TERA Fans E3 2011 Interview with Chris Hager!

Update: Chris Hager responds to the fan feedback about this interview! Thanks, Chris!

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Hey, TERA Fans! Here's the long awaited E3 interview! I had the chance to ask producer Chris Hager some of the questions suggested by you; the TERA fans! By the way, quick tidbit: the En Masse guys told me that they cheated by reading through our thread to see what we were going to ask. Hah!

Anyway, Check out the interview below :)


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Q. When can we expect a CBT/OBT/Retail date?

A. We haven't announced a launch date on purpose. The reason for that is we want the game to be ready when we launch it. We've seen a lot of games in multiple industries fail because they didn't have the content running, they didn't have the game polished. So our first and foremost goal is making sure the game is ready. To circle back around, we won't have an official CBT and OBT schedule until we announce our launch date. We'll announce our launch and then our beta schedule

Q. What patches will be implemented alongside TERA's NA release?

A. That's a good question! I'm going to refer back to my first answer that we haven't announced a release period. Obviously we want to stay as close to our Korean counterparts as possible because we want to give everybody the most content we can as fast as we can. We are looking at different scenarios now and all of them involve getting the latest content into our launch build. As soon as we can get the Korean content localized and translated to the level of polish that we would like we'll put it right in.

Q. Any news on updated Racials?

A. No not as of yet.

Q. Bluehole recently stated that a new class will be released in Korea in 2012. Any hints or thoughts on this?

A. I can't talk about that yet but I'm excited.

Q. Any updated to the enchanting system as the game is westernized?

A. Right now we're looking at enchanting as well as a lot of the other systems. Right now at its core we think it works okay. I know that there are issues with RNG and I have the same frustrations myself. We're looking at ways that we can possibly make it better but no promises on if we're going to change it and if we do, how.

Q. Any information on Guild Housing?

A. None that I can talk about.

Q. Will character customization be changed for the NA/EU launch?

A. Right now if you look at it character creation is pretty good. We don't feel as if there are any super Eastern faces though we may change some of the presets up. Overall we're pretty happy with character crreation.

Q. Any more details on how PvP will be on both PvP and PvE servers?

A. We're in the process of working through all that right now. We're working with the development team about how our server sets will work. We don't have any news on it but it's something we're looking at right now.

Q. Will the 5 second PK rule be altered on PVP servers?

A. That is one of the things we are looking at right now. So no word on if it's going to change but we're looking at it.

Q. Will we get to learn about the Argons and their origins?

A. I can't talk about it. But the Argons are pretty cool and obviously we want to share that history with everyone but... I'll let you draw your own conclusions.

Q. Are there plans to allow us to rebind the combo key?

A. There is a build we just got in the office that's out in Korea and it has revamped the combo system. You can create your own combos. We haven't had a chance to play with it and see all it does but I believe it does allow you to rebind your combo key.

Q. Are their plans to add key roleplaying emotes like /walk and /sit?

A. Not right now, but that's something I can check on and get back to you about. I know they're pretty customary in MMORPGs.

TERA Japan Closed Beta Schedule Announced

Hey, TERA Fans! It's been a long time since we've had major TERA news, hasn't it? I think that will all be changing as the E3 Expo rolls around next month from June 7th-9th; it seems to me we'll get some sort of important announcement there!

I'll be at the show and I'll see TERA at both its Atari and En Masse Entertainment booths so as not to miss anything. As the show draws nearer I'll also be taking questions from the community for an interview with the EME team :) So, exciting times ahead, have no fear!


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Anywhoo! Today there's a small bit of news to report: our Japanese translator Meiellink confirmed for me today that TERA's official Japanese site has announced the details of TERA's Japanese CBT! Learn more below, thanks to Meiellink!

TERA Japan CBT Schedule

    CBT Time Period
  • July 1, 2011(Fri) - July 4, 2011(Mon)


    CBT Application Dates
  • June 13, 2011(Mon) - ?


