En Masse and Frogster Officially Open Closed Beta Testing Applications

Update: Participating in the official re-tweet sweepstakes enters you in a chance to obtain beta access.

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It's been a long time, how have you been?

No really, yay for NA TERA news! :)

Today, Frogster and En Masse Entertainment have released some official information on TERA's closed beta. Although it's just a prompt to sign up for testing, it hints that closed beta may be around the corner!



Frogster's TERA Europe trailer is above, the announcements and sign up instructions can be found on either site, depending on your region:


Of note is the fact that Scapes has confirmed that previous testers from the Focus Group Tests and Community Play Events will be automatically invited to join in on the testing.

When more information becomes available concerning western beta testing, you can be sure that you'll find it here or on TERA-Online.com.

Community Play Event: Save the Date: March 28–April 3

Hey TERA Fans! Today some information on the long awaited community play event was announced! Here are the important points:

  • Invitations will be sent out on March 25th.
  • A CPE forum will be open on the official site for CPE participants on March 25th.
  • The game servers will only be open on April 2nd and 3rd.
  • Future tests will be coming sooner than later.

Check out the full release below or on the official forums!

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Greetings TERA fans!

They say March comes in like a lion and goes out like a lamb. In TERA, it comes in like a pigling and goes out like a noruk.

March is also the month we're going to invite our community to experience firsthand the current state of TERA, and to track our hard work in the coming months as we prepare the game for its North American launch. There's a lot of work for us to do, but that doesn't mean we can't find some time to thank you guys and let you see a little slice of TERA.

We've selected our former Focus Group Testers in good standing and a large number of additional community members who have distinguished themselves over the last year by making contributions to the TERA community (and who have filled out our testing application). On Friday, March 25, these people will receive invitations to the Community Play Event. At that time they'll gain access to a private area of our forums where they can discuss their experiences, interact with our staff, and give feedback about TERA.

So if you're a dedicated TERA fan, you'll want to keep the week of March 28–April 3 open for discussing the event, forming parties and guilds, getting familiar with our special contests for CPE participants, and preparing yourself to enter the world of TERA. Our game server will be open from April 2–April 3, so keep your social calendars free that weekend. You'll get to experience TERA with your fellow fans and more than a few members of the En Masse team!

Good luck, and thank you for your feedback and support of TERA!
-- Team TERA

Community Play Event Next Month

Hey TERA Fans! Today En Masse Entertainment released an announcement where they talked about the future of TERA. It's brief and to the point, so definitely check it out right away and let us know what you think!

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Late in January, Bluehole Studio completed a record-breaking MMO beta test in Korea. TERA was literally everywhere, from billboards to bus-stop advertisements to filling screens in cybercafés across the country. Some of our En Masse team were on-hand to experience the excitement—be sure to read about it on our blog. Two weeks later, on January 25th, Bluehole finished the process of bringing TERA to their eager audience with a hugely successful, official game launch.

After hearty congratulations to our colleagues at Bluehole, we here at En Masse went right back to work. After all, our North American audience is champing at the bit to see TERA, and it's our job to bring it to you!

There is a plethora of screenshots, YouTube videos, and forum posts featuring TERA's Korean launch, and we couldn't be happier interest is at a fever pitch. In those videos, you can see the results of feedback from our Focus Group Tests in the game client—from Achievements to controller support to a myriad of game mechanics adjustments. We continue to focus on delivering an incredible game for our audience.

Next month, we're going to host our first game event this year—a Community Play Event to show how TERA has evolved and where it is now. We have brought back everyone who participated in previous tests, and also invited those who have provided thoughtful and constructive feedback within our community (and our contest winners from previous months!)

This event will be an introduction to where we are now, so the community can track our progress in the next few months. Participants will not be under an NDA and can freely share their experiences with everyone. More importantly, this group will help us test another very important aspect of TERA: our game servers.

En Masse hit a huge milestone in January by launching and configuring, for the first time, our final remote game server hardware. Until now, we've used in-house, temporary hardware for our servers. Not anymore! This is the final hardware you'll log into when you join the game. The Community Play Event will help us test this configuration and make adjustments. As you might imagine, bringing a game like TERA to life in North America is no mean feat, and getting our servers right is extremely important.

A couple of months later, we'll host a second event—this one open to a far larger group. This event will help us further refine our server architecture and plan for contingencies. This will also be the first test of our other huge project, the account management and support systems for TERA. More importantly, it will put the game client in the hands of many more people, so they can see the continued progress we've made.

