CBT 1 begins in half an hour!

Update: Some players are experiencing queue times. To compensate for this, once those players get in-game they gain an experience buff that lasts as long as they were in the queue (up to 60 minutes.)

Also, Dragonfall was having stability issues, so a new server, Serpentis Isle, was added.

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NA CBT1

I am very excited to announce that CBT 1 begins in half an hour; today at 12:00 PM PST! Below are some facts about this CBT:

  • CBT1 will last from Friday 2/10/12 (12:00 PM PST, 8:00 PM GMT) through Sunday 2/12/12 (11:59 PM PST, 7:59 AM GMT)
  • Capped at level 22.
  • Each player will have only one character slot.
  • There will be two servers, Arachnaea and Dragonfall (both PvE.)
  • Vae Victis (the official TERA Fans community guild) will be on Arachnaea. Keep an eye on our forum for any events we hold during CBT1!

Check out our beta schedule/pre-order post for information on future beta tests and on pre-ordering.

See you in game!

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LoL Pro

Also, if you're a League of Legends fan, be sure to check out Curse's newest fansite, LoLPro.com! It's pretty awesome and it's a great resource for all kinds of LoL players since it's written by our very own pros, Team CRS, so check it out!

The PAX 2011 En Masse Entertainment Open House Event!

Update:
Just an update! The team at EME uploaded a video of our day at the office! I'm the one who's ALWAYS ready to kick some ass :D (in my curse shirt xD)!



Thanks again to all the staff at En Masse! What an awesome experience!

---





Hey, TERA Fans :D As you all know, the team at En Masse Entertainment was kind enough to invite the community into their new office in Seattle this Saturday and I was one of the attendees! In this post I'll detail the events of the visit from my perspective :)

On Saturday afternoon, the group met up with Scapes at the convention center and we all made the trek over in a fairly orderly fashion! When we got to the office we rode the elevator up in groups, met the team, and took a tour of the office.





Their office is entirely open with almost no one having an actual enclosed office or cubicle. Beautiful views of the water can be seen from nearly every corner of the space as you'll see in the above pictures! There are huge, brilliant pictures of TERA characters and landscapes all around. Needless to say, the office just bleeds inspiration and looks like a lovely place to work.

After the tour, COO Patrick Wyatt sat us down to reveal their secret weapon in the fight against illegal RMT: the chronoscroll system. Alongside the event the team published a detailed description of this feature over on the official site, but here are the basics:

  • Chronoscrolls are items which will be purchasable on the official site at TERA's launch.
  • The cost of chronoscrolls will be equal to the cost of a monthly subscription.
  • Chronoscrolls will be able to be sold in the in-game auction house or in player shops for in-game money. En Masse will have no say in how much in-game money the chronoscrolls cost: the players of the server will be in total control of placing value on the scrolls.
  • Therefore, with this system, in-game money will be able to buy subscription time and subscription time will be able to earn players in-game money.

The goal for the feature is to kill the incentive for illegal RMT by legalizing a Gametime to in-game money type of RMT. I think it's an interesting idea that could definitely be successful. How about you, TERA Fans?

After the chat with Partick, we learned that our demo would be the same instance used during this year's Gamescom: Necromancer's Cell. We were placed into teams for the run and Organic and I spent the time waiting to play by chatting up the writers and other team members (the fruit of which can be found in his notes here!)

While I was waiting to play, Brian Knox alerted me to something I did not expect-- the Elin in the current build of the game were wearing release-candidate state, updated armors! I let him know that with this knowledge I was obliged to hijack a computer station and take pictures and to my further astonishment, he agreed to let me post them here for you guys! (Thanks a TON EME! <3)

So without further ado, have a look at the updated Elin armor:





I personally found the changes remarkably subtle and in some cases I had trouble locating what was changed. I learned that nearly all of the Elin armors were updated in some way; all short skirts gained shorts underneath, some panties were changed to shorts, some skirts were made slightly longer, and most stomachs were covered. I feel that they are tasteful and preserve the spirit of the original armors. I'm so excited I was able to take pictures and share them with you all, so please, let me know what you think!

