[Translation] New Mystic Skills from game.chosun.com

Hello again, TERA Fans! To round off the news for today, we're sharing one last, short translation including a few new TeraFans Wiki - mysticMystic skills we found on game.chosun.com. Check em out :D

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Fury of the Earth

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MP: 200
Cooldown: 5 seconds
Power: 540

Description: You infuriate the earth and damage enemies within 3m of you.

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Shackles of Pain

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MP: 130
Cooldown: 1.4sec
Power: 410

Description: You apply a DoT to an enemy within 15m of you. The DoT inflicts 374 damage every 2 seconds. This DoT can stack upto 3 times. This is a lock-on skill.


Shackles of Earth

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Casting time: Instant
MP: 600
Cooldown: 1min

Description: You shackle up to 4 enemies within a 15m radius of you. The shackled enemies will be slowed for 90% of their speed, but they will be immune to knock-down/paralysis. This is a lock-on skill.

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Shackles of Sleep

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Cast time: Instant
MP: 600
Cooldown: 35 sec

Description: You shackle up to 4 enemies within a 15m radius of you. The enemies who are shackled will be asleep for 20 seconds, the sleeping enemies have a 50% chance to awaken when damaged. This is a lock-on skill.

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Elemental Shot

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Cast time: Instant
MP: 26
Power: 123

Description: You fire an elemental shot forward 10m, damaging enemies in the shot's path.

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Curtain of Retribution

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Cast time: Instant
MP: 130
Cooldown: 2.5sec
Power: 279

Description: You create a fan shaped Curtain in front of you and attack enemies who touch the curtain.

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Essence of Leech: Imbibe

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Cast time: 1 sec
MP: 500
Cooldown: 15sec
Power: 104

Description : The caster as the center, enemies within 6m radius of the caster will be drained of their life and the caster will be able to absorb them. The HP absorbed will vary depending on how long you hold the button down.

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Class Guide – Sorcerer

Good evening, TERA Fans! Our fourth class guide is on the sorcerer class :] Written by wiki Team member Valaka, you can find the guide below! Enjoy!

(DISCLAIMER: The developers at En Masse Entertainment have enabled TERA Fans to share this information from the FGT with our community. Keep in mind that any of the information found here is subject to change as the game continues to develop.)


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Sorcerer


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Sorcerers channel the potency of purest magic. Their mystical disks direct unseen energies to damage many foes at once, as well as guarding the flanks of others and breaking up charges. The side with the most capable sorcerer often wins the engagement.

Sorcerers are the “masters of the world's secret truths and mysterious forces”, representing the raw power of the magical classes. Despite their weak defense due to cloth armor, they possess the ability to cast incredibly powerful magical attacks. Their ability to stun and knock-back enemies makes sorcerers lethal and difficult to kill.


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Class Skills



Fireball

Fireballis a basic attack and starting skill is assigned to the left mouse button by default. This skill must be aimed in the direction of the enemy. A valuable skill to quickly finish enemies left with low health. Due to its low mana consumption, a Sorcerer may find this skill very useful, especially if low on mana. Fireball II, learned at level four, and Fireball III learned at level eight, are very important as they improve the damage of the skill.




Ice Needle

This piercing needle is one of the most useful skills a Sorcerer learns. Having a chance to knock-back a group of enemies can give the sorcerer a great advantage, allowing it to reposition and make distance between the enemy and the caster. To maximize its effect it is useful to position yourself and wait for the enemies to form a line. The skill is highly effective against an enemy's weaker minions. Unfortunately, if the player casts this skill while enemies are moving, the skill will not follow the enemy and it will miss. Ice Needle is assigned to the “C” key by default.






Mana Boost

Mana Boost is one of the sorcerers core skills. This skill allows an overtime mana recovery. The effect will cancel upon taking damage or using another skill. Due to its long casting time the sorcerer will be exposed to danger, so it is highly recommended to only use this skill when safe from enemies.









Blastball

This early acquired charge skill reflects the sorcerer’s true power. The sorcerer concentrates a massive amount of energy into a huge ball, resulting in a powerful bolt that moves forward and has a chance to knock down enemies. This skill could be perfect to initiate combat with enemies who didn't initially spot the caster, surprising them with a heavy blow. Blastball is a charged skill and its assigned button must be held down in order for it to gain full charge. Similar to Ice Needle this skill won't change its trajectory upon enemy movement and has a chance to miss.















