Em-Brace of the Sorcerer

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It’s a fine day for magic. As your brow kneads together, and the tingling sensation of the spell well cast begins to take shape, as the universe heeds your call and grants you power over the flames all else matters not. Not the sounds and commotions, nor the screams make a difference. All that does is the flame, as it speeds towards the unsuspecting and soon to be shocked foe, who most likely, doesn’t realize his demise is eminent. All that truly matters is the rapture, the release that one feels when you channel the energy and vanquish your enemies. All will bow, all will tremble and fear, falling victim to the Sorcerer’s embrace.

So you want to wield magic eh? Be feared, be powerful? Bah, most of those who attempt to walk the path either choose another or the power drives them mad, not to be outdone by those who simply perish. The Sorcerer is not a passing fancy, but rather takes commitment, dedication and patience.

You’re still here? Good! I am Brace, and I can show you many wondrous and powerful things if you have but the patience and the fortitude to see it through to the end. I will teach you to harness the flame, and shape your destiny. I will offer you enlightenment and knowledge, and help you see inside the Sorcerer class. If the challenge doesn’t run you off that is. I will now teach you the most important thing to learn in the life of sorcery.

Sorcerer Rule number one: You are not wearing plate armor! No matter how powerful you become, you can’t forget, all that’s standing between you and that sword is …. Cloth. I have known those who would brag and boast about using the “kill them, before they kill me” approach. Fools I say, with a shorter than average life expectancy. Heed my advice on this for it will serve you well, no matter how devastating your spells become, you will be extremely vulnerable to attacks. Allow me to elaborate.

Kurgun, who was well known for his mastery and power, often times found everyday challenges boring. He could lay waste to many at a time with the whisper of a few words, the gesture of ancient signs and did so often with a smirk upon his face. As he often did when bored, he joined up with a group of would be heroes. The plan was to take down a particularly nasty monstrosity, who was rumored to be in possession of a very rare and valuable item.

As they stood outside the entrance to its cave, there was some concern expressed as to whether or not this group was capable of defeating this creature. The carcasses of the fallen littered the grounds surrounding the entrance, the stench so overwhelming, you could taste your own death. Kurgun felt no fear. While it showed plainly on the others faces, he simply strode into the cave to confront the terror that waited within. The shaken companions followed hesitantly.

A roar rattled the cave walls as the monstrous behemoth issued its challenge. The fool of a Lancer, charged ahead and struck a mighty blow to the creature, and all at once adrenaline replaced the doubts. With a flick of its tail, the monster struck back, the blow pounding against the raised shield of the Lancer. The others moved in, and already the Priest was casting her healing on the wounded Lancer. While the would-be(s) attacked, Kurgun began to softly chant… a Fireball shot forth, slamming into the beast and bringing forth a bellow of pain. Another fireball, then another sped forth. Thinking to end the battle quickly, Kurgun readied a Blastball which slowly headed towards the target who was still focused on the prodding attacks of the Lance. It struck true, and the terrific pain it caused blinded it with rage….. and suddenly charged Kurgun!

Remember well the First Rule of Sorcery and you will be on your way towards a life filled with power and prestige. That is all for now as I am weary and still have half the Tome of Hellfire to finish reading. What’s that? What happened to Kurgun?

The monster two-shot him.

-Brace-



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Screenshots of the Week: A Deadly Duo

This week's screenshots of the week have been released and they feature two of the enemies found in Cultist's Refuge (the instance where the PAX Media Demo took place). Check em out :D

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Our nineteenth screenshot set showcases two formidable foes to be found within the Cultist's Refuge (see last week's Screenshots of the Week: Cultist's Refuge). Akia—a malevolent priestess—is virtually immortal as long as she continues to sacrifice living beings to dark Atel Akkad rituals. Terkasia, it is said, once guarded the vaults of Heaven for Balder, but betrayed him to a demon-god who coveted the divine treasures.

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An exclusive look at one of PAX's most talked-about demos! Producer Sam Kim and Associate Producer Stefan Ramirez lead you through a group combat adventure where you’ll see for yourself why we say TERA doesn't just have a story—it is a story.
-- Scapes

Slayer Column: Slay On!

OK. I’m going to flat out say it: I like swords.

They are sharp. They are pointy. They kill things to death. And this is awesome. But before you start jumping to conclusions about me from those four previous sentences, let me get one thing straight: I’m hardly a bloodthirsty monster whose only idea of what’s best in life is to crush his enemies, see them driven to before him, and hear the lamentation of their women. At least, I think so.

