting systems soon, and get more in-depth about what exactly that means.

Onlinewelten: How can we get resources for crafting? Do we gather them only or can we get some materials from mobs?

Jason Mical: You’ll get resources through a variety of ways: gathering, drops, trading, and so on.

Onlinewelten: Does TERA have voice-overs in-game? If yes, even in German and the other localized languages?

Jason Mical: There will be some voice-overs in TERA, and the plan is to translate and localize them into French and German as well.

Onlinewelten: Could you reveal your test plans? When are the next focus tests, closed and open beta phases?

Jason Mical: We’re still working out when the next testing phase will take place and what it will look like. When we’re ready to move forward, we’ll let the community know ASAP!

Onlinewelten: When will you publish a German website for TERA? Do you have a German Community Team already?

Jason Mical: We had plans to relaunch the website recently, which included a German translation, but we had to push back the launch date a bit. It should happen within the next couple of months, though. We don’t have any European-based community teams at the current time, no.

Onlinewelten: What are your plans for the gamescom in Cologne? Can the community look forward to a hands-on demo? If yes, how many demo stations will be there?

Jason Mical: We’re still finalizing our plans for Gamescom. Our plan is to give the community as much hands-on time with the game as we can!

Onlinewelten: Will you offer a TERA database where the players can see the characters, server statistics and so on?

Jason Mical: We will offer a database, but the extent to which information will be open and what exactly will be available are both under debate.


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Onlinewelten: Will there be an open API to get character data and so on to set up own databases?

Jason Mical: Yes, this is our current plan.

Onlinewelten: Last but not least: Is there anything else you want to tell us and our readers about TERA?

Jason Mical: If anyone is attending Comic-Con in San Diego later this month, be sure to come to our community event there. We’ll be revealing some never-before-seen stuff, which the community will then have free reign to share as they like! And good news my German friends: we’ll be doing the same in Cologne, as well. With all new information!



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Also, a bit of Curse news tonight! Curse is doing an iBUYPOWER sweepstakes!

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The Grand Prize being offered is...

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Grand Prize (1 Winner)

[1] Chimera 2-Q
Custom PC created by iBuyPower, given away to one lucky Curse user.
Chassis: Chimera Inferno 2
CPU: AMD Phenom II x4 945 Quad-Core
Cooling: Liquid cooling
Video Card: ATI Radeon HD 5770 DirectX 11 Video Card
Hard Drive: 1TBGrand Prize: Liquid cooled Chimera 2-Q


Pretty awesome! Learn more and enter to win here!

TERAcast: The Unofficial TERA Podcast!

Hey, TERA Fans! Today I noticed that one of our members had stepped up and announced he was going to put together a podcast in about two weeks! I think this is great and we should all help support this endeavor :]

Caelixian would like to request some submissions from all of our TERA fans! Check out his announcement below!


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Hey folks!

I'm going to be setting up a podcast here in the next few weeks, gathering materials, research, etc, and would love to have Terafan submissions! You can send me letters, questions, typed articles for the podcast, or even MP3 recorded articles! Anything at all, you'll be fully credited, and its just another way for our community to grow!

Send whatever you have to Caelixian@gmail.com. Once I have enough, I'll start recording, and post links up here on Terafans!

This is just going to be a for fun project, not looking for it to turn into a job or anything, and not really looking to put any money into it. Just looking to give voice to the Tera community! Stay tuned.

-Cael

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