Tera Online – Closed Beta Accounts ! 3026 FRESH ACC ! FAST !@#

inside accounts: tnij.org enjoy ! comment and rate pls ! This is a Youtube Video that is all about Make Money Using funny Extremely funny Easy Ways To Make Extra Money Online Make Money Using MySpace. 10 Ways to Make Money with MySpace Make Money on MySpace Make Money with Facebook great resource to make money with MySpace, Facebook, and other social Videos: MySpace Videos. How to Make Money Online using YouTube and Myspace Youtube Video (web 2.0) Get your free report here Now you can learn On MySpace For Profits! MySpace I was doing pretty well for myself working online completely from home until Your ideas for using funny to make money on eBay are nothing Unlocking MySpace – The #1 funny Info Product on the Net! How You Market, Promote Youtube Video And Make Money On MySpace. Internet Marketing How To Start And Grow Your Internet Business Internet Marketing – FREE Internet Marketing course. Find out how I turned a simple idea into over a million dollar a year business using Online Marketing. Internet Marketing Center – How To Make Money on the Internet at Home for Free Thousands at Your Fingertips Learn How to Make Money Online Internet Marketing – Get your free internet business strategies and internet marketing tips to get your profits soaring. Internet Marketing, Search Engine Marketing, Online Marketing by Internet marketing, search engine marketing and online marketing web site offering businesses the opportunity to enhance their online presence through media funny

TERA Online: CBT2 Game Play Part 1/2 by www.Tera-Online.pl

Game Play from CBT2 part 1/2

Tera Online – Beta keys GENERATOR | 100% WORKING !

download link: adf.ly pass for .rar: adf.ly This is a Youtube Video that is all about Make Money Using funny Extremely funny Easy Ways To Make Extra Money Online Make Money Using MySpace. 10 Ways to Make Money with MySpace Make Money on MySpace Make Money with Facebook great resource to make money with MySpace, Facebook, and other social Videos: MySpace Videos. How to Make Money Online using YouTube and Myspace Youtube Video (web 2.0) Get your free report here Now you can learn On MySpace For Profits! MySpace I was doing pretty well for myself working online completely from home until Your ideas for using funny to make money on eBay are nothing Unlocking MySpace – The #1 funny Info Product on the Net! How You Market, Promote Youtube Video And Make Money On MySpace. Internet Marketing How To Start And Grow Your Internet Business Internet Marketing – FREE Internet Marketing course. Find out how I turned a simple idea into over a million dollar a year business using Online Marketing. Internet Marketing Center – How To Make Money on the Internet at Home for Free Thousands at Your Fingertips Learn How to Make Money Online Internet Marketing – Get your free internet business strategies and internet marketing tips to get your profits soaring. Internet Marketing, Search Engine Marketing, Online Marketing by Internet marketing, search engine marketing and online marketing web site offering businesses the opportunity to enhance their online presence through media funny Internet

Part II of Mr. Blue’s Client Change Summary

Good morning, TERA Fans! Today we have part II of Mr. Blue's address about changes being made to the Korean client based on feedback!

Though it's a little late, this is a great translation by Meiellink and Locien that we hope you'll find useful :D Of course, until our own western CMs tell us how these changes will effect our game version, keep in mind that we have no idea if we'll be seeing any or all of these changes.

Enjoy!


Posted Image



Q. The variety of equipment was lacking and it was hard to feel a difference between the different equipment slots. How will this be improved?
   
A. Among the things we plan on changing the most, items will be the biggest part.

First of all, we're going to divide equipment into four grades, make them more diverse and add more options which will make a noticeable impact in gameplay. We're also planning on making it so that you will be able to strengthen your equipment through a system which will give your equipment more latent effects. By frequently obtaining various equipment and strengthening them with crystals and synthesis according to your personal needs or liking we believe our aforementioned changes will make the equipment system more fun. Additionally, to make the acquisition of new items a bit more interesting we're adding two or so new equipment slots.


Q. Will the appearance of equipment be given more variation?

A. Since the development team has just been given more time to work on TERA, we're taking this opportunity to add new appearances to equipment and an option to change the color of it, thus strengthening the variety of looks in equipment. When this process is finalized we want everyone to be able to notice a difference when switching equipment.

So, compared to the third closed beta not only will there be a higher amount of equipment, their appearance will also change considerably.