But, that aside, when I’m in the mindset of a fantasy setting where anything can happen? I throw caution to the wind and say “Screw the rules; this is awesome.”

The game world is designed as such to allow everything from humans, to pretty-boy and succubus-esque demons, rock giant loremasters, bishounen and (arguably) sexy elves, musclebound draconic humanoids, to the collective fuzzies whose genders are almost-but-not-quite-entirely-unlike different races, ALL of which in a setting to co-exist not only in a persistent environment, but also mesh in a cohesive art style. If this doesn’t say that this game has at least some form of cool factor at least in art direction, I don’t know what does.

When I was researching deep into the classes of TERA after seeing how much this game ran on the Rule of Cool, I was immediately sold by the promise of utilizing this awesome with an action combat system (a fact many of you are also aware of, I’m sure). This left me with the process of going through class after class to find the one which “clicked” the best. Obviously, everyone has their favorites, and I’m certainly no exception. Surprisingly though, the decision came fairly quickly.

I didn’t care for magic. I didn’t care for super heavy armor. I didn’t care for pew pew. And I didn’t care to be supremely agile and fast. And I decided upon that after seeing only the first class I clicked on, which incidentally happened to be the Slayer.

When I compare a gigantic blade of steel or unobtanium slicing into several mobs in a single, overpowering arc of immeasurable strength to throwing pretty lights, shooting wedges on sticks, guarding with a shield or poleaxe, or have to resort to using poisons on blades, this is hardly a fair contest.

This is how I see it: You have a big sword. You are actually able to swing it. You don’t have to prepare your spells or anything. You charge in. You swing the sword several times and time a whirlwind to deal massive area of effect damage to the mobs. They get flung back or stunned. You finish them off. All of this caused with brute force and (essentially) a giant hunk of finely edged metal.

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I would advise not to voice your criticizing opinions too loudly. You may find you'll be getting a rather convincing counter-argument.


For me, this is the epitome of what this game is to me: over-the-top epic going against all natural laws of physics and everything else for the sake of the Rule of Cool. If you stick around for the coming weeks, I’ll highlight some of what makes the Slayer and the rest of TERA have this uncanny quality. For those concerned about me neglecting the news about the class: don’t worry. I will be writing up on more detail on the class, especially the theory-crafting bit, as we get some more definite (and revealable) information.

For now, let’s all sit back and relax and twiddle our thumbs impatiently while I crack some hopefully entertaining articles for you all every Wednesday, especially for all of the Slayer fans who happen to come across this.

I’m Sorxaro, and this is “Slay On!”

PAX 2010 Demo Video Released!

Hey, TERA Fans! Today, En Masse Entertainment released their new demo video featuring the PAX Demo the press was able to play. Check it out, it's awesome!



TERA's demo for PAX showed off just how interactive TERA's instances will be with traps, a rich story, and massive bossses. What do you think, TERA Fans? How does this demo compare to the demo from E3?

Archer Column: The Cala Chronicles

Hey Folks, Cael from TeraCast here. I've offered to help out around TeraFans by writing an Archer Column, and am happy to begin submitting today!

My plan is to make this a weekly article, so watch for it Sunday afternoons!

The following tale is my attempt at bringing the Archer class to life through narrative. Now, I know this might sound cheesy, but my aim is to tell the story in weekly installments and follow her adventures from the Island of Dawn through to the continent of Shara, (which we know nothing about, so I'll be making up a LOT) and beyond. As reference, I'll only be using previously published material, so as not to get into any trouble with NDA. If I don't know something, I'll make it up; in other words, this is not meant to be a factual guide to Arborea or the Archer class, but, with any luck, will help you get a sense of the Archer class, and prove to be entertaining.