And after that? It's beta time! The beta cycle will be a multi-part odyssey through TERA where players will be able to see the game in its various phases before we launch in North America.

We've got a lot of work to do (and you guys have a lot of playing to do!) so here's to a great 2011. Now, we better get back to our desks!

See you all in-game!

The En Masse Entertainment TERA Team

TERA-Online.com Turns One Year Old! + Video Editing Contest!

Today marks the one year anniversary of TERA-Online.com, TERA's official website! :D

To commemorate this event, you can go wish TERA-Online.com a happy birthday in this thread, or if you're feeling particularly creative, you can join the TERA birthday contest here!

You can check out both posts below, as well. Good look to those of you who enter the contest!

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One year ago, on September 16th, 2009, En Masse Entertainment launched TERA's online presence in the West with TERA-Online.com. Even in the first few weeks, the conversation on the forums was buzzing with excitement for the game. We held the game's first Focus Group Test in December and followed it with Focus Group Test 2 in April, both of which generated a bounty of valuable feedback which has already helped shape the development of TERA. Over the course of the year, En Masse Entertainment presented at Game Developers Conference, Electronic Entertainment Expo, San Diego Comic-Con, GamesCom, and Penny Arcade Expo, introducing TERA to a broad and international audience.

Today, September 16th, 2010, marks TERA-Online.com's first year online. The TERA community has grown exponentially, surpassing the milestones of 100,000 forum members and 200,000 posts in August and 10,000 threads this month. The new subforums introduced earlier this year are alive with discussion. We here at En Masse Entertainment wish to convey that this would not have been possible without you, our community. It is your passion that drives us to excel and make TERA the best MMO it can be. We read your suggestions, hear your feedback, and discuss your discussions--daily!

To celebrate TERA-Online.com's birthday and the TERA community, we're adding ten new avatars and kicking off a new contest!
-- Scapes


Video Editing Contest Announcement and Rules:

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They say it’s our birthday! Happy birthday to us!

We're going to have a kind of backwards-birthday—instead of asking for presents, we want to hand a few out. We've got some shirts and an awesome TERA hoodie left over from PAX and we thought: what better way to give out some swag than to have a contest?

Therefore, we're calling on all creative TERA community members to put your heads together and come up with your best TERA short film using your creative abilities and our b-roll footage from PAX. A detailed summary of the contest requirements are below.

If you don't have the budget for high-end editing software, the TERA team suggests a combination of Windows Movie Maker and/or an open-source program called VirtualDub.

The contest will be judged by Senior Community Manager Scapes, Community Director BroMags, and Creative Director Aaron LeMay. Entries will be graded for originality, humor/emotion, and storytelling.

One winner will receive a TERA hoodie, a TERA t-shirt and a TERA lanyard (with bells on!) Five runners-up will receive TERA t-shirts and TERA lanyards (with bells on!)

We look forward to seeing your videos!

- The Community Team -

Official Contest Rules:

1. Your video entry must be approximately 120 seconds long (and no more than 130 seconds).
2. Your video must contain only footage from the b-roll video (available in our online press kit at www.tera-online.com/pax2010) AND/OR still frames/slides with text you’ve provided. Scenes or footage can be re-used (i.e., you can use the same shot multiple times).
3. You are responsible for any copyright issues surrounding the use of music or sound effects in your video.
4. To enter the contest you must upload your video to YouTube.com and post a link to your video, along with your age and country of origin and your choice of theme (see #5 below), in this thread. Your video title and description must include the word "TERA."
5. The theme of the video should be one of the following:

--- a. The debut TERA music video
--- b. TERA as an Arthouse Film (or David Lynch's TERA)
--- c. TERA Noir
--- d. TERA: The Musical
--- e. The Gangs of TERA
--- f. A basic film genre of your choice, i.e., mystery, romantic comedy, horror (please identify in your post).

6. Dubbing in of speech and dialogue is encouraged.
7. The deadline for entry is October 16, 2010 at 12:01 AM Pacific Standard Time.

Interview with Patrick Wyatt on TERAHispano.com!

Hey there, TERA Fans! Today, TERA Hispano has posted a great interview with Patrick Wyatt of En Masse Entertainment that's certainly worth checking out. Among other things, it's got good information on Digital River's contract with En Masse.

Great job as always, TERA Hispano! Enjoy!


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TERAHispano: Welcome back to TERAHispano, Pat! Nice to talk with you again! How is everything at the moment in the En Masse camp?