Q. Even if you defeat named monsters (Special, named monsters), they pretty much drop the same items as regular monsters do. Do you plan on fixing this problem?

A. If you look at the answers to the aforementioned questions about items, some of this question should be answered already.

Since there weren't any grades and very few options in equipment during the third closed beta, the amount of different equipment dropping was also low. But in the next version of TERA if you hunt named monsters, you will be able to get rare high grade equipment with various different options from them. After finishing a difficult fight you should be able to acquire good items, therefore we are in the process of fine tuning the rewards of named monsters in hope that they will become more fun to hunt.


Q. Crafting was very difficult. Gathering material is also difficult, it takes a lot of time and the crafted items were not worth their time and effort.

A. Crafting is an important part of TERA's equipment system.
We're planning on making crafting more easily accessible to players, and make it so that the rewards will become better and better.

Additionally, we're going to make improvements such as random options being added to crafted items to making crafting more interesting.


Q. When buying items at the broker, it should be possible to buy an item even if the seller is offline.

A. In the third closed beta we excluded the ability to directly buy items intentionally, in order to test the haggling system. We tested the haggling system to see if players had any complaints, while implementing the ability to directly buy items. We plan on improving the haggling system to make it more convenient for high level players.


Q. The group recruiting bulletin boards were only found in villages and camps, which made it impossible to search for group members directly in a hunting area. Are you planning on adding additional methods to make this easier?

A. Group recruiting bulletin boards were split into single hunting zones, so you were only able to search for group members from the same region one you were in. To fix this problem we plan on integrating the group recruiting system into the system menu. From now on you will be able to search for group members without returning to a village or a camp, simply by using the system menu.


Q. Due to the large size of the world, traveling between hunting spots and villages was slow. Will you do anything to counter this problem?

A. As you progress in TERA, you will be able to start using high speed mounts at a certain level. Additionally, we have already implemented "Return Scrolls" which teleport you to the closest village, as well as "Town Return Scrolls" which teleport you to the closest town in order to make traveling faster and less problematic.


Q. The UI is awfully large, you can't adjust the position or the size which fills up the screen. Will it be possible to adjust it individually in the future?

A. As a lot of players have pointed this out we're planning on giving the UI a revamp. We will make it possible to change the size and position of the UI according to the player's taste.


Q. Very much content is shown in the chat window, conversation channels weren't properly differentiated, making it hard to read it.

A. We plan on not only changing the colors of the text in the chat window, but also strengthening the customization options for the chat window to make it easier to create chat windows with your own style. Especially by being able to click the name of a character in your window, showing the guild name, class, level as well as options to add them as friends, inviting them to your group or whispering them.



Q. For those of us who look forward to the endgame, what kind of things can we expect seeing?

A. When you reach the level cap your character won't gain any more levels, thus character growth stops. To make up for this you will be able to acquire strong gear which will not solely come from instanced dungeons or named monsters. TERA will feature TERA-specific gameplay aspects, and one of these will be the Political System which will let players form alliances fighting fiercely to become the rulers of the continents for honor and personal benefit. Detailed information about the Political System will be released at a later time.


I don't know if our proposals will satisfy you. Rest assured that the development team is listening to your ideas and issues that you've pointed out and are working on them to create a beautiful in-game world.

TERA is going forward. We're working very hard in order to make it worthwhile to all of you who believe in us and support us.

TERA Online – Mein Herz brennt – Music Video HD

My fourth music video made with Sony Vegas. This one doesn’t feature Dragon Age: Origins but TERA Online. I hope you enjoy watching it, please rate and comment. :-) Game Overview for TERA Online: TERA is a massively multiplayer online roleplaying game (MMORPG) in which you fight to protect the Valkyon Federation—an alliance of the world’s surface races—while also battling for glory and power. With action-filled gameplay and riveting visuals, TERA promises a thrilling, engaging ride. TERA is breathtaking, with stunning graphics that fully immerse players in its varied environments. Couple that with an exciting new combat system that provides fast-paced, intense battles and engages characters of all classes, and you’ve got a recipe for the best MMO experience to date. Craft the finest gear, form a group with your allies, conquer a world filled with treacherous monsters, and maneuver your way to the pinnacle of power on your server! TERA offers a unique endgame experience, one where players and guilds vie for control of the Federation. In a world where gods slumber and demons scheme, the Federation needs brave heroes to take up the mantle of leadership. Through martial power and arcane might, you can join the ranks of heroes and save the world of TERA! Official TERA Page: tera-online.com German Fan Page tera.onlinewelten.com Trailers used: Official Trailer 2 + 3 Song used: Rammstein feat tATu – Mein Herz brennt. Made with Sony Vegas. I don’t own any copyrights for the

