K-TERA Patch Notes | 2.23.11

K-TERA Patch Notes | 2.23.11

Battlefields
  • Battlefields are now open in 5v5 ("Battlefield of Courage") and 10v10 ("Battlefield of Honor") modes.


Combat
  • The equipment effect: "Health restored when hit by a skill" now stacks.

  • The equipment effect: "Mana restored when using a skill" now stacks.

  • Mystic Elementals can no longer be targeted with lock-on skills.

  • Fixed so you can now use lock-on heals on targets that are evading or dodging.

  • "Blessing from Above" effect added.
    - When Ressurected from a spawn point (At a town or inside a battleground) you revive with the effect "Blessing from Above".

  • Effects of "Blessing from Above"
    1. For 10 seconds you will take 99% less damage from players.
    2. Greatly lowers the chance to be knocked back or stunned by players.
    3. This buff is removed when the buffed target uses a skill.
    4. You gain great chance to resist debuffs.

  • Changed the EXP penalties experienced during party play.
    - The EXP penalty caused by the level difference between a player and a monster will now be based off of the highest level player in a party.

    Level Difference --- Exp Loss Before --- After
    0 --- 0% --- 0%
    1 --- 0% --- 0%
    2 --- 0% --- 15%
    3 --- 10% --- 40%
    4 --- 50% --- 60%


PvP
  • Changed the nameplate color of PVP enemies.
    - Previously, the 3rd person to interfere with 1v1 PvP gained a pink nameplate, now they have an orange nameplate.


PvP

Lancer
  • Reworked some of Lancer’s skills.
  • Shield Block
    - Mana cost of the skill was reduced from 100 to 30.

    - When successful in a block, MP automatically decreases depending on the damage blocked.
    1. When blocking from a Small Monster, you lose 70% of the damage blocked in MP.
    2. When blocking from a normal monster, you lose 65% of the damage blocked in MP.
    3. When blocking from a large monster, you lose 10% of the damage blocked in MP.
    4. When blocking from a player, you lose 30% of the damage blocked in MP.
    5. When blocking from any other, you lose 3% of the damage blocked in MP.

    - When you successfully block and your MP is at 0% you get knocked back.

  • Changed the amount your default attack restored your MP.

    # of Hits -- Before -- After
    1 -- 30 -- 36
    2 -- 48 -- 60
    3 -- 75 -- 93

  • Auto MP regen changed from 10 per second to 5 per second.

  • Armor Break
    - Armor break effect now last 12 second up from 10.
    - Armor break now cost 150 MP.

  • "Glyph of Courage - Leap Attack" was added.
    - Raises attack power of Leap attack by 25%. (Costs 5 Glyph Points)


Berserker
- Berserker changes did not happen, sorry for the confusion.


Items

  • Attack Speed Effects
    - Fixed the issue of your attacks not timing right or having false hit counters when your attack speed effect was greater 24%.



Dungeon

  • Akasha’s Hideout
    - Changed the cooldown time of the dungeon by 6 hours.
    - Raised the item drop rate of the bosses in the dungeon (Akasha, Sharti and Lugreva) by 2 times.

  • Cannibal’s Cave
    - Fixed the issue of the Monster Kendarik’s spawn overlapping the quest monster Tulinka Urt’s spawn point.
    - Lowered the respawn time for the quest monster Tulinka Urt.
    - Made it so that you can now climb up vines from basement 1 and 3.

  • Ancient Castle of Spirits
    - Removed the monsters positioned outside the Necromancy Lab.



Quests
  • Players will no longer be able continue a repeatable quest with a high level player is in the party.

  • When there is a player higher than the level cap of the repeatable quest in a party, the party will no longer be able to do the quest.

  • The level cap on repeatable quests is now 5 levels higher than the objective monster's level.

  • Guild repeatable quest level cap was not changed.

  • Mission quests, non-repeat quests and Battlefield quests are not effected.

  • Valley of Life Quest: "Fragment of the Titan"
    - Fixed the issue where during the quest the ‘Guardian of the Sanctuary’ was not spawning.
    - Removed the target monsters ‘Guardian of the Sanctuary’ and ‘Guardian of the Small
    - Sanctuary’ from the quest.
    - Fixed the issue of Elin and Popori race being able to swim at a Quest specific area.

  • Frozen Shores Quast: "Truth of the Goddess"
    - Made the quest item ‘Mark of the Reversal’ be deleted after use and also made it possible to sell the item through a vendor.