Patrick Wyatt: Thank you Nestor, I’m glad to have the chance to chat with you again. We continue to make a great deal of progress toward publishing TERA, working closely with the developers in Seoul to change the game for Western markets based on feedback from players who participated in our two Focus Group Tests. Our publishing team in Seattle continues to grow as we build a team capable of supporting the influx of players at launch, especially given TERA’s scope. We have also been busy showing TERA at trade shows like Comic-Con in San Diego and Gamescom in Cologne, and we’re getting ready to show fans even more at the Penny Arcade Expo in Seattle in early September. It’s a team effort to get a game ready for launch, and something that cannot be rushed, as we refuse to sacrifice quality. We’re taking our time to get this right because we can only launch the game once.

TERAHispano: Let´s talk first about recent TERA news. The TERA development team announced a partnership with Frogster Interactive to publish TERA in Europe. Would you mind telling us why Frogster was chosen as the game’s operator? Why not control North America and Europe from En Masse?

Patrick Wyatt: When we initially formed En Masse Entertainment we considered the possibility of running TERA across all Western markets. But when you’re building a new company, it makes more sense to do a few things well than to overreach by trying to do everything at once. Consequently, it made sense for Bluehole Studio, the developer of TERA, to identify a partner in Europe who’d complement what we’re doing here in North America, particularly given the strong connection between the two markets. Operating massively multiplayer games requires the coordination of many different disciplines, including marketing, public relations, and community to operations, support, and platform services. There aren’t many companies who have the experience to handle all of those tasks. By picking a partner with extensive experience running online games and firsthand knowledge of the European markets, we’re in a better position to give players the great experience they deserve.

TERAHispano: Do Europeans have anything to be afraid about with this partnership with Frogster?

Patrick Wyatt: Bluehole searched extensively for a partner that would be able to provide a high quality of service to European players, and Frogster has the capability to handle all of the operational issues for a large-scale game like TERA. It’s challenging to run online games, but with each experience, smart publishers apply what they’ve learned to ensure they are meeting or exceeding people’s expectations.

Frogster and En Masse Entertainment are committed to ensuring that fans get what they want, and a great example of this is our agreement not to restrict players to their local regions—there won’t be any “region-locks” or “IP blocking” in North America or Europe. While I expect that most gamers will elect to play on game servers in their local area, some gamers will choose to play across regions in order to play with their friends in other countries. This speaks to the confidence that En Masse and Frogster have in providing a high level of support to our players.

TERAHispano: And more recently En Masse signed an E-Commerce agreement with Digital River. Would you mind telling us why?

Patrick Wyatt: People have become familiar with purchasing games and other products online; it’s so simple from a consumer standpoint that players often don’t think about how it works. Behind the scenes, online ecommerce is quite complicated: you may have heard of the double-billing problems that plagued Warhammer players earlier this year; many players were charged over $500 for a month of service, and one unfortunate soul was billed $1390! By partnering with a company that’s been handling ecommerce for 16 years, we’re getting a rock-solid billing solution, and one that offers features that players have come to expect. Players want to easily find what they’re looking for in the storefront, they want more payment options than just credit cards, they want the ability to review their transaction history, and they want a system that’s always available when they need it. From our standpoint, we want a solution that enables us to provide great customer support and minimizes the risk of payment fraud. And finally, it would be a tragedy if we were to launch a highly anticipated game like TERA and have the billing system fall down, something that has happened at too many other companies. That’s why we’ve selected a billing provider that is capable of handling the massive load that will be generated during TERA’s launch and thereafter.

TERAHispano: "Digital River has the global e-commerce experience, and powerful online and in-game features that we demand for our flagship product." Could you reveal anything about those "in-game features"?

Patrick Wyatt: When you pick a billing provider, it’s not like dating; it’s a marriage, and I don’t mean a Las Vegas wedding with the potential for a quickie divorce. The complexity of switching billing providers is cost-prohibitive, so we’ve chosen a company that’s flexible enough to cover all of our future needs, even if we don’t know what they are yet. For that we need mechanisms to allow players to interact with our billing and account system from within the game. Beyond that, we’d like to be in a position to publish future games with the appropriate business model for those games; if gamers expect micro-transaction games, then we’ll be in a position to deliver what they want. In the dynamic world of MMOs, it’s about being prepared to meet the evolving demands of players, and Digital River will help to ensure that we are ready.

TERAHispano: In the Digital River press release there was a statement that had many confused: "...Digital River will manage in-game commerce..." What does this really mean?

