TERA Focus Group Test 2 – Postmortem: Technology

Good Afternoon, TERA Fans! A few minutes ago, CM Scapes on the official forum posted the final FGT2 Postmortem.

    This recap reports on specific technological aspects of the game. It claims that...

  • TERA was easily run on most testers computers and that computers up to four years old were able to run the game well, even with its gorgeous graphics.

  • Testers felt that an in-game voice chat system would be useful.

  • Controller testing seems to have been overall positive and controls will be able to be remapped on the controller, for easier play.


Read the full report below!

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TERA Focus Group Test 2
Postmortem: Technology


This is the third and final article in our series recapping what we learned from Focus Group Test 2. We’ve enjoyed sharing the feedback with everyone, and sincerely thank those of you who hopped on our forums to offer opinions on the subjects we raised in the first two articles: the gameplay experience and the Westernization process. This article covers an important and highly-anticipated —but oft-overlooked —part of the testing process: the technology behind the game!

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Technology

We’ve made references in the past to TERA’s minimum specs, and part of the great news from FGT2 is that the overwhelming majority of testers either had a rig to run TERA, or could find one to participate in the test. The general requirement to run TERA, at least in its current state, is a gaming rig made in the past four years. The test confirmed this and helped us take a peek at a few behind-the-scenes ways to optimize the code to make the experience better. TERA is a gorgeous game, thanks in no small part to the Unreal 3 engine and Bluehole Studio’s excellent artists, and we want as many people as possible to see just how amazing TERA looks.

For reference, the current system requirements are:
• Intel Core Duo 2 Processor (or equivalent) or better
• 2 GB of RAM or greater
• NVidia GeForce 7600 / ATI Radeon X1800 GTO (or equivalent) or better


We got a good deal of feedback on in-game voice chat as well. No huge surprise: voice chat is very important to TERA players. We polled focus group testers about third-party voice chat vendors, and they almost unanimously indicated that an in-game solution would be best, provided it outperforms currently available third-party voice chat solutions.

As a result we’re exploring options and deciding how to engineer a high-quality approach to TERA’s in-game voice chat. This will be an extremely important aspect of working together when your fingers are busy with TERA’s action combat, and unable to type messages!

Last, but certainly not least, we encouraged as many focus group testers as possible to try one of TERA’s best upcoming features: the use of a game controller. Controller support will be native to the release version of TERA, and quite a few testers gave it a whirl in FGT2 using free third-party programs. The consensus was positive: people found the controller provided an interesting experience, and most who tried it said they’d be willing to use one permanently—at least part of the time, swapping between the controller and the more traditional keyboard-and-mouse combination. The ability to remap the controller is critical to its success, as well as preset key combinations that players could switch between easily—e.g., for rapid reaction to PvP challenges.

As we move into potential future testing and the beta test phase of TERA’s development, we encourage everyone who has the opportunity to test the game to give the controller a spin—you may be surprised at how well it works with TERA’s action combat system.

That’s it for the feedback roundup from Focus Group Test #2! Join us on the TERA forums to voice your opinion about the game. We’d also like to thank our focus group testers one last time for all their excellent feedback and helping make TERA an amazing game!

Thanks!

- The TERA Team -

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We welcome your questions and comments in this thread. We ask that our Focus Group Testers be mindful of the non-disclosure agreement as it is still in effect.

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Tera is developed by Bluehole Studio. Official Sites: tera.hangame.com (Korean)

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Bluehole Studio


TERA’s creators, Bluehole Studio, takes its name from the Great Blue Hole of Belize. But has anyone heard of this company before? I haven’t. Who is the Bluehole team?

The studio is based in Seoul, Korea, and is devoted entirely to online gaming. It was founded in 2007 by a team of “industry veterans”. As of now, the only product in its portfolio is, TERA. According to its English site, Bluehole is made up of over 200 employees, along with a handful of former core developers from NCSoft (responsible for Aion, the Lineage series, etc). These distinguished members include, quote, “the former producer, lead game designer, lead programmer, and art director of Lineage II.“ Sounds like some heavy hitters. And starting out with a team of 200+? Perhaps Bluehole is a gaming company to watch for in the future. The Korean version of their homepage contains far more details than the English one, but unfortunately I understand none of it. If someone would like to translate some key information, that would be fantastic. In any case, Bluehole Studio radiates an aura of professionalism and is worth keeping an eye on.

Korean Release Date Pushed Back

Hello again, TERA Fans! Around an hour ago, Scapes took to the official forums to address the rumor that TERA has been delayed over in Korea. He confirmed that this is true and that the cause of delay was to address player feedback and further improve the game.

This news is of course, a double edged sword. Scapes remarks that En Masse is still determining how this will effect TERA's release timeframe in the West and of course, it would be sad if the game were delayed. However, it is fantastic news to hear that both Bluehole and En masse Studios are prioritizing player feedback.

You can find the original announcement below or on the official forums!

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Greetings all!

You may have noticed some news circulating around the Internet regarding TERA's release date in Korea.

The Korean release date for TERA has been pushed back because Bluehole Studio wanted to address player feedback from recent Focus Group Tests to ensure that the experience meets the highest standard of quality. At En Masse Entertainment in North America, we’re equally dedicated to delivering an incredible game experience and are collecting feedback from our own tests. We are still determining how this will effect plans in North America and Europe.

We will update everyone as soon as we have additional information to share.
-- Scapes

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