Aman Armor Renders

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Today we have freshly rendered armor previews to share with you! These renders have been created by our own Radacci.

We are unsure about which level range/locations these armors are associated with. The post will be updated when that information is available!

In the future, we'll have previews for these sets for other races. Enjoy, and thanks to Radacci for his hard work!


Female

Heavy
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Leather
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Robe
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Male

Heavy
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Leather
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Robe
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Tuesday/Wednesday Maintenance

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Today, En Mass Entertainment announced two US server maintenance periods for this week.

Tuesday, May 8th
Servers will undergo maintenance today, May 8th, in order to improve server stability and fix other issues.

  • PvP servers will be taken down from 1:00 PM PDT - 1:30 PM PDT
  • PvE servers will go down from 1:30 PM PDT - 2:00 PM PDT

Read the full announcement below.

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We will be performing server maintenance to increase server stability and other issues listed below. These are server-side changes meaning there will be no client patching. All PvP servers will be taken down for maintenance on Tuesday, May 8, from 1:00 to 1:30 PM Pacific, followed by all PvE servers from 1:30 to 2:00 PM Pacific.

Today's maintenance will:

- Increase server stability.
- Adjust the number of channels in areas after Island of Dawn.
- Allow the creation of character names with 2 periods. For example, "One.Tough.Cookie".

The following servers will be unavailable on Tuesday, May 8, from 1:00 to 1:30 PM Pacific.

- Basilisk Crag
- Feral Valley
- Jagged Coast
- Valley of Titans

The following servers will be unavailable on Tuesday, May 8, from 1:30 to 2:00PM Pacific:

- Arachnaea
- Blightwood
- Celestial Hills
- Dragonfall
- Freeholds
- Frost Reach
- Serpentis Isle

Thanks for your patience!


Wednesday, May 9th
Tomorrow, servers will go down for a weekly, scheduled maintenance period beginning at 3:00 AM PDT:

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This morning's weekly maintenance has been postponed to Wednesday morning. If the start time ends up being different than 3:00 AM Pacific, we'll announce it.

Tuesday/Wednesday Maintenance

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Today, En Mass Entertainment announced two US server maintenance periods for this week.

Tuesday, May 8th
Servers will undergo maintenance today, May 8th, in order to improve server stability and fix other issues.

  • PvP servers will be taken down from 1:00 PM PDT - 1:30 PM PDT
  • PvE servers will go down from 1:30 PM PDT - 2:00 PM PDT

Read the full announcement below.

Quote

We will be performing server maintenance to increase server stability and other issues listed below. These are server-side changes meaning there will be no client patching. All PvP servers will be taken down for maintenance on Tuesday, May 8, from 1:00 to 1:30 PM Pacific, followed by all PvE servers from 1:30 to 2:00 PM Pacific.

Today's maintenance will:

- Increase server stability.
- Adjust the number of channels in areas after Island of Dawn.
- Allow the creation of character names with 2 periods. For example, "One.Tough.Cookie".

The following servers will be unavailable on Tuesday, May 8, from 1:00 to 1:30 PM Pacific.

- Basilisk Crag
- Feral Valley
- Jagged Coast
- Valley of Titans

The following servers will be unavailable on Tuesday, May 8, from 1:30 to 2:00PM Pacific:

- Arachnaea
- Blightwood
- Celestial Hills
- Dragonfall
- Freeholds
- Frost Reach
- Serpentis Isle

Thanks for your patience!


Wednesday, May 9th
Tomorrow, servers will go down for a weekly, scheduled maintenance period beginning at 3:00 AM PDT:

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This morning's weekly maintenance has been postponed to Wednesday morning. If the start time ends up being different than 3:00 AM Pacific, we'll announce it.

Revisiting Aion (F2P) – Rant

A few days ago, I friggin downloaded 'Aion' once again, I was looking to have a little fun, not to mention that I had some sort of interest in the player housing and the so call new features.

TERA Has Officially Launched in the West

News: En Masse Continues to look into the "expired subscription" and "500 Server Error" issues.



After 2 and a half years of watching development and waiting patiently... TERA has officially launched in the West! I can hardly believe it.

Thanks so much to En Masse Entertainment for the fabulous job they did tiding us over while we waited and working on the westernization of this amazing game. Congratulations on such a successful beta period and launch!

And now, TERA Fans, we can finally, officially enjoy TERA in the West forever :)

TERA Set to Launch at Midnight – Final Thoughts by Brian Knox

Update: "We'll have a brief maintenance at 3:00 AM Pacific which involves restarting the servers. This will improve dungeon matching on PvP servers." | Source

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As TERA heads towards its highly anticipated launch at midnight PDT early this morning, senior producer Brian Knox shares his final thoughts on TERA's development cycle and looks ahead towards the future.

Read his remarks in full below or head over to EnMasse.com.

