Community Play Event Schedule

Hey TERA Fans! The long awaited CPE is only a few hours away! Here's a quick recap of the testing schedule:

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Day 1: Saturday, April 2, 2011 from 6am – 1am PST (19 hours total)
Day 2: Sunday, April 3, 2011 from 6am – 11:59pm PST (17 hours and 59 minutes total)


Can't wait to see you all in-game bright and early tomorrow morning! :D Both testers and non-testers should keep an eye on our Community Play Event forums for the latest information coming out of the test. I'd encourage testers to utilize the reviews forum in particular this weekend because after the test is done I'll be going through and summarizing the major themes seen through these public reviews. We want to know what you think, so be sure to let us know!

See you in-game soon!

The Castanica Chronicle: Issue 2

The Castanica Chronicle
Issue 2


Hello, TERA Fans, and welcome to the second issue of the Castanica Chronicle, your source for TERA Fans news in case you missed it! From class columns to more of Organic's amazing compendiums, check out what happened on TERA Fans over these past two weeks!

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TERA Fans Announcements


TERA Fans is Looking for a Sorcerer Columnist
Unfortunately, TERA Fans Sorcerer Columnist, Brace, is stepping down from his position on TERA Fans, so we're currently looking for a new Sorcerer columnist! Please check out the requirements for application and apply if you're interested!


Class Columns


Archer Column: The Cala Chronicles, Part 3
Join our TeraFans Wiki - ArcherArcher columnist, Caelixian, as he brings the Archer class to life through creative narrative. Also featured at the bottom of this week's Cala Chronicles is a discussion of the new Archer footage released by Frogster this week.


Mystic Column: Player Interview
This week, our TeraFans Wiki - MysticMystic columnist, Dukeun,interview three Mystic enthusiasts from around the TERA community! Check out what they think of the class.


TERA Cast


TERA Cast Episode 14
After a short hiatus, TERA Cast returns with Episode 14! Check it out for discussion on all the latest TERA news and listener mail!


TERA Fans Member Content


Two New Armor Slots
Another great discussion thread by Organic, this one is a great source for speculation on the new armor slots we could expect to see in TERA.

Featured Official TERA News


Enchanting, Crafting, Drops Difficulty
Big thanks to TERA Fans member, Cori for pointing me to the official forums for this bit of news! This week, Senior Producer Brian Knox talked a little about enchanting in TERA. You definitely want to check this bit of info out!

For more official TERA news from this week, check out the official Velika Guardian: Issue 19.

Velika’s Voice: Weekly Official TERA Polls

Hey, TERA Fans! A few hours ago, Scapes on the official forums announced a new weekly feature. Each week, the TERA team will post a new poll for the community to participate in. It's great how many opportunities the team gives us to make our mark on the game we love the most!

This week's poll is: Which type of in-game event do you enjoy most?

Be sure to go vote here and check out the announcement here!

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Make your voice heard!

Each week we'll publish a new official Velika's Voice poll about a game-related subject for the TERA community to answer and discuss. Polls will remain open for the duration of the week and close the following Monday when a new poll will take its place. We will use the results and subsequent discussion harvested from these polls will be used to assist in the development of the game. This thread will list and link to these polls as they are posted in the Polls subforum.

NEW: Which type of in-game event do you enjoy most?

This post will be updated each week to reflect the new polls.
-- Scapes

RSVP for the TERA Community PAX Prime 2010 Event!

Good evening, TERA Fans! Today, BrotherMagneto on the official forums posted information about the TERA PAX party this weekend! If you're going to PAX, be sure to stop by as, among other things, a lucky winner will be able to name an in-game NPC!

Check out the details below and RSVP at the official site :]

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In this thread please post if you plan to attend the TERA Community Event at Pax Prime 2010!

- Where: The Taphouse (1506 6th Ave, approximately 2 blocks from the convention center)

- When: 7:30 pm to 9:30 pm on Saturday, September 4th

- What: An event for our community members featuring En Masse’s world-class writing team

- Meet TERA’s writers: TERA’s Lead Writer David Noonan will give a brief presentation on TERA Westernization, and members of the writing team will be on-hand afterward to answer questions and sign TERA posters.

- Make your mark on TERA! One lucky attendee will have the opportunity to name an NPC, and the crowd will then vote on the name of a second NPC.

- Dinner and drinks will be provided (you must be 18 or older to enter, 21 or older to drink. IDs will be checked!)

RSVP by posting your USERNAME and AGE below (In the official thread, here). Only post in this thread if you are RSVP'ing. Any other posts will be removed!

Hope to see you all there!


I'm going to be there, I hope some TERA Fans are going D:!

Screenshots of the Week: Allemantheia, the Desert Jewel

Good evening, TERA Fans! Today Scapes on the official forums has posted a new set of screenshots of the week. This week features some of the first official shots of the beautiful TeraFans Wiki - High ElvHigh Elf capitol, Allemantheia! Check them out!

