Frogster Videos Showcase The Sorcerer and Archer Classes!

Hello again, TERA Fans :D Just recently, Frogster Interactive (TERA's European publisher) released two new gameplay videos. The videos feature the TeraFans Wiki - ArcherArcher and TeraFans Wiki - SorcererSorcerer classes. They're available in HD, so watch them in the best quality possible! Check em out :D

Archer



Sorcerer



Of note, at about 1:22 in this video, some blue text pops up on the screen. According to Alair and Cori, the text is talking about the political system and the election of a new Archon of a province.


Thanks so much for the tips, Lorgarn and Cori!

Screenshots of the Week: Bloodsucking Freaks

Hello, TERA Fans! Yesterday, En Masse released a new set of screenshots of the week, this time featuring the Vampir race. Enjoy!

Quote

This week, our TERA screenshots reveal dark enemies from dark places. Once peaceful residents of Popolion and environs, the vampirs have gone insane and resumed their former blood-sucking ways. No traveler is safe on the moonlit roads of Poporia Province from the sacred city of Pora Elinu to the Vale of the Fang. Is it magic or mutation that's to blame?

Posted Image Posted Image
Click images for larger sizes.


The people of Popolion mourn the loss of their friends and neighbors, but until a cure for the madness can be found, vampirs must die!
-- Scapes

Enhancement Crystal System Explained on the Korean Site

Update 2: Yesterday, Scapes on the official forums posted a thread with an official translation of this article. Of note are the westernized names of the enhancement crystals and the explanation of why the class crystals were chosen. I'll be adding those to the article :]

Update: Thanks to Bygeorge, we now have the developer reccomended crystals for each class!


Posted Image



Today a new article was posted on the Official Korean site detailing the basics of TERA's enhancement crystal system. TERA Fans member, Bygeorge, was nice enough to do a quick translation for us! Check it out! :D

Quote

Basic Enhancement Crystal Guide

Overview
Enhancement Crystals can be attached to weapons and armor. They allow you to customize your playstyle. There is a chance they can be destroyed when you die, or when you attempt to remove the crystals.

Types of Crystals
Crystals can either be attached to weapons or armor. There are several levels of crystals, and higher level crystals have greater effects.

(then it goes on to list a couple of general crystals. I will just list all of the crystals I knew of before this article instead, using variables for values)

  • Increase max HP by X
  • Increase max MP by X
  • Gain X HP every 5 seconds
  • Gain X MP every 5 seconds
  • X% chance to gain Y HP whenever you hit an enemy
  • X% chance to gain Y MP whenever you are hit by an enemy
  • Increase all resistances by X
  • Increase defense by X
  • Increase attack by X
  • Run speed while not in combat increases by X


Condition Related Crystals
Some enhancement crystals only take effect under certain conditions.
  • Knockdown - these crystals only take effect when attacking an enemy who is knocked down.
  • Rear Attack - Only take effect when attacking or being attacked by an enemy from behind.
  • Enrage - These take effect when attacking or being attacked by a monster which is in an enraged state. When enraged, mobs will have increased attack and movement speed.


Monster Size Related Crystals
Monsters in Tera can be broken up into groups based upon their size. Certain crystals only effect monsters of specific sizes. Depending on what type of mobs you are fighting, you can choose crystals which will have the greatest effect.

Small Monsters
Posted Image Posted ImageDomineering Rhomb - Increases damage done to small monsters

Medium Monsters
Posted ImageDauntless Cabochon - When attacked by medium monsters you have a chance to generate a protective shield.
Posted ImageAcrimonious Cabochon - Increases attack power when attacking medium monsters.

Examples of Enhancement Crystals

Crystals which may be good for Warriors

Posted ImageWarding Hexage - Chance to create a protective shield when knocked-down. The protective shield appears as a faint red sphere surrounding the character and lets you ignore a certain amount of the enemy’s damage.
Posted ImageFleetfoot Hexage - Increases speed in combat.