Patrick Wyatt: When the announcement was made it did cause a bit of agitation after an article on Massively.com speculated that TERA would require both subscription payments and micro-transaction purchases. Brian Knox, TERA’s senior producer at En Masse, responded to the issue in detail (www.massively.com/2010/08/13/en-masses-r...culation-tera-is-not), but let me address this question head-on: TERA is not a micro-transaction game; it’s not designed for a micro-transaction economy, and we don’t intend to change that.

TERAHispano: Lag is an important thing for users. What plans do you have to reduce ping/lag issues?

Patrick Wyatt: I’m happy to say that TERA’s bold new action combat system plays very nicely even when the servers are located thousands of miles away. I first experienced TERA while playing on a computer in Los Angeles connected to a game server 6000 miles away in Korea, and I was impressed at the responsiveness of the game. You don’t have to take my word for it; ask anyone from Europe who participated in the Focus Group Tests about their experience with game-lag. When we built the first Western servers for TERA, we selected a QA datacenter just a few miles from our offices in Seattle, which meant that European players who joined our Focus Group Tests were playing on servers over 5000 miles away. Based on the forum posts, polls, and informal surveys from those events, we didn’t see lag problems.

That being said, there’s more we can do to ensure that lag won’t be a problem. Selecting the right location to host game servers, and choosing which bandwidth-providers to send the “bits” is critical to ensuring a great MMO play experience! While it’s possible to buy cheap bandwidth, players can tell the difference when they see excessive total-ping-time or ping-time-variability. We’re going with tier 1 bandwidth providers even though they cost more than tier 2 (or … shiver … tier 3) providers because it makes a difference.

TERAHispano: Last time you told us you won’t use GameGuard. Are there other security mechanisms to prevent chat-spam for TERA?

Patrick Wyatt: Having seen firsthand the types of tech-support problems that intrusive, client-based, anti-hacking technologies like GameGuard cause, there’s no way we’re going to cause that kind of grief for TERA players. The top hackers in the world know how to bypass anything that’s done by the game client, so we don’t believe that this is the right approach.

We anticipate that TERA will receive a mature game-rating, but that doesn’t mean that harassment and chat abuse are tolerable behaviors—games receive their ratings based on content, not because there are too many ass-hats in the game. Virtually every MMO has a problem with chat spam and chat griefing, but just because the problem exists elsewhere doesn’t mean that we can leave it at that. To handle chat abuse problems we have to use a solution that integrates technology-based chat-filtering systems with human-moderated chat management. We need a system that filters the most obvious chat problems, alerts our staff to questionable cases, allows players to report problems easily, and most importantly, provides us the ability to deal with these violations immediately. When harassment, chat spam, phishing, and other chat abuse issues mingle with regular game/tech/billing support issues, it takes too long for the abuse problems to get solved, and that ruins what can otherwise be a great gaming experience. In almost all cases, chat-abuse issues can be dealt with quickly once a GM has a chance to look at the problem, so we’re going to have a team that’s dedicated exclusively to chat-abuse. Our goal is to solve these issues in just a few minutes so that the problems don’t escalate and ruin the game environment.

TERAHispano: Some users consider that griefing could be avoided with in-game GMs. Are you considering something like that for TERA?

Patrick Wyatt: In-game GMs aren’t as efficient at solving problems as GMs that have full-screen, dedicated support tools to detect and correct problems. We will have customer service agents available 24/7 for all support issues: game, tech, billing, and chat. Players will be able to get in touch with our support team using whatever method they’d like—by phone, Web-based chat, Web-based support email, and in-game reports—so we believe players' problems will be dealt with expeditiously.

TERAHispano: After the release of Aion users waited (me included) 6 - 8 hours to log into the game. Will we be affected with something like this in the TERA launching?

Patrick Wyatt: Waiting in a queue for hours is no fun, so we’ve come up with some ideas that we think will help. Queues form because gamers play more hours during their first month of a game than at any other time. Games are designed so that the world doesn’t feel too crowded (or too empty) when gamers are playing a typical number of hours per month. So while a game that’s been on the market for several months might have 20–30 percent of its users playing at peak-time, at the game’s launch that number might be closer to 50–60 percent, and that’s when queuing occurs—the server is full. Simply adding more game worlds doesn’t solve the problem, because when play-patterns return to typical levels several months after launch, worlds can suddenly feel empty. This is the problem that all open-world games face, but we have some solutions!

