TERA Online – Gamescom 2010

Name: TERA Online Release date: TBA Platform(s): PC Publisher(s): En Masse Entertainment and Frogster Interactive Pictures Developer(s): Bluehole Studio

TERA Online – Gamescom 2010

Name: TERA Online Release date: TBA Platform(s): PC Publisher(s): En Masse Entertainment and Frogster Interactive Pictures Developer(s): Bluehole Studio

Exclusive Gamescom Extended Trailer

Good evening, TERA Fans! Today we're happy to feature a TERA Fans exclusive! Remember the Gamescom trailer released last month? Just in time for PAX, En Masse Entertainment has re-released the trailer with an additional ~20 seconds of footage and new voice acting.

The extra few seconds of footage show a massive army of TeraFans Wiki - ArgonArgons preparing for battle. It's pretty awesome, so check it out!



Also, just a reminder, PAX starts this Friday! Keep an eye on TERA Fans for all kinds of goodies including pictures, my experience with the build of the game they'll be showing, coverage of the TERA party and anything else I find there!

Political System Information Discussed at Gamescom

Hello, TERA Fans! Via a video posted by TERA Fans member and GlimpseDog corespondent, Nicodemus1, some long awaited information about TERA's political system has been revealed and it's super interesting!

Please keep in mind that all of the information found in this article and the video are subject to change as the game develops. All of the information comes from a hands on video found here:



According to the video, the political system is broken up into two different parts at this time, Lordship and Kingship.

  • Lordship

    - The world of TERA is broken up into regions. Each region in the game will be able to elect a Lord.

    - To elect a lord, citizens will be able to vote. Right now, a citizen is simply a player located within the region where the election is happening.

    - Lords will also be able to be elected via PvP.

    - No word on what a Lord's job is.


  • Kingship

    - Each city in TERA will be able to elect a King.

    - Lords can apply for Kingship and be elected.

    - Currently, Kings cannot be chosen via PvP.

    - In-game, Kings are called Valiks. (I think? The man's accent is very heavy.)

    - Kings have control over taxes and they will be able to choose the balance of how monsters spawn in the world. For example, if the King chooses to have less monsters spawn in the lower level areas of the world, more will have to spawn in the higher level areas. This means that the King will have to be very in touch with the community.

    - There will be periodic re-elections.


Woah! This sounds pretty amazing! What do you think, TERA Fans?

Would You Pay Extra Money for Pets in Aion 2.0?

Aion 2.0 will come to Europe and NA on September 7th. Yesterday, the official released a press release, focusing on the pets in the upcoming expansion. There will be decorative pets as well as functional pets. You'll have 100 slots for your pets, yes you can have up to 100 pets if you want to open a zoo. You can get pets from in-game merchants, NCStore, quests, item drops, or special promotional events.

Summary of Transportation System Discussion

Good evening, TERA Fans! Thanks to our wonderful translators, Meiellink and Locien, today we have a bit of news from the official Korean site. Korean CM, Tree, has posted the summary of a community discussion about mounts and traveling around the world of TERA.

Although so far we don't have any information about mounts in TERA, the pegasus flightpath system which flies players to major cities and questing hubs has been active in the game since FGT1.

Check out the translation below and let us know what kind of unique and interesting qualities you'll be looking for in TERA's mount and transportation systems!


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Good day, this is Tree.

First of all we'd like to thank all of you who participated in our most recent discussions for leaving us suggestions and criticism about movement and transportation in TERA. We have summarized your suggestions here, so please have a look at them.

What means of transportation would you like to see in TERA?

1. Mount diversification
Many players told us that they want to see more kinds of mounts available in the game because they'd like to enjoy a variety of mounts.

2. Strengthening the abilities of mounts
We received word that players thought it would be good if mounts received strengthened abilities, had their appearance improved and received a strengthening system using crystals.

3. Convenient movement
We've been told that players would like to be able to go directly between towns and hunting spots without
having to walk the route between them. Players also requested a feature that would let you move to specified places.

4. Large scale vehicles
We've received word that players would like to see large scale vehicles such as large boats, buses and subway trains implemented to add towards a more interesting experience.

5. Et cetera
We were also told that players would like to see other things such as a human cannon in Velika and a teleport ring which memorizes a location.

We hope we'll be able to shape TERA's mount and movement systems to match the participants suggestions and demands to make them convenient, and to make TERA fun for everyone.

We also hope that all of you will participate in our upcoming 40th discussion and leave your valuable feedback and suggestions there!

Thank you very much.

