K-TERA Patch Notes Translated by TERA Fans

Here you can find links to all of the Korean TERA Patch notes TERA Fans Staff have translated. We try to have the patch notes translated as soon as we can, but keep in mind that all of the patch notes here are translated by a human (Kalsteine), then edited by another human (Amira) so that they are accurate and easily read. This takes a lot of time and sometimes one of us is busy when the patch notes go out.

The patch notes are listed from newest to oldest, enjoy! :3

Mystic Column: En Masse wanted questions, we got answers!

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Good day, TERA Fans. The last few weeks, the Mystic has had a lot of light shed on the class. Not only did TERAblah get some answers from En Masse, we sent our questions to En Masse as well. Little to our surprise, they where having their own Q&A! About one week ago, En Masse updated the Mystic section on the official TERA website. With that, they sent out a Pegasus Express asking players to chat them up, and to ask some riveting questions!

With the stress test/G*Star over in Korea, we got to see updated skills, video (another), and reviews on classes. If you have not read or seen them you should really take a look!

Although the answers were full of information, En Masse was still able to keep it vague enough for our minds to wonder. With such news, like summons staying the same size no mater the skill level, and more info on how the glyphs of a Mystic will empower the player but still keep it support roll. We also got a little insight on how the mystic plays. En Masse reviled that the Mystics are not made of glass, and are given tools to help keep the player alive as long as possible. The interview goes on to reveal that just because the Mystic as been dubbed the “Jack-of-all-trades” class, armor and weapons will stay the same when it comes to the many playing styles.

P.S.: Thank you Amira for the stress test screenshots, and LalaRu (Jenilea of TERA Fans) for the adaptation of those screenshots!

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Q: Why does the mystic Curtain of Retribution skill have a smaller arc than the priest version?

A: It doesn't. It is, however, animated differently and that could be where the discrepancy comes from.

Q: Are the summons going to appear out of nowhere, like they do now, or are you going to polish the animation?

A: TERA's skill animations are not yet polished: they will change before launch.

Q: In some videos the summons look really small and in others they look bigger than the characters, does the size of the summons grow when a mystic levels up?

A: This depends on the type of summon cast. The summon does not increase in size with the mystic's level. Additionally, the summons have visually changed since they were first announced.

Q: Why do you think the mystic is an essential part of group play?

A: The mystic helps improve a party's survivability, debuffing enemies and curbing the number of forces opposing the group. They are also capable healers and damage-dealers.

Q: What have the summons changed in the mystic gameplay style?

A: The mystic summons allow for the support class to receive support themselves. This means a mystic can cast one type of summon and focus on their other abilities while it is active.

Q: Are there shared cooldowns or diminishing returns on mystic "crowd control" skills?

A: Not presently.

Q: Will the glyph system allow a mystic to specialize in healing, buffs, or damage?

A: The mystic is a jack-of-all-trades rather than a flexible specialist. Their glyphs will let them enhance their capabilities in a variety of areas, but not to the point where they become a damage-dealing class, for example.

Q: Since pets attack the last thing the mystic attacked, will they break "crowd control" status on targets?

A: It's certainly possible. Good help is often hard to find. Part of the challenge for mystics will be juggling their resources, and that means redirecting their pets when needed.

Q: How is the mystic's survivability given the short range of its skills and cloth armor?

A: The mystic's survivability has less to do with its armor and more to do with the player. If the player doesn't keep the mystic out of harm's way, life expectancy may be below average. However, the mystic has several tools for getting out of trouble. They are not made of glass.

Q: Are there any plans to give the mystic more healing skills?

A: The mystic and other classes will continue to evolve as TERA grows and develops. Changes to existing skills or new skills are always possible.

Q: The mystic skill Essence of Rejuvenation (known to many as "orb healing") seems drastically inferior to both priest heals as well as even other heals possessed by mystics. What makes this skill worth using in a party setting?

