TERA Fans PAX Interview with Brian Knox!

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Hey, TERA Fans! PAX 2010 ended yesterday and in the wake of the storm, I have the results of TERA Fan's interview with Senior Producer, Brian Knox! Thanks so much for contributing questions guys :D While there's not a whole lot of new information, I think some of his comments leave open at least lots of room for speculation.

So check out the interview below and enjoy! You can find all our TERA PAX coverage here.


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Amira: So hey, Brian! Once again, all the questions are straight from TERA Fans. We had lots of questions for you and we picked out a few. So for one, what in-game events are being planned for players to participate in?

Brian: That's a good question! So right now, our focus for in-game events is going to be mostly on trying to find those spots where people hit a wall because we're really focused on the journey to level 60. So, once the game's out, sometimes players find areas that are hard to get through and we want to focus our events around that. How we're going to do that I don't know. But we do plan on having them!

Amira: And will there also be holiday-type events?

Brian: Yeah, we are trying to have an events system. It's one of those things that's like every feature takes away development time. We want to have these but we may not have them available right at launch.

Amira: Will there be any non-combat, or combat pets in-game?

Brian: So, we have the Homonculus which is kind of a pet. It doesn't quite follow you right now but we're looking into ways to expand that as well.

Amira: And the Mystic pets; will those really be pets?

Brian: Well they're summons: they come out and last for only a short amount of time to help out. There's a healing one, there's a dps one, and there's like a tank one. But I wouldn't call Mystics a pet class. It's hard to explain-- they're a little bit different than you're used to, so you'll see.

Amira: Sam Kim once mentioned that the development team was considering adding more armor slots. Is there any information on that?

Brian: Yeah, we've added two more slots and we'll see them soon.

Amira: Are there plans to allow players to customize the look of their gear or spells at this point?

Brian: Not at this point but we're looking heavily into both the dying system and the ability to change gear models as well. So I'm not sure if any of that would make it in by launch, but it's definitely on our list of ideas.

Amira: Some guildmasters are very concerned about recruiting more guildmates than the maximum guild size in TERA will allow for. Is there any information on about how large guilds will be able to get at launch?

Brian: Y'know, that's a good question. Right now, I can't answer that but I would really like to get back to you on it because I think that's an important one.

UPDATE: Brian Knox let me know that the current guild size is 300 members by default. This is always subject to change.

Amira: On the topic of guilds, is there any more information on how extensive the overall guild system will be?

Brian: Well the guild system will really play into the battleground system, which we're not talking a lot about just yet. I think that's where you'll see the guild system really work. Since we're not faction based, guilds will become allies or rivals as well.

Amira: Some players are very concerned about westernization. Can you talk about what aspects of gameplay are being westernized?

Brian: All aspects are being evaluated. In our last focus group test, we had everybody answer a 120 point survey which was a lot of questions. What it did was allow us to hold up a transparency and compare where results are similar and different among players in the West and players in the East. We're able to identify those areas. There's a lot of stuff that lined up and in the feedback, there were a lot of things, particularly surrounding solo play and the leveling curve. And so, those were the two areas that players felt different about. Also, specific features have been added as well. The achievement system and the controller support are things that kind of originated in the west.

Amira: How will the lore of TERA be explained to players beyond quest text? Will there be cut-scenes at all?

Brian: Yeah, actually we have been adding cut-scenes. Hopefully they'll help tell the story in a little bit more of an epic fashion.

Amira: Are there any plans to have a designated Oceanic server available at launch?

Brian: Not at this time. But we're looking at the territory. We want to make sure that if we do it, we do it right.

Amira: Is there any information available on mounts at all?

Brian: There are mounts, and we're tweaking them. We're trying to make sure they're the right speeds right now. At this time, there will not be combat mounts.

Amira: Are there any plans to allow third party addons in-game?

Brian: Not at this time. We're actually doing what we can to minimize the UI as much as possible.

Amira: Finally: are you still re-evaluating the idea of allowing all races to be able to be all classes?

Brian: Right now, it looks like that's what going to happen but I can't really say for sure. That is what we're aiming for, though. In the version that we're playing off right now, actually, we're balancing the Human male, so that way we can balance that off the other races. It's a lot less development time to balance one and get it all right-- in terms of all the numbers-- and then we can balance things around that.

TERA Fans PAX 2010 Coverage!

Update #2: Added a compilation of off-site interviews from PAX.

Update #1: Added the link to the TF Interview with Brian Knox!

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Hey, TERA Fans :D! I just got home from PAX 2010 last night and it was a blast! Between me and TERA Fans member Organic, we've got all kinds of TERA goodies :3

This thread will contain links to all the coverage TERA Fans has of PAX 2010 so you can most easily find what you're looking for.



I'll add updates so check back often :D! Enjoy!

TERA Fans PAX 2010 Coverage!

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Hey, TERA Fans :D! I just got home from PAX 2010 last night and it was a blast! Between me and TERA Fans member Organic, we've got all kinds of TERA goodies :3

This thread will contain links to all the coverage TERA Fans has of PAX 2010 so you can most easily find what you're looking for.

