[Translation] Korean Stress Test + Tree’s Tips!

Hello, TERA Fans! Today there were two new updates on NHN's TERA site. The first was a beginner's guide to TERA which we decided not to translate because there was nothing new at all.

However, there was also an article with some information on the enchanting system, questlog, enhancement crystals, and points used to buy gear, so we decided to translate that :D! There's a few new bits and pieces of information, so enjoy!

Also, remember that in just a few hours, TERA will be undergoing a stress test in Korea! I expect that we'll see lots of new information from the same various Korean gaming outlets that provided us with our G-Star information! Keep an eye out for translations and if you celebrate it, I hope you're having a great thanksgiving!


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Tree's gaming tips!

Hello, this is Tree!

The team is currently very excited because there's exactly one day left until the server stress test. (WOO!) Fellow Testers, did you pack you things to go adventuring in the world of Arborea?

I'm sure you're all very excited and have lots of questions, so here's some tips that may help you on your journey!


1. Locating Quest Objectives

Sometimes when you're on a quest, you may end up scratching your head wondering where a particular monster or item is. When that happens press the L key to open the quest log. Inside, you'll find some highlighted blue text within the quest text.

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If you click on the blue text to the left, the location will be marked on the map to your right.


As seen above, if you click the blue text, a bright red marker will appear on your map showing the location of the quest's objective. Using this handy feature, you should never struggle to complete a quest ever again!


2. Combo Skills

This testing client will feature many more skills than the CBT3 client did. To help you use new skills easily, the developers have added the combo system.

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Combo skills will be on the right side of the center of the screen.


As seen above, combo skills will appear if you do something to begin a combo chain and you can press the Space Bar to execute the combo skill. There are two situations in which combo skills become available for use.

Example 1) Using specific skills to activate combo skills.
A Warrior's tornado skill is only usable after a dodge. A Slayer's bisection slash is only usable after the skill smash.

Example 2) Combo skills activated in reaction to a situation.
When the player is knocked back, the skill soaring attack will become active. Recently we have made it so that when soaring attack becomes active, all you have to do is press space bar to recover and get back up.

As you can see, many useful skills will be activated situationally, but the most important thing is your style and how you want to play the game. Hopefully you can all come to personalize the combo system!


3. Acquiring Enhancement Crystals

Enhancement crystals are used to enhance weapons and equipment. Crystals are placed in special gear slots to buff stats and abilities.

You can acquire crystals by:

1. Killing monsters.
2. Buying them from a shop.
- Beginning with this test, you will be able to buy crystals from Enhancement Crystal vendors.

You will be able to buy enhancement crystals in the first town you visit, the Island of Dawn's Expedition Base Camp. Be careful that you don't just walk past it! Make sure you buy some crystals because they will help you in a lot combat.

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Ramsha in Island of Dawn sells the enhancement crystals.


TIP 1. For more information on Enhancement crystals click here.
TIP 2. Crystals with unique effects or very good attributes drop off of specific monsters.


4. Enchanting Gear

You can enchant gear anywhere around the world.

In the UI mode, if you press the 'Life' tab you'll be able to select the Enchant menu. To enchant your gear you need three types of items.

[1] The piece of gear you want to enchant.

[2] The Gear that will be used as the ingredient.
- The gear that will be used as an ingredient will have to be of the same equipment slot and item level.
ex) If you want to enchant a 3rd stage Shining Bow, you'd need to use any weapon that is also on the same stage. (Amira: This is pretty unclear! We'll have to wait for a clarification from EME or another translation.)

[3] Enchantment Dust

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You can purchase the dust in a town's general store.


5. Valkyon Points (Amira: I am not sure this is the proper title for them! Keep that in mind :])

Valkyon Points can be acquired through quests or instanced dungeons. The points can be spent in the "Velika Strategic Headquarters" on armor or weapons.

The weapons acquired with Valkyon points are fairly high quality, so you'll be able to replace your main weapon or you can use them as ingredients for gear enchanting.