Ten Ton Hammer: TERA’s New UI, Glyph System and More Previewed at San Diego Comic-Con

Good evening, TERA Fans! Thanks to TERA Fans member Airwolfe591 I've been alerted to Ten Ton Hammer's coverage of the TERA team's community party last night at Comic Con 2010, including a video and a screenshot of the updated character creator.

New Character Creator


 New Character Creator.                 Old Character Creator.



This new character creator screenshot contains a few more options than the old one.

  • Sliders: We initially saw character creation sliders in May via a video released by TERA's official Korean website. In this screenshot they are translated.
  • Addition of "presets" and "outfit" tabs. While the presets tab may be self explainatory, I wonder which "outfits" you're able to choose!
  • The adjustment of "details" to "features". This is probably the tab for things like horns and jewelry.



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From what I can see on the video, there were two major announcements last night.

Glyph System
  • The glyph system is going to be one way players will be able to customize their characters.
  • Glyphs are meant to alter skills by either reducing their cooldowns, adding additional critical chance rate or increasing their damage output.
  • There will be 20 glyphs available to choose from for each class upon the game's release.
  • They will be obtainable through questing.
  • It will be easy to change which glyphs you have activated, but there will be a limit on how many glyphs you may have active at any time.


Achievement System
  • TERA will launch with an achievement system.
  • Currently there are achievements for things like joining your first group or dying for the first time.
  • The system is still very much under development.


Check out the video from Ten Ton Hammer below, demonstrating the glyph and achievement systems!




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UI Changes

In the video, you may also have noticed the modified UI. From what I can see, the UI in the video is much less minimalistic, including graphic icons at the bottom of the screen. Here is a comparison between the old UI and the new one.



What do you think, TERA Fans?

World of TERA Interviews Jason ‘BrotherMagneto’ Mical

Hey TERA Fans! Recently, fansite World of TERA had the chance to interview BrotherMagneto. They asked lots of good and interesting questions, specifically touching on the mysterious political system and PvP!

Check it out below or at WorldofTERA.com!

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Q: How was E3 2010, did you go in with a set goal in mind, and do you think you achieved that goal? Also, what expectations do you have for Comic Con in San Diego?

A: E3 was great! Our goal was to introduce TERA to a wider gaming audience, and we succeeded admirably. We already had some visibility in the MMO community, but often people weren’t very familiar with the game even if they knew the name “TERA.” So, we set out to change that, and change it we did.

Comic-Con is a bit of a different experience because it’s a wide consumer show as opposed to a more focused industry show. For Comic-Con, we want to get as many people as possible to try TERA and experience firsthand what makes it different and unique from other MMOs. Of course, in a show with 150,000 attendees and a huge convention hall it’s even harder to make a splash, so we’re not looking for huge media coverage (although we’re not turning it down either!). Rather, we want people to see the game at our booth, say “hey, this looks interesting,” and then give it a try.

On the community side, we’ve got a fun event planned for Thursday, July 22 (Check out our RSVP thread the TERA-Online forum here: http://www.tera-online.com/forums/showthread.php?t=7854). We've heard the comments that we haven’t given you enough details about the game, and we plan to change that at our party. Prepare to hear some new, previously undisclosed details about the game!


Q: Could you please give a brief description of your role at En Masse?

A: I’m the Community Director here, which means that I plan out community stuff at a more strategic level, similar to a marketing or PR director. It’s a great position for me because I can bring a lot of my PR experience to bear on an industry and game that I love. Plus, it allows me to get back to doing some of my favorite aspects of community work that I did in my past positions with WizKids and Edelman for Xbox.

Q: How will the minimum system requirements handle having large amounts of players on screen?

A: According to the data from our focus group tests, there shouldn’t be a problem with large numbers of players and mobs onscreen, even if a player meets only the minimum required specs.

Q: How has the information gathered from the previous Focused Group Testings been used to improve the overall game?

A: There have been improvements in many areas! We played a new build recently, and the changes even within this short timeframe have been remarkable. The early areas are more streamlined, the Island of Dawn quests flow much better, mob placement has changed, and the new skill system we’ve talked about has been implemented for future testing. There have been smaller changes too—improved textures, new models, and a facial features slider that makes characters far more customizable than before. A lot has been added and changed, and we’ll start showing more of these changes soon.

Q: With all races starting on the Island of Dawn, how will the mass-rush of players on launch be handled? How will players become immersed into their race without starting in a unique zone for their race?

A: Channels will help regulate the launch rush and keep server loads balanced. Once you get off the Island of Dawn the world opens up considerably, so players can start stretching their legs and delve more deeply into the lore of each race.