The build of TERA we played also had a couple of additional features:

  • Localized voice acting: All of the voices were provided by Seattle based actors. High Elves had slight British accents.
  • Updated UI Icons: A few of the UI icons were changed around. See a picture over here.
  • The build included the Korean Dark Awakening patch.
  • New PvP ranking sheet, see picture here.
  • Updated controller support.

After I had snapped all the pictures I could of the new Elin, Brian was awesome enough to hook up a controller for me to test the game with as it's a feature the team is really proud of; and understandably so! The controller was nearly plug-n-play: when it was plugged into the PC, TERA immediately recognized it. I was able to change bindings through an in-game menu and even hold down the attack button to spam the basic attack just like you're able to with the left mouse button.

The clunkiest aspect of controller use at this time is picking up quests, since you have to get the cursor to the "accept quest" rectangle using the joystick. However, the team has plans to refine this and I have no doubt they will! They seem extremely dedicated to controller support and as a huge keyboard and mouse fan I have to say, leaning back with a controller and some TERA was pretty sweet!

The Necromancer's Cell instance was a lot of fun! I played a sorcerer and felt that my group did extremely well as we had no deaths what-so-ever and cleared the place in 19 minutes! The two bosses we fought were pretty fun and not too challenging from a ranged perspective.



The final boss included static adds which pulsed AoE lightning that hit you hard if you got into their melee range, so it was essential that ranged classes cleared them out when they started to take up too much space. Overall the demo dungeon was a great experience.

The promised swag bags did not disappoint! They included TERA posters signed by the team, a TERA messenger bag, a TERA rock, and most importantly, the world's first chronoscrolls. That's right! We were granted physical chronoscrolls which we will be able to use as one month of free gametime at release. Completely awesome, check it out below!



On the whole, the EME open house event was awesome. I'm so glad I was able to attend and I really appreciate the team for opening up their doors to me and other community members!

TERA at Gamescom 2011

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This year at Gamescom in Cologne, Germany, both En Masse Entertainment and Frogster Interactive were showing TERA to the European public. In addition to featuring TERA's action combat, the main focus was on a few details surrounding the nature of the Argons and the cross-server invasion system.

During the press demo, Stefan Ramirez and Chris Hager described the cross-server invasion system as an end-game activity allowing players from separate servers to come together and fight amongst each other in a unique way. They stated that there will be both a PvE and PvP component and that more details will be announced later.

The press demo itself was an attack on an Argon stronghold called the "Necromancer's Cell". Prior to the demo, Argons were characterized as chaotic and mysterious "metallic monstrosities" who use a mixture of magic and technology. They reanimate fallen Valkyon Federation heroes, turning them into undead soldiers. In the scenario for the demo, a group of Argons under the leader Kaidu were plotting to attack Allemantheia and had to be stopped before damage could be done.

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Image of the creation of a Gamescom TERA play station, from Frogster's FrogCast facebook page.


Following the demo, a Curse colleague asked both Stefan and Chager a few questions on TERA Fan's behalf. Check out the interview below.

Curse: What's new and exciting at Gamescom?
Stefan Ramirez: We revealed the Argon race in some more detail. They will effect players in the end game. We also touched on future development, things like server invasions, that are coming and are on the road map for TERA's future.

Curse: During the E3 press presentation, the possibility of a jailing system as part of the political system was announced. Can you talk in more detail about that?
Chris Hager: This is a cool feature the dev team had always worked on, kind of like the extension of the power of influence of the Vanarch. They worked on it a lot and as of yet they have not been able to make a solution that is rewarding to both the jailer and the jailee. As a Vanarch I have the power to put someone in jail but as someone put in jail it needs to be engaging in some way as well. We can't let players punish other players without some form of retribution. As of yet the development team has not been able to find that balance. It is not in the game as of right now.