    Number of Participants
  • 35,000 players


    Qualifications for Applicants
  • Must have a valid Hangame account.
  • Participants will be chosen at random.
  • "TERA Leaders" (a group of community leaders.) will be automatically included.


    CBT Restrictions
  • Level cap: Level 22
  • Race/class limitation: All races and classes.
  • Zones to level in: Island of dawn, Velika and Eternal Basin (Sounds odd to me, maybe a mistranslation x3)

A Fierce MMORPG Fight to Break out in South Korea in Q2, 2011

NCsoft's new MMORPG blockbuster Blade & Soul launched its first CBT on April 27, and made quite a stir. Crowds of players regretted not being able to join the test, and Blade & Soul immediately became the focus of various great video sites in South Korea. Some online games confront this blockbuster bravely, and a certain number of new & old online games seem to compete with it intentionally.

Blade & Soul Badly Hit Other Blockbusters From the First CBT?

Blade & Soul makes the daily item sales of TERA and Aion decline respectively by 25% and 15% since the launch of its first CBT.

[Translation] And the main tank title goes to…?

TERA Fans translator Kalsteine found an interesting article on Korean gaming site This Is Game yesterday! The article centers around an interview with two Korean TERA players, a Lancer and a Warrior as they discuss the differences and troubles both classes have in terms of tanking.

Fans of the game often wonder about Warriors and Lancers and how they compare, so this interview should lend some insight on that topic. Currently the overall feeling is that Lancers have threat trouble while warriors are too squishy and hard to control.

You can check out the full interview below. Enjoy!

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And the main tank title goes to…?
Lancer vs Warrior, the truth behind their tanking roles.


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Will Lancers forever be the tank of choice for dungeons? Or will Warriors take their crown? Last January, with a flow of buffs to the Warrior class and constant nerfs to the Lancer class, the tides have turned. Lancers all over TERA are crying due to extreme nerfs, complaining that it is difficult to keep aggro. Warriors have begun to be called “Dust Bunnies” because of their squishy nature and the fact that they must hop around from side to side.

Lancers who can’t keep aggro and Warriors who aren't chosen for groups despite their skill and mob control; both are tanks with completely different playstyles. Here's their story.

Please introduce yourselves!
Lancer: I’m “SwordKing” from the Arun server, level 50 Lancer of course. Currently the guildmaster of SPARTA. I’ve always preferred the sword and board classes so I’ve played Lancer through Korean CBT to US FGT.

Warrior: I’m “Kremulin” from the Essenia server and a level 50 Warrior. I first started TERA in the beginning of the OBT, currently I keep my brother (Lancer) as a off tank and take the role as the Main tank.

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^Look how reliable they look!


Could you tell us a bit about the different tanking styles and what you both bring to parties?

Lancer: Generally, Lancer tanking consists of taunts and guards. Nowadays you have to mix in attacks to keep aggro, before you could just taunt and block to keep aggro, then taunt again to simply gain more aggro. When we are short on DPS I tend to unload all my offensive skills to help the DPS.

The pros of having a Lancer as your tank would be the high survivability and stability. With Lancer’s AOE taunt and Guard skill you can safely advance forth the dungeon and because of that every class can do their role without too much trouble.

The only con right now is due to a stealth nerf to Lancer aggro, causing aggro to be lost too easily. With a single heal spell a mob may lose aggro on me and run towards the healer.

Warrior: Warriors are evasion tanks. A pros for the Warrior tank would be that they don't lose aggro from heals because of their high dps which helps sustain aggro. However, because they have to evade left and right, the formation can become unstable and can endanger your party member at times.

Let me tell you how Warrior tanking has changed recently. Before life leech was nerfed, we were able to form a party with PURE dps and could have an extremely DPS intensive group, because life leech alone was enough to keep the warrior alive with the combination of the evasion. Because of that after hitting max level I would 1/2 man dungeons to clear and hog all the loot. Due to the insanely amazing stats on the items all Warrior items were up to 4 times as expensive compared to other class items.

However once release came and with the 0.1% life leech nerf, many Warriors have quit the class. Ever since, even if you kept playing, you were almost never the main tank and just simply a backup for the Lancer.

