Ello TERA Fans! Today I have the answers to our PAX interview with Senior Producer Brian Knox! All of the questions were based on questions you all asked so thank you very much for that!
While choosing questions, I noticed a lot of repeat questions which we already have the answers to and so I chose not to have them asked. Here are some examples!
- EME has already said over and over again that there will be "as little delay as possible" between K-TERA and Western TERA updates.
- There won't be a sub-class system.
- There won't be any large scale/siege style battles at launch. There may be later in the game's life.
- TERA may have "item remodeling" or a "dye system" someday, but it is not a serious priority.
- Guild v. Guild rivalries are to play out through politics.
With that out of the way, enjoy the interview!
Q. A few months ago an En Masse Entertainment post alluded to guild housing, but we never heard about it again. What happened to guild housing and will we see it in western TERA?
It's something I'll say is "in development," I'm not sure when we'll get to it or if it will make our launch, but it's definitely something we're looking at for Western TERA.
Q. At level 60, what will keep players coming out into the open world?
There's a lot of good named bosses that kind of roam the fields. There's some good challenges that, you know--epic boss fights--as well as if you're on a PvP server, there's going to be political intrigue with guild-vs.-guild combat. Hunting zones you can get badges in.
Q. There are some concerns about how damage scales with armor. Will these numbers be tweaked in time for TERA's western release?
A lot of it is through the leveling up process, you have to balance PvE and PvP. So as you're going through, that's consistently tweaked just to make sure you can find that kind of sweet spot. Armor and weapons do make a difference in TERA--it's still going to set people apart when everything else is equal, by quite a bit.
Q. Currently due to the extremely high critical strike damage, damage in PvP is very high. Do you have anything in mind to address this to take it down a notch?
Yeah I mean, that's all stuff that comes with balance over time. We're looking at it--I'm guessing they're playing on the Korean servers, so I can't really comment on that. But at the same time, all that stuff is looked at.
Q. In one of last year's demos the media was able to experience traps and other kinds of interactivity in an instance. Will there be more content added with traps and puzzles?
Yeah we want the world to be as interactive as possible. So in the PvE dungeons, one boss in particular has a couple traps so that you can get the boss hurt as well on them, so I think you'll find a few surprises like that.
Q. How will the PK system work on both PvP and PvE servers in North America?
On the PvE server we're just removing the PK system, so any open world PvP isn't gonna happen unless it's consentual through a duel or a death match, or in the battlegrounds. On PvP servers, there's going to be some slight variance from the Korean rule system, but the Korean rule system is gonna be our base. We'll work off the community feedback on that to tweak the PvP servers.
Q. Will players be able to queue for BGs anywhere in the world in western TERA?
That's something we're evaluating right now, kind of going over that with the lead designer, both in the times it's available as well as where you can queue. So the answer is: not sure yet.
Q. Are there any plans to let players disable or rebind the combo hotkey (spacebar)?
That's a good question. It hasn't really been brought up, but that's definitely something I could ask about.
Q. Are there plans to include more movable, separate, non-paged action bars?
Not at this time, but that's another good suggestion we can queue and see as players play the game more. Stuff like that isn't terribly difficult, but there's a lot of stuff in the queue from other feedback as well.
Q. Are there any plans to change racial bonuses for the western release?
We're going to keep the racial bonuses, but we are going to make sure they're balanced and tweaked appropriately. I think there are a couple that are off right now, but it's more about finding a balance than changing them for the Western market.
Q. Is there any information on a pre-selection service allowing players to reserve their name on their chosen server etc for the NA release?
No official information on it, but we're definitely investigating it. We really liked how it went for NHN, so that's definitely a feature we're seeing how we can best implement for our market.
Q. Will leveling in western TERA be less group oriented than it currently is in Korean TERA?
That's probably the major focus that we're looking at, here and the development team. Korean players want a little bit more soloability as well, so it's very high on our list.