*Note: The formatting on the boards completely demolished the indentations I had placed in the document... If you see any other odd formatting anomalies, please blame the translation from a text document to a forum post! :thumbsup:

-Caelixian


The Cala Chronicles: An Archer's Journey Through Arborea

Chapter 1: Leave

The wind was gusting in from the south-west, tainted with the warm organic musk of the Tuwangi Mire. A ringlet of hair the colour of blooming heather tumbled across one eye as she bent the arch of her heavy ironwood bow. Her target, a fern standing taller than all the rest in the vicinity, merely swaying in the breeze, did little in the way of resistance. She aimed for the base of the thing, near to the ground where the stem was thickest. Summoning the energy within her, the young Castanic felt the shaft of energy materialize on her string, never releasing her target from the intensity of her stare. The almost musical 'twang' of her bowstring filled the air, stilling, if only for a few seconds, the chirping of nearby birds, and cutting short the shrill chattering of a squirrel. The shaft of shimmering energy blazed through the air, arching slightly, and compensating well for the slight gust in the air. The fern, around two hundred yards away to Cala's estimation, exploded with the impact, sending green leafy fragments in all directions, their gentle flutter back to earth belying the violence which had just transpired. The pieces of the fern came to rest among the shattered detritus of tree branches, mossy stumps, and stone fragments which other arrows had liberated from their former hosts. Glancing up at the sun while tucking her renegade roseate ringlet behind a horn, the young Castanic decided it was about time to head back to base.

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With a slight grin of satisfaction, Cala slung her bow over her shoulder, and turned from her obliterated targets to head back to the bivouac. She enjoyed the solitude of what she had recently begun to think of as ‘her’ gully, and already she was beginning to see signs of wear on the grassy path back to the town-proper. Twice a day, between her shifts, she had ventured down the gulch to practice her archery. The 4th Company of the Valkion Defence Brigade had only been billeted in Lumbertown for a week now, but already the work they had been sent to assist with had been completed.

A tempest from the West had blown in off the sea only days before they had been mustered, knocking down trees, causing lumber piles to come careening down into the village, and toppling several of the ancient mills. Truly, no storm like it had hit the coastal areas in living memory. The 4th VDB company had been called upon by Vanarch Ismal of Lumbertown to assist in the clean-up. It was routine work; any time there was a natural disaster, the VDB would offer its assistance in the reconstruction, the clean-up, or the restoration. Only a few months before, several companies of the VDB had been called to the Paraanon Ravine to act as a bucket brigade in an attempt to extinguish a monstrous forest fire which threatened Popolion.

In Lumbertown however, Cala found the work to be fairly menial, and quite unsatisfactory, but at least Captain Fayhee provided the company a pair of two-hour-long breaks every day. The last of the mills had been reassembled yesterday afternoon, but the 4th company was ordered to remain in Lumbertown for the remainder of the week. The rest of the time spent here would be training and drills, Cala knew, but looking down at her scratched-up arms and splinter-laden hands, she preferred the monotony to ever lifting another log or thorny branch again.

As she neared the top of the gulch, she stopped for a moment to take in the sights, sounds, and scents of the coastal forest. The massive pines cast much of the earth in shade, but here and there were patches of dappled sunlight casting an emerald glow off of the verdure within. Blue-bonnet, Heath, Daisy and Buttercup all fought for space in these sunny plots, resulting in a cacophony of colour rivaling even the banners of Velika on a blustery day. Beneath it all were the sweeping carpets of moss and grass, whose sweet and earthy fragrances filled the crisp late afternoon air. These sensory inputs were still new to Cala, who had spent the first seventeen years of her life in the dark stony halls of Castanica.

Beyond the edge of the forest, she heard the creaking of the mills, and the persistent grating sound of more than a dozen two-man cross-cut saws. The breeze occasionally brought the scent of freshly hewn pine logs to her nose, and she knew the next hillock would bring Lumbertown-proper into view.

“Private Taar,” came the gruff voice from off to her right, “heading back to duty?”

Captain Fayhee had known that the job they had been sent to accomplish needed to be broken up by frequent breaks, but Cala suspected his main reason for allowing the company to remain so casual was because he simply did not have the stamina he once did. Grizzled and gray-haired, the old Castanic was in need of two things: retirement, and a shave. Even his horns were showing signs of heavy wear; nicks and cracks, scratches and chips. His potbelly decreed that he was better considered a captain of the tankard than a captain of the 4th VDB company. Of course, no one told him that; his pole axe had seen more battles than most of the 4th VDB combined, and had even bit into Argon flesh, or so he claimed.

“Yeah, I am. Are we running up town-hill again, or sparring?” she asked, not relishing the thought of either.

“Neither,” said the old captain, huffing as he caught up to Cala and trying to keep stride with her, “someone from Division arrived while the company was on leave, and wants to hold a meeting. He’s waiting at the inn.”

“About what? To thank us for a job well done?” Cala said, snickering slightly with derision.