Tera Online Class Gameplay trailer

visit the forum at: www.pvpve.com == PvPvE – Player Vs Player Vs Environment — Tera – The Exile Realm of Arborea A new MMO from the creator of Lineage 2. This is A gameplay video from early Beta showing all difference race being able to play almost all classes. Very nice gameplay and class preview video.

Mr. Blue Descibes changes coming to the Korean client based on Feedback.

Good evening, TERA Fans! With the news that the Korean version of TERA is being pushed back to address player feedback, many players have been wondering what kind of changes will be made. Meiellink and Locien, our wonderful translation team, have begun translating some of the major changes Korean testers will see.

Keep in mind that these changes may or may not make it to the Western version of the game, but it's always good to know what's going on in the Korean version of the game!

Check out the first 10 changes below, in question and answer format!


Posted Image



Good day, this is Mr. Blue.

It's been a long time since I last addressed the community. I should have done this much earlier, since it's been a month since I last wrote a letter to the community. I hope you can understand that we wanted some more time to discuss things.

Today I'm going to address the concerns of our ever so loyal followers and the solutions the development team has been working on. Due to the amount of suggestions we've received we won't be able to talk about all of them at this time, but we promise that they will be addressed later on in the development news part of the website.

We believe that we can fix the issues you mentioned.

Q. At this time, there doesn't seem to be any difference between the races except for their appearance. Do you have any plans to give them special traits?

A. We're currently in the process of implementing unique traits for each race that won't affect gameplay balance. We believe that this will help players feel a stronger distinction between individual races.



Q. Since there's a lack of skills, the fun of choosing a skill according to the situation can't be experienced. Do you plan to add more skills?

A. We're steadily adding new skills, however we weren't able to show off the skills too well in the third closed beta. The number of skills was too low and even though you're required to use certain skills according to the battle situation we felt that it wasn't smooth enough. We plan on adding new skills that you will gain as you progress you character which will strengthen the feel of selecting skills according to a monster's AI. In addition to this we're examining the possibility of adding strong skills to help solo players which won't affect the party play balance. We're also working on implementing offensive skills focusing on PVP for the higher levels of the game.



Q. Since all characters of the same class and level have the same stats, it was hard to feel any difference between your own character and other characters with the same class/level combination. Will it be possible to customize your character's traits?

A. We're working on implementing a system which will let you improve the skills that you believe fits your play style the best. This system will let you improve factors of skills such as cooldowns, MP usage, attack power and range of skills to allow for more customization freedom. The system will use points which you can assign and reset freely. Players will be able to assign and remove their points according to their strategies and it's possible to use skills while doing so.



Q. After using some skills there's a small delay before you can do anything and it disrupts the feeling of the game. Do you have any plans to remedy this problem?

A. This is something we're continuously working on to achieve the best possible feeling in combat gameplay. We're looking for the problematic parts and improve them as we go.



Q. There are too many repeatable quests, these are making players bored and frustrating them. In which way will quests be improved?

A. We're planning on adding more types of quests and in addition to this we're improving the main quests to further promote the storyline in various ways to increase the fun of doing quests. Along with this we've scrapped the repeatable quests which were pointed out as boring to implement new quests to take their places. We're also addressing the problem with the party play item distribution in quests such as the "Basilisk's Heart" and it will be given an extensive fine tuning, which we hope will remove the dissatisfaction players felt during the third closed beta.



Q. There isn't much difference between hunting zones except for their appearance. The monsters look similar and it feels repetitive. Will the existing zones stay the same?

A. A complete renewal of the hunting zones, including the ones in Arun continent which players have visited is already planned. This doesn't just encompass the variety of monsters, placement, paths, topography and buildings, but also things such as quest types, quest lines and the placement of solo and party quests. We're going to take these factors and others into account as we measure the level of completion of the renewed zones one at a time. In addition to this we're also taking the general flow and difficulty of hunting zones as the player progresses into consideration and will improve them as we go.