TERA is fundamentally an open-world game, though it does have some instanced dungeons because players enjoy them. In the crowded open areas, we’ll split players into separate “channels” of the world during launch so that the game world won’t be too crowded—we’ve got to give the monsters a reasonable chance of surviving, right? But don't worry—you’ll be able to freely switch between the channels so you can stick together with your friends! After launch, we’ll remove channels in areas that aren’t overcrowded so that everyone can play together again.
We’ll also give players no-fee character transfers between game worlds for the first several months until the crowding situation stabilizes. If the game world where you and your friends would like to play is overcrowded, you can switch to a less busy one for the evening’s gaming session. When things settle down post-launch, you and your friends may then transfer your characters back to your preferred game world—again, for no fee—so you can play with your guildmates and larger circle of friends.

TERAHispano: Some users think "private servers" are a real support for original games. For example DOTA (Defense of the Ancients) is a WOW mod and it gave rise to League of Legends and Heroes of Newerth. Would you mind telling us your own opinion concerning this particular given example?

Patrick Wyatt: I personally love game mods; I played Counter-Strike for years, regularly more than 40 hours a week! But I think there’s a clear difference between game mods, which are extensions to a game legally created using tools built by the game’s development team, and private servers, frequently run by criminals to make money, which is a form of software piracy. Software piracy has been extensively debated elsewhere, so I won’t attempt to make a case here; instead I’ll just say that if you enjoy playing a game, you should do the right thing.

TERAHispano: Some South American users tell us that maybe TERA game in their cities will not be able to buy some months after its release date.

Patrick Wyatt: I’m happy to say that players in South America will be able to purchase the game on TERA’s North American and European websites and join TERA players in those territories on launch day.

Gamers will be able to purchase the game digitally and with physical media, both through traditional & online retailers.

TERAHispano: This is all for the moment Pat, thanks a lot for your time! Any last lines for TERAHispano Spanish community?

Patrick Wyatt: As always, it’s a pleasure to chat with you. Thanks for creating a great site for TERA gamers, and I look forward to seeing you and all your readers in the game!

Examples of New Skills Being Developed, Part 1

Hey TERA Fans! Just a few minutes ago, Scapes on the official forum posted some great news :] Apparently, due to FGT feedback asking for more diversification among classes, new skills have been added for TeraFans Wiki - warriorWarriors , TeraFans Wiki - SlayerSlayers , TeraFans Wiki - ArcherArchers , and TeraFans Wiki - MysticMystics !

Thanks very much to xf02 for the youtube links :] Check out the new skills below!

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Focus Group Test 2 may have ended in Spring but the feedback received during that time continues to drive TERA's ongoing development through the Summer. As our postmortems outlined, participants felt that the classes required more skill variety.

Your feedback has helped shape the growth of TERA. This article series reveals examples of new skills being developed along with their descriptions and in-game icons. Additionally, videos demonstrating these abilities are available on Hangame's official TERA website.

New Warrior Skill

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Tornado

Tornado is a chain skill that can be used after an evasive skill. It causes damage in a large 360 degree area around the warrior.



New Slayer Skill

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Power Arc

This skill hurls a bolt of energy at the enemy as the Slayer swings the greatsword. Used three times in a row, it becomes a combo attack, increasing damage with each blow.



New Archer Skill

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Rain of Arrows

This skill rains dozens of arrows down on a large area in front of the player. It takes some time to cast, but it’s worth the wait as Rain of Arrows can damage multiple enemies multiple times.



New Mystic Skill

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Summon Spirit

The Mystic can summon three kinds of spirits: one to lure enemies, one to attack, and one for support. These spirits guard the Mystic and assist in battle.



Examples of new skills for the other four classes in TERA will be revealed in the second part of this article series.
-- Scapes


Personally, I'm particularly interested in the new Mystic skill O: Sounds very cool!

TERA Focus Group Test 2 – Postmortem: Technology

Good Afternoon, TERA Fans! A few minutes ago, CM Scapes on the official forum posted the final FGT2 Postmortem.

    This recap reports on specific technological aspects of the game. It claims that...

  • TERA was easily run on most testers computers and that computers up to four years old were able to run the game well, even with its gorgeous graphics.

  • Testers felt that an in-game voice chat system would be useful.

  • Controller testing seems to have been overall positive and controls will be able to be remapped on the controller, for easier play.


Read the full report below!

