TERACast Ep. 19


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Hey folks!

The long awaited Ep. 19 is finally upon us! It's been a little while since the last one, mainly because I've picked up a 2nd job which is also considered full time, so my spare time is suffering :( booo... But I digress!!!

Ep. 19 marks the one year anniversary of TERACast, and to all of you still listening, thanks a ton! I hope to bring lots more player interviews, guild events, and conversations with En Masse Entertainment to all of you in the coming year, and through TERA's launch.

I'm still looking for fan submissions of any kind! Send letters, articles, or requests to Caelixian@gmail.com. I'm also available for guild promotion, if you'd like to have me come into your guild vent and record from there! Remember, TERACast is aout community, so let's keep it going as such!

Ok, without further ado:

Caelixi’s Crazy Cartography 3

Hey folks!

Update unrelated to Caelixi: The podcast is coming out really soon! Sorry about the delay, I've just picked up a second job and my down-time has been decimated! That said, I'm still going to try to get one out monthly, and for those of you keeping count, TERACast is 1 year old as of Feb 8th! Happy Birthday!

OK! So when we last left off, Caelixi had ridden her PWNY accross the mountains heading ever North, and arrived at a rocky outcrop overlooking a vast and scary looking swampy bog, devoid of the nightmarish critters plaguing anyone's terrestrial journey. Naturally, an the only opportunity to get a closer look would require a descent from the mountains, but seeing as how there seems to be nowhere else to go at the moment, down we go.

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Gnarly dead branches, sharp craggy outcrops of rocks, exotic swampy verdure and green acidic-looking waters all greet you in this presumably quite 'fragrant' zone. With nothing to stop her, Caelixi and I decided to head further North by North East.

Swamp gave way to steaming pools, which gave way to a smoky horizon and an eerie orange glow. Still hesitantly expecting a massive-world-respawn-event, but with no evil-doers in sight, Caelixi heads into this next zone, sweating and cautious.

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If you look around, this place isn't all composed of 'natural' landcape... There are massive 'techno-organic' things around, sketchy and quiet. Could this be our first exposure to Argon terra-forming in Arun?

One thing I will say about this hot harsh and hostile environment is that it doesn't lend itself well to mountain climbing! The one access point Caelixi attempted to reach resulted in... well...

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^ The perils of the explorer profession...

Well... There was only one thing left to do after that!!! Ahhhh...

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Next time: Beyond the Barrier! :thumbsup:

[Translation] And the main tank title goes to…?

TERA Fans translator Kalsteine found an interesting article on Korean gaming site This Is Game yesterday! The article centers around an interview with two Korean TERA players, a Lancer and a Warrior as they discuss the differences and troubles both classes have in terms of tanking.

Fans of the game often wonder about Warriors and Lancers and how they compare, so this interview should lend some insight on that topic. Currently the overall feeling is that Lancers have threat trouble while warriors are too squishy and hard to control.

You can check out the full interview below. Enjoy!

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And the main tank title goes to…?
Lancer vs Warrior, the truth behind their tanking roles.


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Will Lancers forever be the tank of choice for dungeons? Or will Warriors take their crown? Last January, with a flow of buffs to the Warrior class and constant nerfs to the Lancer class, the tides have turned. Lancers all over TERA are crying due to extreme nerfs, complaining that it is difficult to keep aggro. Warriors have begun to be called “Dust Bunnies” because of their squishy nature and the fact that they must hop around from side to side.

Lancers who can’t keep aggro and Warriors who aren't chosen for groups despite their skill and mob control; both are tanks with completely different playstyles. Here's their story.

Please introduce yourselves!
Lancer: I’m “SwordKing” from the Arun server, level 50 Lancer of course. Currently the guildmaster of SPARTA. I’ve always preferred the sword and board classes so I’ve played Lancer through Korean CBT to US FGT.

