[Translation] Updates to TERA’s Items

Hello, TERA Fans :D No I haven't forsaken you, I'd never do that <3 I am really sorry for my disappearance though-- you can blame blizzcon! I was over in California doing coverage for MMO-Champion and a little partying too. ;D

Anyway! Better late than never, today I have Kalsteine's translation of a new Korean article that popped up late last week. The article's got lots of new and important information, including updates Blue Hole Studio has made to armor and the introduction of a new item enhancement system.

Check it out below and let us know what you think!


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Hello! Mr. Blue here.

Ever since the third closed beta ended, I'm sure you have all been hungry for new information. There was some news about new skills and enhancement crystals but today we've got even more news! We'd love to hear your feedback on these features.


Changing/Adding Items

One thing we noticed during CBT3 was that there was a limited variety of items. While leveling up and attaining better items, players felt that they wanted to look unique. To satisfy everyone, we thought we really needed a huge variety of items, not just items that are stronger, but also items of different styles. We increased both the quantity and quality of items.

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These are just a few of the items you'll have the freedom to use around early-mid game. We encourage people to level higher and see our huge selection of items.


Increase in Item Quantity

One of the most common complaints during CBT3 was that there wasn't enough items to attain during leveling. Due to that there wasn't a very big difference between characters of the same level range. Even after killing elite monsters players were unable to acquire new equipment and that came off as a huge let down. These issues prompted us to change and add more items for players to acquire.

We have added a number of different weapons and items to the game since CBT3. We've also added amulets, crystal infusion (?) and stat bonuses. Equipment can be acquired through questing, monster drops, crafting and other methods.

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Armors now exist with different looks and colors.


Do you recall the final bosses of the instanced dungeons and open world elite areas? Now you can acquire items named after them once you've defeated them. You can also acquire tokens which you can use to buy equipment with from doing instance related quests or clearing an instance.

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Equipment named after monsters. Tradon's Dual Sword(Left), Ranork the Giant's Dual Sword(Right).



Better Item Quality

1. Variety of Ranks

We also implemented a system of item ranks. Equipment will now be ranked either as normal quality, high (magic?) quality, rare quality or legendary quality. Their corresponding colors are white, green, blue and orange.

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Differently ranked items.


2. Different stats for each different item rank.

Ranks are not only there to show which is better than the other. If an equipment is ranked magic or above they will have extra stats. Magic items will include one extra stat, rare items will have 2 and legendary items will have three.

Also items only acquired by instanced dungeon bosses also come with bonus stats, so go venture out in the World of TERA to find out more. Other than equipment acquired from quests, ranked items with stat bonuses will have different kinds of stats, even if the item is named the same. This will give more variety even if everyone has the same items.

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The exact same type of weapon can have different stat bonuses.


3. Fusion Enchantment

TERA's equipment can be enchanted through a system called Fusion Enchantment. No matter where you are, you can use the Fusion Enchantment UI and use materials to enchant your equipment. To fuse one piece of equipment with another, they do not have to be the exact same type of equipment as the one you are trying to enchant, they just need to be the same rank. The piece of equipment can even be an item for a different class. (This information may be slightly inaccurate, but that's what it seems to sound like they're saying from the literal translation.)

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The piece of equipment in the middle is the one being enchanted and the two on either side act as materials.


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Some options that are attainable through Fusion Enchantment.


Fusion Enchantment can raise basic stats like defense and it can also add bonus stats that become available when certain requirements are met. (Kind of like Set item bonuses except this one is through reaching certain enchantment goal. You can see +3, +6, and +9) Greyed out options are options that you cannot currently benefit from due to item lacking the requirement. Having a + on weapons can be reached through enchantment and some of them require you to enchant as much as 9 times for some bonuses. Also these bonuses are completely random, so it is hard to foresee what your future bonuses will be.

4. Other changes

We've changed many things other things since CBT3. We are working to make crafting a bit more accessible, adding more accessories, adding items like bombs you can throw at enemies, different graphic effects that can be achieved through Fusion Enchantment, and more equipment variation. We are sorry we couldn't reveal them in more detail in this report and we hope you will find out more when you explore the world of TERA!

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"Thank you for reading!"


Sorry for the long wait for more information.

Sincerely, Mr. Blue

The Castanica Chronicle: Issue 2

The Castanica Chronicle
Issue 2


Hello, TERA Fans, and welcome to the second issue of the Castanica Chronicle, your source for TERA Fans news in case you missed it! From class columns to more of Organic's amazing compendiums, check out what happened on TERA Fans over these past two weeks!