“Maybe, I have no idea, truly. He wanted to wait until the whole company had been assembled. I had just caught up with Jamber and Reez a few minutes before I saw you sauntering out of the woods – how far into those woods are you going on our brief leave anyway? Sheesh…”

The rest of the walk down into the village was interrupted only briefly by a flock of sheep being herded into their path by a youth, clearly still learning the trade. The well worn dirt road into the town was still littered with bark and sprigs of evergreen from their restoration efforts, but the rains and winds were helping to neaten the way.

The inn was not a large building, and as the pair of soldiers approached, they saw that several of the company members stood outside, and others were half in and half out of the doorway.

“Make way, make way. Private Koil, Hink, inside” the old captain ordered, his tone filled with the authority of his position.

“Sir, we are unable, the whole company cannot possibly fit in the inn... what is this about Captain?” brusquely inquired the large Amani soldier standing just outside the door to the inn.

There was a sudden jostling by the door, and the soldiers who had been attempting to work their way into the room were stepping back as others began to spill forth from within. The company was not a large one, thirty soldiers in all with the Captain, but between four Baraka, six Amani, and a handful of grossly overweight Popori, the small family operated inn was bursting at the seams. As the lightly armoured men and women were emerging from the inn, Cala caught sight of a Human dressed in heavy plate, enameled in reds and gold. He carried his helm in his hands, sweat beading across his brow, and trickling in sluggish snakes down the side of his face and into his neatly trimmed sable beard. His eyes looked at once cruel, shrewd, and self-interested. Cala felt immediate unease in his presence.

“Captain Fayhee, I presume?” the man said, rather snobbishly, looking the captain over from head to toe, his expression doing little to conceal his distaste for Fayhee's condition. “I'm Commander Warmark of the 2nd Expeditionary Force. This inn is merely a rally point. Call this -” he gestured with disdain at the sweating and chatty soldiers still pouring out of the inn, “-band... together please, Captain.”

The old Captain gave an ear shattering whistle as the last of the company withdrew from the inn, “AT-TEN-TION! FALL IN!” he bellowed, leaving no one guessing why he still commanded a company.

TERA Fans Seeks Talented Writers for Columnist Opportunity!

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:D Today I have a new opportunity to involve you all, the community, in TERA Fans!

This opportunity involves the creation of a "Columnist" team! I'm looking for talented writers to do regular columns about their favorite class. I'll outline some details of what a columnist's duty will be below:

Duties
  • Before TERA's Release
    - Columnists will be expected to produce a column once every 3-4 weeks.
    - Topics can be as technical or creative as the columnist wants, so long as it teaches readers something about their chosen class.

  • After TERA's Release
    - Columnists will be expected to produce a column once every 2 weeks.
    - Topics can still be creative, but they should also focus on technical topics and light-medium theorycrafting. (IE: "So and so on TERA Fans has been suggesting a certain glyph for my class. I tested it out and... [or] I did a little thinking and...)
    - The columnist must play their chosen class.

  • Throughout
    - Columnists must be skilled at written English.
    - Columnists must be upstanding members of the community. (In-game and out)
    - Columnists must be willing to work with an editor.


So, if this still sounds like a cool opportunity to you, please follow the application instructions below!

Apply!
  • All classes currently have an assigned columnist!
  • If you'd like to be a columnists for one of these classes, please PM Amira with:
    - The class you're interested in writing about.
    - A short description of what you like about your chosen class.


There's no real deadline; chosen columnists will be notified via PM :] I look forward to hearing from potential writers!

TERA-Online.com Turns One Year Old! + Video Editing Contest!

Today marks the one year anniversary of TERA-Online.com, TERA's official website! :D

To commemorate this event, you can go wish TERA-Online.com a happy birthday in this thread, or if you're feeling particularly creative, you can join the TERA birthday contest here!

You can check out both posts below, as well. Good look to those of you who enter the contest!

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One year ago, on September 16th, 2009, En Masse Entertainment launched TERA's online presence in the West with TERA-Online.com. Even in the first few weeks, the conversation on the forums was buzzing with excitement for the game. We held the game's first Focus Group Test in December and followed it with Focus Group Test 2 in April, both of which generated a bounty of valuable feedback which has already helped shape the development of TERA. Over the course of the year, En Masse Entertainment presented at Game Developers Conference, Electronic Entertainment Expo, San Diego Comic-Con, GamesCom, and Penny Arcade Expo, introducing TERA to a broad and international audience.