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As I walked into the office, I nearly tripped when I saw the countdown of days before we launch TERA had hit single digits. Two and a half years have passed since I helped start En Masse Entertainment and began the journey of bringing TERA to North America, and here we are—just days away from launch.

En Masse is not a publisher with millions of dollars or thousands of employees. We are less than one hundred strong, equipped with the desire to succeed and the talent to achieve. We all relished the challenge, believed in TERA as a product, and set out on a path to make our dream a reality. We were challenged with doing what hasn't been done before—successfully bring a triple-A Korean MMO to the Western market.

En Masse started with just five people and grew to meet this challenge. I was, and still am, humbled by the talented individuals I have the opportunity to work with and learn from each day. We have built a team at En Masse that has the passion and talent to overcome this challenge. Other publishers have tried to bring products from Korea to the West with moderate success, but no one has achieved the level of success some of those games deserved.

Path to Success

We believed the key component to success was the complete buy-in from the development team to support the Western market as they would support their own market. If a game is merely ported over after it's published in the original territory, you can expect mediocre results. But if the publisher and developer work together to institute a plan for a level of service and support equal to the original territory, the game can achieve true success. Before we even started En Masse, Bluehole Studio assured us their commitment to the West was genuine. That assurance, our own commitment to success, and the potential TERA held as a game gave us the foundation we needed to succeed.

Developing for the West

TERA took its biggest strides this past year for the North American market. In previous years, we worked with Bluehole on higher-level items like design and direction. Big concepts and systems came out of this initial collaboration—achievements, controllers, solo-friendly fights, progression pacing, and so on. But we knew that unless we got all of the small details right, we couldn't succeed.

Once the original direction of TERA was completed, we officially established our live development team to begin the development necessary to meet the needs of the Western market. This was a huge step, because it broke the pattern of typical Korean MMOs. They tended to be slaves to whatever was released in Korea—a North American release had minimal impact on development. With TERA, we have set En Masse up to have the power to react and treat the Western market with the time and attention our loyal customers deserve.

Of course, it is often said among geeks that with great power comes great responsibility. Excuses were off the table, and it meant that we had to deliver. We set out in our late 2011 alpha test to gather the feedback we needed to make necessary changes to TERA before launch. From this feedback, the live development team was able to deliver on the specific needs of the Western market. A rebalanced end game, a better introductory play experience, economic tweaks, and PVP servers were just some of the changes brought about as a direct result of our alpha test phase. We also dedicated resources to many quality-of-life changes throughout our closed betas.

Now We Can Play

The day open beta began was a huge milestone for En Masse. We celebrated in typical gamer fashion—pizza and beer. We all argued on who chose the best server, who had the most elite guild, which class was the best, the best path to level...you name it. Our conversations were not much different than what you find in fan-forum threads. For those few hours, we were more players than developers, and it was a damn good feeling.

As a developer, when work is over, sometimes the last thing you want to do is play the game you spent all day working on. With TERA, it was the opposite—the entire company was excited to finally create a lasting character and join the community in exploring the world they helped build.
During our open beta, were able to join in with hundreds of thousands of players participating and getting a chance to see what makes TERA so special. I personally spent most of my weekend answering questions, doing countless Sinestral Manor dungeon runs, and, of course, engaging in some good ol' guild-versus-guild action. The combination of RPG elements and action gameplay made for an engaging and fun experience. I felt in control of my results more so than in any other MMO I have played before. You're driven not only to level and gear up in TERA, but also to hone your skills and improve as a player. You need to know your range, understand your combos, detect movement patterns, be aware of who is where, and know the strengths and weaknesses of each class.

Something that struck me this past week was how quickly the term BAM (big-ass monster) caught on with the community. All throughout the weekend I saw fellow players looking for a group to go hunt BAMs. We originally used this term for fun internally and did not really expect it to catch on. I believe the reason it did wasn't because we used a swear word to describe a game feature, but because the word BAM is rooted in the core of what TERA is all about. BAMs combine all the elements we worked so hard to balance and tune. They require the necessary preparation of an RPG game and the skill and ability of an action game.

When you party up in TERA, you eyeball the other members in your group for the right level and gear, but you don't truly know how your party will fare until the battle is underway. Is your warrior timing dodges right? Are the berserkers getting knockdowns? Are the slayers executing combos on the knocked-down BAM? Is your healer standing still, or circling the perimeter of the fight, constantly aware of everyone's location? No gear score is going to give you all that info. Gear and levels get you in the door with TERA, but player skill keeps you alive.

New MMOs are a fantastic experience because they are so vast in content and detail. To me, learning is one of the most rewarding experiences in exploring a new MMO. For TERA, I helped provide as many answers as I could, but I still had questions of my own. I felt very self-aware that here I was, senior producer on TERA, asking my guild for clarification on a skill. That is the beauty of MMOs and TERA, though—two and a half years of playing every day, and I still don't know everything.