Warriors tank by gaining the enemy's attention and dodging opponents with fast moves and faster attacks. Although skilled at evading incoming blows, warriors wear leather armor, which doesn’t mitigate damage as much as heavier armor. The crystals Warding Hexage and Fleetfoot Hexage both enhance this tanking style.

Although warriors frequently use defensive skills such as Evasive Roll and Death From Above, they also need good movement speed in combat in order to position themselves for every advantage possible. Fleetfoot Hexage crystals don’t offer quite as much speed enhancement as the Swift Hexage crystals. However, Swift Hexage only increases the warrior’s out-of-combat movement.

The Warding Hexage's ability to let a player ignore damage when their dodge skills aren’t available makes it a great choice for warriors. The warrior’s lower defenses make the leather-wearing tank more vulnerable to the enemy when knocked down. In that situation, the protective shield may protect the warrior from enemy attacks long enough to return to combat.


Posted Image
Shows the shield created by the enhancement crystal.
Posted Image
The shield absorbs a small amount of damage before dissipating.

Enhancement Crystals for Lancers

Posted ImageInspirational Rhomb - Chance to recover HP when you hit an enemy
Posted ImageVigorous Rhomb Continuously recover HP over time

Lancers hold enemy aggro with skills like Challenging Shout and defend against incoming attacks with a physical shield. The lancer’s heavy metal armor and well-positioned shield prevent the PC from taking too much damage. Lancers are less mobile than warriors, so they rely more on healing.

Because of the lancer's damage mitigation while blocking, recovering 100 HP is more effective for a lancer than on any other class. In combat, 100 HP on a lancer will last much longer than 100 HP on a mystic, priest, or sorcerer. Continuously regenerating HP while in combat helps the lancer to avoid a crisis of HP.


Posted Image
Posted Image

Enhancement Crystals for Slayers

Posted ImageSavage Cabochon - Increased attack power when attacking an enemy from behind
Posted ImageTriumphant Cabochon - Increases your attack power after being attacked from the rear

Slayers deal wide area attacks, fighting in melee range with the tanks. By standing toe-to-toe with the enemy, it’s easy for the slayer to slip around and get behind an enemy. In a group, slayers should find it easy to continuously position themselves for rear attacks. Savage Cabochons accentuate the slayer’s effectiveness when attacking from behind.

The chance of dealing critical hits already increases when attacking monsters from behind, and when combined with crystals that increase critical damage, the backstabbing slayer can consistently deal massive hits. Pairing up with crystals that activate upon landing criticals adds another layer to the slayer’s damage cake.


Posted Image
Shows the difference in damage between attacking the front and rear of the monster.

Enhancement Crystals for Berserkers

Posted ImageDefiant Hexage - Increased damage done when you have less than 50% HP
Posted ImagePersistent Hexage -Increased critical attack power when you have less than 50% HP

Berserkers have abilities which can substitute HP for MP for various combat effects. This intentional "lowering" of their HP can quickly move them into the range where Defiant and Persistent Hexage crystals are most effective.

Combining high damage attacks with the high defense of heavy armors, against most opponents the berserker can gain more benefit than other melee classes from this combo--almost to the point where they prefer not to be healed in combat!


Posted Image
The increased damage when at low health effects all attacks.

Enhancement Crystals for Archers

Posted ImageCruel Rhomb - Increases damage when attacking an enemy who is knocked down
Posted ImageVenomous Rhomb - When attacking a target which is knocked down, you can cause them to receive a poison effect.

Archers attack enemies near or far with a continuous stream of damage. They have several traps that let them slow or stun an enemy, making them susceptible to knock-down. So when an enemy is knocked down, these crystals can give the archer the chance to immediately capitalize on the situation and pile on extra damage.

The archer's fast attack speed means more hits connect while an enemy is down, and therefore a higher chance to critically hit an enemy during that time. Archers profit from that advantage more than other classes, and with the Venomous Rhomb crystal, gain a damage-over-time poison effect.