The recent patch made tanking really convenient for us. Shadow Clone's cooldown was reduced so after handing over all my aggro to my summoned shadow and during the clone stays up I can dish out crazy DPS with me and my party, resulting in a much faster clear time compared to Lancers.


What do you feel are the pros and cons of each class?

Lancer: I always liked the image the Lancer gave out. ‘Leader in combat’ and what not? Center of the party and a dependable Father who will always be able to protect you, I think that is the charm I find in lancers.

There are a few things I find very inconvenient, first thing is the aggro management. Because of the stealth nerf, it is very difficult to lead and keep aggro at the same time. If they would bring it back to where it was before I think that would help a lot of lancers.

Secondly their movement speed is WAY too slow in combat. Let me give you an example, the first boss in Gold Labrynth is a Kuma. The Kuma does a jumping smash attack and it is too strong for a Lancer to withstand because the damage goes through our shield. So in order to avoid that I have to move out of the way, but as a Lancer that is really hard. Also this movement gets in the way during PVP and PK so it is always an issue.

Lancers do have the skill to hook an enemy and bring them to you but because of the non-targeting aspect of the game it is almost useless to players that are above average speed. Other than that, I am satisfied with Lancers.

Warrior: Hm… one thing I love about being a warrior is that moment when you dodge an elite or a boss’s strongest attack, the thrills I get when I successfully dodge is almost addictive. Compared to when I play other classes, I happen to be more focused when I play my warrior and also you can enjoy the flashy attacks. Once you get the attack speed buffed items and Glyph options, it is a whole new experience as a Warrior. The attacks are so fast; I can barely see my blades!

Even with all the lovable things about the Warrior and the official page’s character difficulty of 2 Stars out of 5, the Warrior requires a lot of control. Most were baited with the label of “character that is easy to control” and I think the biggest con of this class is that the class is actually not so easy.

One mistake and you can be dead on the floor and not only that without the insanely good controls they are definitely not as efficient as Lancers. Also because of the constant treatment of “Warriors are useless” many people still hold that thought and don’t like to put us in the party. One of the articles even said “If you don’t like to be treated like a peasant, don’t roll warrior.”

So before I start the dungeon run I always say “I am Kremulin, the one that will guarantee your safety. I even have a Lancer as an off tank to assist me so as a Main tank I will do my very best so please just watch how I do before you decide.” And thankfully after that not a single party I formed were disbanded ^^.

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^He is THAT good, never disbanded a single party.


What are some of the stresses you feel during solo and party play?

Lancer: I am satisfied with soloing. I think because of our role as a main defender in a party it would be wrong for us to have good damage output as well. It is like giving Warriors good defense, just won’t work.

Currently, the problem with party play is as mentioned above, the aggro management. I think the Lancer’s main role is definitely keeping his/her party safe from all harm’s way so not being able to do that is kind of frustrating.

Warrior: I solo a lot. It can be challenging and difficult but I can always handle a 1 vs 1 situation.

However when there is a battle of the masses going on, no matter if you are lancer or warrior you will fail. Even if I am invincible for a while after dodge, I only have so many dodges. Eventually people will focus fire on me and I will go down very quickly.

So I don’t just use my 2 dodge skills to dodge, I use stuff like long jump attack and charge slash to avoid attacks. And nowadays my new found friend, shadow clone protect me from harm’s way.

Also the reason I put my survivability on such a high priority is because of my role during party play, as my death means all my party being in confusion or total chaos, so I always try my best to stay alive. I think as a tank I think the safety of the whole group is the most important so I always tank with my brother’s lancer assisting me.

We switch the main and off tank role depending on how the groups of mobs are positioned so we can move along quickly and effectively so we can handle any situation with a smooth experience because at the end a Warrior is still being controlled by a person and a Lancer can’t do everything.


What do you think of Patch 2.1?

Lancer: I don’t really get what this patch was about, and I can’t for the life of me understand why they did this. This is not right. Because of all the Warrior buffs and Lancers nerfs, we are really slowly falling.