Curse: Is this a feature you're still confident is going to make it in and you just want to make sure it's right before implementing it?
Chris Hager: It's one of those things where we would like to put it in but we can't put it in until it's balanced correctly. If it hits the chopping block because we can't find a way to balance it then I would rather take the feature out than put an unbalanced feature in.

Curse: For both the North American and European regions there's a lot of Westernization being done. Aside from language, how do the regions differ in terms of localization?
Stefan Ramirez: It's hard to speak to the European side of things. Our [En Masse's] focus has been on North America so as far as North America goes we have a renowned team of writers who are working on the game and developing this story line with the BHS writers. It's a very Western story, it's deep, and rich, and fulfilling. From there, Europe gets the same story. The over-arching story doesn't change between NA and EU.

Curse: The Elin changes are a popular topic in the community. How are they coming along?
Chris Hager: The Elin race is made up essentially of timeless goddesses in the likeness of the goddess Elinu. When we looked at the models we didn't feel like they were timeless. It didn't feel like they were beings who had been around for thousands of years. We had a bunch of internal discussions and the resulting change is very small.

I will say it has been developed, we're just waiting to sign off on it. I think everybody will be really pleased with the changes, or lack of changes, I guess. I've seen them myself both in the client and in screenshots and if you had not known about the Elin before versus after, you would never be able to tell there was a change. I think even players who know about the Elin would be hard pressed to find the changes. I think overall everyone will be pretty happy with these minimal changes.

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Curse: The TERA Gamescom trailer features some massive dragons and a vengeful Mystic. What was the inspiration for this trailer?
Stefan Ramirez: It's basically the second part of a trilogy of videos, the first one being the one seen at E3 and it's kind of carried on with this heroine. The first one gives you the story of desperation. The second video adds hope as well. It's an emotional piece that was kind of showing you how big that threat is and the reason for banding together to form this federation.

Chris Hager: It also kind of beckons to our presentation on depth in terms of the story. Every player plays a game A) because it seems cool, but you play all the way through a game because it has a compelling story line that kind of sucks you in. It makes you feel like you're part of the action and part of the story and that you relate to the characters in the story. That's what we've tried to make here: an emotional piece where you can kind of put yourself in those shoes and where you can understand what it would feel like to face this field of enemies but then to have your crew and your friends at your back, knowing that you're fighting for the right cause. Getting that perspective we think helps tell a really good story of what TERA is.

Stefan Ramirez: We're very proud of the video itself. It's not CG, it's all made with the in-game engine. This is what you would see in the game.

Curse: Just a final question that Amira didn't ask, but in relation to the cross-server PvP: are there going to be any limitations to entry on that? Is it something that I can initiate myself and go do or do you have to have a guild or a certain number of people?
Chris Hager: Players should look at it as another element of TERA's end-game. The closer we get to launch the more we're going to start revealing details. We gotta hold a couple things back! But in revealing cross-server invasions we wanted to get players to see we're thinking of other things as well. It's still in the early developmental stages so there are still details we need to work out within the game as far as how this is going to function, what it is going to look like. We're going to release more details later.

Curse Job Opportunities

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Hey, TERA Fans! Curse is looking for skilled gamers wanting to get into the industry! Curse has several job openings right now, including:


There are a lot of openings right now, so please check the full list over at the Curse site :) Thanks!

Welcome Back!

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Hey, TERA Fans! Thank you so much for being patient as all the Curse sites weathered technical difficulties. If you're interested, here's a detailed account of what went down. Welcome back, everyone!

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As many of you are probably aware, the Curse family of sites has been down since early AM (PST) the 22nd. This post is meant to clear up any questions that may arise about this event.

At approximently 7:30AM PST, on June 22nd, our primary SAN controller experienced a catastrophic failure, bringing it offline. This controller was the primary controller for most of the database nodes, and most of the web nodes. Redundant systems failed to come online, even though they had reported as 'ready' before the primary systems failed.