Warrior: I’m “Kremulin” from the Essenia server and a level 50 Warrior. I first started TERA in the beginning of the OBT, currently I keep my brother (Lancer) as a off tank and take the role as the Main tank.

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^Look how reliable they look!


Could you tell us a bit about the different tanking styles and what you both bring to parties?

Lancer: Generally, Lancer tanking consists of taunts and guards. Nowadays you have to mix in attacks to keep aggro, before you could just taunt and block to keep aggro, then taunt again to simply gain more aggro. When we are short on DPS I tend to unload all my offensive skills to help the DPS.

The pros of having a Lancer as your tank would be the high survivability and stability. With Lancer’s AOE taunt and Guard skill you can safely advance forth the dungeon and because of that every class can do their role without too much trouble.

The only con right now is due to a stealth nerf to Lancer aggro, causing aggro to be lost too easily. With a single heal spell a mob may lose aggro on me and run towards the healer.

Warrior: Warriors are evasion tanks. A pros for the Warrior tank would be that they don't lose aggro from heals because of their high dps which helps sustain aggro. However, because they have to evade left and right, the formation can become unstable and can endanger your party member at times.

Let me tell you how Warrior tanking has changed recently. Before life leech was nerfed, we were able to form a party with PURE dps and could have an extremely DPS intensive group, because life leech alone was enough to keep the warrior alive with the combination of the evasion. Because of that after hitting max level I would 1/2 man dungeons to clear and hog all the loot. Due to the insanely amazing stats on the items all Warrior items were up to 4 times as expensive compared to other class items.

However once release came and with the 0.1% life leech nerf, many Warriors have quit the class. Ever since, even if you kept playing, you were almost never the main tank and just simply a backup for the Lancer.

The recent patch made tanking really convenient for us. Shadow Clone's cooldown was reduced so after handing over all my aggro to my summoned shadow and during the clone stays up I can dish out crazy DPS with me and my party, resulting in a much faster clear time compared to Lancers.


What do you feel are the pros and cons of each class?

Lancer: I always liked the image the Lancer gave out. ‘Leader in combat’ and what not? Center of the party and a dependable Father who will always be able to protect you, I think that is the charm I find in lancers.

There are a few things I find very inconvenient, first thing is the aggro management. Because of the stealth nerf, it is very difficult to lead and keep aggro at the same time. If they would bring it back to where it was before I think that would help a lot of lancers.

Secondly their movement speed is WAY too slow in combat. Let me give you an example, the first boss in Gold Labrynth is a Kuma. The Kuma does a jumping smash attack and it is too strong for a Lancer to withstand because the damage goes through our shield. So in order to avoid that I have to move out of the way, but as a Lancer that is really hard. Also this movement gets in the way during PVP and PK so it is always an issue.

Lancers do have the skill to hook an enemy and bring them to you but because of the non-targeting aspect of the game it is almost useless to players that are above average speed. Other than that, I am satisfied with Lancers.

Warrior: Hm… one thing I love about being a warrior is that moment when you dodge an elite or a boss’s strongest attack, the thrills I get when I successfully dodge is almost addictive. Compared to when I play other classes, I happen to be more focused when I play my warrior and also you can enjoy the flashy attacks. Once you get the attack speed buffed items and Glyph options, it is a whole new experience as a Warrior. The attacks are so fast; I can barely see my blades!

Even with all the lovable things about the Warrior and the official page’s character difficulty of 2 Stars out of 5, the Warrior requires a lot of control. Most were baited with the label of “character that is easy to control” and I think the biggest con of this class is that the class is actually not so easy.

One mistake and you can be dead on the floor and not only that without the insanely good controls they are definitely not as efficient as Lancers. Also because of the constant treatment of “Warriors are useless” many people still hold that thought and don’t like to put us in the party. One of the articles even said “If you don’t like to be treated like a peasant, don’t roll warrior.”

So before I start the dungeon run I always say “I am Kremulin, the one that will guarantee your safety. I even have a Lancer as an off tank to assist me so as a Main tank I will do my very best so please just watch how I do before you decide.” And thankfully after that not a single party I formed were disbanded ^^.