Q. There are some hunting zones were solo play is too difficult. Please reconsider this.

A. TERA was made in such a way that you need to form parties more as your level gets higher. However, to make sure this doesn't cause problems for people who like to solo we're planning on adding hunting zones specifically for solo play. Along with this we plan to integrate the existing Party Matching System into the system menu and improve its functions to make it so that forming parties and inviting members will be much easier.



Q. It was hard to feel a difference in the abilities and attack patterns between different large quest monsters. Will this experience continue?

A. The AI of large quest monsters and the boss monsters found in instanced dungeons wasn't implemented completely. Since the hunting of large quest monsters are an important and fun aspect of party play in TERA, we're working on implementing a more complete AI which will be more challenging and give off a stronger sense of achievement after victory. We're planning on giving the monsters in question more abilities and make it so it will be easier to discern their attack patterns to allow for more tactical party play.



Q. When traveling, you automatically go into combat mode if monsters notice you. This is problematic because you start to walk slower and any buffs increasing movement speed also disappear.

A. It seems like this problem caused some dissatisfaction. We're intending to change this so that players won't enter combat mode unless they hit something or get hit by something. Additionally, we're going to make it so that buffs increasing movement speed won't disappear when entering combat mode.



Q. When questing sometimes you get killed by players passing by, when you respawn you immediately get killed again, this is very frustrating. I wonder if the PK rules will be adjusted.

A. We're giving the PK rules a complete revamp and we're considering ways to counter excessive and indiscreet PKing which is causing discomfort.

Posted Image



It sounds like the Korean players have a lot of the same concerns the Western players do! Stay tuned for the next part of these questions soon.

TERA ONLINE – CLOSED BETA ACCOUNTS !!!! DOWNLOAD LINK

download link: cedc0d6c.thesefiles.com enjoy and comment This is a Youtube Video that is all about Make Money Using funny Extremely funny Easy Ways To Make Extra Money Online Make Money Using myspace. 10 Ways to Make Money with myspace Make Money on myspace Make Money with Facebook great resource to make money with myspace, Facebook, and other social Videos: myspace Videos. How to Make Money Online using youtube and Myspace Youtube Video (web 2.0) Get your free report here Now you can learn On myspace For Profits! myspace I was doing pretty well for myself working online completely from home until Your ideas for using funny to make money on ebay are nothing Unlocking myspace – The #1 funny Info Product on the Net! How You Market, Promote Youtube Video And Make Money On myspace. Internet Marketing How To Start And Grow Your Internet Business Internet Marketing – FREE Internet Marketing course. Find out how I turned a simple idea into over a million dollar a year business using Online Marketing. Internet Marketing Center – How To Make Money on the Internet at Home for Free Thousands at Your Fingertips Learn How to Make Money Online Internet Marketing – Get your free internet business strategies and internet marketing tips to get your profits soaring. Internet Marketing, Search Engine Marketing, Online Marketing by Internet marketing, search engine marketing and online marketing web site offering businesses the opportunity to enhance their online presence through media funny

Opt-in to the Curse Newsletter!

Good Afternoon, TERA Fans! Today, I'd just like to spread the word about Curse's awesome monthly newsletter. It's a really great, free way to just overall keep up on the biggest MMO news every month. :] Plus, since your TERA Fans username is the same as your Curse username (in most cases), it's really easy to opt-in!

You can find out more about it below or opt-in here!

Quote



The Curse Newsletter will be going out again shortly (Around the middle of each month) and we wanted to take this opportunity to remind you to opt-in for the next installment! The newsletter now reaches over 1 million gamers per month, and there are several benefits to opting in.

Here's a look at some of the benefits of getting the Curse Newsletter:


  • Stay MMO Savvy: Get the most important updates from each of our #1 fansites for every MMO we cover delivered directly to your inbox.

  • Beta Key Updates: Get a heads up in our gossip section about potential new beta key releases from Curse and our partners.

  • Sweepstakes and Contests: Get a monthly reminder on new contests running at Curse.

  • Featured Game Downloads: Find out what our hardcore staff is playing and where you can download the latest games.


The Newsletter goes out one time per month and is your best bet for staying updated with all the happenings here and on each of our MMO fansites! Opt-In to the Curse Newsletter to make sure you're in on the next batch!



(Right: March's edition of the Curse.com newsletter.)

Tera Online

prototype

« Previous PageNext Page »
Powered by WordPress Lab