Curse Job Opportunities

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Hey, TERA Fans! Curse is looking for skilled gamers wanting to get into the industry! Curse has several job openings right now, including:


There are a lot of openings right now, so please check the full list over at the Curse site :) Thanks!

KCBT4 Class Reviews by the Renegade Angles Clan

Hello again, TERA Fans! This weekend, over 20,000 gamers were able to test TERA during the Korean Stress test. Of course, only a fraction of those players speak English, but the ones who do have been really great about giving the Western TERA community their opinion of the game thus far.

The Italian guild, Renegade Angles Clan, was awesome enough to write up a few class reviews for us based on their experiences in the Korean stress test! They've sent me five reviews in total, detailing the gameplay experience of a sorcerer, berserker, mystic, lancer, and slayer.

Check out the reviews below and learn more about the Renegade Angles Clan at http://www.raclan.mmoguildsites.com.

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Lancer
Written by Renegade Angles Clan member Areston



Welcome! After spending some time with TERA, I'd like to give my opinion about the Lancer class!

At level 1 we have only two skills, the basic combo (which is divided into 3 attacks) and the parry (activated by C on default settings).

The combo skill consists of three attacks. The first 2 hits inflict damage and the third push back the target by 1-2 meters and inflict more damage. The attacks hit the enemy even when it is knocked down. Each attack recharges a bit of mana.

The parry skill is used often due to the low character speed in combat. Once you press the C key, the lancer will block all frontal hits. The parry blocks 100% damage. To activate the parry consumes a small amount of mana, but you can remain in the stance without consuming any mana.

As already mentioned, the character is very slow in combat even though the attacks are quite fast: there is a fraction of a second between attacks which is useful to set up the parry skill.

At level 3 we learn our first CC. Using this skill makes your character do a double twirl. The first twirl does low damage, but stuns for 2-3 seconds or causes knockback (rare). The second attack is a 360 degree twirl which does more damage.

The next skill is very powerful and is the first skill you can "mix" in the combo system. This skill has a charging time of about 2 seconds, the character jumps and charges, after which the character will strike moving forward for 1-2 meters in the air. This skill is the most powerful that I had, and it can also stun the target.

As I said we can mix this skill to create a combo, and after the basic 3 hit combo, we can press the spacebar to use a power attack. Doing so removes the 2 seconds of cast time the skill would normally have. We can have the same effect mixing this skill with the 2 twists.

At level 8 we learn the famous Charge skill. To use this skil, you must be 7-8 meters away from your emnemy. If you attempt to use it in melee range, the skill will not activate. In PvP it is kinda bugged, it pierces the body of all classes except the sorcerer (only on them it works as it should). However, this might be because of high ping.

The charge is also used as a running skill because we can travel as much as 7-8 meters instantly.

At level 12 we learn a usefull skill that we can use only when we are in the knockback status. Pressing the space bar when knocked down will cause the character to stand up, hitting enemies around him. This skill also has the potential to knockback the opponent (it seems that all melee classes have this skill).

At level 14 we learn our first healing skill (512 hp), the casting time of this skill is 0 (instant) and the cooldown is 1 minute.

At level 18 we learn our first aggro building skill. I believe it is an AoE skill, but I have not been able to test it yet.


PvE
When it comes to PvE, the lancer is a wonderful class. It takes some time to kill monsters but if we use our skills they go down quite fast. At the beginning minions are quite annoying, however after level 12 we won't have any more problems because of our new skills.

PvP
In PvP, the Lancer is a very difficult class to play and fights always take a lot of time.

    I fought several PvP fights.
  • I had 4 fights against Berserkers (1 level less than me) and they always ended in a tie even if I always ended with more HP than my opponent (except once when we finished with both 60% of HP). Our advantage against berserkers is that they don't have mana
    regeneration so they cannot always use their skills.

  • I had the greatest difficulty figthing against Slayers. I lost 2 fights out of 2. Slayers don't have mana regeneration, just like Berserker, but I didn't understand how to face this class.

  • Fighting against a warrior I had a lot of fun and I won (22% hp vs 0%). We must try to keep him in front of us and parry his hits, keep distance and try to strike him down with our bigger range.

  • Fighting against Sorcerers, I had two great victories (75%-0% and 85%-0%) because we can parry spells that come from the front. However, we will take some AoE damage. It is possible to use "charge" on them while they are running away and do a lot of damage.


General Info
The lance and shield are one entity. They are not interchangeable. Lancers have high HP(I had 2300hp at about level 6; at level 14 I had 4000hp) and I never had problems with mana, since you can regenerate MP with both normal hits and natural regeneration.


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Berserker
Written by Renegade Angles Clan member Jake



The first character I created was an Aman Berseker.

The first thing I noticed was how light yet beatiful the graphics are. I had absolutely no problems playing on a 3 year old laptop.