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TERA Focus Group Test 2
Postmortem: Technology


This is the third and final article in our series recapping what we learned from Focus Group Test 2. We’ve enjoyed sharing the feedback with everyone, and sincerely thank those of you who hopped on our forums to offer opinions on the subjects we raised in the first two articles: the gameplay experience and the Westernization process. This article covers an important and highly-anticipated —but oft-overlooked —part of the testing process: the technology behind the game!

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Technology

We’ve made references in the past to TERA’s minimum specs, and part of the great news from FGT2 is that the overwhelming majority of testers either had a rig to run TERA, or could find one to participate in the test. The general requirement to run TERA, at least in its current state, is a gaming rig made in the past four years. The test confirmed this and helped us take a peek at a few behind-the-scenes ways to optimize the code to make the experience better. TERA is a gorgeous game, thanks in no small part to the Unreal 3 engine and Bluehole Studio’s excellent artists, and we want as many people as possible to see just how amazing TERA looks.

For reference, the current system requirements are:
• Intel Core Duo 2 Processor (or equivalent) or better
• 2 GB of RAM or greater
• NVidia GeForce 7600 / ATI Radeon X1800 GTO (or equivalent) or better


We got a good deal of feedback on in-game voice chat as well. No huge surprise: voice chat is very important to TERA players. We polled focus group testers about third-party voice chat vendors, and they almost unanimously indicated that an in-game solution would be best, provided it outperforms currently available third-party voice chat solutions.

As a result we’re exploring options and deciding how to engineer a high-quality approach to TERA’s in-game voice chat. This will be an extremely important aspect of working together when your fingers are busy with TERA’s action combat, and unable to type messages!

Last, but certainly not least, we encouraged as many focus group testers as possible to try one of TERA’s best upcoming features: the use of a game controller. Controller support will be native to the release version of TERA, and quite a few testers gave it a whirl in FGT2 using free third-party programs. The consensus was positive: people found the controller provided an interesting experience, and most who tried it said they’d be willing to use one permanently—at least part of the time, swapping between the controller and the more traditional keyboard-and-mouse combination. The ability to remap the controller is critical to its success, as well as preset key combinations that players could switch between easily—e.g., for rapid reaction to PvP challenges.

As we move into potential future testing and the beta test phase of TERA’s development, we encourage everyone who has the opportunity to test the game to give the controller a spin—you may be surprised at how well it works with TERA’s action combat system.

That’s it for the feedback roundup from Focus Group Test #2! Join us on the TERA forums to voice your opinion about the game. We’d also like to thank our focus group testers one last time for all their excellent feedback and helping make TERA an amazing game!

Thanks!

- The TERA Team -

---

We welcome your questions and comments in this thread. We ask that our Focus Group Testers be mindful of the non-disclosure agreement as it is still in effect.

The Velika Guardian: Issue 3

Good morning, TERA Fans! Yesterday, En Masse released the Velika Guardian: Issue 3! You can find the round-up below! Check back here later today for a new translation!


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The Velika Guardian
Issue 3


Extra! Extra! Read All About It!

Hot off the virtual presses, the third issue of the Velika Guardian is here! Isn’t it nice to enjoy your weekly TERA community news magazine without pesky subscription inserts falling out onto the floor? As always, hit us up at community@enmasse.com with your news tips and clever suggestions for the Guardian!


Focus Group Test 2 Westernization Postmortem Published

Learn what our Focus Group testers thought about our Westernization efforts for TERA in our second FGT2 postmortem article. The first article addressed the gameplay experience while this one covers the game's comprehensive localization efforts as described in the article's opening passage:


Read the entire FGT2 Westernization postmortem article. Or if you missed it, check out the first postmortem article on gameplay.


Producer Sam Kim on Ten Ton Hammer Live on May 29th

Tune in to TERA! This Saturday, En Masse Producer Sam Kim speak with Ten Ton Hammer Live, the MMO news website’s live streaming podcast. Sam will answer TERA questions from Ten Ton Hammer and its community. The podcast begins at 7:00 PM Eastern (12:00 AM GMT).

Visit TenTonHammer.com for more information.


Vote in ZAM.com’s Poll on MMOs at E3 2010!

ZAM.com has published a new poll asking which MMO title you most want to learn more about at this year’s E3. Guess what? TERA is in the running! Cast your vote on the ZAM.com website.