A: The nature of priest skills requires consideration for party member location while the mystic's Essence of Rejuvenation does not. Party members can consume the orb when it is needed while the mystic focuses on other tasks.

Q: How is mystic survivability in PvP given their array of skills and hybrid role?

A: The mystic's combination of damaging attacks, debuffing skills, crowd-control abilities, and self-sustaining heals make it a formidable foe in PvP.

Q: Because the mystic plays different roles, are any plans on allowing the mystic to use different types of weapons and armors?

A: No, the mystic is TERA's scepter-wielding, cloth-wearing support class.

Q: Will mystic summons benefit from party buffs, whether it be PvE or PvP scenarios?

A: Yes.

Q: When it comes to PvE content, are mystics able to keep up with other classes performing the same party roles?

A: Mystics are by nature a jack-of-all-trades type of class. They may not overspecialize in one of the three main party roles, but it's that same diversity that makes them a boon to a party's survivability.

Q: Will there be any MP regeneration skills that can be used outside of combat available to the mystic?

A: Yes, but only if you ask nicely. Each caster class gains an MP restoration skill at an early level that has a fairly rapid cooldown and can be used at any time.

Q: What gives a mystic its power? Is it one of the gods?

A: Mystics harness the primal powers of the world, the Sharan and Arunic energies. Rather than a direct connection to the gods, think of the mystics as having a deeper connection to the world.

Q: How much will mystic armor overlap with sorcerer and priest armor? Why don't mystics wear heavier armor like plate?

A: Those three classes share an armor type--cloth-- but as you progress in TERA you'll find that some armor is designed with the mystic in mind. Mystics simply prefer a tailored weave over a stifling breastplate. It's a comfort issue, you see.

The Warrior Word

Hello TERA Fans! I'm Rishea and I'll be your Warrior columnist! (Better late than never, right? Hehe!) Ever since I played the first test with Amira, I fell in love with the Warrior class and I hope to meet the expectations of the other Warriors here!

Since I played for the first time, it seems like this class has been given so many options as far as play style. You can be straight DPS or an evasion tank of sorts. The potential is endless!

For those of you who may not have explored Warriors yet, they're a dual-wielding, fast paced melee DPS class. Their attacks aren't as hard-hitting as classes like the Berserker or the Slayer, but after several hits in succession, they can do devastating damage. They also have abilities to dodge incoming attacks and knock down or even stun enemies to help tanks or their cloth-wearing allies. Recently, they've been given the option to be a tanky sort of class since they're able to hold aggro well with their attacks and dodge to avoid damage. With the help of glyphs and crystals, there are tons of options depending on how you want to play! Warriors are very versatile!

Also with the new Combo system given to Warriors, as a tank or a DPS, you can deal large amounts of damage. This is a fresh way to play a class so players aren't stuck in a typical tanking role. As a DPS, it keeps things fun since there are several different combos that can be used. Perhaps depending on the situation, you may need to use different combos, but since the interface makes it easy to know which ability is available next, it takes away the hassle of trying to remember which abilities come after what.

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I'm looking forward to being your Warrior columnist and seeing what new ideas and theorycrafting is to come with this great class! Farewell for now, TERA Fans!

The Castanica Chronicle: Issue 1

The Castanica Chronicle
Issue 1


Continuing on with all of TERA Fan's new features this week, I'm excited to introduce the weekly Castanica Chronicle! Each Sunday, the Chronicle will recap all the latest TERA Fans news and feature one or two pieces of official TERA News in case you missed it! Check out Issue One with your Sunday morning cup of jo ;D


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Class Columns


As soon as they were chosen, the new TERA Fans class columnists went right to work! Almost all the classes have been covered this week, so find your favorite and make sure you check out the writer's first columns!

(At left: Three members of the TERA Fans team on duty during FGT2)


Archer Column: The Cala Chronicles
Join our TeraFans Wiki - ArcherArcher columnist, Caelixian, as he brings the Archer class to life through creative narrative. Don't miss Chapter 2, released today!