About the class: the berseker is a heavy defense and heavy hitter, but it has a lower movement and attack speed than other classes. Bersekers have to pick the best position first and only then unleash their smashing attacks. Strength is nothing without control!

After you create your character, you will have two skills: combo and parry. The combo skill is a succession of four heavy hits: the first one is a forward slash, that has to be aimed carefully, the next two have a larger area of effect (you still have to mind your crosshair), the last hit is again a forward slash, but this time with even more power. Every hit generates a lot of mana (around 10%). The more targets you hit, the more mana you generate.

The Berseker loses mana every second, and has no natural mana regeneration. Using the initial combo attack is the only way to generate mana. Later on you'll learn a skill that generates 100 mp every 30 seconds, but that's a pretty low amount and you will still have to use your combo skill.

The parry skill is very useful, however you should use it only when you can't do anything else, because it blocks only 75% of the incoming damage and activating it requires a fair amount of mana. It's surely better to just dodge enemy's attacks if possible, and run around your opponents.

The first attack skill you'll get is Whirlwind. It's a chargeable, 360 degree AoE attack. If fully charged, it causes a lot of damage, and can wipe out a group of reap mobs in almost no time, while having a fair MP cost and a 4 seconds cooldown. If you just press the hotkey without holding it down, it's a istant skill that does low AoE damage.

Later on you'll get two heavy hitting skills, which shatter the earth and cause a ton of damage. The difference between the two skills is that one is chargeable, which if charged does almost the same damage as the other one, and has a significantly lower mana cost. While you're charging this skill you can also turn around and aim your target. It is best to consider each situation and choose the best skill to use at all times.

As all melee classes, the berseker has an attack which can be only used while being knocked down. It is very useful, as it does a nice amount of damage and knocks down opponents at 360 degrees. After using this skill it's advisable to use a heavy hitting skill that will almost surely hit the enemy.

The strong features of this class are its heavy defense and its strong hits. However some players might find frustrating to have a very small area of attack, and to miss sometimes.


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Mystic
Written by Renegade Angles Clan member Jake
My second character was a Baraka Mystic.

Even if the Baraka is a huge and heavy race, its movements are as fluid as other races. When he's idling, it seems that he's drawing some runes in the air, just awesome.

The mystic is a healer/buffer/summoner hybrid, it also has some fairly powerful attack skills and a dodge. It is a good all-round class.

The character starts with two skills: the first one is an energy ball, which does fair damage and has a low casting time and mana usage. The second skill creates a "life orb" that you can pick up from the ground and is used on pickup. With this skill you can recover around 40% of your HP. These "life orbs" are also sometimes dropped by mobs.

Aiming is no big deal: the spell doesnt just go straight, but it curves and follows the mob that you had in your crosshair. This is not always a good thing, as sometimes you get to hit an unwanted monster that was in between you and your target.

Soon enough you'll get two attack skills, one of these creates a 180 degrees shockwave in front of you, very useful to defeat reap mobs. The second one does more damage, but hits a smaller area and has a longer casting time. Both of these skills have a very short range.

Mana is usually not a problem: the mystic has a mana regenerating skill which generates 100 mp every second and has 30 second cooldown. This skill is very useful when you're in trouble.

You also get your first pet very early: this is a tank pet, and tanking is its ONLY goal. This pet draws a lot of aggro, has a lot of HP and does very low damage (almost null). I had the impression that it has very low defense and takes a lot of damage. The summon lasts for a bit more than two minutes and has a cooldown of two minutes, so it's possible to always have a pet unless it dies. Also it doesn't need to be controlled, it attacks the last target that you hit. This isn't a problem, though, the AI is very good.

Another really good skill is the istant forward teleport, useful for any situation: PvP and farm for dodging and also for faster movement speed.

I didnt have any real problems with this class: it's kinda easy to kill mobs and with your skills you can regenerate HP and MP really easily. The pet looks useful for blocking the enemy in PvP, and dodging the enemy attacks is no big deal. Later on you'll get a 90% AoE slow too.

All around it's a very powerful class, useful for any purpose, recommended to anyone.


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Slayer
Written by Renegade Angles Clan member Allalon



I played a castanic slayer.

The slayer is a very versatile class, perfect for DPS. Anyone who wants to grind anything without being too debilitated by movement might find it the ideal class.

The slayer's attacks are very heavy and powerful. Every slash makes the character fall backwards, however it is still a very agile class since you have dodging skills. I have to say that the game physics looks really good: the sword feels really heavy, just like you have it in your hands. You can feel the power of your hits and really feel like you're in the game. Unleashing your sword and swinging it takes about one second, just like it would if you had one in your hands. If you were a half demon with horns on your head, of course.

I was very shocked by another positive feature of the game: I was able to knock down my target every 3-4 hits, monster or player. While trying to PVP against a level 8 Mystic while I was only level 4, I managed to bring it to 44% of life thanks to these knockdowns, almost keeping him down all the time.