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^He is THAT good, never disbanded a single party.


What are some of the stresses you feel during solo and party play?

Lancer: I am satisfied with soloing. I think because of our role as a main defender in a party it would be wrong for us to have good damage output as well. It is like giving Warriors good defense, just won’t work.

Currently, the problem with party play is as mentioned above, the aggro management. I think the Lancer’s main role is definitely keeping his/her party safe from all harm’s way so not being able to do that is kind of frustrating.

Warrior: I solo a lot. It can be challenging and difficult but I can always handle a 1 vs 1 situation.

However when there is a battle of the masses going on, no matter if you are lancer or warrior you will fail. Even if I am invincible for a while after dodge, I only have so many dodges. Eventually people will focus fire on me and I will go down very quickly.

So I don’t just use my 2 dodge skills to dodge, I use stuff like long jump attack and charge slash to avoid attacks. And nowadays my new found friend, shadow clone protect me from harm’s way.

Also the reason I put my survivability on such a high priority is because of my role during party play, as my death means all my party being in confusion or total chaos, so I always try my best to stay alive. I think as a tank I think the safety of the whole group is the most important so I always tank with my brother’s lancer assisting me.

We switch the main and off tank role depending on how the groups of mobs are positioned so we can move along quickly and effectively so we can handle any situation with a smooth experience because at the end a Warrior is still being controlled by a person and a Lancer can’t do everything.


What do you think of Patch 2.1?

Lancer: I don’t really get what this patch was about, and I can’t for the life of me understand why they did this. This is not right. Because of all the Warrior buffs and Lancers nerfs, we are really slowly falling.

I’ve always played Lancer with the thought that I was the most important role in the party but now a Warrior replacing me along with damage, then who would play a Lancer? I know I wouldn’t.

Warrior: Truthfully, I was kind of scared about this patch. I saw other classes were nerfed to balance with us, and some people fail to realize the good change with the Warriors, even with the patch.

The patch notes clearly state that the buffs were for Warrior ‘Tanks’, not as an off tank or a helping hand but as a main tank..but many people still only look for a Lancer for a main tank in their party. We are still the underdogs. Right at this very moment, we currently have more threat generation than Lancers so if we were to be off tanks the formations would get messy and get out of hand, resulting in a wipe.

BHS figured how the Warriors would be played and made most skills to suit that play style but did not provide the option to correctly use these skills. Do you know the skill “Killing Will”? For 2% of Crit rate increase, we sacrifice 50% of the Crit Resistance. This skill lasts for 20 seconds, same with the recently buffed Shadow Clone duration. Meaning we can pull up our Shadow Clone and hand over the Aggro then use that skill to quickly deal high damage as a “DPS PARTY TANK”, finally giving us some tools to use these skills.

Many people say this patch was to improve solo play but I think otherwise. I still think Warriors need balancing and because of the current flaws Warriors need help from other party members to stay alive.

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^Dependable Shadow Clone!


How is tanking after 2.1 Patch?

Lancer: It is really difficult. Our main perk was that we were safe and stable party tanks but nowadays I can’t keep the aggro up with just taunt. To keep the same aggro as before, it requires me to control a lot more and even if I build aggro they are quickly taken away by a single heal spell or damaging skills from other classes. Now with the recently patched Warrior tanking, I fear for our role as a main tank.

Warrior: I just want to say it is finally time for us to stand and just be one with the shadow…but no one wants us in the party…

How’s getting in groups after Patch 2.1?

Lancer: I’ve always run with my guildies so really it isn't too much different. Even when I do end up doing a PuG I could still get a group with ease.

Warrior: As for me, people who know my ability accept me, but with a PuG, we are still treated like scrubs. I still think there are only a handful of Warriors out there who can replace Lancers in their role…

I also had to go through many bumpy roads to get to the place I am now, many wipes and many mistakes. People hated me for that back then.