Slayer Column: Slay On!
Read up on how our TeraFans Wiki - SlayerSlayer columnist, Sorxaro, "...learned to stop worrying and love the rule of cool"!


Berserker Column: Beautifully Berserk
TeraFans Wiki - BerserkerBerserker columnist, Alair, lets you in the mind of her character in order to introduce the Berserker class.


Lancer Column: Lance and Board
Speculation and excitement abound in xf02, our TeraFans Wiki - LancerLancer columnist's, first piece!


Priest Column: Painting the Group Green
Amira, our TeraFans Wiki - PriestPriest columnist runs around all day painting things green. Who does that. What a freak.


Mystic Column: Elemental Mysticism
Our TeraFans Wiki - MysticMystic columnist, Dukeun, attempts to see through some of the mystery of the Mystic class.


Featured Official TERA News


Exclusive TERA look at a day in the life of a sorcerer
As a big fan of En Masse's writing team, I love all the pieces of lore fiction they put out and this Massively exclusive is no exception. This piece, written by Fran Stewart, chronicles a day in the life of a TERA sorcerer.

For more official TERA news from this week, check out the official Velika Guardian: Issue 17.

TERA Fans Seeks Talented Writers for Columnist Opportunity!

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:D Today I have a new opportunity to involve you all, the community, in TERA Fans!

This opportunity involves the creation of a "Columnist" team! I'm looking for talented writers to do regular columns about their favorite class. I'll outline some details of what a columnist's duty will be below:

Duties
  • Before TERA's Release
    - Columnists will be expected to produce a column once every 3-4 weeks.
    - Topics can be as technical or creative as the columnist wants, so long as it teaches readers something about their chosen class.

  • After TERA's Release
    - Columnists will be expected to produce a column once every 2 weeks.
    - Topics can still be creative, but they should also focus on technical topics and light-medium theorycrafting. (IE: "So and so on TERA Fans has been suggesting a certain glyph for my class. I tested it out and... [or] I did a little thinking and...)
    - The columnist must play their chosen class.

  • Throughout
    - Columnists must be skilled at written English.
    - Columnists must be upstanding members of the community. (In-game and out)
    - Columnists must be willing to work with an editor.


So, if this still sounds like a cool opportunity to you, please follow the application instructions below!

Apply!
  • All classes currently have an assigned columnist!
  • If you'd like to be a columnists for one of these classes, please PM Amira with:
    - The class you're interested in writing about.
    - A short description of what you like about your chosen class.


There's no real deadline; chosen columnists will be notified via PM :] I look forward to hearing from potential writers!

TERA Fans PAX Interview with Brian Knox!

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Hey, TERA Fans! PAX 2010 ended yesterday and in the wake of the storm, I have the results of TERA Fan's interview with Senior Producer, Brian Knox! Thanks so much for contributing questions guys :D While there's not a whole lot of new information, I think some of his comments leave open at least lots of room for speculation.

So check out the interview below and enjoy! You can find all our TERA PAX coverage here.


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Amira: So hey, Brian! Once again, all the questions are straight from TERA Fans. We had lots of questions for you and we picked out a few. So for one, what in-game events are being planned for players to participate in?

Brian: That's a good question! So right now, our focus for in-game events is going to be mostly on trying to find those spots where people hit a wall because we're really focused on the journey to level 60. So, once the game's out, sometimes players find areas that are hard to get through and we want to focus our events around that. How we're going to do that I don't know. But we do plan on having them!

Amira: And will there also be holiday-type events?

Brian: Yeah, we are trying to have an events system. It's one of those things that's like every feature takes away development time. We want to have these but we may not have them available right at launch.

Amira: Will there be any non-combat, or combat pets in-game?

Brian: So, we have the Homonculus which is kind of a pet. It doesn't quite follow you right now but we're looking into ways to expand that as well.

Amira: And the Mystic pets; will those really be pets?