  • Amira's PAX Demo Experience
    - Click the link to check it out on Curse.com!

  • Organic's PAX 2010: The Scoop!
    - Organic spent most of his PAX time at the TERA booth, so he has tons of great information to share! I'd definitely advise reading through the whole thread. Thank you so much for the hard work, Organic!

  • TERA Fans PAX Interview with Brian Knox
    - I'll have this up soon!

  • PAX TERA Party
    - This article will be up later today or tomorrow. Check back!

  • TERA @ PAX Pictures

    - TERA Booth



    - TERA Swag (Poster is signed by all the En Masse writers! Sadly when I got mine laminated at Kinkos, it had a little accident on the top left side D: But that's okay, it's still amazing!)



    - TERA Breakfast (From left to right: Scapes, me, BrotherMagneto, Kyoji, and Mark)



I'll add updates so check back often :D! Enjoy!

TERA’s Demo Booth

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Hey, TERA Fans!

Today has been a very fun day! I was lucky enough to be able to experience TERA's demonstration booth, which was absolutely fantastic. Me and four other lucky testers all had computers equipped with Razer gear and 40-ish inch monitors waiting for us upon stepping into the booth. Each computer had a different race and class selected on the character screen and I sat at the TeraFans Wiki - CastanicCastanic TeraFans Wiki - Sorcerersorcerer one!

Sam Kim instructed us to put on the headphones which were at each station and then he went around introducing each class available to us. Once that was done, we were to click "play" and begin the fun! Our characters arrived, partied and in a zone called TeraFans Wiki - Mistmoar IslandMistmoar Island . Our group consisted of a warrior, slayer, berserker, sorcerer and a priest, which Sam Kim played. As we moved into hostile territory, Mr. Kim mentioned that the game currently has 80 zones.

We began to fight some monsters, Mr. Kim pointing out the strengths and abilities of each class as we went along. The party gameplay in TERA was really incredibly fun and the monsters got a little harder as we went along. Eventually we got to the boss, who's name I can't remember and prepared for a truly epic fight. While I'm sure Mr. Kim is a great producer, he had some difficulty healing! He died at least three times and we were all united in cheering and laughter as we attempted to kill the boss. At Mr. Kim's last death, however, we just couldn't make it. In a last attempt to save the attempt, I kited the boss for an epic 40 seconds or so before it finally one shotted me!

It was really a great experience. The game is so beautiful, action-packed and fun. If this is the view all of the media is getting, the game should surely garner a fantastic reputation as E3 press starts rolling out.

Check back in a bit to read my interview with Brian Knox!

TERAonline.it granted exclusive PvP interview with Brian Knox!

Good morning, TERA Fans! Recently, TERAonline.it was able to speak with Brian Knox about PvP in TERA. What resulted was an interesting Q&A, confirming a few aspects of PvP in TERA.

You can read the full interview here and a preview below, enjoy!

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Q: Will the PVP system will be more oriented toward solo PVP, group PVP or mass PVP?

A: The most fitting answer to that question is really "all of the above." We set out to give players as much choice as possible when it comes to TERA’s PvP. Dueling is a basic feature of the game--anyone on any server can initiate or take part in a duel. Groups will inevitably come into conflict with one another both on large battlegrounds and in smaller-scale skirmishes. At higher levels, players will come into contact with other player groups more and more often, so at that point you’ll see a natural move toward group or mass PvP.

Q: In the past someone mentioned a “declaration of PVP” in PVP servers – how will this work?

A: We want to create a system that allows for full PvP freedom but discourages ganking. The declaration of PvP you’re referring to is something in the Korean version of the game that warns a PK target you’re about to kill them, which we actually removed in our first Focus Group Test to see how the game worked without it. It’s not quite perfect yet but we’re getting close.

TERA Cast Episode 3

Good Afternoon, TERA Fans! Today I have some exciting news! TERA Cast has become the official TERA Fans podcast! You'll be able to download all the latest episodes right here on your favorite TRA fansite.

The latest episode had unfortunately been delayed due to errors on our end, but it's here to download today! Keep in mind that this was recorded over a week ago.




Episode 3 includes:

Quote

-A fairly detailed look at the news about the En Masse announcement, to the TeraFans interview with Brian Knox.
-A look at the Aman and the Castanic lore
-Theory crafting about Player and Guild Housing

Would like to correct an error; in the news section. Caelixian mentioned the newsletter and mistakenly said it was the 1st newsletter, it is in fact the 3rd they've sent out.


TERA Fans is looking forward to working with Caelixian on his fantastic podcast, stay tuned for the next episode!

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Also, in Curse Network news, our friends over at FFXIVcore.com have just recently gotten a make-over! They're sporting a gorgeous new layout, so go check it out!

Quote

Hell, it's about time... The second generation of FFXIVCore.com has arrived.

We hope you enjoy our brand new design, many of the changes have been made thanks to the feedback from the community. This isn't the end though, of course, as we will continue to develop FFXIVCore.com in the months to come.

We're now using the Curse authentication system when you login to FFXIVCore.


If this is your first time signing in since using the new authentication system then follow these simple directions.

Only have a Curse account?