How’s the difficulty on the new dungeons and quests?

Lancer: I think they were new and exciting. I didn’t find any dungeons difficult other than the Gold Labrynth, games are not fun when they are easy.

Warrior: Normal missions are really easy but with Gold Labrynth, no matter how much I tank whenever my party members get one shotted by a mob, I feel that the dungeon’s difficulty sky rocketed.

What are you views on Lancer as a Warrior and vice versa?

Lancer : Warriors are “DPS” in my book. The current problem with tanking can be set straight with a simple patch increasing our threat back to normal.

So whenever you have a party without a Lancer but a Warrior, it can be called a “Pure DPS” party, a little unique party mechanic of TERA. Even though Lancer and Warriors are both specified as tanks, I don’t necessarily think their play style in tanking should be the same.

Lancers should always lead in my head. So, I think the current evasion mechanic of the Warriors’ should be changed to something fitting for a DPS, not as a tank. The Warrior class should require intensive control along with glyphs to enhance evasion and maybe give them stealth to help them DPS. I don’t think the tanking patch is appropriate for them. If tanking roles can be filled by roles other than Lancers, I don’t think anyone would want to play a Lancer.

Warrior: Yes, Lancers are good at tanking but we are tanks too!

What I want to say is that Lancers being the only tank is old news and we hope that one day other Lancers would just admit to the fact that we can main tank just as well as Lancers.
Just like my Lancer brother, and I would like to meet the interviewed Lancer if a server transfer is possible. ^^

What are some of the things you want from your party members and developers?

Lancer: The most important thing is that I would like each class’s roles to be specified, in TERA the only true tank are the Lancers.

Warrior: Warriors are tanks too! Still to this day, many people do not know if Warriors are tanks or dps.

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^What more do you need?


Lancers want to hold on to the title of “The Only Tank” and Warriors want to be accepted as tanks. Can’t the two co-exist?

The two classes lack clear and firm roles; this probably means TERA’s balance still needs work. If the two classes understood their differences and just tried to accept one another, wouldn’t they both be able to enjoy the game instead of fighting over their roles?

Community Play Event Next Month

Hey TERA Fans! Today En Masse Entertainment released an announcement where they talked about the future of TERA. It's brief and to the point, so definitely check it out right away and let us know what you think!

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Late in January, Bluehole Studio completed a record-breaking MMO beta test in Korea. TERA was literally everywhere, from billboards to bus-stop advertisements to filling screens in cybercafés across the country. Some of our En Masse team were on-hand to experience the excitement—be sure to read about it on our blog. Two weeks later, on January 25th, Bluehole finished the process of bringing TERA to their eager audience with a hugely successful, official game launch.

After hearty congratulations to our colleagues at Bluehole, we here at En Masse went right back to work. After all, our North American audience is champing at the bit to see TERA, and it's our job to bring it to you!

There is a plethora of screenshots, YouTube videos, and forum posts featuring TERA's Korean launch, and we couldn't be happier interest is at a fever pitch. In those videos, you can see the results of feedback from our Focus Group Tests in the game client—from Achievements to controller support to a myriad of game mechanics adjustments. We continue to focus on delivering an incredible game for our audience.

Next month, we're going to host our first game event this year—a Community Play Event to show how TERA has evolved and where it is now. We have brought back everyone who participated in previous tests, and also invited those who have provided thoughtful and constructive feedback within our community (and our contest winners from previous months!)

This event will be an introduction to where we are now, so the community can track our progress in the next few months. Participants will not be under an NDA and can freely share their experiences with everyone. More importantly, this group will help us test another very important aspect of TERA: our game servers.

En Masse hit a huge milestone in January by launching and configuring, for the first time, our final remote game server hardware. Until now, we've used in-house, temporary hardware for our servers. Not anymore! This is the final hardware you'll log into when you join the game. The Community Play Event will help us test this configuration and make adjustments. As you might imagine, bringing a game like TERA to life in North America is no mean feat, and getting our servers right is extremely important.

