TeraCast Ep. 21

Hey folks!

TeraCast Ep. 21 is finished, and it's a doozy! Jam packed with flavinoids, antioxidants, beta-carotene and vitamin C! Longest episode I've ever put out, but for good reason...

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This episode we look at ... EVERYTHING; the new NCsoft Vs. EME lawsuit, IP Blocking, Collectors Edition and pre-order details, hats, the new EME website, beta schedule... It's all in here!

Send feedback, suggestions, and even segments to Caelixian@gmail.com!
:thumbsup:

Note: We are aware of a hosting issue / lag and are working on hosting elsewhere. I'll update the link soon. In the meantime you can listen @ http://www.caelixian.podbean.com

-Cael

TeraCast Ep. 20!

Hey folks!

It's been a while, but TeraCast is back! It may be episode 20, but you may want to consider it to be TeraCast 2.0! The new TeraCast will feature myself, Caelixian, as well as Kiojii, my new co-host, discussing all things Tera and Tera Community.

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Hope you all embrace the changes and tune in, as well as provide feedback, suggestions, and even segments. Send anything to Caelixian@gmail.com!

This episode we talk Release date, Beta, FAQ's, and more! Stay with us. :thumbsup:

Get it here, or iTunes!

-Cael

Gamescom TERA Trailer

Hey, TERA Fans! Check out the new TERA Gamescom trailer below and let us know what you think!

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Curse Job Opportunities

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Hey, TERA Fans! Curse is looking for skilled gamers wanting to get into the industry! Curse has several job openings right now, including:


There are a lot of openings right now, so please check the full list over at the Curse site :) Thanks!

TERA Fans E3 2011 Interview with Chris Hager!

Update: Chris Hager responds to the fan feedback about this interview! Thanks, Chris!

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Hey, TERA Fans! Here's the long awaited E3 interview! I had the chance to ask producer Chris Hager some of the questions suggested by you; the TERA fans! By the way, quick tidbit: the En Masse guys told me that they cheated by reading through our thread to see what we were going to ask. Hah!

Anyway, Check out the interview below :)


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Q. When can we expect a CBT/OBT/Retail date?

A. We haven't announced a launch date on purpose. The reason for that is we want the game to be ready when we launch it. We've seen a lot of games in multiple industries fail because they didn't have the content running, they didn't have the game polished. So our first and foremost goal is making sure the game is ready. To circle back around, we won't have an official CBT and OBT schedule until we announce our launch date. We'll announce our launch and then our beta schedule

Q. What patches will be implemented alongside TERA's NA release?

A. That's a good question! I'm going to refer back to my first answer that we haven't announced a release period. Obviously we want to stay as close to our Korean counterparts as possible because we want to give everybody the most content we can as fast as we can. We are looking at different scenarios now and all of them involve getting the latest content into our launch build. As soon as we can get the Korean content localized and translated to the level of polish that we would like we'll put it right in.

Q. Any news on updated Racials?

A. No not as of yet.

Q. Bluehole recently stated that a new class will be released in Korea in 2012. Any hints or thoughts on this?

A. I can't talk about that yet but I'm excited.

Q. Any updated to the enchanting system as the game is westernized?

A. Right now we're looking at enchanting as well as a lot of the other systems. Right now at its core we think it works okay. I know that there are issues with RNG and I have the same frustrations myself. We're looking at ways that we can possibly make it better but no promises on if we're going to change it and if we do, how.

Q. Any information on Guild Housing?

A. None that I can talk about.

Q. Will character customization be changed for the NA/EU launch?

A. Right now if you look at it character creation is pretty good. We don't feel as if there are any super Eastern faces though we may change some of the presets up. Overall we're pretty happy with character crreation.

Q. Any more details on how PvP will be on both PvP and PvE servers?

A. We're in the process of working through all that right now. We're working with the development team about how our server sets will work. We don't have any news on it but it's something we're looking at right now.

Q. Will the 5 second PK rule be altered on PVP servers?

A. That is one of the things we are looking at right now. So no word on if it's going to change but we're looking at it.

Q. Will we get to learn about the Argons and their origins?

A. I can't talk about it. But the Argons are pretty cool and obviously we want to share that history with everyone but... I'll let you draw your own conclusions.

Q. Are there plans to allow us to rebind the combo key?

A. There is a build we just got in the office that's out in Korea and it has revamped the combo system. You can create your own combos. We haven't had a chance to play with it and see all it does but I believe it does allow you to rebind your combo key.

Q. Are their plans to add key roleplaying emotes like /walk and /sit?

A. Not right now, but that's something I can check on and get back to you about. I know they're pretty customary in MMORPGs.

Welcome Back!

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Hey, TERA Fans! Thank you so much for being patient as all the Curse sites weathered technical difficulties. If you're interested, here's a detailed account of what went down. Welcome back, everyone!

