Aion 2.5 Launches Today, Offering 10-Day Free Trial to New Players

NCsoft launches Aion 2.5: Empyrean Calling today in NA and EU, with a nice offer of 10 days' free trial(level 20 cap) to new players who play the game for the first time.

Aion 2.5: Empyrean Calling Goes Live in US and EU on May 25

Called Empyrean Calling, this patch brings significant changes to the game that launched in 2009, including graphic update, new instances, new customization options, etc..

Aion 2.6 Hits Korean PTS, Auto Queue Feature Added

NCsoft announced that Aion 2.6 has been released on Korean PTS. The new patch isn't simply an update for Aion 2.5, its several new features tell players that NCsoft wants to change the game further more.

Community Play Event Schedule

Hey TERA Fans! The long awaited CPE is only a few hours away! Here's a quick recap of the testing schedule:

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Day 1: Saturday, April 2, 2011 from 6am – 1am PST (19 hours total)
Day 2: Sunday, April 3, 2011 from 6am – 11:59pm PST (17 hours and 59 minutes total)


Can't wait to see you all in-game bright and early tomorrow morning! :D Both testers and non-testers should keep an eye on our Community Play Event forums for the latest information coming out of the test. I'd encourage testers to utilize the reviews forum in particular this weekend because after the test is done I'll be going through and summarizing the major themes seen through these public reviews. We want to know what you think, so be sure to let us know!

See you in-game soon!

TERA’s Retail Box Art Unveiled!

If this doesn't make it feel like we're finally moving closer to the game's release, I don't know what will! Today, CM Scapes of En Masse Entertainment revealed the box art we'll be seeing all across store shelves once the game launches in North America and Europe this year!

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I find the art so striking! What an amazing choice :) Tomorrow, hundreds of TERA fans will get to test the game during the Community Play Event. Join our community as we discuss the test and get involved in our group picture effort!

TERA Fans GDC Interview

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Ello TERA Fans! Today I have the answers to our PAX interview with Senior Producer Brian Knox! All of the questions were based on questions you all asked so thank you very much for that!

While choosing questions, I noticed a lot of repeat questions which we already have the answers to and so I chose not to have them asked. Here are some examples!

  • EME has already said over and over again that there will be "as little delay as possible" between K-TERA and Western TERA updates.
  • There won't be a sub-class system.
  • There won't be any large scale/siege style battles at launch. There may be later in the game's life.
  • TERA may have "item remodeling" or a "dye system" someday, but it is not a serious priority.
  • Guild v. Guild rivalries are to play out through politics.


With that out of the way, enjoy the interview!


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Q. A few months ago an En Masse Entertainment post alluded to guild housing, but we never heard about it again. What happened to guild housing and will we see it in western TERA?

It's something I'll say is "in development," I'm not sure when we'll get to it or if it will make our launch, but it's definitely something we're looking at for Western TERA.

Q. At level 60, what will keep players coming out into the open world?

There's a lot of good named bosses that kind of roam the fields. There's some good challenges that, you know--epic boss fights--as well as if you're on a PvP server, there's going to be political intrigue with guild-vs.-guild combat. Hunting zones you can get badges in.

Q. There are some concerns about how damage scales with armor. Will these numbers be tweaked in time for TERA's western release?

A lot of it is through the leveling up process, you have to balance PvE and PvP. So as you're going through, that's consistently tweaked just to make sure you can find that kind of sweet spot. Armor and weapons do make a difference in TERA--it's still going to set people apart when everything else is equal, by quite a bit.

Q. Currently due to the extremely high critical strike damage, damage in PvP is very high. Do you have anything in mind to address this to take it down a notch?

Yeah I mean, that's all stuff that comes with balance over time. We're looking at it--I'm guessing they're playing on the Korean servers, so I can't really comment on that. But at the same time, all that stuff is looked at.

Q. In one of last year's demos the media was able to experience traps and other kinds of interactivity in an instance. Will there be more content added with traps and puzzles?

Yeah we want the world to be as interactive as possible. So in the PvE dungeons, one boss in particular has a couple traps so that you can get the boss hurt as well on them, so I think you'll find a few surprises like that.

Q. How will the PK system work on both PvP and PvE servers in North America?

On the PvE server we're just removing the PK system, so any open world PvP isn't gonna happen unless it's consentual through a duel or a death match, or in the battlegrounds. On PvP servers, there's going to be some slight variance from the Korean rule system, but the Korean rule system is gonna be our base. We'll work off the community feedback on that to tweak the PvP servers.