A couple of months later, we'll host a second event—this one open to a far larger group. This event will help us further refine our server architecture and plan for contingencies. This will also be the first test of our other huge project, the account management and support systems for TERA. More importantly, it will put the game client in the hands of many more people, so they can see the continued progress we've made.

And after that? It's beta time! The beta cycle will be a multi-part odyssey through TERA where players will be able to see the game in its various phases before we launch in North America.

We've got a lot of work to do (and you guys have a lot of playing to do!) so here's to a great 2011. Now, we better get back to our desks!

See you all in-game!

The En Masse Entertainment TERA Team

Steparu’s Detailed Korean TERA Review

Hello, TERA Fans! Last night I got word that foregin gaming news site Steparu had published a very extensive and detailed review of Korean TERA. The review is filled with lots of information about all aspects of gameplay, from the crafting system to end-game content and really fantastic videos! Amazingly, the reviewer gave TERA an overall 9.5/10! That's really exciting and impressive!

The review is too long to post here in its entirety, but check out a preview below, head over to Steparu to continue reading and let us know what you think! :)

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After reaching the max level cap, which is currently 50, early last week and spending most of my time indulging myself in end game content, the Tera Online Review is finally here. Many of you readers are probably wondering if Tera Online is worth your money. I hope to share some of my experiences with you, so be ready for an hour's worth of content reading and gameplay videos. Be one of the first to read about Tera Online!


A big spider.


Introduction

Tera Online is a very user-friendly game. For instance, targeting monsters may look complicated but in fact it's really easy to pick up, especially for players who have only played point and click MMORPG's. It's pretty easy to level up and you will most likely never run out of quests. Tera Online can get very addicting due to it's new direction of combat and non-targeting system. The storyline missions can prove to be challenging on occasion but at the same time it isn't so hard to finish like the end game dungeon. Most of the monsters and areas that you will come across have their own unique feel. Having played a lot of titles, I've yet to stumble across similar monsters or areas in other games.


Continued...

TERAFans.com Interviews the First Player to Reach Level 50 in K-TERA + Check Out Today’s Patch Notes

Hello, TERA Fans! First, I'd like to mention that today in Korea a new patch is coming out. Translated by community member Asiankido, you can check out the patch notes in our TERA discussion forum.

Today we have a special treat, however! Only a few days after K-TERA's release we learned that a player had already reached the current max level of 50. It turns out that this player was a Popori Berserker, Dog, of Benny Lava, a guild well known in Aion.

Dog was awesome enough to answer a few questions for us about his journey to level 50! Check out the full interview below.

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1) A little about you first--aside from the first player to ever reach max level in TERA who are you and what's your gaming history?

Hello, my name is Dog. I am 22 years old and have been playing games since I was very young. I'd have to say that my favorite game of all time is Lineage 2. I loved everything about that game. In Starcraft 2, I was in the top 200 for roughly seven weeks before I got tired of the game. It was very stressful to me. Also, in Aion I was the first level 50 cleric in NA / EU. I played many other games but didn't really achieve anything else worth mentioning.


2) In general, what was the overall leveling experience like? Was it fun or lacking? Too fast, too slow? etc.

I almost always have fun while leveling in games. I love the race to max level. That kind of competition is very enjoyable to me. Who doesn't like going for days without sleep? I did feel that the leveling to 50 was a bit too quick for my taste. However, I know that a lot of people disagree with me and prefer a much easier grind. If those people have trouble in this game then I'm not sure what to say to them.


3) How did you choose to level, through monster grinding or questing?

I always try to find what's most efficient. My basic motto is that if you have to take more than a minute figuring out a quest, then just skip it. It's not efficient to waste time running around all over trying to figure out one quest when you could have just killed a few mobs for the same experience. I did not do many party quests because there weren't many people around my level to group with. I think they could be good, but I personally prefer solo. I really like the way repeatable quests work in TERA. It is nice to not have to go back to the NPC every time you finish one cycle.


