Screenshots of the Week: Castanica, The Shrouded Rose Pt 2

Hello, TERA Fans :D This week's screenshots of the week also contains a video! Along with two more screenshots of TeraFans Wiki - CastanicaCastanica , BrotherMagneto has posted a short fly-though video showcasing the city.

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In our seventeenth screenshot collection, we return to Castanica, a darkly beautiful city of iron spires and flying buttresses reminiscent of a gothic cathedral. Images of the castanics' exquisite shrouded rose symbol repeat throughout the city on massive metallic structures, and the contrast aptly reflects the edgy and contradictory nature of its inhabitants.

Read more about Castanica: The Shrouded Rose

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Explore the shadowy streets and alleyways of the city of the shrouded rose—Castanica. The center of castanic life and culture is at once earthy and mysterious, with secrets seeming to wait around every corner, while the iron and the rose aptly symbolize the contradictions inherent in the castanic spirit.


I've always loved the character that Castanica seems to have. It seems so shady, with its alleys and dark atmosphere and even so, it's very intriguing! What do you guys think of Castanica?

Screenshots of the Week: Valley of Nihil

Ello, TERA Fans! Last night, Scapes on the official forums posted the 11th set of Screenshots of the Week, this time featuring a desert zone called the Valley of Nihil. The monsters in this zone look seriously intense! Check out the pictures below!

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The eleventh installment of Screenshots of the Week travels to southern Shara, the western continent of TERA. Beyond the fortified desert sanctuary of Ellenea stretches an arid labyrinth of towering plateaus. This is the eroded canyon of Val Ellenium, scarred by deep valleys carved through walls of sandstone. Locals claim that the desolate Valley of Nihil is one of the region's most forbidding lands, a superlative that its bloodthirsty inhabitants aggressively uphold.

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Perhaps not surprisingly, exposure to the elements is the least common death experienced by visitors to this barren gorge.
-- Scapes

Screenshots of the Week: Valley of Nihil

Ello, TERA Fans! Last night, Scapes on the official forums posted the 11th set of Screenshots of the Week, this time featuring a desert zone called the Valley of Nihil. The monsters in this zone look seriously intense! Check out the pictures below!

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The eleventh installment of Screenshots of the Week travels to southern Shara, the western continent of TERA. Beyond the fortified desert sanctuary of Ellenea stretches an arid labyrinth of towering plateaus. This is the eroded canyon of Val Ellenium, scarred by deep valleys carved through walls of sandstone. Locals claim that the desolate Valley of Nihil is one of the region's most forbidding lands, a superlative that its bloodthirsty inhabitants aggressively uphold.

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Perhaps not surprisingly, exposure to the elements is the least common death experienced by visitors to this barren gorge.
-- Scapes

Screenshots of the Week: Set 4

Good Morning, TERA Fans! Yesterday, CM Scapes posted Set 4 of Screenshots of the Week.

The pictures show off the visually stunning TeraFans Wiki - Oblivion WoodsOblivion Woods , including its TeraFans Wiki - DevaDeva inhabitants and giant Basilisks. This was one of my favorite zones in the FGT :]

Enjoy!

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The results of last week's destination poll guided our path: the fourth installment of the weekly Screenshots of the Week feature travels to the darkened forest of Oblivion Woods beyond the village of Crescentia. Vibrant wildflowers bloom under a swaying verdant canopy and docile woodland creatures hide in tufts of foliage. But there are more than tall trees and furry critters in this land: groups of Devan skirmishers have set up camp near Crescentia and hulking Basilisks roam wild, attacking adventurers who stray too near.

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There's a reason the animals of Oblivion Woods don't stray far from their burrows. Tread lightly!
-- Scapes

TERA Developer Blog – The History of the High Elves

Good Afternoon, TERA Fans! Today, MMORPG Blog, Massively, posted an exclusive developer blog looking at the lore of the High Elves. Written by David Noonan, you can find out more about High Elves below! (Even though we all know that Popori are the only race that matter, right? Am I right?)


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While we had a chance to get our hands on with the upcoming mmo TERA at GDC 2010, there was little we could glean about the overall lore of the world beyond the broadest of brush-strokes. That's why we were so glad when the folks at En Masse Entertainment offered to give us some exclusive insight on some of the history of this interesting new world.

This developer blog, written by David Noonan, Lead Writer at En Masse Entertainment, turns an eye towards the history of the High Elves, but in a fascinating way. Written in the format of a research paper -- complete with editorial remarks from a wizened professor -- it gives us a closer look at the bloody, violent, and fascinating culture of one of the elder races in TERA.