Brian: Well they're summons: they come out and last for only a short amount of time to help out. There's a healing one, there's a dps one, and there's like a tank one. But I wouldn't call Mystics a pet class. It's hard to explain-- they're a little bit different than you're used to, so you'll see.

Amira: Sam Kim once mentioned that the development team was considering adding more armor slots. Is there any information on that?

Brian: Yeah, we've added two more slots and we'll see them soon.

Amira: Are there plans to allow players to customize the look of their gear or spells at this point?

Brian: Not at this point but we're looking heavily into both the dying system and the ability to change gear models as well. So I'm not sure if any of that would make it in by launch, but it's definitely on our list of ideas.

Amira: Some guildmasters are very concerned about recruiting more guildmates than the maximum guild size in TERA will allow for. Is there any information on about how large guilds will be able to get at launch?

Brian: Y'know, that's a good question. Right now, I can't answer that but I would really like to get back to you on it because I think that's an important one.

UPDATE: Brian Knox let me know that the current guild size is 300 members by default. This is always subject to change.

Amira: On the topic of guilds, is there any more information on how extensive the overall guild system will be?

Brian: Well the guild system will really play into the battleground system, which we're not talking a lot about just yet. I think that's where you'll see the guild system really work. Since we're not faction based, guilds will become allies or rivals as well.

Amira: Some players are very concerned about westernization. Can you talk about what aspects of gameplay are being westernized?

Brian: All aspects are being evaluated. In our last focus group test, we had everybody answer a 120 point survey which was a lot of questions. What it did was allow us to hold up a transparency and compare where results are similar and different among players in the West and players in the East. We're able to identify those areas. There's a lot of stuff that lined up and in the feedback, there were a lot of things, particularly surrounding solo play and the leveling curve. And so, those were the two areas that players felt different about. Also, specific features have been added as well. The achievement system and the controller support are things that kind of originated in the west.

Amira: How will the lore of TERA be explained to players beyond quest text? Will there be cut-scenes at all?

Brian: Yeah, actually we have been adding cut-scenes. Hopefully they'll help tell the story in a little bit more of an epic fashion.

Amira: Are there any plans to have a designated Oceanic server available at launch?

Brian: Not at this time. But we're looking at the territory. We want to make sure that if we do it, we do it right.

Amira: Is there any information available on mounts at all?

Brian: There are mounts, and we're tweaking them. We're trying to make sure they're the right speeds right now. At this time, there will not be combat mounts.

Amira: Are there any plans to allow third party addons in-game?

Brian: Not at this time. We're actually doing what we can to minimize the UI as much as possible.

Amira: Finally: are you still re-evaluating the idea of allowing all races to be able to be all classes?

Brian: Right now, it looks like that's what going to happen but I can't really say for sure. That is what we're aiming for, though. In the version that we're playing off right now, actually, we're balancing the Human male, so that way we can balance that off the other races. It's a lot less development time to balance one and get it all right-- in terms of all the numbers-- and then we can balance things around that.

TERA Fans PAX 2010 Coverage!

Update #2: Added a compilation of off-site interviews from PAX.

Update #1: Added the link to the TF Interview with Brian Knox!

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Hey, TERA Fans :D! I just got home from PAX 2010 last night and it was a blast! Between me and TERA Fans member Organic, we've got all kinds of TERA goodies :3

This thread will contain links to all the coverage TERA Fans has of PAX 2010 so you can most easily find what you're looking for.



I'll add updates so check back often :D! Enjoy!

TERA Fans PAX 2010 Coverage!

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Hey, TERA Fans :D! I just got home from PAX 2010 last night and it was a blast! Between me and TERA Fans member Organic, we've got all kinds of TERA goodies :3

This thread will contain links to all the coverage TERA Fans has of PAX 2010 so you can most easily find what you're looking for.

  • Amira's PAX Demo Experience
    - Click the link to check it out on Curse.com!

  • Organic's PAX 2010: The Scoop!
    - Organic spent most of his PAX time at the TERA booth, so he has tons of great information to share! I'd definitely advise reading through the whole thread. Thank you so much for the hard work, Organic!