En Masse Staff Interview Round-Up

If you’ll forgive the pun, we’ve been participating in interviews en masse this month! We know it's not easy to keep track of them all so we've compiled links to all of this week's interviews: TenTonHammer.com chatted up VP of Publishing Chris Lee on user-created content in MMOs, Producer Sam Kim discussed core game elements in an interview on Stratics.com, and Lead Writer David Noonan answered Examiner.com’s TERA lore questions and provided six new screenshots. In the realm of TERA fansites, Senior Producer Brian Knox spoke with Italian fansite TERAOnline.it about PvP and German fansite TERA-Welten.de interviewed Community Director Jason “BrotherMagneto” Mical.

With all this interviewing, you may think we’ve lost our virtual voices. Think again: more interviews are coming your way next week!


Screenshots of the Week: Set 3

Feast your eyes on three of the cities and towns you’ll visit in TERA in the third installment of our weekly screenshot feature. Beyond the majesty of Velika lie Lumbertown and Crecentia, two villages that each border two different forests filled with unique creatures. Head over to the official TERA forums and vote for which woodland Screenshots of the Week should feature next!



Scope out Screenshots of the Week: Set 3.


TERAHispano.com Publishes "Road to Velika" Walkthrough

Spanish TERA fansite TERAHispano.com has produced a new article based on players' experiences during our second Focus Group Test: a walkthrough of TERA’s first few levels leading up to the city of Velika. Read about the new character experience from creation to level 11 on TERAHispano.com!


TERA’s First Fan Art Contest Ends Soon!

Have you entered the first TERA Fan Art Contest yet? Time is running out!

Post your original masterpiece on the official TERA forums for a chance to have it featured in our June newsletter along with a short blurb about your artistry. But hurry up: the deadline for contest submissions is next Friday, June 4th! Check out the excellent entries made so far and submit your own in the Fan Art Contest thread!

One more word on digital newspaper versus dead tree newspaper: your risk of papercut while reading the Velika Guardian averages around zero.
-- Scapes

The Velika Guardian: Issue 3

Good morning, TERA Fans! Yesterday, En Masse released the Velika Guardian: Issue 3! You can find the round-up below! Check back here later today for a new translation!


Posted Image



Quote

The Velika Guardian
Issue 3


Extra! Extra! Read All About It!

Hot off the virtual presses, the third issue of the Velika Guardian is here! Isn’t it nice to enjoy your weekly TERA community news magazine without pesky subscription inserts falling out onto the floor? As always, hit us up at community@enmasse.com with your news tips and clever suggestions for the Guardian!


Focus Group Test 2 Westernization Postmortem Published

Learn what our Focus Group testers thought about our Westernization efforts for TERA in our second FGT2 postmortem article. The first article addressed the gameplay experience while this one covers the game's comprehensive localization efforts as described in the article's opening passage:


Read the entire FGT2 Westernization postmortem article. Or if you missed it, check out the first postmortem article on gameplay.


Producer Sam Kim on Ten Ton Hammer Live on May 29th

Tune in to TERA! This Saturday, En Masse Producer Sam Kim speak with Ten Ton Hammer Live, the MMO news website’s live streaming podcast. Sam will answer TERA questions from Ten Ton Hammer and its community. The podcast begins at 7:00 PM Eastern (12:00 AM GMT).

Visit TenTonHammer.com for more information.


Vote in ZAM.com’s Poll on MMOs at E3 2010!

ZAM.com has published a new poll asking which MMO title you most want to learn more about at this year’s E3. Guess what? TERA is in the running! Cast your vote on the ZAM.com website.


En Masse Staff Interview Round-Up

If you’ll forgive the pun, we’ve been participating in interviews en masse this month! We know it's not easy to keep track of them all so we've compiled links to all of this week's interviews: TenTonHammer.com chatted up VP of Publishing Chris Lee on user-created content in MMOs, Producer Sam Kim discussed core game elements in an interview on Stratics.com, and Lead Writer David Noonan answered Examiner.com’s TERA lore questions and provided six new screenshots. In the realm of TERA fansites, Senior Producer Brian Knox spoke with Italian fansite TERAOnline.it about PvP and German fansite TERA-Welten.de interviewed Community Director Jason “BrotherMagneto” Mical.

With all this interviewing, you may think we’ve lost our virtual voices. Think again: more interviews are coming your way next week!


Screenshots of the Week: Set 3

Feast your eyes on three of the cities and towns you’ll visit in TERA in the third installment of our weekly screenshot feature. Beyond the majesty of Velika lie Lumbertown and Crecentia, two villages that each border two different forests filled with unique creatures. Head over to the official TERA forums and vote for which woodland Screenshots of the Week should feature next!