Posted Image
Attacking knocked down opponents with these stones can greatly increase damage.

Enhancement Crystals for Sorcerers

Posted ImageCunning Cabochon - Increases your maximum MP
Posted ImageGlistening Cabochon - When your attack is a critical hit, you recover MP

Sorcerers rely on MP more than any other class to deal their highly explosive damage. One strategy to deal with the constant consumption of MP is to use continuous MP regeneration. Another strategy useful to sorcerers is to increase their initial maximum MP to last them through the battle and gain MP back through items or skills like Mana Infusion when not it combat.

Long cast times of the sorcerer's powerhouse skills means that sorcerers usually see fewer critical hits in a set time than other classes, but by using the short-ranged skill Flame Pillar a sorcerer will see multiple hits to the enemy and more criticals. The Glistening Cabochon crystal paired with Flame Pillar offers the sorcerer another way to gain back precious MP.


Posted Image


Enhancement Crystals for Priests

Posted ImageInfused Hexage - Continuously recover MP over time
Posted ImageWarding Hexage - When hit by an attack, there is a chance you will generate a protective shield

The priest's offensive skills are relatively inexpensive in terms of MP. During combat, the priest won’t consume much MP until healing is required; but when healing is needed, it’s imperative to have a lot of MP at the ready. MP regeneration crystals like Infused Hexage keep the priest’s MP topped off.

Cloth armor doesn't offer a lot of protection in combat, and priests have fast self-heals for normal combat situations. But if a priest gets knocked down, they can’t cast and become very vulnerable. The protective shield of the Warding Hexage offers the priest a chance to survive the crisis.


Posted Image
The shield allows you to ignore a small amount of damage.

Enhancement Crystals for Mystics

Posted ImageInfused Hexage -Continuously recover MP over time
Posted ImageResolute Hexage - Reduces the damage you take when your HP is less than 50%

Mystics are probably the most versatile of the TERA classes. They can summon creatures to help them in combat, and channel auras for beneficial effects for themselves and party members. These skills either consume significant amounts of MP up front, or continuously deplete MP, so mystics must ensure they have MP at the ready. The Infused Hexage crystal provides a vital regeneration of MP both in and out of combat.

The cloth robes of the mystic don't mitigate damage well. With adequate MP available, mystics can easily heal themselves. However, if they take a lot of damage when their MP is low, they may find themselves facing a crisis. The Resolute Hexage crystal offers damage mitigation that one might normally experience wearing heavier armor.


Posted Image
Increasing your survival rate when you have low HP is very useful.


The news isn't new for any of the focus group testers out there, but for those who haven't had a chance to test the system, the article provides a good basic understanding of enhancement crystals! Thanks so much as always, Bygeorge!

The Castanica Chronicle: Issue 1

The Castanica Chronicle
Issue 1


Continuing on with all of TERA Fan's new features this week, I'm excited to introduce the weekly Castanica Chronicle! Each Sunday, the Chronicle will recap all the latest TERA Fans news and feature one or two pieces of official TERA News in case you missed it! Check out Issue One with your Sunday morning cup of jo ;D


Posted Image



Class Columns


As soon as they were chosen, the new TERA Fans class columnists went right to work! Almost all the classes have been covered this week, so find your favorite and make sure you check out the writer's first columns!

(At left: Three members of the TERA Fans team on duty during FGT2)


Archer Column: The Cala Chronicles
Join our TeraFans Wiki - ArcherArcher columnist, Caelixian, as he brings the Archer class to life through creative narrative. Don't miss Chapter 2, released today!


Slayer Column: Slay On!
Read up on how our TeraFans Wiki - SlayerSlayer columnist, Sorxaro, "...learned to stop worrying and love the rule of cool"!


Berserker Column: Beautifully Berserk
TeraFans Wiki - BerserkerBerserker columnist, Alair, lets you in the mind of her character in order to introduce the Berserker class.