While TERA's warlike High Elves are cautiously accepted now in the ranks of the Valkyon Federation, they're still not entirely trusted by the other member-races. Only recently did they stop their bloody and bitter wars -- and the memory of the world's inhabitants have not yet faded in terms of what the "Children of Karas" once did. The High Elves, aware that their own survival is dependent upon cooperation with any other enemies of the Argon invaders, actively look past those previous differences; their cause is now that of saving all life on the planet. They act with strength, patience, and honor to achieve their goals of moving "forward, together and strong" -- a tenet that is just as important to the High Elf race as the benedictions spoken at meals in elven homes for well over 3,000 years.

Curious about lore on the High Elves of TERA? Join us behind the break for the dev blog from David Noonan or check out the gallery below for a handful of exclusive new screenshots!

In the action MMO TERA, players begin the game on the cusp of history -- a new generation charged with reshaping the world, but besieged by enemies on all sides.

The High Elves are an important part of that heroic effort, but they weren't always friendly with TERA's other races. The following lore document -- part of a research paper written at a military academy -- provides some insight into the pride and ambition that's a part of every High Elf's heritage. It also shows that in TERA, even the term papers are brimming with bloodshed.

-- David Noonan, lead writer, En Masse Entertainment.

Promotion by Duel in High Elf Officer Corps, -5 VC to 178 VC

By Jhairmu, Tyro, Fourth Class


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Two centuries ago, few militaries on either continent matched the High Elves' ambition -- or their success. During this time, the High Elves completed an overseas migration to the continent of Shara, built a new capital city (Allemantheia, which still stands today), and resettled nearly their entire population.

Yet amid this societal upheaval -- the likes of which we can scarcely imagine -- the High Elves managed simultaneous, multi-front military campaigns. From approximately -5 VC to 75 VC, the High Elves engaged in a series of "Liberation Campaigns" against the Nagas in the jungles of southern Shara. Despite the Nagas' known proficiency in jungle warfare, the High Elves were able to expel them while sustaining only moderate losses.

[Jhairmu -- This is much improved, but don't overstate your case. The Amani have certainly seen "societal upheaval" as well. And Humans like you know a thing or two about long migrations, eh? – Master Tull.]

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Then, turning their attention northward, the High Elven "Grand Spire Army" marched deep into Essenia in 176 VC. This was the high-water mark for High Elf military ambition, and it took a five-nation alliance to defeat them. And their fall was steep; after losing at Essenia, the High Elves would spend nearly six decades in civil war before emerging as a more tolerant nation.

[Later on, you should mention how the importance of dueling faded during their civil war, Jhairmu. Also, cite Hacremion's belief that the elves' duel-friendly culture made civil war more likely, because the elves were predisposed to settling matters in combat. – Master Tull.]

Why was the High Elf military of the time so successful? Why did it take a massive alliance -- essentially five other armies -- to defeat them at Essenia? The answers are manifold (and covered in Master Tull's lectures). I believe one key reason was that the High Elf officer corps had a sharper sense of the risks and rewards of battlefield decisions because they dueled.

In addition to the usual risks of losing a battle, High Elf officers faced the prospect of losing their rank afterward when challenged to a formal duel by a junior officer. Likewise, ascent through the ranks could be rapid for the officer who was a capable duelist and in the right place when his superior officers failed.

[Jhairmu, this would be an appropriate place to mention negative aspects of promotion-by-duel, including the loss of "institutional knowledge" when older officers lose duels. – Master Tull.]

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Dueling was an important part of High Elf culture at the time, and the officer corps was no exception. An examination of the histories (including several books on loan from the Karassian War College in Allemantheia) reveals several examples:

Gahrene, a warrior by training, who used duels to succeed her incompetent field commanders on three separate occasions during the Liberation Campaigns against the Nagas, each time relinquishing her duel-won post within a matter of weeks.
Veakran, who moved from centurion to general in a series of nonlethal duels, then killed as many as a dozen junior officers in failed promotions-by-duel after High Elf setbacks at Caer Thayn and Cruelwater.
[Move this to a later section where you discuss counter-examples, Jhairmu. Veakran was an ineffective general who kept his job with his axe, not his ability to command. – Master Tull.]