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For the fifteenth installment of Screenshots of the Week, we bring you two shots from Allemantheia, the elven capital on Shara. A human archer stands proudly in the foreground admiring the view—dappled light on the waterways, the intricate architecture…it really is breathtaking. It’s no wonder tourists lose days just wandering the city.

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On the surface, a welcoming sight. But like all cities, Allemantheia holds its secrets. How far will you go to learn them?
-- Scapes


On release, what sorts of things do you hope to see in this city, TERA Fans?

Screenshots of the Week: Valley of Nihil

Ello, TERA Fans! Last night, Scapes on the official forums posted the 11th set of Screenshots of the Week, this time featuring a desert zone called the Valley of Nihil. The monsters in this zone look seriously intense! Check out the pictures below!

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The eleventh installment of Screenshots of the Week travels to southern Shara, the western continent of TERA. Beyond the fortified desert sanctuary of Ellenea stretches an arid labyrinth of towering plateaus. This is the eroded canyon of Val Ellenium, scarred by deep valleys carved through walls of sandstone. Locals claim that the desolate Valley of Nihil is one of the region's most forbidding lands, a superlative that its bloodthirsty inhabitants aggressively uphold.

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Perhaps not surprisingly, exposure to the elements is the least common death experienced by visitors to this barren gorge.
-- Scapes

Screenshots of the Week: Valley of Nihil

Ello, TERA Fans! Last night, Scapes on the official forums posted the 11th set of Screenshots of the Week, this time featuring a desert zone called the Valley of Nihil. The monsters in this zone look seriously intense! Check out the pictures below!

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The eleventh installment of Screenshots of the Week travels to southern Shara, the western continent of TERA. Beyond the fortified desert sanctuary of Ellenea stretches an arid labyrinth of towering plateaus. This is the eroded canyon of Val Ellenium, scarred by deep valleys carved through walls of sandstone. Locals claim that the desolate Valley of Nihil is one of the region's most forbidding lands, a superlative that its bloodthirsty inhabitants aggressively uphold.

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Perhaps not surprisingly, exposure to the elements is the least common death experienced by visitors to this barren gorge.
-- Scapes

Pictures from TERA’s Community Preview Event at Comic-Con 2010

Ello once again, TERA Fans! Just a few minutes ago, Scapes on the official forums let the community know that pictures from the Comic Con TERA party are up on the TERA Flickr page if you want to take a look! While it's sad we couldn't all be there, at least we can experience the fun in pictures :]

Check out the original post below!

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A series of pictures of the TERA Community Preview event at Comic-Con 2010 has been uploaded to our Flickr page, providing a glimpse into the fun night had by all!

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We'd like to thank forum member Kitachan for sharing these images with us. Check them all out on our Flickr page.
-- Scapes

TeraBow Archer Q&A – Part #2

Hey, TERA Fans! TERABow.com has published a part II to their Q&A with CM Scapes! Check it out below or at TERABow.com and if you missed Part One you can read it over here!


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*** TeraBow Archer Q&A - Part #2 ***

The first one is from a TeraBow member Methallor: I read on the official forums that Archers have the second highest base defense in the game - only beaten by the Lancer (and only by two points) and are one point higher than the Beserker. Can we find out if this is true or not? I find it hard that a class built on range would need such high defence...

Bear in mind that this information is based on preliminary balancing in developmental builds. We’ll provide more reliable specifics on class statistics as TERA nears a release state.

Second is from another TeraBow member, Coeus: How long does it take to cast archer traps? Are they visible by others or only group members?

Currently, archer traps take approximately three seconds to cast. However, like all skills, this is still in development, and it’s highly likely to change as a result of skill balancing. Ultimately, traps will be visible to party members—but invisible to other players—to increase their usefulness in gameplay.

(( this can be coupled in with another question about Traps: Traps appear to play a vital role in any Archer style class, how are they being implemented in Tera? WoW had a time period on their traps which required the player to consistently replace them or catch them before they expired. Will this be the case in Tera? ))

Traps do indeed form an important part of an archer’s arsenal, making the archer more versatile (and deadly) in a party and making solo play more dynamic and varied. The duration of active traps is not yet finalized.

Continuing with the traps, DarkAlexF posted a great idea on the official forums about a trap that could be activated by an arrow shot, or benefit arrow shots. Similar to Braveheart where they put oil on the field then shot a single fire arrow to set the field ablaze? An oil trap for example , that could be activated by a close range fire arrow. OR if the opponent steps over it before activated, he becomes "combustible", thus making you able to use a fire arrow effectively against him. Do you have any plans for such traps or variations of? (From thread: TERA - The Next Generation MMO :: Forums)

Basically, how much can you tell us about Traps. Archers are dying to know!