Misc
- Fixed typos on one line tips and system messages.
- Fixed crashes happening on Vista, Window 7 / 32bit OS when entering Ancient Castle of Spirits.
- Fixed many lag issues within the game.
- Fixed the lag that could occur when a party member’s status was changed.
- Fixed the lag that could occur through passive skill icon, battlegrounds icon, campfire icon and medal icon.
- Fixed the lag that could occur when obtaining exp.
- Fixed the lag that could occur when loading many player and homunculus names.

Battlefield Testing to Begin in the Korean Open Beta

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Today brought news of TERA's Korean launch schedule, including the details of pre-subscription packages and a list of content to be added with the game's launch. Among the new content Korean TERA players will experience, battlefields are expected to be one of the most interesting features given that PvP in TERA has been largely untested.

However, poster FUBU on TERA-Online.com has discovered that battlefields will be tested in the Korean Open Beta before launch through a translation. Currently, the game is down for maintenance, but according to the translation, when it comes back up, players between levels 25 and 38 will be able to test the system, though at launch only level 50 players will be able to participate. Check out the full details of how to participate below and thanks very much to FUBU for sharing!

(Note that I have cleaned up the translation from it's original form a bit.)


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Battlefield Testing Schedule

KR Time
Jan 20(Thu) 10:00 ~ Jan 21(Fri) 02:00 (16Hrs)
Jan 21(Fri) 10:00 ~ Jan 22(Sat) 02:00 (16Hrs)
Jan 22(Sat) 10:00 ~ Jan 23(Sun) 02:00 (16Hrs)

US Time (EST)
Jan 19(Wed) 8PM ~ Jan 20(Thu) 12:01PM
Jan 20(Thu) 8PM ~ Jan 21(Fri) 12:01PM
Jan 21(Fri) 8PM ~ Jan 20(Sat) 12:01PM


Important Battlefield Information
  • There are 3 NPCs in Velika players can speak to enter battlefields. (Signified by the three circles in the screenshot above.)

  • LV Req is 25-38 [Will be changed in retail]

  • There are two types of battlefields:
    - 5v5: Players earn points by killing members of the opposite party. The first party to earn 1,000 points wins.

    - 10v10: Players earn points by capturing the flag (or breaking the statue). Points may still be earned by killing enemies but capturing the flag will give much more.

  • Parties earn "Valkyon Medals" by winning battlefields. Medals can be used to purchase PvP equipment. (Not implemented in test)

  • If you forcely terminate the game client/leave the game after game started, you will be banned from battlefields for 15mins.


Important Commands
/지휘관위임 Charname: promotes another character to party leader.
/알림 Text: Allows you to make announcements to the party.
/지휘 Text: Allows you to partychat.

Mystic Column: En Masse Interview

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Good day TERA Fans! A few weeks ago I asked for members of TERA Fans to send in their questions for En Masse, and they were answered by Scott James Magner, Production Associate. I would like to thank Scott for the awesome information!

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Q: Why was the name Mystic chosen over Elementalist?

A: For the Western market, there was concern that elementalist implied a more damage-focused, primary spellcaster. The mystic never felt like that to us, especially standing right next to a sorcerer throwing fireballs and ice needles.

What brought home the differences to us was watching the spell animations as the game progressed through different builds. They were heavily influenced not by the “primary” elements of earth, wind, air, and fire, but instead drew on more basic “light” and “dark” imagery. Once we realized this, mystic was far and away the best name.


Q: In one of the G*Star videos, it was seen that a mystic summoned two summons. Will there be a limit on the amount a player can summon at once?

A: All three summoning spells share a cooldown, but it’s less than the “lifespan” of the spirits answering the call. A skilled mystic player can use this to their advantage.

Q: Compared to other classes, the mystic has not gotten as much love. Is that because creating the story for mystic is harder, or because there is not enough information from BlueHole Studios to do anything with?

A: We’re rolling out information about classes slowly, not because of any lack of information. Recently mystics have received a lot of coverage on our website, and we’re moving forward with more class features on all classes in the coming months. Stay tuned!

Q: In one of the more major threads on the TERA official forums, the healing orbs have been a great question to players:
-Will enemies be able to use or destroy the healing orbs?

-Considering healers like to stay far away, will the player be able to place orbs from a distance?

-Will mystics be able to keep a group alive without the aid of a priest?