Lancer Column: Lance and Board
Speculation and excitement abound in xf02, our TeraFans Wiki - LancerLancer columnist's, first piece!


Priest Column: Painting the Group Green
Amira, our TeraFans Wiki - PriestPriest columnist runs around all day painting things green. Who does that. What a freak.


Mystic Column: Elemental Mysticism
Our TeraFans Wiki - MysticMystic columnist, Dukeun, attempts to see through some of the mystery of the Mystic class.


Featured Official TERA News


Exclusive TERA look at a day in the life of a sorcerer
As a big fan of En Masse's writing team, I love all the pieces of lore fiction they put out and this Massively exclusive is no exception. This piece, written by Fran Stewart, chronicles a day in the life of a TERA sorcerer.

For more official TERA news from this week, check out the official Velika Guardian: Issue 17.

Archer Column: Chapter 2

Chapter 2: Selection

The soldiers, including Cala herself, quickly lined up and stood at attention, and the sounds of the nearby saws rushed in to fill the void the chattering soldiers had left behind at the captain’s words. While the last of the soldiers found their place in the formation, Cala felt the eyes of the middle aged human commander before her tugging at her form fitting leathers, working their way in and under. Her eyes flickered to his face even as her skin crawled from his gaze, in time to see a slight grin flit across his lips while he drank her in. Instantly, Cala knew she had acquired the attention of command in a way she knew meant trouble.

“You lot were the closest, so we thought we'd seek you out first. If you'd please follow me, we'll be climbing to the top of town hill, my colleagues are waiting there to brief you on the current situation.” said the commander, his eyes leaving Cala's body only briefly as he addressed the assembled soldiers.

Cala understood that many human males who visited Castanica emerged with an unquenchable lust for her kind; thin and lean, youthful, but with a severity that spoke volumes of the tumult that the Castanic people have endured for ages. Unfortunately, to those afflicted with 'Horn-Fever', (so dubbed by the ribald in their cups) Cala had no means to turn off her charm. Her traditional Castanic leathers revealed a great deal of her smooth coppery skin, and she had been told hundreds of time that her hair was as fantastic to behold as it was unique in its colouration. Many Castanic women had red hair, the colour of flames or blood. Cala's, however, had ever been a ghostly shade of rose, and even her elders could not recount seeing such hair in their lifetimes. Her strong and unblemished silver horns complemented the colour of her hair, and only added to her desirability. This type of attention, however, was not something she sought.

Posted Image

The exertion of reaching the top of town hill had dwindled a great deal from the first few visits; 4th company had been running the hill for the last several days, when it had become clear that the work would not take as long as they had been billeted for. Lumbertown Hill was the highest point for nearly a hundred kilometres in any direction. From it, one can see the Tuwangi frog-balloons to the south, the red-tile rooftops of Cresentia to the east, the green expanse of the Fey Forest to the north, and the shimmering blue of the Inland-Sea to the west.

At the summit, two more soldiers awaited the troops, and were handing out extendable spyglasses to the soldiers as they arrived. Many were fascinated by these, and had never beheld them before. Those with experience showed the others how to use the spyglasses, and a good deal of folly ensued. Some gasped in amazement and proclaimed they could see The Wheel of Velik from where they stood using the spyglasses, while others claimed they could see the Lumbertown Vanarch's daughter bathing nude in her back yard. As Cala accepted her spyglass, she calmly regained her position in the formation, and awaited instruction.

“OK, I've brought you up here for a reason. About a week ago, as you know, there was a brutal storm that came in from the west off the water. You've been cleaning up the results of it, so you know firsthand that it wasn't a run-of-the-mill hurricane. Oddly enough, Velika Plains received very little of the same storm, and Val Aureum to the south had sunshine. We have had reports from Shara that a few isolated townships were devastated by a storm on the very day this one hit, but again, it seems isolated. There was one other peculiarity. The storm Shara experienced came in from the east.” the commander explained, addressing all assembled, occasionally lifting his chest in a haughty manor as if demonstrating for all to see how concise and expertly he could deliver his orders.