I’ve always played Lancer with the thought that I was the most important role in the party but now a Warrior replacing me along with damage, then who would play a Lancer? I know I wouldn’t.

Warrior: Truthfully, I was kind of scared about this patch. I saw other classes were nerfed to balance with us, and some people fail to realize the good change with the Warriors, even with the patch.

The patch notes clearly state that the buffs were for Warrior ‘Tanks’, not as an off tank or a helping hand but as a main tank..but many people still only look for a Lancer for a main tank in their party. We are still the underdogs. Right at this very moment, we currently have more threat generation than Lancers so if we were to be off tanks the formations would get messy and get out of hand, resulting in a wipe.

BHS figured how the Warriors would be played and made most skills to suit that play style but did not provide the option to correctly use these skills. Do you know the skill “Killing Will”? For 2% of Crit rate increase, we sacrifice 50% of the Crit Resistance. This skill lasts for 20 seconds, same with the recently buffed Shadow Clone duration. Meaning we can pull up our Shadow Clone and hand over the Aggro then use that skill to quickly deal high damage as a “DPS PARTY TANK”, finally giving us some tools to use these skills.

Many people say this patch was to improve solo play but I think otherwise. I still think Warriors need balancing and because of the current flaws Warriors need help from other party members to stay alive.

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^Dependable Shadow Clone!


How is tanking after 2.1 Patch?

Lancer: It is really difficult. Our main perk was that we were safe and stable party tanks but nowadays I can’t keep the aggro up with just taunt. To keep the same aggro as before, it requires me to control a lot more and even if I build aggro they are quickly taken away by a single heal spell or damaging skills from other classes. Now with the recently patched Warrior tanking, I fear for our role as a main tank.

Warrior: I just want to say it is finally time for us to stand and just be one with the shadow…but no one wants us in the party…

How’s getting in groups after Patch 2.1?

Lancer: I’ve always run with my guildies so really it isn't too much different. Even when I do end up doing a PuG I could still get a group with ease.

Warrior: As for me, people who know my ability accept me, but with a PuG, we are still treated like scrubs. I still think there are only a handful of Warriors out there who can replace Lancers in their role…

I also had to go through many bumpy roads to get to the place I am now, many wipes and many mistakes. People hated me for that back then.


How’s the difficulty on the new dungeons and quests?

Lancer: I think they were new and exciting. I didn’t find any dungeons difficult other than the Gold Labrynth, games are not fun when they are easy.

Warrior: Normal missions are really easy but with Gold Labrynth, no matter how much I tank whenever my party members get one shotted by a mob, I feel that the dungeon’s difficulty sky rocketed.

What are you views on Lancer as a Warrior and vice versa?

Lancer : Warriors are “DPS” in my book. The current problem with tanking can be set straight with a simple patch increasing our threat back to normal.

So whenever you have a party without a Lancer but a Warrior, it can be called a “Pure DPS” party, a little unique party mechanic of TERA. Even though Lancer and Warriors are both specified as tanks, I don’t necessarily think their play style in tanking should be the same.

Lancers should always lead in my head. So, I think the current evasion mechanic of the Warriors’ should be changed to something fitting for a DPS, not as a tank. The Warrior class should require intensive control along with glyphs to enhance evasion and maybe give them stealth to help them DPS. I don’t think the tanking patch is appropriate for them. If tanking roles can be filled by roles other than Lancers, I don’t think anyone would want to play a Lancer.

Warrior: Yes, Lancers are good at tanking but we are tanks too!

What I want to say is that Lancers being the only tank is old news and we hope that one day other Lancers would just admit to the fact that we can main tank just as well as Lancers.
Just like my Lancer brother, and I would like to meet the interviewed Lancer if a server transfer is possible. ^^

What are some of the things you want from your party members and developers?

Lancer: The most important thing is that I would like each class’s roles to be specified, in TERA the only true tank are the Lancers.

Warrior: Warriors are tanks too! Still to this day, many people do not know if Warriors are tanks or dps.

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^What more do you need?