4) Comparing quest EXP to monster kill EXP, what were the differences?

I can't really recall exact numbers, but I usually just skip quests that give low amounts of experience relative to the mob experience. For example, if a quest gives 25k and I'm killing mobs that give 10k per kill, then that quest is fairly useless unless I am grinding those mobs to begin with. It's hard to say that all quests are bad, because they are not. Some are worthwhile and others are a waste of time. I found a lot of the party campaign quests to be a huge waste of time. I almost always regretted doing those quests when I could have been solo leveling much faster. The solo campaign quests are amazing.


5) How did you feel about the storyline? Was it interesting?

I didn't follow much of the storyline to be honest. I don't usually pay attention to those things in games. I don't have time to watch cinematics . I did watch one of Akasha where she launched crazy, long range fireballs of death. Our priest, een, tried to kill her but the great Akasha was too much for our little friend.


6) What did you enjoy the most about leveling?

That's a tough question, haha. It might sound weird, but I really just enjoyed the leveling itself. I have fun when I put my mind to a task and stay extremely dedicated to it. I can usually do 42 hours or so at the beginning before I have to sleep for a few hours or before my guild forces me to sleep . I'm not really sure how that could be fun to anyone -- I guess I am bit crazy.


7) Did you encounter any PvP on your way to level 50? If so, how was the balance?

When the level cap was still 38, I did do a few 5v5 matches in battlegrounds. I really enjoyed that. Being a Berserker, I was getting very annoyed fighting 1v1 against people. Most people would just run from me and there wasn't much I could do. When fighting in the 5v5 it was so much better. With my teammates disabling someone, I could really do some massive damage. I think my favorite thing is when one of their healers is slept and I can charge up my strongest skill and one shot them with a crit. The 5v5's are great! I did a 10v10 once and didn't find it to be as entertaining. We weren't very organized because it was a random group. On the grind to 50, I only pked someone once, because I hardly ever saw a single person while leveling. I killed this archer from the guild GN and for the next hour he tried to stalk me around and pk me. He was not very good. I think he still hates me.


8) Did you complete any dungeons on the way to 50? If so, how was the overall experience?

I did all of the dungeons at least once. They are pretty entertaining, but I have to say that I am a little worried about how easy they are. I am really hoping that the level 50 instances they have planned are much harder. I feel that almost all of these bosses so far can be done without even having a full group, as long as people know what they're doing.

*UPDATE* The new bosses are ******* hard! like really. and require much more skill than we thought. We were able to kill one of the four in the first new dungeon.


9) Have you experienced any endgame? If so, how has it been?

I can't say that I have experienced much of it. Currently, I am eagerly waiting to do more 5v5 battlegrounds along with the 50 instances. They plan on releasing the 50 instance very soon so I guess I'll have to get back to you then. Our guild did an outdoor level 52 boss not long ago. It was nice that it seemed to be a bit more challenging than usual, but it was still doable on the first attempt. I really hope they make the PvE more difficult. I am also very curious about the political system. I don't know much about it and haven't looked into it.


10) Will you continue to play TERA?

Yes, I plan on playing TERA for a while. As of right now, I am mainly helping my guild members level up to 50.


11) Is there anything else you'd like to add?

I really want to take the time to thank 오감 (Ogam) who helped me get to 50 more than most people realize. He does not get enough credit. I was usually a bit ahead of him in experience, but he was always ahead in quests; therefore he would have to find the new areas to level and tell me about them so I never had to do any searching. It was extremely convenient for me. If it had not been for him I would not have been the first 50. I'd also like to thank Krycera for showing all of us how good fake death really is. I'm also going to thank Naruto because I think he needs more attention.

Thank you for the interview! I hope the answers were adequate.

Caelixi’s Crazy Cartography 2

Hey again folks, time for another peek into the adventures of Caelixi, the eager young Elin explorer and sorcerer extraordinaire.