“Shortly after the tempest, our scholars ventured out by boat to study the water temperature changes and tidal fluctuations brought about by the storm. They returned with odd reports... reports of a new land mass in the center of the Inland-Sea.” As the commander said this, several soldiers glanced nervously over their shoulders the west. “We sent 1st Expeditionary Force five days ago by boat to inspect the island, and report back within forty-eight hours. Ladies and gentlemen, those eight soldiers were due to return to port two days ago, and nothing has been heard from soldier or commander since their departure.”

A giant albatross soared low over the hilltop, its massive wings darkening the assembled with shadow as it passed. The silence was tangible as hundreds of different scenarios played themselves out in the minds of the thirty tired and sweaty members of the company.

The commander gave a sign to one of the soldiers who had been waiting for the company at the top of the hill.

“Please look below my feet here, you’ll see a line etched in the soil. Using your spyglass, please look to your west in the direction this line points” said the gaunt human whose robes and scepter identified him as a Mystic.

Cala and the rest of the company did as requested, and suddenly a murmur came over what had been a very quiet crowd. Through the extended copper tube, Cala could see the Inland-Sea glistening in the afternoon sunlight. A sudden shimmer on the horizon made her pause and study the area with care. What she was seeing was not only fascinating, but infinitely beautiful. In the distance, the top of what appeared to be a tree glittered like ephemeral amethysts on the water. She peered over her spyglass with her naked eye at the spot she'd been looking at, but the shimmering tree and the shimmering water all sparkled as one.

"What exactly are we seeing, sir?" asked Captain Fayhee, lowering his own spyglass.

The Mystic raised his voice to address the gathering. "What you are seeing is, for lack of a better word, a tree. We are not certain exactly what it is, but it looks like a tree with lavender crystals for leaves. This, and the fact that there appear to be collections of ruins scattered across the island make it an area which must be protected from would-be pilferers."

Warmark shifted his weight to his other foot, and continued. “Several companies of the VDB have already departed for the Island, several hours ago, in fact, with the intent of setting up a base camp and to protect the island from looters. We are now assembling a 2nd Expeditionary Force to head to this island. We want to know what happened to 1st EF – did they make it to the island, did they encounter trouble at sea - and we want to know what this island is. As you all know, if Arun and Shara are dreaming up new land masses, a new and unpredictable age is dawning. This island is the epicenter of this new dream, and so the scholars have dubbed it 'The Island of Dawn'. We mean to get to the bottom of this. I'm here to hand select 2nd EF. Captain Kotcha, Seargeant Ellismin -” he gestured to the two human soldiers who had handed out the spyglasses - “and myself will make up the main part of the force, but we need five more. Any volunteers?”

At this, a flurry of hands went to the air. Everyone assembled, including Cala, were too intrigued by this mystery to pass up the opportunity to investigate. The fact that Lumbertown promised nothing but boredom for the next couple of days was also expedient to Warmark's cause. The commander rolled his eyes, and pointed to a monstrous Amani with a pair of dirks strapped to his side, a rotund Popori in a robe with a Sorcerer's disk half tucked into his backpack, a quiet blue Baraka with greatsword at his back, and a High-Elf woman Cala had spoken to several times, whose staff, she was told, came from a rare tree near Allemantheia.

Cala saw Warmark searching the crowd of soldiers frantically, desperately, his eyes moving from soldier to soldier, indicating that he was hunting but had not found his prey. Cala knew what prey he sought, and so stepped forward from where she had been hiding in the back row. His eyes fell upon her, and a smile besieged his face. His hand rose and curled into a fist, and his index finger flew out to point at Cala.

“You.”