Flame Column

Flame Column was added between the Korean CBT2 and CBT3. This close combat skill unleashes columns of flames right in front of the caster dealing a decent amount of damage, although not as much damage as an initial damage skill would do. This skill attempts to cover the weakness of the sorcerer: close combat.








Contract of Wreck

The sorcerer accumulates a certain amount of power and transfers it to its disk, granting the sorcerer additional power for its next attack. It's highly recommended to this skill in combination with a powerful skill.








Backstep

This skill can be a life saver for the sorcerer. This skill has many utilities, such as dodging an attack or giving the sorcerer a way to leave melee range.



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High Level Skills and Gameplay

The classes gameplay slightly changes due to the very useful trap skill Seal of Thunderbolt. This skill has a chance to stun the enemy upon trap activation, rendering the enemy immobile for a short period. This grants more time for the sorcerer to plan another wave of attacks. This skill can also be used as a helping tool to stun enemies attacking your group member(s). The main role of the sorcerer remains the same, this class also receives a whole arsenal of powerful damage dealing skills.

The sorcerers will often initiate their attack with the Blastball in combination with Contract of Wreck. It is harder to cast a fully charged Blastball during on-going battle, as the skill requires a certain safe distance between the enemy and the caster in order to gain full power. Contract of Wreck amplifies the damage giving this first blow a great deal of power. Most of the time this brings small minions close to death and the caster can either use Fireball and finish each mob single handily or cast Ice Needle to create a piercing damage killing most of the enemies.

A sorcerer must keep his distance from the enemy at all costs. Flame Column might be a very useful tool but only recommended to use on enemies with a very low health, it’s a perfect skill to finish off an enemy who remains alive after the sorcerer's main attack wave. Backstep will play a major role in the sorcerer's survivability, it would be very wise to shortcut this skill on a key with quick accessibility.

As many of us know, the sorcerer is nothing without its mana, luckily Mana Boost grants the sorcerer a brilliant ability to restore its mana during and/or after a fight. Most sorcerers will cast this skill on a tactical moment in order to keep their mana pool in top shape.

Class Guide – Priest

Good evening, TERA Fans! Tonight we have the second class skills guide to share with you :3 This one, written by yours truly, chronicles my experience with the priest class and its skills.

Overall I personally very much enjoyed the unique healing experience TERA posed, with the priest's arsenal of heals! I reached level 19 and had the chance to test healing in an instanced dungeon and an outdoor party mob situation. As a healing enthusiast, both were very fun.

Find out more about the priest class's skills below! Enjoy!

(DISCLAIMER: The developers at En Masse Entertainment have enabled TERA Fans to share this information from the FGT with our community. Keep in mind that any of the information found here is subject to change as the game continues to develop.)


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Priest


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TERA-online.com said:

Priests aid their allies by channeling the power of the gods. They use divine magic to heal and bless friends and to smite foes. Ever-connected to the gods, priests are essential in battle.

In the world of TERA, priests are one of the two healing classes. Wielding large, intricate staves, this class is equipped with an arsenal of heals, meant to help the priest adapt to as many situations as possible. Though they exist primarily to support their allies, priests also have a variety of offensive spells to ease soloing. At higher levels, they gain very useful skills for party play.



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Class Skills



Light of Retribution

Assigned to your left mouse button by default, Light of Retribution is a priest's first offensive skill. The spell is aimed with the cross-hair and at the click of your mouse button it sends a blue ball of light at the target. With only a 0.5 second cooldown, this skill can be spammed to quickly kill a target who is low on health for minimal mana cost and moderate damage.







Healing Invocation

Healing Invocation is the only heal a priest begins its journey with. This spell is bound to the 'c' and 'shift' keys by default and heals only the caster. Healing Invocation is a core skill for the priest, easily saving its life with its instant cast quality. The skill scales up in amount healed quite well as new ranks are learned.






Mana Boost

The last skill a level 1 priest begins with is a mana recovery spell called Mana Boost. The skill takes 5 seconds to cast and recovers mana over 20 seconds. However, if during those 20 seconds the priest attempts to cast another spell or is hit, the effect cancels and no more mana is gained. Because of this, the priest may learn to use this spell strategically, perhaps while a monster is knocked back or far away from them.






Curtain of Retribution

Curtain of Retribution is learned at level 2 and is the second offensive skill and the first AoE a priest is given. Although this is very much subject to change, in its current state it basically must be unleashed in melee range to be effective. It literally forms a fan-shaped magic barrier forward, doing moderate damage to enemies.