Whether we’ll see the oil trap you describe remains to be seen, as the archer skillset is still in development. Traps that reduce a target’s defenses or resistances are completely feasible.

The third from TeraBow members is from Hornbury and asks Will Archers have it easier? I highly doubt any company would have one class easier than all the rest, so instead, could you perhaps share one aspect where the Archer might require the assistance of others to complete something? Something that we can't do solo?

All of TERA’s classes will be able to solo to maximum level, but there will be some difficult challenges; for example, some monsters will require a very high degree of skill to take down on one’s own. This is just one scenario where having defenders and healers to complement the archer’s damage output will make victory easier to attain.


Moulded from DarkAlexF's comment on the Official Forum- Is there any way to customize your maximum range, even if at the cost of a other things aspects. So like, you could choose between attack speed and max range.

Maximum attack range is determined by the skill you’re using. While you could feasibly focus on using skills that place you at a certain distance from your target, we don’t have plans to allow for manual adjustment of the ratio between attack range and attack speed.


Tjuba on the Official Forums - Currently I feel that the Archer class feel a bit too spammy and thus do not appeal so much as the melee classes. Any feedback on this concern?

If by “spammy” you’re referring to excessive use of a single skill, rest assured that the developers are working to ensure that the archer class features a range of dynamic abilities, and effectively combining and executing them against foes will require enough skill to present a continuous challenge.

Geno on TeraFans - if i fire the multi-shot (the one where u select 4 targets for the arrows) is it possible to set all the arrows to hit one target? or is there a limit to one at a time?

No, the multiple-target skill you describe cannot be stacked on a single target.

In our previous Q&A, Brian mentioned "Archer skills are more dependent on the distance to the target's hit box. It's critical that a group have a strategy to pin down a monster so the archer can maximize damage." Does this mean Archers are required to be at max distance in order to do max damage? What happens if we fire "too close"? The Beserker interview mentioned how only the blade does damage and standing too close can make you miss, do Archers face a similar problem?

The archer’s range from the target does not affect skill damage. Brian’s quote refers to the mobile nature of monsters: it’s much easier to stay in range of a stationary target than to take aim at a moving one! The lost time and energy spent on even a few missed charge-based skills may ultimately lead to the party’s defeat. It’s also important to note that there isn’t a “dead space” between an archer and target where attacks cannot be executed if the archer isn’t a minimum distance away. However, trying to keep a melee-ranged foe in your crosshairs is harder than it sounds, particularly when it’s knocking you to the floor with its attacks!

OnlineWelten Talks to Jason "BrotherMagneto" Mical & A Sweet Curse Contest!

Good evening, TERA Fans! Earlier today, BrotherMagneto on the official forums posted a new interview he had with German gaming site OnlineWelten.com.

This particular interview features a comment from David Noonan about Popori females and little more discussion about PvP and Valkion Points than usual! Check it out below or head over to Online Welten!

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Onlinewelten: Hello Jason, thank you very much for your time. Could you introduce yourself to our readers and tell us a bit about your work, please?

Jason Mical: I’m Jason Mical, Community Director at En Masse Entertainment. In my position here, I work with the PR, Marketing, and Web directors to ensure that our strategies are all designed to work together toward a common vision, that the things we do in community fit in with all of the company's initiatives, and most importantly, that what we do is fun for you guys. If I had to summarize my job in one sentence it would be this: think about all the times I’ve been involved in communities and thought “holy crap, wouldn’t it be cool if they did this,” and then make this a reality here at En Masse for the TERA community.

Onlinewelten: We read that TERA is going to be a sandbox game. Could you explain that a bit further? What makes TERA a sandbox game?

Jason Mical: Players will be able to explore the world openly from the time they leave the Island of Dawn, our starting area, without being restricted by their character's experience level or which quests they have (or haven't) completed. Of course, they might find that some areas are extremely dangerous at low levels....

Onlinewelten: Will the races in TERA have a special race bonus?

Jason Mical: There are no racial bonuses to stats in TERA, although we’re exploring racial skills that will help differentiate races beyond the obvious aesthetic differences.

Onlinewelten: Most western players are not happy about the female Popori. Do you think about a re-design for the western version of TERA? Besides that, how do the Poporis reproduce themselves?

Jason Mical: [Guest reply by David Noonan, Lead Writer] What you’re seeing there is actually two different kinds of nature spirits. Most poporis have taken on the forms of woodland animals—fitting given their role as protectors of the world’s wild places. The female poporis are more like dryads or wood nymphs, and they’ve taken on the appearance of the original goddess of the wilderness in tribute to her. (There’s a whole mythology about that, which we gradually reveal in gameplay.) Finally, as nature spirits, neither sort of popori procreates in the traditional sense.


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Onlinewelten: The female armor design is too sexy for the most western players as well. Are you considering changing it?