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TERA Fans Announcements


TERA Fans is Looking for a Sorcerer Columnist
Unfortunately, TERA Fans Sorcerer Columnist, Brace, is stepping down from his position on TERA Fans, so we're currently looking for a new Sorcerer columnist! Please check out the requirements for application and apply if you're interested!


Class Columns


Archer Column: The Cala Chronicles, Part 3
Join our TeraFans Wiki - ArcherArcher columnist, Caelixian, as he brings the Archer class to life through creative narrative. Also featured at the bottom of this week's Cala Chronicles is a discussion of the new Archer footage released by Frogster this week.


Mystic Column: Player Interview
This week, our TeraFans Wiki - MysticMystic columnist, Dukeun,interview three Mystic enthusiasts from around the TERA community! Check out what they think of the class.


TERA Cast


TERA Cast Episode 14
After a short hiatus, TERA Cast returns with Episode 14! Check it out for discussion on all the latest TERA news and listener mail!


TERA Fans Member Content


Two New Armor Slots
Another great discussion thread by Organic, this one is a great source for speculation on the new armor slots we could expect to see in TERA.

Featured Official TERA News


Enchanting, Crafting, Drops Difficulty
Big thanks to TERA Fans member, Cori for pointing me to the official forums for this bit of news! This week, Senior Producer Brian Knox talked a little about enchanting in TERA. You definitely want to check this bit of info out!

For more official TERA news from this week, check out the official Velika Guardian: Issue 19.

Screenshots of the Week: Demons of Air

Hey, TERA Fans :D Unfortunately, I missed the new screenshots of the week yesterday, but here they are!

This week, En Masse Entertainment has decided to feature some interesting enemies; air demons called kumas. Check them out below or at the official site!

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This week’s TERA screenshots feature a type of air-demon known as a kumas. The mature kumas—tattooed with runes of power—has lately been seen in the Celestial Hills, where divine energy is thick on the ground. The holy ground watchman, festooned with fragments of stone that serve him as armor, patrols the region around the Shrine of Life.

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Click images for larger sizes.


Once allied with giants during their wars of conquest, today’s kumases are free agents and powerful mages. They are attracted to places where fragments of the gods remain, hoping to acquire as much raw power as their great bodies can hold.
-- Scapes

Slayer Column: Slay On!

OK. I’m going to flat out say it: I like swords.

They are sharp. They are pointy. They kill things to death. And this is awesome. But before you start jumping to conclusions about me from those four previous sentences, let me get one thing straight: I’m hardly a bloodthirsty monster whose only idea of what’s best in life is to crush his enemies, see them driven to before him, and hear the lamentation of their women. At least, I think so.

But, that aside, when I’m in the mindset of a fantasy setting where anything can happen? I throw caution to the wind and say “Screw the rules; this is awesome.”

The game world is designed as such to allow everything from humans, to pretty-boy and succubus-esque demons, rock giant loremasters, bishounen and (arguably) sexy elves, musclebound draconic humanoids, to the collective fuzzies whose genders are almost-but-not-quite-entirely-unlike different races, ALL of which in a setting to co-exist not only in a persistent environment, but also mesh in a cohesive art style. If this doesn’t say that this game has at least some form of cool factor at least in art direction, I don’t know what does.

When I was researching deep into the classes of TERA after seeing how much this game ran on the Rule of Cool, I was immediately sold by the promise of utilizing this awesome with an action combat system (a fact many of you are also aware of, I’m sure). This left me with the process of going through class after class to find the one which “clicked” the best. Obviously, everyone has their favorites, and I’m certainly no exception. Surprisingly though, the decision came fairly quickly.

I didn’t care for magic. I didn’t care for super heavy armor. I didn’t care for pew pew. And I didn’t care to be supremely agile and fast. And I decided upon that after seeing only the first class I clicked on, which incidentally happened to be the Slayer.

When I compare a gigantic blade of steel or unobtanium slicing into several mobs in a single, overpowering arc of immeasurable strength to throwing pretty lights, shooting wedges on sticks, guarding with a shield or poleaxe, or have to resort to using poisons on blades, this is hardly a fair contest.

This is how I see it: You have a big sword. You are actually able to swing it. You don’t have to prepare your spells or anything. You charge in. You swing the sword several times and time a whirlwind to deal massive area of effect damage to the mobs. They get flung back or stunned. You finish them off. All of this caused with brute force and (essentially) a giant hunk of finely edged metal.

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I would advise not to voice your criticizing opinions too loudly. You may find you'll be getting a rather convincing counter-argument.