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Valkyon Points have many grades and each grade has a different vendor.


As you can see, you can only trade Valkyon Points at the Velika Strategic Headquarters so if you happen to visit Velika make sure you take the time to visit!

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The Headquarters is located on the Northwest of Velika.



6. Quest Difficulty

In TERA there are many monsters that you can solo but there are also many monsters that you cannot solo.

At times you will be given a quest to hunt a difficult monsters. In that case, a very obvious indicator will appear next to the quest.

Because of this, it is always a good idea to look at the quest difficulty before you proceed with a new quest. This may save you unnecessary deaths!

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The above quest log contains Solo, Mix, Party and Skull quest markers. Here's a run down of what they mean!

1. Solo
-You should be able to solo this quest with ease and the quest location will be in a solo play area.

2. Mix
- The quest takes place in an area with both solo and party monsters.

3. Party
- Most of the monsters will be party level monsters and they will be difficult to solo.

4. Skull
- This means the quest will involve a monster that is very difficult to solo.

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[Monster called Suspicious Cultist]
A monster marked with skull means it is hard to solo.


5. Quest text in Orange.
- This means the quest is meant for a higher level character. If you find orange quests hard to do on your own, try and gather some party members or try again after gaining few more levels.

Thank you for reading this guide and hope to see you all in the World of Arborea!

Archer Column: The Cala Chronicles

Hey Folks, Cael from TeraCast here. I've offered to help out around TeraFans by writing an Archer Column, and am happy to begin submitting today!

My plan is to make this a weekly article, so watch for it Sunday afternoons!

The following tale is my attempt at bringing the Archer class to life through narrative. Now, I know this might sound cheesy, but my aim is to tell the story in weekly installments and follow her adventures from the Island of Dawn through to the continent of Shara, (which we know nothing about, so I'll be making up a LOT) and beyond. As reference, I'll only be using previously published material, so as not to get into any trouble with NDA. If I don't know something, I'll make it up; in other words, this is not meant to be a factual guide to Arborea or the Archer class, but, with any luck, will help you get a sense of the Archer class, and prove to be entertaining.

*Note: The formatting on the boards completely demolished the indentations I had placed in the document... If you see any other odd formatting anomalies, please blame the translation from a text document to a forum post! :thumbsup:

-Caelixian


The Cala Chronicles: An Archer's Journey Through Arborea

Chapter 1: Leave

The wind was gusting in from the south-west, tainted with the warm organic musk of the Tuwangi Mire. A ringlet of hair the colour of blooming heather tumbled across one eye as she bent the arch of her heavy ironwood bow. Her target, a fern standing taller than all the rest in the vicinity, merely swaying in the breeze, did little in the way of resistance. She aimed for the base of the thing, near to the ground where the stem was thickest. Summoning the energy within her, the young Castanic felt the shaft of energy materialize on her string, never releasing her target from the intensity of her stare. The almost musical 'twang' of her bowstring filled the air, stilling, if only for a few seconds, the chirping of nearby birds, and cutting short the shrill chattering of a squirrel. The shaft of shimmering energy blazed through the air, arching slightly, and compensating well for the slight gust in the air. The fern, around two hundred yards away to Cala's estimation, exploded with the impact, sending green leafy fragments in all directions, their gentle flutter back to earth belying the violence which had just transpired. The pieces of the fern came to rest among the shattered detritus of tree branches, mossy stumps, and stone fragments which other arrows had liberated from their former hosts. Glancing up at the sun while tucking her renegade roseate ringlet behind a horn, the young Castanic decided it was about time to head back to base.

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With a slight grin of satisfaction, Cala slung her bow over her shoulder, and turned from her obliterated targets to head back to the bivouac. She enjoyed the solitude of what she had recently begun to think of as ‘her’ gully, and already she was beginning to see signs of wear on the grassy path back to the town-proper. Twice a day, between her shifts, she had ventured down the gulch to practice her archery. The 4th Company of the Valkion Defence Brigade had only been billeted in Lumbertown for a week now, but already the work they had been sent to assist with had been completed.