And yeah, this class has negative aspects. Some people pointed out that compared to the berseker, slayer was better in everything. That's not true. Slayers wear light armor and usually receives a lot of damage, while bersekers can stand stronger hits. Also the Slayer has no blocking skills, just evasion. This is a disadvantage when you're fighting bosses with huge AoE skills, where your evade skills arent useful everytime.

Also because of your sword's weight it is sometime hard to follow some monster movements.
It must be said that they usually dodge, counterattack, and generally move around a lot, and their skill increases with each level up. With your low in-combat movement speed, you have to predict their movements, and not just spam these attack skills. However, the range of your sword is huge, and really helps in combat. Most of the shots will still hit the target.

Slayer's skills are generally very powerful. However, in order to use them, you have to gain mana: in fact, you have no natural mana regeneration, and your only way to gain MP is using your normal combo skill. At higher levels you get a skill that instantly heals you 100 MP, however the most of the mana will still come from the combo skill.

Beginning at level 20, you will learn skills from a specialized trainer. These are much more powerful than the previous ones, and really makes this class worth to play.

Overall, this class is for everyone who wants to make a strong DPS while keeping a high agility.


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Sorcerer
Written by Renegade Angles Clan member Ulquiorraz



Here I am, ready to describe my first experience as a sorceror in TERA!

The sorceror has very powerful skills even at level 1. The starter skills are a single target fireball with a 15 meter range, and a short range AoE called flame column which does high damage.

Many players are worried about having difficulties in aiming and personally I haven't found any of these issues, though you may have to get used to it at first. Aiming is really easy: if you look at the photos above, you can see that when a target is in range, the reticle will become bigger: that means you can hit the hotkey and unleash the fire!

With every level up you gain more and more skills, and all of them do VERY high damage. Most of them at lower levels hit only a single target, only one does considerable AoE damage.

Every skill has a different range and special tricks to use it, new players might find this difficult at first, and often you'll find your hits vanishing in the air right one step before your foe. However, near the reticle you should see a distance meter, which is really useful for checking before using these powerful-if-used-well spells of death!

4 skills out of 6 were linked together in a combo. The fact of the matter is, you have to be really careful and always know which skill to use in every situation. Hitting the combo hotkey might not be always the best solution.

About PvP, the first duels were all about a hit and run because of the initial lack of crowd control skills. (I guess initial only)

The rest is yet to be discovered, but I found that the sorceror is a easy to play, hard to master class. It will amaze a lot of players, however, not all of them will unlock its full potential.

KCBT4 Class Reviews by the Renegade Angels Clan

Hello again, TERA Fans! This weekend, over 20,000 gamers were able to test TERA during the Korean Stress test. Of course, only a fraction of those players speak English, but the ones who do have been really great about giving the Western TERA community their opinion of the game thus far.

The Italian guild, Renegade Angels Clan, was awesome enough to write up a few class reviews for us based on their experiences in the Korean stress test! They've sent me five reviews in total, detailing the gameplay experience of a sorcerer, berserker, mystic, lancer, and slayer.

Check out the reviews below and learn more about the Renegade Angels Clan at http://www.raclan.mmoguildsites.com.

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Lancer
Written by Renegade Angels Clan member Areston



Welcome! After spending some time with TERA, I'd like to give my opinion about the Lancer class!

At level 1 we have only two skills, the basic combo (which is divided into 3 attacks) and the parry (activated by C on default settings).

The combo skill consists of three attacks. The first 2 hits inflict damage and the third push back the target by 1-2 meters and inflict more damage. The attacks hit the enemy even when it is knocked down. Each attack recharges a bit of mana.

The parry skill is used often due to the low character speed in combat. Once you press the C key, the lancer will block all frontal hits. The parry blocks 100% damage. To activate the parry consumes a small amount of mana, but you can remain in the stance without consuming any mana.

As already mentioned, the character is very slow in combat even though the attacks are quite fast: there is a fraction of a second between attacks which is useful to set up the parry skill.

At level 3 we learn our first CC. Using this skill makes your character do a double twirl. The first twirl does low damage, but stuns for 2-3 seconds or causes knockback (rare). The second attack is a 360 degree twirl which does more damage.

The next skill is very powerful and is the first skill you can "mix" in the combo system. This skill has a charging time of about 2 seconds, the character jumps and charges, after which the character will strike moving forward for 1-2 meters in the air. This skill is the most powerful that I had, and it can also stun the target.

As I said we can mix this skill to create a combo, and after the basic 3 hit combo, we can press the spacebar to use a power attack. Doing so removes the 2 seconds of cast time the skill would normally have. We can have the same effect mixing this skill with the 2 twists.