A: No, no, and yes, for exactly the same reasons. Mystics and priests don’t play like the healing classes most MMO gamers are familiar with. TERA’s action combat requires them to be mobile, darting in and out of combat not only to heal, but to buff, debuff, distract, and damage.

A more important question would be whether a group can stay alive without the aid of a priest or mystic, and it’s also yes—just not as long, and it requires different tactics. As with all things TERA, player skill is what dictates success.


Q: Why were the sizes of the dps/tank summons changed, why so small?

A: There are always balance issues with “pet” classes, and in the end the summons are only one aspect of the mystic. Whether the summoned spirits are larger or smaller than the summoner, their effects are exactly the same.

Q: Can summons be buffed by other players?

A: Nope, a mystic is responsible for the things he or she brings into the world.

Q: Are mystics the ultimate cc class, or will players also need to depend on other classes for cc? Are the mystics going to be a true buffer class?

A: A player who knows how to do crowd control can use any of TERA’s classes to achieve their goals. The mystic certainly has a good selection of skills that change an opponent’s status, but a berserker knocking opponents to the ground with an overhand smash accomplishes the same goal, as does a warrior dancing around, through, and over the same foes.

The same goes for party buffs. All classes have skills which can boost a comrade’s abilities in some manner, and of the skills available to a mystic through maximum level, the majority are directed at enemies.


Q: The Mystic has been dubbed the hybrid class of TERA. With the updated information the community got from the main TERA site, and translated information from G*Star, can the players mold their Mystic to play one way over another? Example: Playing DoT heavy Mystic or Summon Mystic.

A: We can’t stress enough the importance of player skill and player choices when playing TERA. All mystics will have access to the same skills and glyphs--it's how you use them that will distinguish your mystic from other players’. There’s no one “right” way to play the game, other than yours.

The Warrior Word

Hello TERA Fans! I'm Rishea and I'll be your Warrior columnist! (Better late than never, right? Hehe!) Ever since I played the first test with Amira, I fell in love with the Warrior class and I hope to meet the expectations of the other Warriors here!

Since I played for the first time, it seems like this class has been given so many options as far as play style. You can be straight DPS or an evasion tank of sorts. The potential is endless!

For those of you who may not have explored Warriors yet, they're a dual-wielding, fast paced melee DPS class. Their attacks aren't as hard-hitting as classes like the Berserker or the Slayer, but after several hits in succession, they can do devastating damage. They also have abilities to dodge incoming attacks and knock down or even stun enemies to help tanks or their cloth-wearing allies. Recently, they've been given the option to be a tanky sort of class since they're able to hold aggro well with their attacks and dodge to avoid damage. With the help of glyphs and crystals, there are tons of options depending on how you want to play! Warriors are very versatile!

Also with the new Combo system given to Warriors, as a tank or a DPS, you can deal large amounts of damage. This is a fresh way to play a class so players aren't stuck in a typical tanking role. As a DPS, it keeps things fun since there are several different combos that can be used. Perhaps depending on the situation, you may need to use different combos, but since the interface makes it easy to know which ability is available next, it takes away the hassle of trying to remember which abilities come after what.

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I'm looking forward to being your Warrior columnist and seeing what new ideas and theorycrafting is to come with this great class! Farewell for now, TERA Fans!

[Translation] New Slayer Skills

Hello, TERA Fans :D Today, Game.Chosun.com posted some screenshots of new Slayer skills. Check em out :D


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Jump smash

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MP: 200
Cooldown: 7 sec
Power: 72

Description: You jump towards the enemy, smashing down your great sword causing damage. Once you acquire the skill "Improved Jump Smash", the skill will cause 5x more damage to knocked down enemies.



Vital Strike

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Cooldown: 15sec
Power: 237

Description: You charge forward and strike an enemy's weak point.



Sword Smash

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MP: 130
Cooldown: 15sec
Power: 270

Description: You swing your sword in an arc, smashing your foe with the flat side of your Great sword and stunning it for 2 seconds.



Kick Step

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MP: 100
Cooldown: 20sec
Power: 204

Description: You kick an enemy in front of you, stunning them for 2.5 seconds and backstepping out of their reach.



Raging Blow

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MP: 300
Cooldown: 10sec
Power: 222

Description: You strike your sword in a 180 degree arc,causing damage. This skill becomes stronger depending on how low you HP is.



Other Skills

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Increase movement speed (Passive): When you are not in battle your movement speed is increased by 60. It does not work in battle.