After replacing the failed controller, it begain booting and copying it's configuration from it's peer server. Unfortunately, as soon as the configuration was copied, the secondary controller also died.

After replacing the second failed controller, we began powering the servers that reiled on the SAN for their data - all of the database servers and the network-attached storage (NAS) file servers that store all the media, static content, and most of our web files as well.

This process only took a few hours. The main delay was an extended period (24 hours) of checking the continuty of the data on the disks. This was the majority of the downtime experienced.

As we started pulling our servers online after check was complete, we noticed an issue with the firmware's on the new SAN controllers. The newer firmware versions were conflicting with the storage array, and thus, the controllers couldn't talk to the disks.

The manufacturer told us that this was a known issue, and provided us with a method of repairing it. We then backed up all the data again, and proceeded to apply the firmware patch.

After the patch, we were able to restore the drives, and start booting up the critical systems, followed by the non-critical systems.

We can assure you that at no time during the hardware failure was any of your personal information compromised. We take the sacred trust you put in us with your information VERY seriously.

Thank you,
The Curse team.

Welcome Back!

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Hey, TERA Fans! Thank you so much for being patient as all the Curse sites weathered technical difficulties. If you're interested, here's a detailed account of what went down. Welcome back, everyone!

Posted Image

As many of you are probably aware, the Curse family of sites has been down since early AM (PST) the 22nd. This post is meant to clear up any questions that may arise about this event.

At approximently 7:30AM PST, on June 22nd, our primary SAN controller experienced a catastrophic failure, bringing it offline. This controller was the primary controller for most of the database nodes, and most of the web nodes. Redundant systems failed to come online, even though they had reported as 'ready' before the primary systems failed.

After replacing the failed controller, it begain booting and copying it's configuration from it's peer server. Unfortunately, as soon as the configuration was copied, the secondary controller also died.

After replacing the second failed controller, we began powering the servers that reiled on the SAN for their data - all of the database servers and the network-attached storage (NAS) file servers that store all the media, static content, and most of our web files as well.

This process only took a few hours. The main delay was an extended period (24 hours) of checking the continuty of the data on the disks. This was the majority of the downtime experienced.

As we started pulling our servers online after check was complete, we noticed an issue with the firmware's on the new SAN controllers. The newer firmware versions were conflicting with the storage array, and thus, the controllers couldn't talk to the disks.

The manufacturer told us that this was a known issue, and provided us with a method of repairing it. We then backed up all the data again, and proceeded to apply the firmware patch.

After the patch, we were able to restore the drives, and start booting up the critical systems, followed by the non-critical systems.

We can assure you that at no time during the hardware failure was any of your personal information compromised. We take the sacred trust you put in us with your information VERY seriously.

Thank you,
The Curse team.

TERA Fans GDC Interview!

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Hey, TERA Fans! Although I won't be there this year, TERA will be showing at GDC San Fransisco this week! Some Curse employees will be there in my place and they'll be able to interview the TERA team for us. We want to ask the questions you want to know the answers to, so suggest some questions in this thread and the may be included in our interview!

TERA Fans PAX 2010 Coverage!

Update #2: Added a compilation of off-site interviews from PAX.

Update #1: Added the link to the TF Interview with Brian Knox!

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Hey, TERA Fans :D! I just got home from PAX 2010 last night and it was a blast! Between me and TERA Fans member Organic, we've got all kinds of TERA goodies :3

This thread will contain links to all the coverage TERA Fans has of PAX 2010 so you can most easily find what you're looking for.



I'll add updates so check back often :D! Enjoy!

TERA Fans PAX 2010 Coverage!

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Hey, TERA Fans :D! I just got home from PAX 2010 last night and it was a blast! Between me and TERA Fans member Organic, we've got all kinds of TERA goodies :3

This thread will contain links to all the coverage TERA Fans has of PAX 2010 so you can most easily find what you're looking for.

  • Amira's PAX Demo Experience
    - Click the link to check it out on Curse.com!