At level 8 we learn the famous Charge skill. To use this skil, you must be 7-8 meters away from your emnemy. If you attempt to use it in melee range, the skill will not activate. In PvP it is kinda bugged, it pierces the body of all classes except the sorcerer (only on them it works as it should). However, this might be because of high ping.

The charge is also used as a running skill because we can travel as much as 7-8 meters instantly.

At level 12 we learn a usefull skill that we can use only when we are in the knockback status. Pressing the space bar when knocked down will cause the character to stand up, hitting enemies around him. This skill also has the potential to knockback the opponent (it seems that all melee classes have this skill).

At level 14 we learn our first healing skill (512 hp), the casting time of this skill is 0 (instant) and the cooldown is 1 minute.

At level 18 we learn our first aggro building skill. I believe it is an AoE skill, but I have not been able to test it yet.


PvE
When it comes to PvE, the lancer is a wonderful class. It takes some time to kill monsters but if we use our skills they go down quite fast. At the beginning minions are quite annoying, however after level 12 we won't have any more problems because of our new skills.

PvP
In PvP, the Lancer is a very difficult class to play and fights always take a lot of time.

    I fought several PvP fights.
  • I had 4 fights against Berserkers (1 level less than me) and they always ended in a tie even if I always ended with more HP than my opponent (except once when we finished with both 60% of HP). Our advantage against berserkers is that they don't have mana
    regeneration so they cannot always use their skills.

  • I had the greatest difficulty figthing against Slayers. I lost 2 fights out of 2. Slayers don't have mana regeneration, just like Berserker, but I didn't understand how to face this class.

  • Fighting against a warrior I had a lot of fun and I won (22% hp vs 0%). We must try to keep him in front of us and parry his hits, keep distance and try to strike him down with our bigger range.

  • Fighting against Sorcerers, I had two great victories (75%-0% and 85%-0%) because we can parry spells that come from the front. However, we will take some AoE damage. It is possible to use "charge" on them while they are running away and do a lot of damage.


General Info
The lance and shield are one entity. They are not interchangeable. Lancers have high HP(I had 2300hp at about level 6; at level 14 I had 4000hp) and I never had problems with mana, since you can regenerate MP with both normal hits and natural regeneration.


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Berserker
Written by Renegade Angels Clan member Jake



The first character I created was an Aman Berseker.

The first thing I noticed was how light yet beatiful the graphics are. I had absolutely no problems playing on a 3 year old laptop.

About the class: the berseker is a heavy defense and heavy hitter, but it has a lower movement and attack speed than other classes. Bersekers have to pick the best position first and only then unleash their smashing attacks. Strength is nothing without control!

After you create your character, you will have two skills: combo and parry. The combo skill is a succession of four heavy hits: the first one is a forward slash, that has to be aimed carefully, the next two have a larger area of effect (you still have to mind your crosshair), the last hit is again a forward slash, but this time with even more power. Every hit generates a lot of mana (around 10%). The more targets you hit, the more mana you generate.

The Berseker loses mana every second, and has no natural mana regeneration. Using the initial combo attack is the only way to generate mana. Later on you'll learn a skill that generates 100 mp every 30 seconds, but that's a pretty low amount and you will still have to use your combo skill.

The parry skill is very useful, however you should use it only when you can't do anything else, because it blocks only 75% of the incoming damage and activating it requires a fair amount of mana. It's surely better to just dodge enemy's attacks if possible, and run around your opponents.

The first attack skill you'll get is Whirlwind. It's a chargeable, 360 degree AoE attack. If fully charged, it causes a lot of damage, and can wipe out a group of reap mobs in almost no time, while having a fair MP cost and a 4 seconds cooldown. If you just press the hotkey without holding it down, it's a istant skill that does low AoE damage.

Later on you'll get two heavy hitting skills, which shatter the earth and cause a ton of damage. The difference between the two skills is that one is chargeable, which if charged does almost the same damage as the other one, and has a significantly lower mana cost. While you're charging this skill you can also turn around and aim your target. It is best to consider each situation and choose the best skill to use at all times.

As all melee classes, the berseker has an attack which can be only used while being knocked down. It is very useful, as it does a nice amount of damage and knocks down opponents at 360 degrees. After using this skill it's advisable to use a heavy hitting skill that will almost surely hit the enemy.

The strong features of this class are its heavy defense and its strong hits. However some players might find frustrating to have a very small area of attack, and to miss sometimes.


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Mystic
Written by Renegade Angels Clan member Jake
My second character was a Baraka Mystic.

Even if the Baraka is a huge and heavy race, its movements are as fluid as other races. When he's idling, it seems that he's drawing some runes in the air, just awesome.

The mystic is a healer/buffer/summoner hybrid, it also has some fairly powerful attack skills and a dodge. It is a good all-round class.

The character starts with two skills: the first one is an energy ball, which does fair damage and has a low casting time and mana usage. The second skill creates a "life orb" that you can pick up from the ground and is used on pickup. With this skill you can recover around 40% of your HP. These "life orbs" are also sometimes dropped by mobs.