For me, this is the epitome of what this game is to me: over-the-top epic going against all natural laws of physics and everything else for the sake of the Rule of Cool. If you stick around for the coming weeks, I’ll highlight some of what makes the Slayer and the rest of TERA have this uncanny quality. For those concerned about me neglecting the news about the class: don’t worry. I will be writing up on more detail on the class, especially the theory-crafting bit, as we get some more definite (and revealable) information.

For now, let’s all sit back and relax and twiddle our thumbs impatiently while I crack some hopefully entertaining articles for you all every Wednesday, especially for all of the Slayer fans who happen to come across this.

I’m Sorxaro, and this is “Slay On!”

TERA Fans PAX Interview with Brian Knox!

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Hey, TERA Fans! PAX 2010 ended yesterday and in the wake of the storm, I have the results of TERA Fan's interview with Senior Producer, Brian Knox! Thanks so much for contributing questions guys :D While there's not a whole lot of new information, I think some of his comments leave open at least lots of room for speculation.

So check out the interview below and enjoy! You can find all our TERA PAX coverage here.


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Amira: So hey, Brian! Once again, all the questions are straight from TERA Fans. We had lots of questions for you and we picked out a few. So for one, what in-game events are being planned for players to participate in?

Brian: That's a good question! So right now, our focus for in-game events is going to be mostly on trying to find those spots where people hit a wall because we're really focused on the journey to level 60. So, once the game's out, sometimes players find areas that are hard to get through and we want to focus our events around that. How we're going to do that I don't know. But we do plan on having them!

Amira: And will there also be holiday-type events?

Brian: Yeah, we are trying to have an events system. It's one of those things that's like every feature takes away development time. We want to have these but we may not have them available right at launch.

Amira: Will there be any non-combat, or combat pets in-game?

Brian: So, we have the Homonculus which is kind of a pet. It doesn't quite follow you right now but we're looking into ways to expand that as well.

Amira: And the Mystic pets; will those really be pets?

Brian: Well they're summons: they come out and last for only a short amount of time to help out. There's a healing one, there's a dps one, and there's like a tank one. But I wouldn't call Mystics a pet class. It's hard to explain-- they're a little bit different than you're used to, so you'll see.

Amira: Sam Kim once mentioned that the development team was considering adding more armor slots. Is there any information on that?

Brian: Yeah, we've added two more slots and we'll see them soon.

Amira: Are there plans to allow players to customize the look of their gear or spells at this point?

Brian: Not at this point but we're looking heavily into both the dying system and the ability to change gear models as well. So I'm not sure if any of that would make it in by launch, but it's definitely on our list of ideas.

Amira: Some guildmasters are very concerned about recruiting more guildmates than the maximum guild size in TERA will allow for. Is there any information on about how large guilds will be able to get at launch?

Brian: Y'know, that's a good question. Right now, I can't answer that but I would really like to get back to you on it because I think that's an important one.

UPDATE: Brian Knox let me know that the current guild size is 300 members by default. This is always subject to change.

Amira: On the topic of guilds, is there any more information on how extensive the overall guild system will be?

Brian: Well the guild system will really play into the battleground system, which we're not talking a lot about just yet. I think that's where you'll see the guild system really work. Since we're not faction based, guilds will become allies or rivals as well.

Amira: Some players are very concerned about westernization. Can you talk about what aspects of gameplay are being westernized?

Brian: All aspects are being evaluated. In our last focus group test, we had everybody answer a 120 point survey which was a lot of questions. What it did was allow us to hold up a transparency and compare where results are similar and different among players in the West and players in the East. We're able to identify those areas. There's a lot of stuff that lined up and in the feedback, there were a lot of things, particularly surrounding solo play and the leveling curve. And so, those were the two areas that players felt different about. Also, specific features have been added as well. The achievement system and the controller support are things that kind of originated in the west.

Amira: How will the lore of TERA be explained to players beyond quest text? Will there be cut-scenes at all?

Brian: Yeah, actually we have been adding cut-scenes. Hopefully they'll help tell the story in a little bit more of an epic fashion.

Amira: Are there any plans to have a designated Oceanic server available at launch?

Brian: Not at this time. But we're looking at the territory. We want to make sure that if we do it, we do it right.

Amira: Is there any information available on mounts at all?

Brian: There are mounts, and we're tweaking them. We're trying to make sure they're the right speeds right now. At this time, there will not be combat mounts.

Amira: Are there any plans to allow third party addons in-game?

Brian: Not at this time. We're actually doing what we can to minimize the UI as much as possible.

Amira: Finally: are you still re-evaluating the idea of allowing all races to be able to be all classes?

Brian: Right now, it looks like that's what going to happen but I can't really say for sure. That is what we're aiming for, though. In the version that we're playing off right now, actually, we're balancing the Human male, so that way we can balance that off the other races. It's a lot less development time to balance one and get it all right-- in terms of all the numbers-- and then we can balance things around that.