Q. Will players be able to queue for BGs anywhere in the world in western TERA?

That's something we're evaluating right now, kind of going over that with the lead designer, both in the times it's available as well as where you can queue. So the answer is: not sure yet.

Q. Are there any plans to let players disable or rebind the combo hotkey (spacebar)?

That's a good question. It hasn't really been brought up, but that's definitely something I could ask about.

Q. Are there plans to include more movable, separate, non-paged action bars?

Not at this time, but that's another good suggestion we can queue and see as players play the game more. Stuff like that isn't terribly difficult, but there's a lot of stuff in the queue from other feedback as well.

Q. Are there any plans to change racial bonuses for the western release?

We're going to keep the racial bonuses, but we are going to make sure they're balanced and tweaked appropriately. I think there are a couple that are off right now, but it's more about finding a balance than changing them for the Western market.

Q. Is there any information on a pre-selection service allowing players to reserve their name on their chosen server etc for the NA release?

No official information on it, but we're definitely investigating it. We really liked how it went for NHN, so that's definitely a feature we're seeing how we can best implement for our market.

Q. Will leveling in western TERA be less group oriented than it currently is in Korean TERA?

That's probably the major focus that we're looking at, here and the development team. Korean players want a little bit more soloability as well, so it's very high on our list.

New Weapons and Armor Between Levels 38-50.

Ello, TERA Fans! A few days ago, This Is Game posted an array of new rare and legendary items that players will be able to earn between levels 38 and 50! As always, the models are beautiful, so enjoy!


Weapons

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Plate

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Leather

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Cloth

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New Weapons and Armor Between Levels 38-50.

Ello, TERA Fans! A few days ago, This Is Game posted an array of new rare and legendary items that players will be able to earn between levels 38 and 50! As always, the models are beautiful, so enjoy!


Weapons

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Plate

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Leather

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Cloth

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K-TERA Patch Notes | 1.25.11

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Yesterday, TERA released in Korea. A much quieter event than Western launches, the game simply underwent some patching and required players to add gametime to their beta accounts. Last week Kalsteine translated the bulk of K-TERA's launch patch notes, however a few additional items were added before the game opened.

The extra changes mostly seem to revolve around balancing melee classes. Check out the patch notes in full below :3!

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System
Shops
  • All vendor items had their sell prices lowered.


Crafting
  • Items acquired through crafting or Battlefield have been improved.
  • Lowered the amount of ingredients needed to craft normal items.


Class
Slayer
  • Defense increased by 13 points.
  • Depending on where the slayer is hit, the chance of being knocked back has been decreased.
  • When hit from the front the chance to be knocked back was decreased.
  • When hit from the side the chance to be knocked back was decreased.
  • When hit during skill animation the chance to be knocked back was decreased by a small amount.


Berserker
  • Defense increased by 4 points.
  • Received the same knock back changes change as the Slayer.


Warrior
  • Warrior stats will change in the future.
  • The devs are aware of current Warrior issues.
  • We are planning to increase the Warrior’s tanking ability.


Misc
  • Secondary stats on items were tweaked.
  • We decreased the effect of Accuracy crystals.

TERA to Release in Korea on 1/25/11

Update #1: Adding information about pre-release subscription bonuses. More information coming as it is translated. Thank you, Kalsteine!

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Well, the day has finally come where I can say that TERA has a release date somewhere! In a new post on http://tera.hangame.com, TERA's Korean publisher Hangame announced the end of the game's open beta and the start of its life in retail. Check out the schedule and pricing information below!

Please note that these bits of information have all been googgle translated, so they may be inaccurate. Check back later for a possibly more correct translation!

K-TERA Launch Schedule

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- Pre-Payment Event: Wed January 19 2011 11:00 Mon, January 24th, 2011 10:00
- Open Beta Ends: Sun January 23, 2011 24:00
- Full Service Startup: Tues, January 25th, 2011 10:00


K-TERA Pricing Plans
- Note that it is common for Korean games to have no boxed product, which means no one-time price for buying the game.

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30 Day Pass
19,800 won ($17.80 USD)

90 Day Pass
47,500 won ($42.70 USD)

3 Hour Pass
3000 won ($2.70 USD)

30 Hour Pass
15,000 won ($13.48 USD)



Pre-Release Subscription Packages
- Similar to Western pre-order bonuses, NHN is offering packages for players who subscribe to TERA before the launch date of January 25th.

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Coming soon!

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