Aiming is no big deal: the spell doesnt just go straight, but it curves and follows the mob that you had in your crosshair. This is not always a good thing, as sometimes you get to hit an unwanted monster that was in between you and your target.

Soon enough you'll get two attack skills, one of these creates a 180 degrees shockwave in front of you, very useful to defeat reap mobs. The second one does more damage, but hits a smaller area and has a longer casting time. Both of these skills have a very short range.

Mana is usually not a problem: the mystic has a mana regenerating skill which generates 100 mp every second and has 30 second cooldown. This skill is very useful when you're in trouble.

You also get your first pet very early: this is a tank pet, and tanking is its ONLY goal. This pet draws a lot of aggro, has a lot of HP and does very low damage (almost null). I had the impression that it has very low defense and takes a lot of damage. The summon lasts for a bit more than two minutes and has a cooldown of two minutes, so it's possible to always have a pet unless it dies. Also it doesn't need to be controlled, it attacks the last target that you hit. This isn't a problem, though, the AI is very good.

Another really good skill is the istant forward teleport, useful for any situation: PvP and farm for dodging and also for faster movement speed.

I didnt have any real problems with this class: it's kinda easy to kill mobs and with your skills you can regenerate HP and MP really easily. The pet looks useful for blocking the enemy in PvP, and dodging the enemy attacks is no big deal. Later on you'll get a 90% AoE slow too.

All around it's a very powerful class, useful for any purpose, recommended to anyone.


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Slayer
Written by Renegade Angels Clan member Allalon



I played a castanic slayer.

The slayer is a very versatile class, perfect for DPS. Anyone who wants to grind anything without being too debilitated by movement might find it the ideal class.

The slayer's attacks are very heavy and powerful. Every slash makes the character fall backwards, however it is still a very agile class since you have dodging skills. I have to say that the game physics looks really good: the sword feels really heavy, just like you have it in your hands. You can feel the power of your hits and really feel like you're in the game. Unleashing your sword and swinging it takes about one second, just like it would if you had one in your hands. If you were a half demon with horns on your head, of course.

I was very shocked by another positive feature of the game: I was able to knock down my target every 3-4 hits, monster or player. While trying to PVP against a level 8 Mystic while I was only level 4, I managed to bring it to 44% of life thanks to these knockdowns, almost keeping him down all the time.

And yeah, this class has negative aspects. Some people pointed out that compared to the berseker, slayer was better in everything. That's not true. Slayers wear light armor and usually receives a lot of damage, while bersekers can stand stronger hits. Also the Slayer has no blocking skills, just evasion. This is a disadvantage when you're fighting bosses with huge AoE skills, where your evade skills arent useful everytime.

Also because of your sword's weight it is sometime hard to follow some monster movements.
It must be said that they usually dodge, counterattack, and generally move around a lot, and their skill increases with each level up. With your low in-combat movement speed, you have to predict their movements, and not just spam these attack skills. However, the range of your sword is huge, and really helps in combat. Most of the shots will still hit the target.

Slayer's skills are generally very powerful. However, in order to use them, you have to gain mana: in fact, you have no natural mana regeneration, and your only way to gain MP is using your normal combo skill. At higher levels you get a skill that instantly heals you 100 MP, however the most of the mana will still come from the combo skill.

Beginning at level 20, you will learn skills from a specialized trainer. These are much more powerful than the previous ones, and really makes this class worth to play.

Overall, this class is for everyone who wants to make a strong DPS while keeping a high agility.


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Sorcerer
Written by Renegade Angels Clan member Ulquiorraz



Here I am, ready to describe my first experience as a sorceror in TERA!

The sorceror has very powerful skills even at level 1. The starter skills are a single target fireball with a 15 meter range, and a short range AoE called flame column which does high damage.

Many players are worried about having difficulties in aiming and personally I haven't found any of these issues, though you may have to get used to it at first. Aiming is really easy: if you look at the photos above, you can see that when a target is in range, the reticle will become bigger: that means you can hit the hotkey and unleash the fire!

With every level up you gain more and more skills, and all of them do VERY high damage. Most of them at lower levels hit only a single target, only one does considerable AoE damage.

Every skill has a different range and special tricks to use it, new players might find this difficult at first, and often you'll find your hits vanishing in the air right one step before your foe. However, near the reticle you should see a distance meter, which is really useful for checking before using these powerful-if-used-well spells of death!

4 skills out of 6 were linked together in a combo. The fact of the matter is, you have to be really careful and always know which skill to use in every situation. Hitting the combo hotkey might not be always the best solution.

About PvP, the first duels were all about a hit and run because of the initial lack of crowd control skills. (I guess initial only)

The rest is yet to be discovered, but I found that the sorceror is a easy to play, hard to master class. It will amaze a lot of players, however, not all of them will unlock its full potential.