  • TERA Fans PAX Interview with Brian Knox
    - I'll have this up soon!

  • PAX TERA Party
    - This article will be up later today or tomorrow. Check back!

  • TERA @ PAX Pictures

    - TERA Booth



    - TERA Swag (Poster is signed by all the En Masse writers! Sadly when I got mine laminated at Kinkos, it had a little accident on the top left side D: But that's okay, it's still amazing!)



    - TERA Breakfast (From left to right: Scapes, me, BrotherMagneto, Kyoji, and Mark)



I'll add updates so check back often :D! Enjoy!

New Skills Under Development, Part 2

Amira: haha, I went to merge the topics and they got all funny. So, I'll just copy and paste my post here xDDD

Good evening, TERA Fans! Today the TERA team has released information about two new under development skills, this time for the TeraFans Wiki - PriestPriest and TeraFans Wiki - sorcererSorcerer classes! Sorcerers have gained an AoE sleep ability and Priests have gained a new offensive spell.

Check out their official translations below! You can find part one here!

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This article series shares examples of new skills being developed, along with their descriptions and current in-game icons. New abilities for TERA's priest and sorcerer classes are revealed in this second installment. Videos demonstrating these skills are available on Hangame's official TERA website.

New Sorcerer Skill

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Sleeping Wind

The sorcerer releases a tranquilizing breeze that lulls multiple enemies to sleep within a large area.



New Priest Skill

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Divine Bolt

The priest fires divine bolts that automatically achieve a critical hit. This is a combo skill; three hits in a row results in a powerful final blow.



Examples of new skills for the remaining two classes will be published in a third installment.
-- Scapes

TERA to Recieve Funding from the Korean Government

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Today the gaming world has been buzzing with news that TERA is being granted a large sum of money straight from the Korean government. Through a project called "Global Project", the Korean government is set to allocate funds to Korean based endeavors that plan to go abroad in order to help them survive in an international market.

It's being reported that TERA would be granted 500 Million Won, which is roughly $415,000 USD. While that amount may sound small, it's certainly worth noting that TERA's development has been very expensive overall. Earlier this year, TERA Fans found that some prominent Korean companies had made multi-million dollar investments in the game.

As this news has been translated from Korean to English, it is unclear whether TERA has officially been granted the funding yet (as MMOsite reports) or whether they're part of a list of nominees who could potentially earn the funding (as Cinderboy reports). Either way, it's fantastic news that the Korean government has taken such interest in our favorite game! It's safe the say that TERA is expected to greatly help the Korean economy during it's launch.


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Special thanks to TERA Fans members Cerqua and Fallenq for posting about Cinderboy's article on MMOCulture.blogspot.com and MMOsite's article where some of the information in this article came from!


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Edit: Scapes has cleared up the confusion about whether TERA has recieved the money yet or not! It seems that TERA has officially been selected by the Korean government for this honor. Check out Scapes' reply below:

View PostScapes, on 13 July 2010 - 01:51 PM, said:

View PostAmira, on 12 July 2010 - 12:31 PM, said:

As this news has been translated from Korean to English, it is unclear whether TERA has officially been granted the funding yet (as MMOsite reports) or whether they're part of a list of nominees who could potentially earn the funding (as Cinderboy reports). Either way, it's fantastic news that the Korean government has taken such interest in our favorite game! It's safe the say that TERA is expected to greatly help the Korean economy during it's launch.

Hello Amira and TERAFans!

Here's our reply as posted on the official forums:

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South Korea’s Ministry of Culture, Sports, and Tourism (MCST) and the Korea Creative Content Agency (KOCCA) have selected Bluehole Studio to be part of this year’s Global Plan, a fund that promotes the expansion of media such as television series, games, and anime outside of Korea and into international markets. TERA was one of nine projects selected based on its potential for success in the near future.

We here at En Masse Entertainment are very proud to have TERA included in this exclusive program!

-- Scapes
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