TERA E3 Trailer on IGN.com

CM Scapes on the official forums has just released a new, awesome, action-packed trailer for E3! Check it out below!

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Game industry trade show E3 may start next week but TERA's new E3 trailer is available now!

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Visit IGN.com to check it out.
-- Scapes

Screenshots of the Week: Set 3

Good Evening, TERA Fans! Just a few minutes ago, CM Scapes on the official forums released Set 3 of the "Screenshots of the Week" series! The TERA team also wants you to vote on which zone next week's screenshots will feature.

Check out the new screenshots here and vote on the official forums! Enjoy!

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This third set introduces the city of Velika and two neighboring villages: Lumbertown and Crecentia. These villages border Fey Forest and Oblivion Woods respectively, two different wooded lands each home to different creatures. Vote in this thread's poll to choose which forest next week's Screenshots of the Week should document!

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The TERA community will decide where Screenshots of the Week will travel next!
-- Scapes

Screenshots of the Week: Set 2

This week's screenshots of the week have been posted on the official forums! They feature some of the most fearsome monsters found in the TeraFans Wiki - Island of DawnIsland of Dawn . Having seen some of the official shots of the monsters of TERA, what do you think of their design, TERA Fans?

You can find the original post in full below. Enjoy!

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The second installment of our Screenshots of the Week feature invites you to travel beyond the shadowy veil of southeastern Island of Dawn. This darkened corner is infested with fearsome monsters and evil manifestations who threaten the local populace with their presence. Heroes are needed to rise to the challenge and send these foes back to the darkness. Scope your demonic quarry in these screenshots:

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Our visual adventures next week will introduce the Human city of Velika, our first stop after leaving the Island of Dawn.
-- Scapes

Official FGT Q&A

Yesterday, the TERA team took to the official forums to answer some questions about how the upcoming FGT2 will work.

Within the Q&A, En Masse has affirmed that the FGT is not meant to be a traditional beta test for reporting bug fixes, but more a study on what players think of certain aspects of the game. The game will only be available for play at certain hours of the day and will not be up 24-7 during FGT2, though it will last around a week.

It sounds like the team plans to do a lot of different testing, placing emphasis on different areas of the game each time. Do you guys think this will be effective? What do you think of this "focus group testing" strategy?

Let me know what you think! Here's the complete Q&A!


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FGT2 and You!

Q: Is an FGT a Beta test?
A: The FGT is not a traditional Beta test. As the name implies, it is similar to a focus study group – we’re looking for specific feedback about specific areas of the game to help with the Westernization process. Therefore, players may not be able to explore the entire game, and we’re looking not so much for technical feedback about bugs as we are feedback about gameplay and content.

Q: How long will the FGT run?
A: FGT2 will run at specific hours for approximately a week.

Q: Will you have future FGTs?
A: Yes. We will also be pulling people from the application pool and asking for small-scale testing for specific things moving forward. For example, we may need 25 people to test a specific quest or location, or 1000 people to test other gameplay elements. These sorts of tests may occur on an ad-hoc basis and therefore may have very little warning, if any.

Q: What if I’m not selected for FGT2?
A: Good news! Your application is in the pool and we’re aware of your interest in TERA. Everyone who applied will go into a database, and may be selected for some of the smaller-scale tests above. If you don’t make it into FGT2 or future FGTs, don’t worry – there will be plenty of other opportunities to offer feedback, including a more traditional Beta testing cycle later in the year.

Q: How many people will be selected?
A: It depends on how many people can actively play the game for the duration of the test. We’re taking into account that some selected applications may choose not to play, or not be able to play during the time allotted for FGT2.

Q: How are you selecting people for FGT2?
A: We’re selecting people based on a number of factors. The most important thing is the quality of the feedback we expect to receive. Other factors will include location, type of computer, MMO and other gaming experience, and the kinds of things we’re specifically going to be testing in this FGT.

Q: Are you only selecting community members?
A: FGT1 testers are automatically selected. Additionally, participating fansites have been allotted a certain number of slots for their members. After that, we’ll examine applicants based on the criteria above. Preference will be given to community members who we expect to give quality feedback.

Please continue to post questions to the FGT thread here: http://www.tera-online.com/forums/showthread.php?t=1911

Importance of Buffs in Game – Discussion Topic

A few hours ago, Tithus on the official English forums began another discussion topic! Check out the post below!

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All games have them, those glorious buffs that make you just that much better.

However, what I want to know is, how big of an improvement do you think they should give you. Also, should they be ranged and time based preventing buff bots sitting in town?

Personally I love having a support player there with me and dislike running into that solo player buffed to the hills and back with no support character in site.

Chew it over guys, but as always please discuss not flame each-others feelings on the issue.

Tithus


This one's asking for your opinions about buffs, which is certainly an interesting topic. What would you like to see in TERA concerning buffs?

Population Sizes and Community – Discussion Thread

Just a few minutes ago, Tithus on the official English forums began a discussion topic! Check out the post below!

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I was curious what you guys think is a good population size for a server and it's community. Especially one where PVP is prevalent.

I know personally when it comes to PVP I like to get to know who I'm fighting. Nothing like knowing their names, tactics, flaws, etc...

Anyhow, let me know what you guys think and what you enjoy!

Tithus


Go over and give Bluehole your opinions! It's really great that us players have a chance to really help shape the game as it develope :]
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