TERA’s Comic-Con 2010 Party

Hey, TERA Fans!

As you know, I was unable to attend Comic-Con 2010 this year, so I've been trying to find information on what the TERA party was like over there! So far, I've found one personal account of the party from user Silveredge on the official forums, in the party thread.

Silveredge seems to have had a fantastic time, as you can see here!

Quote

The Devs really know how to organize an event. They know who their community is; first official event I've ever seen hosted at a full bar. The Gamers have grown up, the Polls about the age groups did not lie. On a side note this was the first gaming company I've seen that did not go light on the catering at their event, most don't even have catering. And by the way, no joke, drinks were on the House! The walls were awash in TERA, game content was playing on all of the screens.

They had the works: piles of hawaiian barbeque kebabs steaming in enclosed food warmers with great sauce, quality sliders, and they had some other wraps that you could make, I didn't try the wraps as I'm not really a big eater.

It's not every day you find yourself having shots with the PR guys and the Community Managers. I have to say the setting for this event was very different and quite frankly made me feel at home. It was like we were drinking beers and downing shots with friends, playing our favorite MMO. And thats what I look forward to.


Then he gets into the meat of the presentation. He seems to believe that some of the character models and maybe even the UI have recently been updated. I wonder if the client at Comic Con is different from the client that was used at E3 because I had not seen a change in the UI.

Quote

They shared quite a bit of info on character creation, character customization, achievements, glyphs, and more. We also got to see the latest UI for the game. Hopefully they will post it up for you guys or share it with a site like terablah. I was concerned that the UI would feel detached from the game but it feels natural. It was reassuring when I saw that you could do what you wanted with the UI.

The most recently updated player models were a fair bit richer in detail than the models that are shown on the fan sites. The Human Males in particular look a lot better then I thought they did in the past. Which is a good thing for me, I had planned on playing one and still do. They could have been running it with higher specs then wherever the models on the fansites came from. But the graphics in action did not disappoint.

Very impressed with the effort put forward by the PR team and the Community Managers, Scapes is a great guy, glad I got to meet him and the rest of the guys. Even the CEO was present. The dedication and support shown by this company is very apparent. I didn't win a prize from the drawing but we all walked away with some Tera T-shirts and posters. Thanks guys.

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I expect we'll get some official coverage of the event from a community manager today or Monday! I'll repost it as soon as it's up, so keep an eye out.

TERA-Online’s Newsletter No 4

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Good afternoon, TERA Fans! Just a little while ago, TERA's fourth newsletter was sent out to subscribers! If you didn't recieve it, you can check it out here!

    Newsletter No 4 Includes

  • A quote from Patrick Wyatt:

    Quote

    "After playing TERA and getting the inside scoop from the Bluehole team, I jumped at the chance to help bring TERA to the West. While the stunning graphics are the first thing that everyone notices, the experience of battling monsters using the Action-RPG combat system is what makes TERA more fun than any MMO I've played. It was great to see a similar reaction from gamers and the press at the recent Game Developers Conference; I think gamers are going to play a lot of TERA when it's released."

    Patrick Wyatt, COO, En Masse Entertainment


  • Twitter Journals

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    Starting April 15, we're launching some experimental fiction via Twitter. Follow @Elleon_TERA to get daily excerpts from the personal journal of Elleon, one of the Valkyon Federation's brightest researchers. In the coming months, you'll journey with Elleon as he explores the world of TERA...and finds that "research" often means "exploring exciting new realms and nearly getting killed by ferocious monsters no one has seen before."


  • Meet an NPC : Elleon

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    Name: Elleon
    Race: High Elves
    Occupation: Senior Researcher, Island of Dawn Expedition

    Elleon graduated simultaneously from the Mysterium (concentration in arcane theory) and Velika University (degrees in archeology and history) last year?the youngest ever to do so. Elleon's older brother, Kubel, earned his commission from the Valkyon Federation's most prestigious military academy at an equally early age. The two were inseparable as children, and Elleon missed his brother keenly while he was studying and Kubel was learning the art of war. Now the two brothers are reunited again, eager to explore the mysterious "Island of Dawn" that has appeared in the middle of the ocean. Elleon leads research efforts while his brother ensures that the island is safe.


  • Media Updates

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    And more!


Once more, you can find the full newsletter here! Enjoy!

Opt-in to the Curse Newsletter!

Good Afternoon, TERA Fans! Today, I'd just like to spread the word about Curse's awesome monthly newsletter. It's a really great, free way to just overall keep up on the biggest MMO news every month. :] Plus, since your TERA Fans username is the same as your Curse username (in most cases), it's really easy to opt-in!

You can find out more about it below or opt-in here!

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The Curse Newsletter will be going out again shortly (Around the middle of each month) and we wanted to take this opportunity to remind you to opt-in for the next installment! The newsletter now reaches over 1 million gamers per month, and there are several benefits to opting in.