A tempest from the West had blown in off the sea only days before they had been mustered, knocking down trees, causing lumber piles to come careening down into the village, and toppling several of the ancient mills. Truly, no storm like it had hit the coastal areas in living memory. The 4th VDB company had been called upon by Vanarch Ismal of Lumbertown to assist in the clean-up. It was routine work; any time there was a natural disaster, the VDB would offer its assistance in the reconstruction, the clean-up, or the restoration. Only a few months before, several companies of the VDB had been called to the Paraanon Ravine to act as a bucket brigade in an attempt to extinguish a monstrous forest fire which threatened Popolion.

In Lumbertown however, Cala found the work to be fairly menial, and quite unsatisfactory, but at least Captain Fayhee provided the company a pair of two-hour-long breaks every day. The last of the mills had been reassembled yesterday afternoon, but the 4th company was ordered to remain in Lumbertown for the remainder of the week. The rest of the time spent here would be training and drills, Cala knew, but looking down at her scratched-up arms and splinter-laden hands, she preferred the monotony to ever lifting another log or thorny branch again.

As she neared the top of the gulch, she stopped for a moment to take in the sights, sounds, and scents of the coastal forest. The massive pines cast much of the earth in shade, but here and there were patches of dappled sunlight casting an emerald glow off of the verdure within. Blue-bonnet, Heath, Daisy and Buttercup all fought for space in these sunny plots, resulting in a cacophony of colour rivaling even the banners of Velika on a blustery day. Beneath it all were the sweeping carpets of moss and grass, whose sweet and earthy fragrances filled the crisp late afternoon air. These sensory inputs were still new to Cala, who had spent the first seventeen years of her life in the dark stony halls of Castanica.

Beyond the edge of the forest, she heard the creaking of the mills, and the persistent grating sound of more than a dozen two-man cross-cut saws. The breeze occasionally brought the scent of freshly hewn pine logs to her nose, and she knew the next hillock would bring Lumbertown-proper into view.

“Private Taar,” came the gruff voice from off to her right, “heading back to duty?”

Captain Fayhee had known that the job they had been sent to accomplish needed to be broken up by frequent breaks, but Cala suspected his main reason for allowing the company to remain so casual was because he simply did not have the stamina he once did. Grizzled and gray-haired, the old Castanic was in need of two things: retirement, and a shave. Even his horns were showing signs of heavy wear; nicks and cracks, scratches and chips. His potbelly decreed that he was better considered a captain of the tankard than a captain of the 4th VDB company. Of course, no one told him that; his pole axe had seen more battles than most of the 4th VDB combined, and had even bit into Argon flesh, or so he claimed.

“Yeah, I am. Are we running up town-hill again, or sparring?” she asked, not relishing the thought of either.

“Neither,” said the old captain, huffing as he caught up to Cala and trying to keep stride with her, “someone from Division arrived while the company was on leave, and wants to hold a meeting. He’s waiting at the inn.”

“About what? To thank us for a job well done?” Cala said, snickering slightly with derision.

“Maybe, I have no idea, truly. He wanted to wait until the whole company had been assembled. I had just caught up with Jamber and Reez a few minutes before I saw you sauntering out of the woods – how far into those woods are you going on our brief leave anyway? Sheesh…”

The rest of the walk down into the village was interrupted only briefly by a flock of sheep being herded into their path by a youth, clearly still learning the trade. The well worn dirt road into the town was still littered with bark and sprigs of evergreen from their restoration efforts, but the rains and winds were helping to neaten the way.

The inn was not a large building, and as the pair of soldiers approached, they saw that several of the company members stood outside, and others were half in and half out of the doorway.

“Make way, make way. Private Koil, Hink, inside” the old captain ordered, his tone filled with the authority of his position.

“Sir, we are unable, the whole company cannot possibly fit in the inn... what is this about Captain?” brusquely inquired the large Amani soldier standing just outside the door to the inn.