C3Online: Aion Cosplay Photos (by Vampire Alliance)

Suppose one day, no one makes these beautiful costumes, ornaments, armor sets and weapons, what will the cosplay look like? The cosers this time are not models or stars, but the equipment makers who play the most fundamental and important role in cosplay. Only they are qualified to enjoy the applause the audience give for their wonderful cosplay show.

New Skills Under Development, Part 3

Good Morning, TERA Fans! Some more new skills have appeared on the official Korean site, this time for TeraFans Wiki - lancerLancers and TeraFans Wiki - BerserkerBerserkers !

Edit: The official descriptions have been announced on the official English site and the post has been updated!

Lancer

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Deal a blow that decreases your opponent's defense over a period of time. This effect stacks up to three times.

Posted Image Decisive Blow

Deal a strong blow as you leap toward your opponent. Best used after the last blow of Shield Bash, Shield Wallop, or Consecutive Blow.




Berserker

Posted Image Sacrificial Strike

This charge skill uses HP instead of MP, and is a powerful force. Your swing gets stronger the longer you charge this skill, but don't forget to keep an eye on your HP.

Aion 2.0 New Tailored Unique Armors

Aion 2.0 patch has added new armorsmithing/tailoring recipes for Lv53 Armors. Lv53 Armors have two types of "Expert" and "Master", and the two types of armor have the same appearance. MMOsite Aion Zone has collected the recipes for you, click the image to read the detailed recipes.

TERA Fans Community Spotlight | Feature 1

Hello, TERA Fans! Lately I've been looking at all the great content you TERA Fans come up with around the site, from guides to ideas. Inspired by that, today I'm going to start a new feature on TERA Fans, the TERA Fans Community Spotlight!

Every week or so, I'll feature one or two contributions to the community by TERA Fans members here on the TERA Fans Community Spotlight! If you have a post, guide, idea or member in mind to feature on the spotlight, please send me a PM and let me know!

Tell me what you think of this new feature and Enjoy!


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TERA Fans Community Spotlight
Feature One


Our first feature of the TERA Fans Spotlight will showcase one great guide and one great idea. First up is long time member Organic's great Crafting Compendium!

Crafting, Crafting, Crafting
By Organic


Many TERA Fans have posted lots of information about crafting all over the site. Organic's compendium attempts to take all of that great information and put it into one easy to search thread.

While it will probably always be a work in progress, for now it features some videos, translations, official comments, and known facts. It also prompts readers for their questions about crafting, which Organic then takes and organizes in the original post.

Compendiums like these are great for the community as they help to educate newcomers and keep all known information in one place. If you have anything to add about professions, or if you have a question to add to the list, please head over to the thread and contribute!


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For our second spotlight, I'd like to feature a great hunch one of our members, LaMatadita, came up with; the idea that maybe the developers are planning to add optional up-do hairstyles for some of the longer hairstyles to combat armor clipping.

Up-do Swaps
By LaMatadita

The idea came about in the TERA Fans Armor Renders: Female Castanic thread where a few of us noted that, gorgeous as some of the armors are, it would be sad if some of the high collars were ruined by bad hair clipping issues. LaMatadita suggested that it would be awesome if some of the long hairstyles could be swapped to up-do's at whim or while wearing armor that might get in the way of long hair.

She then made a few of us pretty excited by finding possible proof that the developers may already be working on something like this by examining some High Elf female armor renders where it seemed something like this was already in development. Take a look at the proof she found!

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These examples clearly seem to show that among High Elf females, there exists up-do's of three different long hairstyles. LaMatadita also points out that these up-do styles don't have their own preset icons, furthering the speculation.

Do you think LaMatadita's up to something? Do you think these up-do's have another meaning? Either way, it's a great thought.


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That's all for the first feature of the TERA Fans Community spotlight! Send me a PM if you have any idea what we can showcase next time!

TERA Fans Armor Renders: Male Castanic

Good morning, TERA Fans! Today we have male TeraFans Wiki - CastanicCastanic armor renders! Check out their abs of steel!

As always, Radacci is the renderer behind these pictures. I believe we're working on humans next, so keep an eye on TERA Fans!

Enjoy!


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Disclaimer: Unlike other sites, TERA Fans has been given explicit approval to post our renders by En Masse Entertainment. These armors are from a pre-Beta version of TERA and they represent unfinished artwork that is subject to change at any time.

Click the thumbnails to view in full size, high quality!


Castanic Male Cloth















Castanic Male Leather














Castanic Male Plate










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