  • Organic's PAX 2010: The Scoop!
    - Organic spent most of his PAX time at the TERA booth, so he has tons of great information to share! I'd definitely advise reading through the whole thread. Thank you so much for the hard work, Organic!

  • TERA Fans PAX Interview with Brian Knox
    - I'll have this up soon!

  • PAX TERA Party
    - This article will be up later today or tomorrow. Check back!

  • TERA @ PAX Pictures

    - TERA Booth



    - TERA Swag (Poster is signed by all the En Masse writers! Sadly when I got mine laminated at Kinkos, it had a little accident on the top left side D: But that's okay, it's still amazing!)



    - TERA Breakfast (From left to right: Scapes, me, BrotherMagneto, Kyoji, and Mark)



I'll add updates so check back often :D! Enjoy!

OnlineWelten Talks to Jason "BrotherMagneto" Mical & A Sweet Curse Contest!

Good evening, TERA Fans! Earlier today, BrotherMagneto on the official forums posted a new interview he had with German gaming site OnlineWelten.com.

This particular interview features a comment from David Noonan about Popori females and little more discussion about PvP and Valkion Points than usual! Check it out below or head over to Online Welten!

Quote

Onlinewelten: Hello Jason, thank you very much for your time. Could you introduce yourself to our readers and tell us a bit about your work, please?

Jason Mical: I’m Jason Mical, Community Director at En Masse Entertainment. In my position here, I work with the PR, Marketing, and Web directors to ensure that our strategies are all designed to work together toward a common vision, that the things we do in community fit in with all of the company's initiatives, and most importantly, that what we do is fun for you guys. If I had to summarize my job in one sentence it would be this: think about all the times I’ve been involved in communities and thought “holy crap, wouldn’t it be cool if they did this,” and then make this a reality here at En Masse for the TERA community.

Onlinewelten: We read that TERA is going to be a sandbox game. Could you explain that a bit further? What makes TERA a sandbox game?

Jason Mical: Players will be able to explore the world openly from the time they leave the Island of Dawn, our starting area, without being restricted by their character's experience level or which quests they have (or haven't) completed. Of course, they might find that some areas are extremely dangerous at low levels....

Onlinewelten: Will the races in TERA have a special race bonus?

Jason Mical: There are no racial bonuses to stats in TERA, although we’re exploring racial skills that will help differentiate races beyond the obvious aesthetic differences.

Onlinewelten: Most western players are not happy about the female Popori. Do you think about a re-design for the western version of TERA? Besides that, how do the Poporis reproduce themselves?

Jason Mical: [Guest reply by David Noonan, Lead Writer] What you’re seeing there is actually two different kinds of nature spirits. Most poporis have taken on the forms of woodland animals—fitting given their role as protectors of the world’s wild places. The female poporis are more like dryads or wood nymphs, and they’ve taken on the appearance of the original goddess of the wilderness in tribute to her. (There’s a whole mythology about that, which we gradually reveal in gameplay.) Finally, as nature spirits, neither sort of popori procreates in the traditional sense.


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Onlinewelten: The female armor design is too sexy for the most western players as well. Are you considering changing it?

Jason Mical: Nope.

Onlinewelten: What will be the main way to level up in TERA: Questing or killing mobs? Or will both, doing quests and grinding, be equally efficient?

Jason Mical: Our goal is to make every action involved in leveling up organic to the overall story and the individual player and group/guild goals. Quests are the primary method for gaining experience. We're constantly refining the pacing of the game and the process of leveling up by conducting focus group tests and ongoing beta tests. Our production team is working very closely with the development team in Korea to ensure that the game feels good to Western audiences.

Onlinewelten: Do you plan to implement an achievement system? If yes, could you give us a short description about the accomplishments, progression and rewards?

Jason Mical: Ah yes, achievements! We’ll talk more about those in the coming weeks.

Onlinewelten: Looking at the endgame: What do you offer high level players in TERA to keep them busy?