There was a sudden jostling by the door, and the soldiers who had been attempting to work their way into the room were stepping back as others began to spill forth from within. The company was not a large one, thirty soldiers in all with the Captain, but between four Baraka, six Amani, and a handful of grossly overweight Popori, the small family operated inn was bursting at the seams. As the lightly armoured men and women were emerging from the inn, Cala caught sight of a Human dressed in heavy plate, enameled in reds and gold. He carried his helm in his hands, sweat beading across his brow, and trickling in sluggish snakes down the side of his face and into his neatly trimmed sable beard. His eyes looked at once cruel, shrewd, and self-interested. Cala felt immediate unease in his presence.

“Captain Fayhee, I presume?” the man said, rather snobbishly, looking the captain over from head to toe, his expression doing little to conceal his distaste for Fayhee's condition. “I'm Commander Warmark of the 2nd Expeditionary Force. This inn is merely a rally point. Call this -” he gestured with disdain at the sweating and chatty soldiers still pouring out of the inn, “-band... together please, Captain.”

The old Captain gave an ear shattering whistle as the last of the company withdrew from the inn, “AT-TEN-TION! FALL IN!” he bellowed, leaving no one guessing why he still commanded a company.

TERA Online – Closed Beta KEYS

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TERA Online – Game Lobby

TERA The Exiled Realm of Arborea – Lobby in game by Hangame/BlueHole

Tera Online Official Trailer (English) HD

Tera is developed by Bluehole Studio. Official Sites: tera.hangame.com (Korean)

Tera Online – Beta keys GENERATOR | 100% WORKING !

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[MMORPG] TERA Online (Gameplay Trailer)

tera.hangame.com Tera Online – The Exiled Realm of Arborea Ashley Acree – Rainbows

Race Profile – Humans


Humans are, well I assume we all know what humans are. In TERA, like in many games, Humans are the "middle" race. They are average in physical appearance, but boundless in potential. The Human race is comparatively young, but shows great promise as a member of the federation.

A bit of history, from TERA Fan Wiki:

"For 2000 years, humans had to endure The Diaspora. To recover what they had lost in those 2000 years, they established themselves in an area of Arborea that was torn by a war of deities. The humans are upright, have good physical shape, and are full of confidence. However, no one believes humans will be the leading race of Arborea.


Humans have built the city of Velika which is now considered the center of civilization. They have driven away various monsters and creatures in Arborea to bring about peace, and created the Valkyon Federation, an alliance of advanced civilizations in Arborea."


Design Point

The industrious, capable, but overall unremarkable Human is again, not anything new when it comes to fantasy. For future concepts, what special flair or advantage can be added to the Human resume? I mean, we of all people should know what we're good at, right?

Male humans show a kind of physical exaggeration peculiar to the Korean style. Anatomy is slightly deformed to achieve emphasis, mostly in the torso and shoulder area. It may remind some of Hyung-tae Kim's artstyle from games such as Magna Carta. While not the slender, pretty boys of Japanese design, there is perhaps something still lacking here. Differentiation in facial features tend to revolve around ornaments, or surface decorations like facial hair, scars, wrinkles etc. Facial anatomy itself is a bit underwhelming, and leads to kind of a dull look. A greater dimension can be achieved with more exaggerated noses, eyes, lips, jawline and chin size. Don't be afraid to go for to the extreme! Female humans though, look very monotonous. The hairstyles are fairly regular, and similar to the High Elves. All females no matter what customization appear like a lady in her late 20s, certainly a more "mature" feel than the usual female game model. All in all, the designs fit the Human label pretty well.

TERA Online New Trailer HD (Unofficial) must see

The Exiled Realm of Arborea (also known as TERA Online) is a massively multiplayer online role-playing game currently in development by Bluehole Studio. It is scheduled for release in South Korea in late 2010 and North America and Europe this coming Winter.

Tera Online Trailer [HD]

Gra: Tera – The Exiled Realm of Arborea. Utwór: Audiomachine – Tower of London.

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