Scope out Screenshots of the Week: Set 3.


TERAHispano.com Publishes "Road to Velika" Walkthrough

Spanish TERA fansite TERAHispano.com has produced a new article based on players' experiences during our second Focus Group Test: a walkthrough of TERA’s first few levels leading up to the city of Velika. Read about the new character experience from creation to level 11 on TERAHispano.com!


TERA’s First Fan Art Contest Ends Soon!

Have you entered the first TERA Fan Art Contest yet? Time is running out!

Post your original masterpiece on the official TERA forums for a chance to have it featured in our June newsletter along with a short blurb about your artistry. But hurry up: the deadline for contest submissions is next Friday, June 4th! Check out the excellent entries made so far and submit your own in the Fan Art Contest thread!

One more word on digital newspaper versus dead tree newspaper: your risk of papercut while reading the Velika Guardian averages around zero.
-- Scapes

The Velika Guardian: Issue 3

Good morning, TERA Fans! Yesterday, En Masse released the Velika Guardian: Issue 3! You can find the round-up below! Check back here later today for a new translation!


Posted Image



Quote

The Velika Guardian
Issue 3


Extra! Extra! Read All About It!

Hot off the virtual presses, the third issue of the Velika Guardian is here! Isn’t it nice to enjoy your weekly TERA community news magazine without pesky subscription inserts falling out onto the floor? As always, hit us up at community@enmasse.com with your news tips and clever suggestions for the Guardian!


Focus Group Test 2 Westernization Postmortem Published

Learn what our Focus Group testers thought about our Westernization efforts for TERA in our second FGT2 postmortem article. The first article addressed the gameplay experience while this one covers the game's comprehensive localization efforts as described in the article's opening passage:


Read the entire FGT2 Westernization postmortem article. Or if you missed it, check out the first postmortem article on gameplay.


Producer Sam Kim on Ten Ton Hammer Live on May 29th

Tune in to TERA! This Saturday, En Masse Producer Sam Kim speak with Ten Ton Hammer Live, the MMO news website’s live streaming podcast. Sam will answer TERA questions from Ten Ton Hammer and its community. The podcast begins at 7:00 PM Eastern (12:00 AM GMT).

Visit TenTonHammer.com for more information.


Vote in ZAM.com’s Poll on MMOs at E3 2010!

ZAM.com has published a new poll asking which MMO title you most want to learn more about at this year’s E3. Guess what? TERA is in the running! Cast your vote on the ZAM.com website.


En Masse Staff Interview Round-Up

If you’ll forgive the pun, we’ve been participating in interviews en masse this month! We know it's not easy to keep track of them all so we've compiled links to all of this week's interviews: TenTonHammer.com chatted up VP of Publishing Chris Lee on user-created content in MMOs, Producer Sam Kim discussed core game elements in an interview on Stratics.com, and Lead Writer David Noonan answered Examiner.com’s TERA lore questions and provided six new screenshots. In the realm of TERA fansites, Senior Producer Brian Knox spoke with Italian fansite TERAOnline.it about PvP and German fansite TERA-Welten.de interviewed Community Director Jason “BrotherMagneto” Mical.

With all this interviewing, you may think we’ve lost our virtual voices. Think again: more interviews are coming your way next week!


Screenshots of the Week: Set 3

Feast your eyes on three of the cities and towns you’ll visit in TERA in the third installment of our weekly screenshot feature. Beyond the majesty of Velika lie Lumbertown and Crecentia, two villages that each border two different forests filled with unique creatures. Head over to the official TERA forums and vote for which woodland Screenshots of the Week should feature next!



Scope out Screenshots of the Week: Set 3.


TERAHispano.com Publishes "Road to Velika" Walkthrough

Spanish TERA fansite TERAHispano.com has produced a new article based on players' experiences during our second Focus Group Test: a walkthrough of TERA’s first few levels leading up to the city of Velika. Read about the new character experience from creation to level 11 on TERAHispano.com!


TERA’s First Fan Art Contest Ends Soon!

Have you entered the first TERA Fan Art Contest yet? Time is running out!

Post your original masterpiece on the official TERA forums for a chance to have it featured in our June newsletter along with a short blurb about your artistry. But hurry up: the deadline for contest submissions is next Friday, June 4th! Check out the excellent entries made so far and submit your own in the Fan Art Contest thread!

One more word on digital newspaper versus dead tree newspaper: your risk of papercut while reading the Velika Guardian averages around zero.
-- Scapes
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