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As many of you are probably aware, the Curse family of sites has been down since early AM (PST) the 22nd. This post is meant to clear up any questions that may arise about this event.

At approximently 7:30AM PST, on June 22nd, our primary SAN controller experienced a catastrophic failure, bringing it offline. This controller was the primary controller for most of the database nodes, and most of the web nodes. Redundant systems failed to come online, even though they had reported as 'ready' before the primary systems failed.

After replacing the failed controller, it begain booting and copying it's configuration from it's peer server. Unfortunately, as soon as the configuration was copied, the secondary controller also died.

After replacing the second failed controller, we began powering the servers that reiled on the SAN for their data - all of the database servers and the network-attached storage (NAS) file servers that store all the media, static content, and most of our web files as well.

This process only took a few hours. The main delay was an extended period (24 hours) of checking the continuty of the data on the disks. This was the majority of the downtime experienced.

As we started pulling our servers online after check was complete, we noticed an issue with the firmware's on the new SAN controllers. The newer firmware versions were conflicting with the storage array, and thus, the controllers couldn't talk to the disks.

The manufacturer told us that this was a known issue, and provided us with a method of repairing it. We then backed up all the data again, and proceeded to apply the firmware patch.

After the patch, we were able to restore the drives, and start booting up the critical systems, followed by the non-critical systems.

We can assure you that at no time during the hardware failure was any of your personal information compromised. We take the sacred trust you put in us with your information VERY seriously.

Thank you,
The Curse team.

Welcome Back!

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Hey, TERA Fans! Thank you so much for being patient as all the Curse sites weathered technical difficulties. If you're interested, here's a detailed account of what went down. Welcome back, everyone!

Posted Image

As many of you are probably aware, the Curse family of sites has been down since early AM (PST) the 22nd. This post is meant to clear up any questions that may arise about this event.

At approximently 7:30AM PST, on June 22nd, our primary SAN controller experienced a catastrophic failure, bringing it offline. This controller was the primary controller for most of the database nodes, and most of the web nodes. Redundant systems failed to come online, even though they had reported as 'ready' before the primary systems failed.

After replacing the failed controller, it begain booting and copying it's configuration from it's peer server. Unfortunately, as soon as the configuration was copied, the secondary controller also died.

After replacing the second failed controller, we began powering the servers that reiled on the SAN for their data - all of the database servers and the network-attached storage (NAS) file servers that store all the media, static content, and most of our web files as well.

This process only took a few hours. The main delay was an extended period (24 hours) of checking the continuty of the data on the disks. This was the majority of the downtime experienced.

As we started pulling our servers online after check was complete, we noticed an issue with the firmware's on the new SAN controllers. The newer firmware versions were conflicting with the storage array, and thus, the controllers couldn't talk to the disks.

The manufacturer told us that this was a known issue, and provided us with a method of repairing it. We then backed up all the data again, and proceeded to apply the firmware patch.

After the patch, we were able to restore the drives, and start booting up the critical systems, followed by the non-critical systems.

We can assure you that at no time during the hardware failure was any of your personal information compromised. We take the sacred trust you put in us with your information VERY seriously.

Thank you,
The Curse team.

Community Play Event Schedule

Hey TERA Fans! The long awaited CPE is only a few hours away! Here's a quick recap of the testing schedule:

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Day 1: Saturday, April 2, 2011 from 6am – 1am PST (19 hours total)
Day 2: Sunday, April 3, 2011 from 6am – 11:59pm PST (17 hours and 59 minutes total)


Can't wait to see you all in-game bright and early tomorrow morning! :D Both testers and non-testers should keep an eye on our Community Play Event forums for the latest information coming out of the test. I'd encourage testers to utilize the reviews forum in particular this weekend because after the test is done I'll be going through and summarizing the major themes seen through these public reviews. We want to know what you think, so be sure to let us know!

See you in-game soon!

TERA Fans GDC Interview!

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Hey, TERA Fans! Although I won't be there this year, TERA will be showing at GDC San Fransisco this week! Some Curse employees will be there in my place and they'll be able to interview the TERA team for us. We want to ask the questions you want to know the answers to, so suggest some questions in this thread and the may be included in our interview!

TERACast Ep. 19


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Hey folks!

The long awaited Ep. 19 is finally upon us! It's been a little while since the last one, mainly because I've picked up a 2nd job which is also considered full time, so my spare time is suffering :( booo... But I digress!!!

Ep. 19 marks the one year anniversary of TERACast, and to all of you still listening, thanks a ton! I hope to bring lots more player interviews, guild events, and conversations with En Masse Entertainment to all of you in the coming year, and through TERA's launch.

I'm still looking for fan submissions of any kind! Send letters, articles, or requests to Caelixian@gmail.com. I'm also available for guild promotion, if you'd like to have me come into your guild vent and record from there! Remember, TERACast is aout community, so let's keep it going as such!

Ok, without further ado:

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