February 16, 2010
Class Overview- Elementalist

Good Evening, TERA Fans! Tonight, as we conclude our series of class overviews, we're featuring the often misunderstood Elementalist class.
Keep in mind that it's been stated a few times by developers that they hope to greatly distinguish Elementalists from Priests in the future, so this class is likely to change quite a bit!
This description was originally translated by Meiellink into Japanese, then by Locien from Japanese to English and edited by me!
Enjoy!

Elementalist
The Elementalist communes with spirits and uses their power to support allies.
This class has various abilities to boost the power of their allies. Elementalists spontaneously use the power of spirits to support their allies and incapacitate enemies.
Elementalists are very fragile by nature as they only wear light armor, therefore their strength lies in seeking aid from spirits. Elementalists observe battles from afar and react according to the situation. It takes a lot of practice to develop this intuition.
Elementalist Abilities
01. Mana Boost
Allows MP to recover quickly. However, if you get attacked during MP recovery, you will lose the MP recovery status when you use another skill.
02. Elemental Shot
A basic ranged attack skill with the ability to hit one target.
03. Essence Leech
An absorption skill. Absorbs the health of enemies within its range and restores the MP of allies.
04. Healing Wind
A close range healing spell which heals the Elementalist and the allies in its proximity greatly.
Filed by TERA Fans News at 1:42 am under Uncategorized Tagged Absorption, Allies, Class Overview, Close Range, Communes, Developers, Enemies, Good Evening, Healing Spell, Health, Intuition, Japanese To English, Light Armor, Mana, Mp, Priests, Proximity, Spirits, Target, Tera
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