Lancers want to hold on to the title of “The Only Tank” and Warriors want to be accepted as tanks. Can’t the two co-exist?

The two classes lack clear and firm roles; this probably means TERA’s balance still needs work. If the two classes understood their differences and just tried to accept one another, wouldn’t they both be able to enjoy the game instead of fighting over their roles?

KOBT to Launch with Between 7 and 11 Servers

Hello, TERA Fans! Today, TERA's publisher in Korea, NHN, posted the names of the servers to be available during the KOBT pre-selection process on December 30, 2010.

The service will begin with 7 servers open and the publisher states that if those servers begin to fill quickly, four more servers will open one by one. NHN also added that if there is a need for more than these 11 servers, they won't hesitate to open even more.

It's worth noting that during TERA's closed betas in Korea, 20,000 participants were projected to have fit on one CBT server, meaning that NHN expects that they could accommodate up to 220,000 testers this January. What do you think of that, TERA Fans? Also, do you think we'll have the same server names in the NA and EU regions? For those of us who are in the test, which server should we choose?

You can review the KOBT schedule here or check out the full server list below, thanks to TERA Fans translator, Kalsteine!


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On December 30th 2010, the servers called Arun, Shara, Velik, Kaia, Ellinu, Selen, and Mystel will open. If these servers fill quickly, Isren, Shikander, Dagon, and Shaleron will open one by one as they are needed.

Today we're going to share the meanings of our chosen server names!

  • Arun: One of the Gods who created the world. The name now signifies one of the continents containing Velika.

  • Shara: One of the Gods who created the World. The name now signifies the continent containing Allemantheia and Kaiador.

  • Velik: God of Hunting and Bravery and the Guardian of the Human race. Velika is a city built for her to protect.

  • Kaia: God of Warriors and the Guardian God of the Aman race. Kaiador is a city built for her to protect.

  • Ellinu: Once called Mother Nature, she is the Goddess of Generosity. She created the Elin race.

  • Selen: Goddess of the Moon, the lakes and the Guardian of Elementals. She is the protector of the Popori race.

  • Mystel: A wandering Goddess able to foresee the future. She is always delivering the will of the Gods.

  • Isren: Was once a Goddess of Peace and the creator of the High Elf race, however she was dragged into the War of the Gods and was murdered.

  • Shikander: He sealed away his own power and went into deep slumber after his lover Isren was killed.

  • Dagon: God of Snakes and the creator of the Yuanti Race. His old temples and ruins remain around the world still.

  • Shaleron: Once the Leader of all Gods but after the loss in the War he became a prisoner by his son Killiun and was incarcerated.


*During your pre-selection you can only create one character per account, so be cautious about which server you pick.

*Every server has a population cap to deliver the best quality experience to you all.

*During the Pre-selection period please be advised that there is a chance some of the servers will be out of selection.

*We are also prepared to open up more servers if the above 11 servers become over populated, so we urge everyone to participate.

[Translation] This is Game Explores Client Changes since KCBT3

Hello, TERA Fans! I come bearing the first translation of the day! Kalestine and I have worked to translate a detailed This Is Game article that describes some of the most important changes to the Korean client since CBT3.

It's a great read with beautiful screenshots, so check it out and let us know what you think :D


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TERA's OBT to start soon!
The game has changed a lot since last February's 3rd CBT.

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TERA is currently looking to go into Open Beta and at G*Star 2010 Blue Hole Studio will be showcasing TERA for the last time before it launches. We've compared the CBT3 game client to the current client to see what has changed.


*New Race? The appearance of the Elin
The G*star client will include playable female Popori, female Aman, and male High Elf characters for the first time.

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It's important to note that Popori females are now known as 'Elin'. There was a lot of discussion about how different the males and the females look from one another and it seems Blue Hole Studio decided to classify them as a separate race of beings.

Within the game, however, the Popori and the Elin are still organized under the "Popori" name and nothing relating the world or the lore has changed. The situation is similar to our real world "races" among Humans (like Westerners and Easterners.)