Armor of Safeguard

Level 4 is an exciting level for a priest! Armor of Safeguard is the star of this particular set of skills. This instant cast spell gives 5 allies within a 15 meter range of the priest a barrier that absorbs damage for 10 seconds or until a certain amount of damage is absorbed. The amount of damage the armor can absorb increases as the skill is upgraded. Armor of Safeguard is incredibly powerful for use within parties.








Regenerating Wind

Learned at level 6, Regenerating Wind is the first of many AoE heals the priest will receive. This particular spell is a 2.6 second cast time HoT (Heal over Time), healing within 14 meters in front of the caster. This spell must be aimed so that party members requiring the heal are within the “circle” the spell visually creates on the ground.








Healing Wind

Healing Wind is an AoE heal learned at level 8. This spell has a much smaller radius than Regenerating Wind and thus is a bit more difficult to aim, however, it heals for a lot more and is a core group healing ability.








Divine Explosion

At level 10, priests receive the powerful offensive skill, Divine Explosion. This skill is a one second cast AoE that unleashes in a spherical shape directly in front of the priest. If it directly hits multiple monsters, the explosion's damage will spread out among the monsters, but if used against a single target, the same amount of damage will be inflicted against that target. Currently it has a very short range of 3 meters, so when soloing, it is safest to use while Armor of Safeguard is active.





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High Level Skills

A priest's level 1-10 arsenal of skills are truly their core, basic skills and upon leaving the Island of Dawn, a priest will have a fairly good sense of identity. The skills learned post level 10 serve to enhance the usefulness of the class, adding a run speed increase called Trot at level 12, a party summon skill at level 18 called Peer Summon and a skill that returns the priest's party to the nearest camp at level 24 called Camp Return. To further increase their necessity in parties, around level 30 priests begin to receive a series of “blessings” which are 15 minute duration party buffs. So far, the blessings give special effect resistance through Blessing of Endurance at level 30, critical strike resistance through Blessing of Agility at level 32, and HP regeneration through Blessing of Regeneration at level 32. Given these great party skills, one may easily predict that each five man group will seek a priest as they level.

A look at later spells also shows that in addition to being all around resourceful, priests will continue to add to their healing abilities as they level. At level 16, the priest will learn their first lock-on heal. Aimed with the cross-hair, Healing Light allows the priest to send a directly targeted ally within 15 meters a powerful but fairly mana intensive heal. At level 14 they receive the all important Resurrect skill.

Although they appear quite powerful – and truly they are - one must remember priests are clothed in low-defense robes. Because of this, they are very susceptible to taking hard hits and thus, must have some counter. Soaring Attack learned at level 20 is the answer to a situation in which a priest is knocked back and unable to heal in PvE or PvP. It allows the priest to rise up and attack the enemy on a 12 second cooldown. At the same level, priests also gain the powerful instant skill, Awake. When cast, this skill helps up one knocked-back ally within 20 meters of the priest, increasing their usefulness in a group PvP situation, but also in difficult PvE environments where enemies do have a tendency to use skills that knock-back players.

TERA vs. other MMOs

Prowling

Two Prowling Gastanic Beauties

TERA is being distinguished from other popular MMOs such as World of Warcraft (WoW) by introducing the following: Next generation graphics, Dynamic battle system and Enhanced community experience.

The developers of TERA aspires to emotionaly impact players by providing high quality graphics coupled with stunning animation and special effects. One doesn’t have to look farther than the recently released Prologue video which showcased incredible in game action scenes with brutal mauling that left nothing to the imagination. Two scenes that stood out for me the most was the gang mauling of the female high elf caster and Popori (Cute Panda looking thing). Talk about emotionaly impacting players!

“1,2,3,1,2,3…” sounds familiar? According to Bluehole studio, the developer of TERA, facing a mob and repeatedly pressing a skill button is no longer exciting. The unprecedented hit, WoW, doesn’t even deviate from the traditional system. TERA plans to introduce a ground-breaking innovation to the MMORPG combat system. Here is what they had to say.

Female Gastanic Warrior

Female Gastanic Warrior

“From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA’s fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.”

A TERA town named Velika

The town of Velika

TERA does not utilize zoning (section loading), that fragments players. Everyone will be able to seamlessly move throughout the world, sharing a singular combat experience. In order to realise this ambitious vision, Bluehole is using breakthrough robust client/server technology. One of their goal is to acheive the world’s highest concurrent user load per server. To further foster social interaction between players, players in TERA will not only experience battles with higher concurrent users, but also encounter a revolutionized interaction system for political and economic professions. TERA plans to offer a stable, non-disruptive in-game social life as well (player housing perhaps?).

- SkyRi

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