Tenacity (Active): You focus your mind and recover 629 of you MP.
Cooldown: 5 min

The 3rd, 4th and 5th skills are not new: Soaring Attack, Fighting Spirit and Dash.

Emergency Evasion (Active): You quickly jump out of your enemy's reach to evade an attack.
MP: 120
Cooldown: 4sec

[G*Star] Lancer Gameplay

This is the Lancer G*Star gameplay footage thread! Please PM me with any videos you may find!

Inven.co.kr has uploaded bideo of a female High Elf Lancer. In this video, the Lancer charges and grips her enemies. At about 1:45 in the video, a lion crest pops up in the upper right corner of the middle of the screen; this is a glyph activating! Also, watch the monsters-- they do some pretty nifty things like running off and throwing bombs.

[G*Star] Lancer Gameplay

This is the Lancer G*Star gameplay footage thread! Please PM me with any videos you may find!

Inven.co.kr has uploaded bideo of a female High Elf Lancer. In this video, the Lancer charges and grips her enemies. At about 1:45 in the video, a lion crest pops up in the upper right corner of the middle of the screen; this is a glyph activating! Also, watch the monsters-- they do some pretty nifty things like running off and throwing bombs.

[G*Star] Lancer Gameplay

This is the Lancer G*Star gameplay footage thread! Please PM me with any videos you may find!

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  • Inven.co.kr -- Video of a female High Elf Lancer. In this video, the Lancer charges and grips her enemies. At about 1:45 in the video, a lion crest pops up in the upper right corner of the middle of the screen; this is a glyph activating! Also, watch the monsters-- they do some pretty nifty things like running off and throwing bombs.


  • GameMeca -- Interesting video of a male Aman Lancer riding to a temple sort of structure and attempting to kill some monsters with pretty high HP. Unfortunately, there's lag :(

[G*Star] Warrior Gameplay

This is the Warrior G*Star footage thread! Please PM me if you find a video I don't have up here.

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  • Inven.co.kr released this footage of a female Human Warrior. In the video we watch her ride and summon her warhorse and slice and dice all kinds of enemies!


  • From Game Meca -- The G*Star group demo instance from the PoV of a female Human Warrior!



  • Via Lorgarn -- Female Human Warrior gameplay.



  • Via Starang -- Male Castanic Warrior gameplay.



  • Via Snuggs -- The first part of the group demo instance from the PoV of a female Human Warrior.



  • A female Human Warrior soloing and using what appears to be the marking system.

[Translation] New Mystic Skills from game.chosun.com

Hello again, TERA Fans! To round off the news for today, we're sharing one last, short translation including a few new TeraFans Wiki - mysticMystic skills we found on game.chosun.com. Check em out :D

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Fury of the Earth

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MP: 200
Cooldown: 5 seconds
Power: 540

Description: You infuriate the earth and damage enemies within 3m of you.

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Shackles of Pain

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MP: 130
Cooldown: 1.4sec
Power: 410

Description: You apply a DoT to an enemy within 15m of you. The DoT inflicts 374 damage every 2 seconds. This DoT can stack upto 3 times. This is a lock-on skill.


Shackles of Earth

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Casting time: Instant
MP: 600
Cooldown: 1min

Description: You shackle up to 4 enemies within a 15m radius of you. The shackled enemies will be slowed for 90% of their speed, but they will be immune to knock-down/paralysis. This is a lock-on skill.

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Shackles of Sleep

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Cast time: Instant
MP: 600
Cooldown: 35 sec

Description: You shackle up to 4 enemies within a 15m radius of you. The enemies who are shackled will be asleep for 20 seconds, the sleeping enemies have a 50% chance to awaken when damaged. This is a lock-on skill.

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Elemental Shot

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Cast time: Instant
MP: 26
Power: 123

Description: You fire an elemental shot forward 10m, damaging enemies in the shot's path.

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Curtain of Retribution

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Cast time: Instant
MP: 130
Cooldown: 2.5sec
Power: 279

Description: You create a fan shaped Curtain in front of you and attack enemies who touch the curtain.

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Essence of Leech: Imbibe

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Cast time: 1 sec
MP: 500
Cooldown: 15sec
Power: 104

Description : The caster as the center, enemies within 6m radius of the caster will be drained of their life and the caster will be able to absorb them. The HP absorbed will vary depending on how long you hold the button down.

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