Jason Mical: TERA’s endgame will involve the full spectrum of things you expect from an MMO, including battling in dungeons with PvE instances; taking to the battlegrounds to fight for honor; working the economy by crafting, enchanting, and playing the market. Additionally, players will be able to influence the history of each server by participating in the in-game political system. We also understand the importance of alternate characters, so you will see some goodies for the altaholics in TERA as well!

Onlinewelten: And how does the endgame PvP look like? Open PvP, Battlegrounds and/or other PvP features?

Jason Mical: Open PvP is on a server-by-server basis. All servers will feature battlegrounds, duels, and other PvP features. Players who want to participate in PvP at the endgame will find they have plenty of options.

Onlinewelten: Will you reward PvP actions with special points - we heard something about valkyon points?

Jason Mical: Valkyon points are part of the political system, and yes they are associated with PvP as well. Political clout can be gained by defeating enemies—especially very skilled ones—or enemies with clout of their own.

Onlinewelten: Will the economy be a central aspect of TERA, or is it just a "nice to have" feature like in World of Warcraft and some other MMORPGs?

Jason Mical: The economic system plays an important role in TERA, and players will have a surprising degree of control over it.


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Onlinewelten: Will the strongest crafted weapons and armors be as good as any other kind of items we can loot in-game? Or are they even better?

Jason Mical: The current plan is to make the highest-end items exclusive to raid boss drops, but crafted items can come very close to these high-end items. We’ll talk more about the crafting and enchanting systems soon, and get more in-depth about what exactly that means.

Onlinewelten: How can we get resources for crafting? Do we gather them only or can we get some materials from mobs?

Jason Mical: You’ll get resources through a variety of ways: gathering, drops, trading, and so on.

Onlinewelten: Does TERA have voice-overs in-game? If yes, even in German and the other localized languages?

Jason Mical: There will be some voice-overs in TERA, and the plan is to translate and localize them into French and German as well.

Onlinewelten: Could you reveal your test plans? When are the next focus tests, closed and open beta phases?

Jason Mical: We’re still working out when the next testing phase will take place and what it will look like. When we’re ready to move forward, we’ll let the community know ASAP!

Onlinewelten: When will you publish a German website for TERA? Do you have a German Community Team already?

Jason Mical: We had plans to relaunch the website recently, which included a German translation, but we had to push back the launch date a bit. It should happen within the next couple of months, though. We don’t have any European-based community teams at the current time, no.

Onlinewelten: What are your plans for the gamescom in Cologne? Can the community look forward to a hands-on demo? If yes, how many demo stations will be there?

Jason Mical: We’re still finalizing our plans for Gamescom. Our plan is to give the community as much hands-on time with the game as we can!

Onlinewelten: Will you offer a TERA database where the players can see the characters, server statistics and so on?

Jason Mical: We will offer a database, but the extent to which information will be open and what exactly will be available are both under debate.


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Onlinewelten: Will there be an open API to get character data and so on to set up own databases?

Jason Mical: Yes, this is our current plan.

Onlinewelten: Last but not least: Is there anything else you want to tell us and our readers about TERA?

Jason Mical: If anyone is attending Comic-Con in San Diego later this month, be sure to come to our community event there. We’ll be revealing some never-before-seen stuff, which the community will then have free reign to share as they like! And good news my German friends: we’ll be doing the same in Cologne, as well. With all new information!



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Also, a bit of Curse news tonight! Curse is doing an iBUYPOWER sweepstakes!

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The Grand Prize being offered is...

Quote

Grand Prize (1 Winner)

[1] Chimera 2-Q
Custom PC created by iBuyPower, given away to one lucky Curse user.
Chassis: Chimera Inferno 2
CPU: AMD Phenom II x4 945 Quad-Core
Cooling: Liquid cooling
Video Card: ATI Radeon HD 5770 DirectX 11 Video Card
Hard Drive: 1TBGrand Prize: Liquid cooled Chimera 2-Q


Pretty awesome! Learn more and enter to win here!
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