Sign in with your Curse credentials and follow the prompts.

Already have a Curse account and a FFXIVCore account?

Sign in with your Curse credentials and your FFXIVCore account will be automatically linked.

NOTE: The email address on the Curse account and FFXIVCore account must match otherwise a new FFXIVCore will be made for you upon logging in.

Please update your email address (Here) on Curse.com to match before continuing.

Don't have a Curse account and need to migrate your existing FFXIVCore account?

Sign in with your FFXIVCore account and a Curse account will be automatically made for you. If your FFXIVCore username is unavailable on the Curse network you will be prompted for the new Curse account username and that will be the username you sign in with from that point forward. However, you will retain your current FFXIVCore forum display name and rank.


The second generation of FFXIVCore.com features a much sharper design, better social features, and a much better way to navigate. We've also made many improvements with how news is displayed.

Furthermore, we're planning to add several more features in the months to come. A website will never be perfect, even if we're quite happy with this brand new version of FFXIVCore.

In closing I'd like to say that we, the team behind this website (Billy, Cerulean Shaman, SteveManly, Aya, Gyli, Evicerator, Suirieko, Zeigus, Rockenroll4life, Unknown Kaze, Brian, Duck, Mooga, Sickel, Draconix, Ralsu, Guardianknight, Kevlar, Artisan), our new programmer Alexia, Kaelten and myself continue to find ways to improve the site, and as mentioned previously we'll never stop developing it either.

As I'm writing this there's many ideas on the table on how we can continue to further improve this community and really focus on Final Fantasy (XIV) and Square Enix titles as a whole.

We're always open to feedback, so please use our Suggestions & Feedback forum for that! Let us know what you love or hate and if you'd like to - tell us your ideas on how we can improve further!

Finally, please clear your cache completely before reporting any oddities.

Welcome to FFXIVCore.com. 2.0!


Best of luck to FFXIV Core!

TERA Cast Episode 3

Good Afternoon, TERA Fans! Today I have some exciting news! TERA Cast has become the official TERA Fans podcast! You'll be able to download all the latest episodes right here on your favorite TRA fansite.

The latest episode had unfortunately been delayed due to errors on our end, but it's here to download today! Keep in mind that this was recorded over a week ago.




Episode 3 includes:

Quote

-A fairly detailed look at the news about the En Masse announcement, to the TeraFans interview with Brian Knox.
-A look at the Aman and the Castanic lore
-Theory crafting about Player and Guild Housing

Would like to correct an error; in the news section. Caelixian mentioned the newsletter and mistakenly said it was the 1st newsletter, it is in fact the 3rd they've sent out.


TERA Fans is looking forward to working with Caelixian on his fantastic podcast, stay tuned for the next episode!

Posted Image


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Also, in Curse Network news, our friends over at FFXIVcore.com have just recently gotten a make-over! They're sporting a gorgeous new layout, so go check it out!

Quote

Hell, it's about time... The second generation of FFXIVCore.com has arrived.

We hope you enjoy our brand new design, many of the changes have been made thanks to the feedback from the community. This isn't the end though, of course, as we will continue to develop FFXIVCore.com in the months to come.

We're now using the Curse authentication system when you login to FFXIVCore.


If this is your first time signing in since using the new authentication system then follow these simple directions.

Only have a Curse account?

Sign in with your Curse credentials and follow the prompts.

Already have a Curse account and a FFXIVCore account?

Sign in with your Curse credentials and your FFXIVCore account will be automatically linked.

NOTE: The email address on the Curse account and FFXIVCore account must match otherwise a new FFXIVCore will be made for you upon logging in.

Please update your email address (Here) on Curse.com to match before continuing.

Don't have a Curse account and need to migrate your existing FFXIVCore account?

Sign in with your FFXIVCore account and a Curse account will be automatically made for you. If your FFXIVCore username is unavailable on the Curse network you will be prompted for the new Curse account username and that will be the username you sign in with from that point forward. However, you will retain your current FFXIVCore forum display name and rank.


The second generation of FFXIVCore.com features a much sharper design, better social features, and a much better way to navigate. We've also made many improvements with how news is displayed.

Furthermore, we're planning to add several more features in the months to come. A website will never be perfect, even if we're quite happy with this brand new version of FFXIVCore.

In closing I'd like to say that we, the team behind this website (Billy, Cerulean Shaman, SteveManly, Aya, Gyli, Evicerator, Suirieko, Zeigus, Rockenroll4life, Unknown Kaze, Brian, Duck, Mooga, Sickel, Draconix, Ralsu, Guardianknight, Kevlar, Artisan), our new programmer Alexia, Kaelten and myself continue to find ways to improve the site, and as mentioned previously we'll never stop developing it either.

As I'm writing this there's many ideas on the table on how we can continue to further improve this community and really focus on Final Fantasy (XIV) and Square Enix titles as a whole.

We're always open to feedback, so please use our Suggestions & Feedback forum for that! Let us know what you love or hate and if you'd like to - tell us your ideas on how we can improve further!

Finally, please clear your cache completely before reporting any oddities.

Welcome to FFXIVCore.com. 2.0!


Best of luck to FFXIV Core!

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