Here's a look at some of the benefits of getting the Curse Newsletter:


  • Stay MMO Savvy: Get the most important updates from each of our #1 fansites for every MMO we cover delivered directly to your inbox.

  • Beta Key Updates: Get a heads up in our gossip section about potential new beta key releases from Curse and our partners.

  • Sweepstakes and Contests: Get a monthly reminder on new contests running at Curse.

  • Featured Game Downloads: Find out what our hardcore staff is playing and where you can download the latest games.


The Newsletter goes out one time per month and is your best bet for staying updated with all the happenings here and on each of our MMO fansites! Opt-In to the Curse Newsletter to make sure you're in on the next batch!



(Right: March's edition of the Curse.com newsletter.)

En Masse Featured in Ten Ton Hammer Article

Hello once again, TERA Fans! BrotherMagneto took to the official forums once more today to alert us to another article concerning TERA!

Publishing VP Chris Lee, COO Patrick Wyatt, and Senior Producer Brian Knox have been featured in Ten Ton Hammer article The 800 lb. Gorilla: Industry Insiders on Living Large in a WoW World. The article asks industry executives what it's like to be developing a game with World of Warcraft dominating the industry.

You can find the entire article here at Ten Ton Hammer, or you can read En Masses's sections below!

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Chris Lee
Publishing VP, En Masse (TERA)

It’s true to an extent, that gaming is a big business, however it’s a business that maries technology, art, creativity and user interaction. Many of these attributes are hard to quantify and predict, which can create a level of chaos many big business types are uncomfortable with. I believe the dilemma, as you have pointed out, is that the industry is faced with chasing success or taking a huge risk. But it isn’t quite as simple as that, the path to success in the MMO market is filled with obstacles. For example, a risk that MMO creators face that console developers don’t is that consumers have strong social ties to their primary game, creating a significant switching cost. So even if your product is “better,” you still might not overtake existing products. When there is an incumbent in a competitive social space with a large share of the market, it presents a particularly daunting challenge for new products. The good news for gamers is that this kind of market condition fosters competition and encourages differentiation and innovation.

"I personally believe the industry needs to move past the notion of besting World of Warcraft, and that some developer needs to step up and bring us something truly new. However, do you think that can't happen if revenue is the number one goal?"

I agree with you, and from a business perspective for the company willing to take a risk and to pioneer “the next big thing,” the rewards are substantial. To repeat an existing formula, the upside is only marginal. So it’s about risk tolerance vs. bottom line management. The way we see it at En Masse, you can attempt to mitigate risks and follow the crowd or you can offer something different and both pull users who are bored with their existing library of games and grow the market by attracting a new audience. Ultimately gamers will have the final say on what direction the market goes, by voting with their dollars they support innovation or drive product sameness.


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Patrick Wyatt
COO, En Masse (TERA)

One of the questions I frequently hear from gamers is, “How is TERA going to beat the competition?” We all love to identify with a favorite sports team and cheer its victories or lament its losses; in cinema the biggest news is not “how good is the movie” but instead “how big was the opening weekend” so it can be compared to other releases; so it’s natural that a similar view applies to online games. My feeling is that game developers need to think more about creating something that people want to play rather than endeavoring to beat the competition.

The great thing about the games market is that there is no monopoly on fun; it’s possible to create a game with any size development budget that users will love to play. So as we work on developing TERA, our focus is to create an online world that players want to live in and play frequently. We need to create game mechanics that are sometimes familiar, and sometimes break out of the existing mold.

One of the reasons I’m particularly excited about TERA is the way it combines many familiar elements of the fantasy MMORPG genre that players know and love, and then turns around and completely redefines other areas of gameplay to bring a new level of excitement and interest to the game. TERA’s non-targeted combat system, which plays equally well with either a keyboard/mouse or with a gamepad, is just more fun to play! And coupled with the collision-based positional combat system, which enables players to create shield walls to block monsters, set up gauntlets to funnel their enemies, do more damage when attacking from behind, and fundamentally redefine the way that support characters work in combat, the new tactical combat system has much more interesting minute-to-minute gameplay than players have seen before.

So, as I think about releasing TERA into the market, I’m not worried that there are other games that have a large market-share. I feel there’s an incredible opportunity to appeal to gamers with something that’s going to raise their expectations about how a game should play; the level of excitement generated by the new combat system, a visually stunning online world, a play experience balanced for Western gamers, and a return of familiar features that gamers love, will all join together to create a product that players love for itself, not for how it compares to the competition.