Q: How will item trading be handled? Will items end up having a Bind on Pickup, or will all items be trade-able even after you equip it?

A: We are still tweaking this system, so please pardon my somewhat vague answer. The final release of the game will feature a form of binding. That said, we want to encourage crafting and trading as much as possible because the in-game economy is extremely important, so we’re currently working to find a suitable balance.

Q: Are there any features in the game currently, that allows a player to take his current equipment and 'enchant it' in order to make it stronger or more suited for a specific purpose (such as a healing/damage increase, or a tank enhancement)?

A: Yes, there is an enchantment system in place for items.

Q: How many players can we expect to be in instanced-raids? Will there be multiple raid sizes, or will it stick to just one?

A: The game is being balanced for five-person groups, although that number could feasibly vary among players. After launch we’ll begin adding raids for larger groups.

Q: How much freedom is given to the players with the political system? Are there any limitations that players will encounter?

A: I suppose the level of freedom will in some part depend on who gets elected. Some leaders might be benevolent, while others might become outright tyrants. Some who start with the best of intentions will probably end up tyrants. In other words, it’s going to be a bit like real politics.

Q: How much of an affect will the political system have on the Economy, PVE and PVP of a server?

A: A lot, not a lot, and a medium amount, in that order. PvP will influence the political system more than the other way around. Think Aaron Burr and Alexander Hamilton, but on a much larger and more common scale.

Q: Previously, you answered a question about the declaration system and whether or not it would apply to PVP servers. The answer was it will be examined in the FGTs and upcoming betas. A lot of forum users who support full PVP servers are worried about this declaration system limiting them. Do you have any more information on whether or not the declaration system is going to be applied on PVP servers?

A: The declaration system is still under development. I can’t share anything new at this time, because we haven’t finalized it yet. Sorry!

Q: What kind of risks / rewards are going to be associated with PVP?

A: Political power, fame, money, treasures, land. All the good things in life.

Q: Will player clipping be a factor in PVP? For example, a group uses archers and staggers them behind lancers in which melee players would have to "break through" the melee in order to reach the ranged DPS.

A: The short answer is yes, and the example you gave is an apt one. Lancers are designed to create damage-mitigating shield-walls to cover their allies.

Q: What is your picture for large scale PVP?

A: Well, there’s open PvP, of course, which big groups can use ad-hoc, and battlegrounds that allow for some fun group PvP options. There’s also something very large-scale and very epic that's never been done before . . . but unfortunately, I can’t talk about that yet. Stay tuned for more details!

E3 2010: TERA Online Trailer

The official E3 trailer for En Masse Entertainment’s TERA Online. TERA is a massively multiplayer online roleplaying game (MMORPG) in which you fight to protect the Valkyon Federation—an alliance of the world’s surface races—while also battling for glory and power. With action-filled gameplay and riveting visuals, TERA promises a thrilling, engaging ride.

You’re Invited: Join the TERA Party at Comic-Con 2010!

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Hello, TERA Fans! Tonight, En Masse announced their party plans for Comic-Con 2010!

The announcement says that the event is invite only, and that interested attendees should stop by the TERA booth at Comic-Con to pick up their invitation, so if you're headed to the convention this year, be sure to get one!

The announcement also mentions that some exclusive new information will be announced, so if you won't be in attendance, we'll be sure to have that news up for you as soon as possible.

You can check out specifics about the time and location in the original post below.

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Come party with En Masse at our TERA community event for Comic-Con 2010!

Join us on Thursday, July 22nd, the first evening of Comic-Con, as En Masse hosts a party at 923 Bar & Lounge from 7pm to 9pm Pacific time. This is an invite-only event to which all members of the TERA community are invited! We will also hand out invitations to visitors at our Comic-Con booth. If you are either attending Comic-Con or are in the area, simply reply to this forum thread to RSVP for the event! We apologize, but no one under the age of 18 will be permitted, and the venue is limited to only 100 guests.

Venue Information
923 Bar & Lounge
923 6th Ave San Diego, CA 92101
The923.com

(Walking distance from the convention center.)

Event Information
Thursday July 22nd
7:00 pm to 9:00 pm
18 and over only
Capacity of 100 guests

During the event, En Masse will make a special presentation of new, exclusive information about the game. Guests will also have the chance to win TERA prizes and mingle with En Masse Entertainment staff over drinks and appetizers. Video of the event and our presence at our booth in Comic-Con will be produced and made available after the convention ends.


Unfortunately, I won't be at Comic-Con this year, so if any of you TERA Fans get to go to the party, be sure to give us a first hand account!
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