*Smoother combat

We were able to experience combat in the G*star 2010 demo. TERA's combat system seemed more action packed and smoother than before.

Firstly, with the addition of new skills, strategic character movement has become necessary. Let's take a look at the Berserker for example. Skills have a huge movement radius so it is important to calculate the distance you travel with the enemy.

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It is important to attack your enemy accurately; movement and positioning are key.


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The ability to move during the "charge" state has been added.


During combat it was very noticeable that character movement and attack speed were increased. Compared to CBT3 the combat feels much more active and exciting. The class most effected by this change was the Archer. The Archer's normal attack speed has significantly increased thus combat has become much easier. The ability to move while charging skills made theses skills much easier to use.

*Skill combo system added.

While playing the G*Star 2010 version of the client, we noticed the new combo system the most. When using certain skills, the game would show the icon of the skill you could use next to string the two skills together as a combo on the screen.

For example the Sorcerer class' 'Frost Needle' skill allows the skill 'Bomb Toss' to be used directly after as a combo.

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Combo skills can be easily used by pressing the Space Bar.


When combo icons appear, for the duration of the time the icon is visible, you can press space bar to quickly execute the skill.

*Increased number of skills.

The G*star 2010 client includes many more class skills than the CBT3 client.

The sorcerer class gained a backstep skill to quickly create distance between the enemy and the player and the skill 'Bomb Toss' throws an exploding bomb in front of the caster.

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The Sorcerer's Backstep skill.


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The Berserker's Vortex skill.


In the G*star 2010 client, each class starts with about 7 skills on the hotbar but you can also choose from many other skills in the skill panel (Hotkey K).

*New Graphical Effect for debuffs.

When a character or a monster is infected by a status ailment, certain marks or symbols appear above their heads.

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A poisoned monster.


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A sleep'd Monster.


If an enemy is affected with a poison debuff a crimson colored icon will appear above their head. If a monster is afflicted with sleep, a purple icon will appear above their head.

*The appearance of TERA's first mounts.

The first appearance of mounts in TERA is also very notable. By default, mounts are assigned to the F3 key and if you press the key, a mount is immediately summoned. In the G-star 2010 client, all races and class have the same mount, the Warhorse. The Warhorse is instantly spawned when summoned and instantly despawned as well.

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You can summon and ride the Warhorse.


There wasn't any Horseback combat yet so when you are attacked while mounted you are immediately knocked off your mount.

*Changes in old and new zones.

You can visit the Lake of the Moon, City of Forgotten Giants, Plateau of the Tyrant and an instanced dungeon in the G*Star 2010 client.

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The Lake of the Moon has a beautiful atmosphere.


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The snowy Plateau of the Tyrant.


The Lake of the Moon and the Plateau of the Forgotten Giants has already revealed, but little details were definitely improved upon.

The Plateau of the Tyrant is a new zone that is being shown at G*Star 2010 and it is a snowy place. There are snow effects on the ground and in the atmosphere of the zone.

*UI Design changes

In TERA, if you press the ALT or the ESC key, you change from Normal mode to UI mode. UI mode allows your mouse to be usable and brings up menus.

There were a few changes made to the UI mode. The system menu was added to the bottom of the screen. The system menu makes it easier to open different panels.

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When in UI mode, the system menu pops up along with a row of icons for useful menus.


Players could also drag UI elements around to taste.

The world map was also improved upon. Take a look at before and after pictures below.

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The world map from CBT3.


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The new world map revealed during G*Star 2010.


The old UI design was antiquated and this new design is much easier on the eyes. The developers have used colors that are easier to see instead of colors that blend in with the map.

*What else changed in TERA?

We talked to Blue Hole Studio and things that seem to have changed the most are the gameplay and the questing. The G*star 2010 Client will only be a glimpse of what to expect in the OBT that is soon to come.

We're excited to see more changes in TERA with the OBT set to hit in the near future.

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TERA Online OST Aman Theme

TERA Online OST Aman Theme

TERA online 2nd CBT – Intro movie

Intro movie

Tera Online CBT Trailer

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