There are risks to mountaineering and reckless exploration. Occasionally your curiosity might overcome your better judgement, and you may take a look into places best left unseen. This happened to me while climbing the mountains near Pora Elinu. I saw the edge of the map, and wondered if, since Arun is a continent, the ocean lay in some form over the rocky range. Up and up I went, until suddenly the map vanished, and little Caelixi and her horse were plummeting into oblivion. Hang on tight Caelixi!!

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Sad (and ironically) to say, life would have been simpler if she'd died... Since falls no longer kill you but rather drop your life to 1, she hit the bottom... kinda... and lived. The bottom, however, was a place no one wants to find themselves. Unable to move, unable to use teleport scrolls or recall to Velika, you're literally stuck under the map. Well, that is, until you relog to see if that will help. Then you find yourself ABOVE the map! In fact, if you were in the beta and looking up at the Eye of Balder on Wednesday before the beta ended, you may have seen a little Elin on the sun:

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Stuck standing on the sun, still no access to portals, I had to resort to using the "unstuck" option from the system menu. Good times!! :thumbsup:

So last time I mentioned getting up onto the mountains near the entrance to the Celestial Plains. From there, one can get *Almost* anywhere in Arun. I say almost, because there is one zone that you will need to be a little more aggressive in your climbing to get to, but we'll get there in the coming articles!

From the aforementioned climb you can simply head North until you leave the Plains behind. Now, there are multiple access points in the plains, and if you chose one closer to the Velika side, you might have a bit more of a challenge, since there is a small zone directly behind Velika that is simply an empty basin. The textures are copy/paste and simply repeat on and on, but it looks like it could be used for something in the future, there is certainly a large chunk of unused real estate.

If you continue North though, you'll see the forest below you become jungle. The first place you'll have the opportunity to drop down to the ground is actually very close to the entrance of an open world instance, whose name translates roughly to 'The Goat Locker'... I'm serious! It's full of pirates, hanging fish, huge skulls. In the furthest bowels is the pirate ship, which many of you have seen so in an effort to save photobucket bandwith I'll leave out.

Though it's fun to go down and take a look around, staying up in the mountains will produce more results! Further North you'll discover mountains that are even higher than the ones you are on, and have a really cool mist effect.

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It's tricky, and may take a few tries, but there is a way around the valley floor if you cleave to those misty mountains. Eventually you'll come to a point where you won't be able to proceed further, which is a bit of a disappointment. The zone below you, however, is one of those which I mentioned last time that hadn't been added to the beta. There were a few NPC's, but no mobs whatsoever. Next time I'll give you a tour of the impressive and frightening looking zone.

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J-TERA to Have Summer CB, OB, and Release.

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According to Japanese TERA Fans translator Meiellink, in an official Japanese TERA blog, the team announced that TERA would see its CB, OB, and release all in the Summer of 2011. TERA Japan will feature the same client as TERA Korea. The tests and retail version of TERA Japan will of course only be open to residents of Japan, however, it is unknown if you will be forced to use a social security number to join in at this time.

TERA Japan's release time schedule is important to Westerners because a few weeks ago, Bluehole Studio CEO, Kang-Suk Kim, stated that the NA/EU testing period will begin one month after TERA Japan's launch. From this information, it appears we are looking at a late 2011 release for TERA in North America and Europe.

New Weapons and Armor Between Levels 38-50.

Ello, TERA Fans! A few days ago, This Is Game posted an array of new rare and legendary items that players will be able to earn between levels 38 and 50! As always, the models are beautiful, so enjoy!


Weapons

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Plate

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Leather

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Cloth

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New Weapons and Armor Between Levels 38-50.

Ello, TERA Fans! A few days ago, This Is Game posted an array of new rare and legendary items that players will be able to earn between levels 38 and 50! As always, the models are beautiful, so enjoy!


Weapons

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Plate

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Leather

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Cloth

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