Lead Writer David Noonan in Korea

Hello again, TERA Fans! :D Concluding today's newsy day, TERA's lead writer in the west, David Noonan, has posted his first update from his visit to Korea! I love that we're getting to know the TERA team so well :] Check out what his first day's been like below!

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(I'm in Seoul this week, collaborating with our counterparts at Bluehole Studios on TERA’s plotlines, characters, and backstory. In my spare moments, I'll give you a peek behind the curtain. Expect updates to this thread once a day or so.)

Day 1: Arrival
When you’re a gamer and a wordsmith, flying to Korea is the best of times and the worst of times. It’s the best of times because you have 12 hours of uninterrupted quiet. It’s the worst of times because you can’t play anything requiring an internet connection, and you have to manage your power supply very carefully (at least in coach, where you can’t plug in).

My solution: split time equally between a book (Joe Abercrombie’s Last Argument of Kings), some panic-driven Basic Korean, typing up some notes on the last zones we just worked on in the game, and playing Dragon Age until my laptop batteries ran dry.

The City of Seoul
The customs/immigration lines at Incheon International Airport are short and fast. Along the way, I spot a subtle bit of “art director humor.” In the “How to fill out your immigration form” example, the sample traveler is “Hong Kildong.” I happened to read about Hong Kildong last week; he’s the Korean equivalent of Robin Hood. And the sample non-Korean traveler? Would you believe James Brown?

This is my second trip to Seoul, but I’m still amazed at how vast the city is. With a metro population of 25 million, it’s like eight Seattles placed right next to each other. But it’s a city that’s easy to get around in—omnipresent taxis, a comprehensive subway system, and eminently walkable streets. Because Seoul hosted an Olympics and a World Cup, many of the street signs are in both Korean and English. (My Korean is rapidly improving, but I’m nowhere near where I’d like to be.)

I get to my hotel room in the Gangnam district, just a short walk from the Bluehole Studios building, and I immediately crash. It’s about 9 pm local time, but my body (rightly) believes that I’ve been up all night. That’s my solution to jetlag: Get on the new schedule ASAP and exercise a lot.

Speaking of Jetlag…
My plan works…until 3 am, when I wake up and can’t get back to sleep. So I flip on the TV and watch the game channel, where they’re showing Starcraft matches. I know Starcraft is so monumentally huge here that it gets lots of TV coverage, but to actually see it get the ESPN treatment is fascinating. The commentary is going by too fast for my poor Korean to follow, but I’ve played enough Starcraft to know what's happening. I find myself wishing they would freeze-frame from time to time and do a John Madden-style telestrator moment: “You see, the player needs more vespene gas (circles the amount of vespene gas in stock), so he’s gotta send some SCVs up here (draws arrow), trying to avoid the photon cannon here (circles it).”

Even more fascinating than the Starcraft channel is the next one on the dial: a channel that shows go matches with a simple overhead camera. A disembodied hand places a white stone, then a different disembodied hand places a black stone, and so on. Maybe it’s the jetlag, but I find this utterly mesmerizing. And the go commentators adopt John Madden style and then some—they break down key plays, superimpose different stones to show alternatives, and every once in a while switch back to the studio, where the analysts move around stones on a big magnetic go board behind them. It’s both fascinating and soothing—soothing enough that I get back to sleep, anyway.

American Noob LFG PST
The next morning (my Wednesday, your Tuesday), I get up early for a run along the Han River, which winds through the middle of the city. (Like I said—exercise as a jetlag tonic.) On both sides of the river, there’s a fantastic network of running trails. Then, it’s off to Bluehole and our big story summit!

Bluehole Studio


TERA’s creators, Bluehole Studio, takes its name from the Great Blue Hole of Belize. But has anyone heard of this company before? I haven’t. Who is the Bluehole team?

The studio is based in Seoul, Korea, and is devoted entirely to online gaming. It was founded in 2007 by a team of “industry veterans”. As of now, the only product in its portfolio is, TERA. According to its English site, Bluehole is made up of over 200 employees, along with a handful of former core developers from NCSoft (responsible for Aion, the Lineage series, etc). These distinguished members include, quote, “the former producer, lead game designer, lead programmer, and art director of Lineage II.“ Sounds like some heavy hitters. And starting out with a team of 200+? Perhaps Bluehole is a gaming company to watch for in the future. The Korean version of their homepage contains far more details than the English one, but unfortunately I understand none of it. If someone would like to translate some key information, that would be fantastic. In any case, Bluehole Studio radiates an aura of professionalism and is worth keeping an eye on.

Tera Online: New MMO coming out this year

AMV compilation from all the Tera trailers Info about the game TERA will be another monthly P2P MMO. Bluehole studio is a studio found in 2007 by Byung-Gyu Chang and former core members of ncsoft including the Lead game designer, producer, Lead game programmer and Lead Art Director of Lineage 2. Considered a visually impressive mmorpg the game runs on the Unreal 3 engine which unlike the crysis engine provides the ability to handle multiple users with ease TERA handles combat differently without the target locking and uses open aiming and blocking similar to the Age of Conan. Tera is on the verge of closed beta in Korea but Bluehole has every intention of providing the game to western players in 2010 Developer comments: TERA will appeal to end-users seeking continuous content support without the sacrifice of high quality graphics. Even after a week a month a year the game will pull the player deeper to the virtual world. The goal is to achieve the world’s highest concurrent user load per server! Players in TERA will not only experience battles with higher concurrent users, but also encounter a revolutionized interaction system for political and economic professions. TERA will offer a stable, non-disruptive in-game social life.” There won’t be any zoning, players will be able to move through the world seamlessly. www.tera-online.com http

The People Behind TERA

Bluehole Studio

Bluehole Studio

TERA is being developed by Bluehole Studio, a MMORPG developer headquartered in Seoul, Korea. It was founded on March 2007 by entrepreneur Byung-Gyu Chang and former core members of NCsoft. It’s development team includes former members of the Lineage II team’s Producer, Lead Game Designer, Lead Programmer and Art Director. Over 100 people are employed by Bluehole Studio, focused primarily on the development side.

Bluehole Studio’s goal is to become a premier MMORPG developer in the global market. In order to achieve this monumental goal, Bluehole focused by attracting the leading professionals in the MMORPG developers world who shared its vision. With these people at its core, Bluehole hopes to create a globally renowned game!

Yong-Hyun Park - Chief Producer
Yong-Hyun Park – Chief Producer

Producer of Lineage2 at NCsoft
Led five projects, supervising a development staff of 250

Gang-Seok Kim - Chief Executive Officer
Gang-Seok Kim – Chief Executive Officer

Lead game publisher at Neowiz
- Oversaw overseas partnership and new investment opportunities

Byung-Gyu Chang - Chairman of Board, Chief Strategy Officer
Byung-Gyu Chang – Chairman of Board, Chief Strategy Officer

2nd largest shareholder of Neowiz
Co-founder and CEO of FirstSnow

 - SkyRi

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