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Bryan Knox
Senior Producer, TERA

Evolution and refinement is the key to success. By evolving features and ideas you begin to shape your game into something familiar yet unique. For example TERA has all the elements of a traditional fantasy MMO: the adventuring and questing, the dungeon encounters and competitive PVP. We devoted our time to evolving the combat system in a way that MMOs haven’t yet, making a much more immersive and interactive experience. By removing the targeting system and focusing more on the action taking place in the center of the screen it creates something new and different. This unique feature is surrounded within many of the other comforts you would expect from a big budget MMO and allows it to stand out from the crowd yet have a familiar air about it.

There is plenty of room in the MMO market for high quality games, and the quality is the key element. Users are not going to invest the amount of time necessary in an MMO if the game is not of a high standard. Customer support, community and, more recently, security all need to be kept at that same level of quality you hold the game too. If you can meet this standard then you will find your audience and be successful as an MMO.


Once more, En Masse wants to be perfectly sure we know that this is no April Fool's joke! But man, if this isn't, what in the world is?

Introducing Lead Writer David Noonan!

Good evening, TERA Fans! Tonight, TERA's lead writer in the west, David Noonan, was introduced to the community! In this very interesting read we learn a bit about how this talented writer views TERA. Expect to hear a lot from David Noonan as time goes on, especially here at TERA Fans!

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Greetings, early fans of TERA!

First impressions are important, so I’ll share mine. Back in December, a long lunch with some old friends turned into a tour of the En Masse offices and a chance to play TERA for the first time.

Brian Knox sat me down and gave me a Baraka berserker. I ran over the bridge and into the forest, where I merrily started cutting down ghilliedhus with an immense axe. Good looking game, I thought. Nice color palette, and the detail work on the characters is fantastic.

Then I noticed two other things: the blinking sliver of red at the top of the screen (my remaining health—less than 50 hit points) and the fact that Brian was right behind me, chuckling. “Dave, there’s a reason you have that block ability,” he said. “You might want to use it when you see the ghilliedhu pull his arm back and get ready to punch.”

And that was my “Eureka!” moment with TERA. It’s a game where you actually have to watch the enemy, not just various health bars, cooldown timers, and messages from your raiding add-on. What a breath of fresh air!

A few days later, I became employee #10 at En Masse, tasked with “Westernizing” a not-yet-done game for gamers like me who want something different from an MMO.

Quick jargon lesson: Westernizing is two steps beyond translating and one step past localizing. The goal is to make the game an authentic experience for a Western gamer—with all that entails. Westernization means building in the right cultural and mythological touchstones. It means adhering to Western play patterns. And fundamentally, it means writing . . . millions of words of writing.

Westernization is also a balancing act. TERA is a dangerous place full of exotic creatures, and we want to retain that sense of wonder and strangeness. This isn’t a game with traditional goblins, trolls, and unicorns, after all. We aren’t changing the story in the Korean game so much as we’re adding to it. I’m in constant contact with my opposite numbers in Korea, and they’re walking with us every step of the way. (That’s good. I need people who can temper my crazier ideas.)

You’ll hear a lot from me as we continue our work Westernizing TERA. I’d like to leave you with two related thoughts in this initial message:

• One of the things we do is rename game elements: characters, places, skills, and so forth. So when you catch wind of something in the Korean version of the game, get excited . . . but don’t get too attached to the specific names. Our “game terminology” efforts are both art and science, and thus the terms remain in flux. Our writers have been inventing everything from Valkyon Federation military structures to Popori name syllabaries—an enormous task we’ve only just begun.

• Now that our writers have reached cruising altitude as a team, we’ll be filling you in on the specifics of the game, the lore, and everything else about the world of TERA. As my friends and family know, I can talk for hours about this stuff. I’m in the fortunate position of knowing which game elements we can reveal, which ones are still in flux, and which secrets are best discovered when you actually play the game. Keep checking tera-online.com; my writers love writing, and that’s where we’ll share what we’re doing with the world of TERA.

Until then . . . as the Amani say, “Walk tall, walk free!”

David Noonan
Lead Writer
En Masse Entertainment

P.S. Up next… some lore, and an inside look at Bluehole Studios in Korea!


Have a nice evening!

NCsoft: New Measures for Anti-Game Addiction under Preparation

According to the report, NCsoft's new anti-addiction system will be composed of a Relax system targeting at adult gamers and a Cool Time system targeting at teenagers.

TERA Online Almost Gets a Release Date for Western and Europe Gamers

TERA : Announced for Western Audiences


We’ve all known about the Korean version of Bluehole Studio’s upcoming MMORPG TERA for some time now, but details on a Western release were scant, if not entirely unavailable. That is, until today.

Bluehole Studios has announced the formation of a new publisher, En Masse Entertainment, whose sole task is to focus on bringing Korean MMOG’s to the west, with their first project being the highly anticipated TERA: The Exiled Realm of Arborea.

En Masse will debut the game at this year’s GDC, and has set an early 2011 release date for the Western version of the game, while the Korean version is set to launch sometime this year.

Reccomended Link:: Tera Topsites

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