Jason Mical: Nope.

Onlinewelten: What will be the main way to level up in TERA: Questing or killing mobs? Or will both, doing quests and grinding, be equally efficient?

Jason Mical: Our goal is to make every action involved in leveling up organic to the overall story and the individual player and group/guild goals. Quests are the primary method for gaining experience. We're constantly refining the pacing of the game and the process of leveling up by conducting focus group tests and ongoing beta tests. Our production team is working very closely with the development team in Korea to ensure that the game feels good to Western audiences.

Onlinewelten: Do you plan to implement an achievement system? If yes, could you give us a short description about the accomplishments, progression and rewards?

Jason Mical: Ah yes, achievements! We’ll talk more about those in the coming weeks.

Onlinewelten: Looking at the endgame: What do you offer high level players in TERA to keep them busy?

Jason Mical: TERA’s endgame will involve the full spectrum of things you expect from an MMO, including battling in dungeons with PvE instances; taking to the battlegrounds to fight for honor; working the economy by crafting, enchanting, and playing the market. Additionally, players will be able to influence the history of each server by participating in the in-game political system. We also understand the importance of alternate characters, so you will see some goodies for the altaholics in TERA as well!

Onlinewelten: And how does the endgame PvP look like? Open PvP, Battlegrounds and/or other PvP features?

Jason Mical: Open PvP is on a server-by-server basis. All servers will feature battlegrounds, duels, and other PvP features. Players who want to participate in PvP at the endgame will find they have plenty of options.

Onlinewelten: Will you reward PvP actions with special points - we heard something about valkyon points?

Jason Mical: Valkyon points are part of the political system, and yes they are associated with PvP as well. Political clout can be gained by defeating enemies—especially very skilled ones—or enemies with clout of their own.

Onlinewelten: Will the economy be a central aspect of TERA, or is it just a "nice to have" feature like in World of Warcraft and some other MMORPGs?

Jason Mical: The economic system plays an important role in TERA, and players will have a surprising degree of control over it.


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Onlinewelten: Will the strongest crafted weapons and armors be as good as any other kind of items we can loot in-game? Or are they even better?

Jason Mical: The current plan is to make the highest-end items exclusive to raid boss drops, but crafted items can come very close to these high-end items. We’ll talk more about the crafting and enchanting systems soon, and get more in-depth about what exactly that means.

Onlinewelten: How can we get resources for crafting? Do we gather them only or can we get some materials from mobs?

Jason Mical: You’ll get resources through a variety of ways: gathering, drops, trading, and so on.

Onlinewelten: Does TERA have voice-overs in-game? If yes, even in German and the other localized languages?

Jason Mical: There will be some voice-overs in TERA, and the plan is to translate and localize them into French and German as well.

Onlinewelten: Could you reveal your test plans? When are the next focus tests, closed and open beta phases?

Jason Mical: We’re still working out when the next testing phase will take place and what it will look like. When we’re ready to move forward, we’ll let the community know ASAP!

Onlinewelten: When will you publish a German website for TERA? Do you have a German Community Team already?

Jason Mical: We had plans to relaunch the website recently, which included a German translation, but we had to push back the launch date a bit. It should happen within the next couple of months, though. We don’t have any European-based community teams at the current time, no.

Onlinewelten: What are your plans for the gamescom in Cologne? Can the community look forward to a hands-on demo? If yes, how many demo stations will be there?

Jason Mical: We’re still finalizing our plans for Gamescom. Our plan is to give the community as much hands-on time with the game as we can!

Onlinewelten: Will you offer a TERA database where the players can see the characters, server statistics and so on?

Jason Mical: We will offer a database, but the extent to which information will be open and what exactly will be available are both under debate.


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Onlinewelten: Will there be an open API to get character data and so on to set up own databases?

Jason Mical: Yes, this is our current plan.

Onlinewelten: Last but not least: Is there anything else you want to tell us and our readers about TERA?

Jason Mical: If anyone is attending Comic-Con in San Diego later this month, be sure to come to our community event there. We’ll be revealing some never-before-seen stuff, which the community will then have free reign to share as they like! And good news my German friends: we’ll be doing the same in Cologne, as well. With all new information!



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Also, a bit of Curse news tonight! Curse is doing an iBUYPOWER sweepstakes!

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The Grand Prize being offered is...

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Grand Prize (1 Winner)

[1] Chimera 2-Q
Custom PC created by iBuyPower, given away to one lucky Curse user.
Chassis: Chimera Inferno 2
CPU: AMD Phenom II x4 945 Quad-Core
Cooling: Liquid cooling
Video Card: ATI Radeon HD 5770 DirectX 11 Video Card
Hard Drive: 1TBGrand Prize: Liquid cooled Chimera 2-Q


Pretty awesome! Learn more and enter to win here!
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