Thaerahm and Quorin, who succeeded each other after duels four times. Contemporary High Elf historians point out that Quorin's ability to consolidate after Thaerahm's hard-won gains made this more of a partnership than a rivalry; the conclusions of their "duels" may have been agreed upon in advance.
[Jhairmu, you should mention that neither of them lost a duel to anyone else during this time. That's further evidence that they were collaborating. – Master Tull.]

Yirahk, promoted to general after a successful duel; supply problems had bogged down the Grand Spire Army and drawn the ire of the High Command in Allemantheia. Yirahk had the army marching again within a week's time. Some High Elves still believe that had Yirahk dueled Heaphine earlier, the Grand Spire Army would have reached Essenia before the Popori relief column, swinging the tide of battle toward the elves.
[Now you're understating; it would have been a rout. My grandfather was there, Jhairmu, and if the Poporis hadn't arrived when they did, Essenia would have collapsed. – Master Tull.]

And possibly the most notorious example: The sorcerer Jaeluk, who set aflame the entire officer compound after the High Elf defeat at Twisted Root, then claimed to have engaged in promotion-by-duel with all of the officers present...collectively. A High Elf military tribunal disagreed with Jaeluk's "expansive" definition of a duel and imprisoned him for 30 years. Yet after his imprisonment, Jaeluk would return to military service and win key victories during the Peninsular Campaign against the remnants of the Nagas.

[Jharmu: Look up Rhaylek (in the early Naga campaigns) and the Dark Sisters (pre-Essenia) for more examples of promotions-by-duel. This paper looks promising so far, though you should beware glamorizing the pre-Reconciliation High Elves too much... -- Master Tull.]

Race Lore – The Humans

Good Afternoon, TERA Fans! This evening, we'll be sharing a very interesting translation, specifically if you appreciate lore! While the official English TERA site has a bit of information on the history of Arborea and its inhabitants, the official Korean website provides much more insight.

Every night this week, we'll be presenting a new translation from the race information pages of the official Korean site. Tonight, I'm proud to present the history of the determined and prosperous Humans of Arborea! Enjoy!


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 TERA_Humans.mp3 (5.12MB)
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History of the Humans
For 2000 years, humans had to endure the Diaspora. To recover what they had lost in those 2000 years, they established themselves in an area of Arborea that was torn by a war of deities. The humans are upright, have good physical shape, and are full of confidence. However, no one believes humans will be the leading race of Arborea.

Humans have built the city of Velika which is now considered the center of civilization. They have driven away various monsters and creatures in Arborea to bring about peace, and created the Valkion Coalition, an alliance of advanced civilizations in Arborea.


Curse of Diaspora
The ancestors of the humans were jealous of their creators’ powers, and stole some possessions from the last of the creators, Gheed. Afterwards, Gheed found out who stole his precious possessions and killed them, but he did not stop there. He also put a curse on the whole human race, which spread throughout the land for 2000 years. The fact that humans have started to gather and civilize is only recent history.


Creation of The Valkion Coalition
The Valkion Coalition was created to prevent destruction caused by deities and to keep foreign races out. Its members are the civilized races in Arborea. This Valkion Alliance was created when it was suggested by Kiyon, who was one of the creators of Velika. To this day, this national alliance prevents foreign races from attacking the civilized races in Arborea.

Human

What other races think of Humans
“Even though humans are disrespectful and lack wisdom, they do communicate well.”

“I think highly of their willpower. When others have given up on something, they are still at it. Though, I think it’s sad that they aren’t the honest bunch and like to sit and talk instead of act.”

“Those filthy things are inferior to elves… even if they look like they care, all they think about is taking care of themselves. Its obvious they are jealous of us.”



“Humans? Yeah its great that they’re active and all, but they take everything for granted. Its too bad they use that activity to destroy nature.”

“Humans are great. They’ve done incredible things in such a short period of time, even though from our point of view they seem too eager to do things. But wouldn’t that be their advantage? We just hope that they look at the big picture and work with it."


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Though I'd read before that the land of Arborea was war-torn, this article gives at least one catastrophe a name, The Dispora. It appears the Humans brought this upon themselves due to foolish actions, but came out of it victorious. This certainly characterizes them as very hardy and possibly as having the strength of gods.

This is the first time I have seen a deity mentioned in TERA lore as well, do you think all races worship the same creators? Do you think the creators play an active role in quests and dungeons?

Do you think the Valkion Coalition could have to do with the political systems we've been promised we'll see?


Tell me what you think, TERA Fans, and stay tuned for another translation tomorrow night!

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