We're Ready for You

With just days left before TERA's launch, the biggest question for fans will be whether or not the game is ready. I can definitively say that TERA is ready to launch in the Western market. It isn't perfect—no MMO is—but it's ready for the community to shape it. MMOs take years and years to develop, but very few really establish their identity until the community takes hold of the game. The game you will see on May 1 was shaped with community feedback, through focus group tests and betas, but the true future of TERA will be determined once the game goes live. Our goal was to get fans playing TERA for real as soon as possible, which was key to our decision not to wipe characters after open beta. This was our first live experience with how TERA will be played in the Western market.

With lasting communities and lasting characters now formed, the path for TERA is set. We have time for tweaks and updates before launch, but the train has left the station, and it is time for us to listen and observe so we can continuously deliver top-notch, compelling new content. The biggest question isn't whether the game is ready. It is instead are we, the developers, ready to meet the needs of the community? To that, I say don't judge us on our size and our budgets, but instead judge us on our skill and ability to react to your needs as a player.

Launch Gift: Golden Dragon Weapon Skins

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CM Scapes over on the official TERA site just announced that any player who purchases TERA and subscribes before May 31st will receive some fancy Golden Dragon Weapon skins. Players who take advantage of this offer will receive the weapon skins after their initial 30 days of gametime has ended.

Read the full announcement below or on TERA-Online.com:

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While many players are new to TERA, some have been following the game for years. To celebrate TERA's strong community and North American launch, En Masse Entertainment would like to provide a launch gift to everyone who purchases the game and subscribes before May 31: a full set of Golden Dragon weapon skins, cosmetic items you can attach to any weapon type to change its appearance.

Already purchased your TERA subscription? Thank you! You will receive the Golden Dragon weapon skins when your initial 30 days of game time ends and your subscription billing begins. You'll find the full set waiting for you in the Item Claim pane in-game. These weapon skins are bound to your account, so you can claim them using any or all of your characters. They cannot be sold, traded, or stored in the bank.

Servers are back up

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Following a 14 hour maintenance period, servers are now up. The player level cap is now 60.

A few bugs have been discovered:

Some players who purchased either version of the CE cannot login. They are presented with a subscription error.
  • Update: "We're also working on the "insufficient subscription" issue that some Collector's Edition pre-order players are encountering." | Source
  • Update 2: "Getting an "expired" or "insufficient subscription" error? Our Support Team can make it all better! Link to support." | Source
  • Experiencing this issue? Queue times are long and some users have been able to fix this themselves. Go to your En Masse account page and click a button that says "Grace Period for Preorder Users."

Some players who have purchased the physical collector's edition do not have their Frostlion mounts.
  • Update: Apparently anyone waiting for a boxed CE has to wait to get the physical box and enter in that code. Checking with EME support.

There have been server crashes, EME is working to bring those servers back online.
  • Update: "We've resolved the issue where certain servers were not accessible. You should be able to log in and play on all servers now. Thanks for your patience!" | Source
  • Update 2: Servers are still unstable.
  • Update 3: "We've restored access to all servers, but be sure to tell if you cannot enter them. You can monitor server status here" | Source

Maintenance continues

Update 4: TERA-Online.com is back up, my client is crashing between the opening cinematic and server selection screen. I guess this is why: "The forums are back up with the servers soon to follow." | Source

Update 3: | Source

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For those wondering, the level cap will still be increased to 60 along with all related in-game content when the servers return.


Update 2: | Source

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So here's the bullet: we were in the process of updating our platform in preparation for launch and found a significant bug. We took extended downtime to try to fix said issue. Six hours past the original window, we've decided to forego updating the platform as we'd prefer our current players be able to continue in the Head Start event.

We're now in the process of bringing the servers back online and will have another update within the hour. We sincerely thank you for bearing with us.

We'll have a proper news post up in a few minutes.


1:00 PM Official Update: 1:00 PM is indeed here and we'll have an update to share in just a few. | Source

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Last night, NA servers went down for a planned maintenance which would prepare the servers for launch, bringing the level cap to 60. This outage has also effected the official TERA website.

Maintenance continues on, however, and according to the TERA facebook page, services will be down until 1:00 PM PDT.

When next we hear an update we'll post about it here.

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Here are some suggestions as to what you can do while ou wait for the game to come back:

Head Start Day One

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TERA Fan's official guild, Vae Victis, at our head start group meetup!

The first day of TERA's pre-order head start period is nearly through and it's been a very successful day! Although players on PvP servers are experiencing long queue times, most of the community seems to be having a great time in Arborea.

Below are some news and highlights related to head start in case you missed them!

