En Masse Answers Important questions!

Good Morning, TERA Fans! Over the past week, En Masse staff members have asked you to pose your most burning questions to the team. Yesterday, they answered many of them! If you missed the post, here's the Q&A.

Original Post: http://tera-online.com/forums/showpost.php?p=31947&postcount=124

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Here is the first batch of answers to your TERA questions!

Gameplay

Q: How long will in take to reach the level cap?
A: It will no doubt take players of different skills different amounts of time, and we're still soliciting feedback from focus groups and beta tests, so it's too early to give any definitive length of time.

Q: Has there been any thought about a sub-classing system once a character reaches the level cap?
A: Not specifically, no. There will be other things for players to do once they reach the level cap.

Q: What end-game content is planned?
A: Players will find that at higher levels they'll have the potential to affect both events and the world itself. We'll have more to announce about this soon, so stay tuned!

Localization

Q: Will the localization process affect voiceovers, NPC names, and the overall difficulty of the game?
A: Localization will include more than just translation; we're going to be fleshing out many of the game's story elements, including NPC names, and taking the feedback from the focus groups into account for the game's playability as well.

Q: Do you plan on localizing the music of TERA as well?
A: At this time, it is unlikely that the soundtrack will be affected by localization efforts.

Q: If the NPC voices are changed, is there any chance that we'll be able to choose between the Western and Korean voices?
A: No, as some of the content may be fundamentally different between the two versions.

Q: Will the western version of TERA include everything that the Korean version has?
A: Although there may be some differences, the western version will have content and story that is specifically designed for the North American and European audience.

Q: What kind of changes will be made to the western version of TERA and how much influence does the community have?
A: The localization process will include fleshing out the game's lore, storyline, quests, and dialogue. Community feedback is extremely important to us; we will be continuing to run focus groups and to take community suggestions and feedback into account.

Q: In Korea, TERA is rated for adults. Can we expect the western version of the game to receive an M rating? Will any content be cut to get a T rating?
A: Although it’s premature to speculate on which rating it will receive at this time, we do not anticipate cutting content for rating purposes.

Q: Is there any chance the female Popori will be redesigned as part of TERA's localization?
A: The Popori females take offense at such a question!

Security

Q: How aggressively are you planning to combat botting?
A: Any method of cheating will not be tolerated, and we plan to work both proactively and reactively to ensure everyone has an enjoyable gaming experience and environment.

Q: Will Gameguard be included in the western version of the game?
A: We've seen quite a bit of player feedback about GameGuard in the last couple of weeks and will definitely take it into consideration. Please know that our goal is to provide players a seamless, safe, and fair gameplay experience and not to create barriers to entry.

Q: Will there be an in-game system for users to report spamming?
A: We are aware of the potential for such a system and will be considering it as TERA moves forward in development.

Publishing

Q: Will TERA be released in Spanish or Portuguese?
A: Our evaluation of which languages to release TERA in is still underway.

Q: When will the western version of TERA be released?
A: We will be announcing estimated release windows at a later time.

Q: Will players be able to play on any TERA server regardless of geographic location?
A: Region filtering will depend on server architecture and location and is not yet decided.

We will be posting the next batch of answers as soon as they're ready.
-- Scapes


If you still have a question, feel free to ask it in this thread on the official forums!

What we know about Tera onlne!

Bluehole Studio
Based in Seoul, South Korea, Bluehole Studio is the company behind TERA. The experienced development team is best known for having worked with NCSoft on their Lineage games. Dedicated to creating such a revolutionary game as TERA, the company appears to be aiming towards impressing its audience with compelling graphics, a unique battle system and chances to involve the community in the game’s economy and political system.

TERA
The word TERA is an acronym for “The Exiled Realm of Arborea”. The game has been in development for around three years and it runs on the Unreal Engine 3. Thus far, the game boasts a very unique combat system (which you can preview here), six races, eight classes (both of which can be previewed here), a promised political system, and next generation graphics. Though the exact release date has not been announced, the game is planned to be released in both Korea and North America sometime in 2010. There have been two closed BETA tests so far in Korea and one FGT (Focus Group Test) in the North America region.

Currently, from translations we know the tentative names of ten regions in the game, City of Witches, Vampire Hill, Palanuo Valley, Mist Island, Pirate Cave, Rebellion Plains, The Howling Cliff, Snake Island, Barbarian Valley, and Altar of Dakun. The maps found in game show that TERA will release with probably well over 20 unique regions.

Lore
From what we can piece together of lore, the story of TERA is one of adventure and war, all set on exotic terrain. Some of the playable races, like the Baraka and Popori appear to have lived fairly peacefully throughout Arborea’s history, while races like the savage Aman and hardy Castanics have never shied away from battle. Ever tying to improve on their civilizations, the High Elves and Humans have overcome hardship and work to remain vastly powerful.

Currently there are no factions in TERA, however, the promised political system could have a large impact on what lore we know.

Curse Announces Newest Fansite: TeraFans.com!

We're proud to announce the new fansite we've pushed live today for Tera Online! The site will serve as a community and news source for Bluehole Studio's new MMO TERA Online!

We've put together everything you'll need as a new fan in the Tera Online universe:

- TERA Fans Wallpapers
- A Recap of what we Know About the Game so far.
- A Character Creation Guide
- A UI and Controls Guide
- A Collection of Trailers
- A Compilation of Official FAQ's and Q&A's
- Ten Zone Previews: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10

The word TERA is an acronym for "The Exiled Realm of Arborea". The game has been in development for around three years and it runs on the Unreal Engine 3. Thus far, the game boasts a very unique combat system (which you can preview here), six races, eight classes (both of which can be previewed here), a promised political system, and next generation graphics. Though the exact release date has not been announced, the game is planned to be released in both Korea and North America sometime in 2010. There have been two closed BETA tests so far in Korea and one FGT (Focus Group Test) in the North America region.

To join this new community and learn more about the game visit: TeraFans.com!

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