Today, September 16th, 2010, marks TERA-Online.com's first year online. The TERA community has grown exponentially, surpassing the milestones of 100,000 forum members and 200,000 posts in August and 10,000 threads this month. The new subforums introduced earlier this year are alive with discussion. We here at En Masse Entertainment wish to convey that this would not have been possible without you, our community. It is your passion that drives us to excel and make TERA the best MMO it can be. We read your suggestions, hear your feedback, and discuss your discussions--daily!

To celebrate TERA-Online.com's birthday and the TERA community, we're adding ten new avatars and kicking off a new contest!
-- Scapes


Video Editing Contest Announcement and Rules:

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They say it’s our birthday! Happy birthday to us!

We're going to have a kind of backwards-birthday—instead of asking for presents, we want to hand a few out. We've got some shirts and an awesome TERA hoodie left over from PAX and we thought: what better way to give out some swag than to have a contest?

Therefore, we're calling on all creative TERA community members to put your heads together and come up with your best TERA short film using your creative abilities and our b-roll footage from PAX. A detailed summary of the contest requirements are below.

If you don't have the budget for high-end editing software, the TERA team suggests a combination of Windows Movie Maker and/or an open-source program called VirtualDub.

The contest will be judged by Senior Community Manager Scapes, Community Director BroMags, and Creative Director Aaron LeMay. Entries will be graded for originality, humor/emotion, and storytelling.

One winner will receive a TERA hoodie, a TERA t-shirt and a TERA lanyard (with bells on!) Five runners-up will receive TERA t-shirts and TERA lanyards (with bells on!)

We look forward to seeing your videos!

- The Community Team -

Official Contest Rules:

1. Your video entry must be approximately 120 seconds long (and no more than 130 seconds).
2. Your video must contain only footage from the b-roll video (available in our online press kit at www.tera-online.com/pax2010) AND/OR still frames/slides with text you’ve provided. Scenes or footage can be re-used (i.e., you can use the same shot multiple times).
3. You are responsible for any copyright issues surrounding the use of music or sound effects in your video.
4. To enter the contest you must upload your video to YouTube.com and post a link to your video, along with your age and country of origin and your choice of theme (see #5 below), in this thread. Your video title and description must include the word "TERA."
5. The theme of the video should be one of the following:

--- a. The debut TERA music video
--- b. TERA as an Arthouse Film (or David Lynch's TERA)
--- c. TERA Noir
--- d. TERA: The Musical
--- e. The Gangs of TERA
--- f. A basic film genre of your choice, i.e., mystery, romantic comedy, horror (please identify in your post).

6. Dubbing in of speech and dialogue is encouraged.
7. The deadline for entry is October 16, 2010 at 12:01 AM Pacific Standard Time.

Screenshots of the Week: Cultist’s Refuge

Scapes on the official forum has posted a new set of screenshots of the week featuring a zone called Cultist's Refuge.

Not only does this zone seem to boast some interesting lore, it also introduces the idea of hiring mercenaries. I don't believe I've heard about a feature like that before! What do you guys think?

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Our eighteenth screenshot collection features the Cultist’s Refuge, headquarters of the Atel Akkad conspiracy. This soaring gothic fortress is a stronghold of forbidden magics dedicated to resurrecting the demon god Lok. Here and there, victims of failed Atel Akkad mind-control experiments can be hired as mercenaries. They burn with the need for vengeance against their former masters.

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The Cultist's Refuge was the dungeon showcased in the PAX 2010 press demo and will be featured in our video of the demo coming next week!
-- Scapes

Recommended MMOs in September 2010

We are creating a new special feature for Recommendations, which will allow you to be able to check out the latest editors’ pick up from MMOsite as well as articles recommended from previous MMOsiters and information on many MMO games. We invited some writer to write comments and recommendations, but we are also expecting your to join in as well. We look forward to hearing from you!

Aion 2.0 – How Many People are Needed to Battle the Toughest Boss?

Who's the toughest boss in Aion 2.0? I will vote for the Governors of the two races: Marchutan's agent Mastarius (Asmodians) and Kaisinel's agent Vielle (Elyos). If a race conquers both fortresses in the opposing race's region, the regional Governor will appear two hours later. Mastarius appears in the ancient city Marayas when Elyos occupy both fortresses in Gelkmaros.
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