Chager on Head Start Queues
Producer Chris Hager addresses issues with the queues on PvP servers with some statistics:

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Hey all,
I know some folks have been experiencing queues, specifically on our PvP servers and I want you to know we are not ignoring the problem. We have a lot of analytics and data that we've been constantly looking at. Here are some of the things we're seeing

Queues on PvP servers:

• Valley of Titans has a large queue with a wait time from 2-3 hours. Folks are getting in (we've got internally people that got in through the queue in under 2 hours and yes they were legit!) but its slow because this is a popular server

• Jagged Coast has a moderate queue of roughly one hour. Though not as popular as VoT, it is close.

• Basilisks Craig has a small queue with roughly a 15-20 minute wait time.

No other servers currently have queues. As you can see the PvP servers are very popular, but the character distribution and players wanting to play on them is skewed. There are spots open on both JC and BC that are a much smaller wait time than VoT, and we encourage folks to go there to even out the queues.

We know just 'going there' isn't possible or preferred for people who have invested time in characters on VoT. To help alleviate that we will be having free character transfers starting Monday 4/30. The details can be found here:

http://tera.enmasse.com/news/posts/tera-server-transfers-available-at-launch

We know that queues are frustrating; we are experiencing the same pains you are here in the office (we don't get special privileges). This is part of the pain of an initial surge of players at launch and we fully expect this to even out over the next few days. In the mean time we hope that by either creating characters on lower queue servers or transferring your existing character to another server on Monday will help with the stress and frustration of queues and get you in and kicking the crap out of BAMs in no time.

Thanks,
-Chager


Free Server Transfers to be Available at Launch
Perhaps in response to long queue times on PvP servers, En Masse Entertainment announced that they will offer free, instant server transfers beginning the day before launch on April 30th. They went on to mention that after the launch period, server transfers will still be available for a cost and with higher restrictions. Check out the full announcement for details:

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If you wound up on a different TERA server than your friends, En Masse Entertainment has got you covered. Our account management system will offer server transfers starting April 30—a day before TERA officially launches. True action combat is better with friends, after all.

Server transfers will be free and immediate (no waiting period) throughout the initial rush of new players to TERA. Once the server populations stabilize, we'll place limits on the number of transfers, the level of your character, and how much gold you can take with you to your new server. We'll charge for server transfers you make for convenience reasons, but transfers made to balance server populations will always be free.

The following limitations apply to server transfers:
  • Your account must have an open character slot on your destination server.
  • Maximum of 100,000 gold can be moved with your character.
  • Only items in your character's inventory can be moved. The bank does NOT move with your character.
  • Your character must be level 5 or above.
  • Your character must not be in a guild. If you are currently in a guild you must leave it before initiating the transfer.
  • Your character must not have any chronoscrolls.
  • Your character must not be a vanarch.
  • Your character must not have any items posted on the broker.
  • Your character must not have any unread mail or unclaimed items in your mailbox.
  • If your character is on a PVP server, it will only be permitted to transfer to another PVP server.
  • If your character is on either a PVE or RP-PVE server, it will only be permitted to transfer to another PVE or RP-PVE server.

A bustling but not overcrowded server is key to the TERA experience, so we won't allow transfers to servers that are already oversaturated; we can monitor populations in real time and adjust server eligibility on the fly. Learn more about how to transfer servers.


Head Start Patch Notes - Patch 17.25.02
Check out the full head start patchnotes. Highlights include the addition of long requested shades of hair color for some races, including red for High Elves. Eggs were also removed as quest rewards.

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New Stuff
Added additional hair colors to the following races:
  • Humans: red, orange, yellow, green, blue
  • Castanics: red, orange, yellow, green (Castanics are never blue.)
  • Elins: red
  • High Elves: red, orange, green, blue

Modified the alkahests used in item enchantment. Unique alkahests are used for specific tiers of enchantment.
  • +1 to +6: Alkahest (sold by merchants)
  • +7 to +9: Refined Alkahest (sold by specialty stores)
  • +10 to +12: Masterwork Alkahest (sold by specialty stores)


Removed the inter-server party-matching buff, the Valkyon’s Response reward, and the Rescue Supplies. Grouping is its own reward.

Destiny Eggs and Lucky Eggs have been removed as quest rewards. The eggs were the primary source of combat consumables until the alchemy crafting system was complete. Any eggs earned in the Open Beta Test will still be there.

Gula Skinners in the Hungry Caverns no longer spawn minions because that’s not how they roll.
Items from Balder’s Temple and the Fane of Kaprima are now visible via smart search.

Deleted the unnecessary “Subscription Information” menu from the main menu.

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Bug Fixes
  • Fixed a bug where certain surfaces appeared to flash, glow, or appear dark. We don’t want any flashing in TERA.
  • Fixed a bug where channels on the Island of Dawn increase infinitely.
  • Fixed a bug where guild-versus-guild battles could not be declared on guilds with names longer than 32 characters.
  • Your awkward battle cries will save you no longer.
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