TERA’s Gamescom 2010 Press Release

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BrotherMagneto at Gamescom 2010 with some sweet TERA stairs!


Ello again, TERA Fans! Today, En Masse Entertainment unveiled their Gamescom 2010 TERA press release! Check it out below!

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En Masse Entertainment to Unveil New Gameplay for Heralded Action MMORPG TERA
at Upcoming gamescom Trade Fair


First True Action MMORPG Will Take Players Deeper Into the World of TERA at gamescom 2010


SEATTLE, Aug 17, 2010 -- En Masse Entertainment, a new breed of game publisher specializing in delivering world-class online properties to new audiences, announced new TERA features will be demoed at gamescom 2010 in Cologne, Germany. The En Masse team will showcase a full dungeon crawl for the first time as well as new story details from the game's rich lore, encounters with new creatures and monsters, information about quests, and exposition of group tactics, offering a glimpse at the rich story and gameplay satisfying depth that lurks below TERA's stunning visuals and viscerally satisfying combat experience.

"Players have responded to the fast-paced action of TERA's dynamic combat system," said Dr. Jae-Heon Yang, CEO, En Masse Entertainment. "Now we are excited to delve beyond engaging gameplay experiences and reveal more of TERA's details and richness. These threads create the compelling tapestry players will experience in TERA." In the game's first-ever demonstrated dungeon crawl, players at gamescom will venture underground, learning more about the game's rich lore and backstory, and what drives the numerous races to work with and against each other. Employing the game's unique action-based combat system, coordinated party tactics, and strategic item use, a small but brave band of adventurers will undertake a daring quest culminating in a heroic battle against the Bolkanus Destroyer, a terrifying creature summoned by dark cannibal magic to wreak destruction. The Destroyer is only a hint of the true evil lurking in the world of TERA.

In TERA, players master their destiny in a richly detailed game world with a pioneering dynamic combat system. Individual player actions can transform the balance of power in a world where old rivalries are erased, and disparate races must form a common federation to stave off destruction by marauding monsters and warring gods. Currently in development for the PC by Bluehole Studio™, TERA will launch in Korea in 2010, and North America and Europe in 2011.

En Masse will demo live gameplay of TERA at gamescom 2010 in Cologne, Germany from August 18--22 in Hall 4.2, Booth J-020. For press and players unable to attend gamescom, a new trailer will be released at the show revealing new lore details.

For more information on TERA, please visit www.TERA-Online.com.


I'm looking forward to everything we'll see coming out of Gamescom this week, new or not!

TERA vs. other MMOs

Prowling

Two Prowling Gastanic Beauties

TERA is being distinguished from other popular MMOs such as World of Warcraft (WoW) by introducing the following: Next generation graphics, Dynamic battle system and Enhanced community experience.

The developers of TERA aspires to emotionaly impact players by providing high quality graphics coupled with stunning animation and special effects. One doesn’t have to look farther than the recently released Prologue video which showcased incredible in game action scenes with brutal mauling that left nothing to the imagination. Two scenes that stood out for me the most was the gang mauling of the female high elf caster and Popori (Cute Panda looking thing). Talk about emotionaly impacting players!

“1,2,3,1,2,3…” sounds familiar? According to Bluehole studio, the developer of TERA, facing a mob and repeatedly pressing a skill button is no longer exciting. The unprecedented hit, WoW, doesn’t even deviate from the traditional system. TERA plans to introduce a ground-breaking innovation to the MMORPG combat system. Here is what they had to say.

Female Gastanic Warrior

Female Gastanic Warrior

“From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA’s fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.”

A TERA town named Velika

The town of Velika

TERA does not utilize zoning (section loading), that fragments players. Everyone will be able to seamlessly move throughout the world, sharing a singular combat experience. In order to realise this ambitious vision, Bluehole is using breakthrough robust client/server technology. One of their goal is to acheive the world’s highest concurrent user load per server. To further foster social interaction between players, players in TERA will not only experience battles with higher concurrent users, but also encounter a revolutionized interaction system for political and economic professions. TERA plans to offer a stable, non-disruptive in-game social life as well (player housing perhaps?).

- SkyRi

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