Mystic Column: Elemental Mysticism

Posted Image

Playing a healing class is not for everyone. Some do it because they are way over powered in PvP situations, and others do it because they genuinely love to play support classes. Mystic is the ugly duckling, soon turning into a swan with its odd way of healing, debuffing, buffing, and now summoning.

One of the big draws of the Mystic is its odd way of healing party members. As the TeraFans wiki says, the name of the Mystic's basic heal is Essence Of Rejuvenation. This skill causes the Mystic to drop orb(s) and allowing a party member to pick them up, healing them for a set amount. So, it is more or less a heath potion, or a life herb that you would get in other games after killing a mob. Some have said that the orbs will need to be strategically placed for party members to use, which is most likely what will happen. There is still a lot of theory crafting that is being done on these orbs, other then the obvious picking them up to heal.

The other big draw to the Mystic class is the three new summons they will be getting. The Mystic community literally has NO info on the summons other then one is for healing, one is for tanking, and the other is for dealing damage. In one tweet from Tera Online, it seems they are still working on getting the info themselves. Around the time the Summons where announced, a poll was created to see who was still going to play a Mystic.
One player said:

Quote

This class is such an unknown. I hate to even try to answer it.
Where another said:

Quote

I don't know why people struggle with staying mystic if it isn't full on support. When you have a class that doesn't do well in both solo and group play, it becomes pretty annoying to continue playing it. Support class is a term generally meaning that support and group play is its specialty and you will hate being alone when you can't get a group. I don't want a main that isn't fun to play in both alone and team combat. Don’t take this as a slight on buffing and team play it isn't, but if you play a healing class that can't heal as good as a priest, you deserve to out damage them by a very good margin.
And another stated:

Quote

Mystic sounds lovely for the broad use of the class. Pets makes it even better.

The announcement of the summons caused quite a stir within the Tera community, causing some people who were already heart set on their class to question their initial judgment, and maybe move to playing a Mystic.

An incentive for group play would be the skill vampiric circle. You might be asking yourself "why?" Besides the fact that it is super awesome, it draws the life force out of mobs. Here is the kicker, you can then use the mob's life force you have gathered, and give it to your parties mp. The Mystic class also gets mana boost, which slowly gives the player MP over time, sort of like the priest class. The Mystic class also gets an instant heal. Two of the mystic's main attacks are Curtain of Retribution and Sharan Bolt. The Sharan Bolt shoots a ball of energy toward a mob, dealing out damage. The Curtain of Retribution is a fan shaped AOE attack of rainbows and butterflies.

We do not have a lot of info on the class yet, and information will definitely be welcomed in the months to come before the game is launched. It will also be interesting to see how the Mystic grows from En Mass' FGT to launch of Tera, and the updates Tera will receive.

Priest Column: Painting the Group Green


I consider myself a dedicated healer. MMO after MMO, I'm drawn to the various support classes that keep behind enemy lines, buffing, debuffing, and quietly saving the day by keeping my group's health bars the satisfying color of life: green. While not partied, I make sure I gather and craft all kinds of gear that will help further my quest to turn everyone's health bar a beautiful shade of green. If I am to pass by a poorly clothed melee ally, struggling with a red health bar and too many monsters to handle, I quickly dart in to ensure their health bar fades to green.

So naturally, I want to turn all the health bars in Arborea green! And I will do it.

However, given the unique nature of TERA, us healers will have to go about getting the job done in a much different way than we've ever experienced. In a game with a non-targeting system, how will we keep our party's health bars as green as possible? Well, the answer, which I've been able to act out in three separate tests of the game, is a fun one.

TERA's priests are equipped with an arsenal of abilities unlike any other game's priest. Our two bread and butter heals, a HoT and a heal, require us to be standing very close to the player we're trying to heal. Both heals are AoE and take the form of a glowing circle in front of the priest. In order to be healed, players must be within that circle when the heal is cast. The radius of these healing circles varies from heal to heal, so we certainly will have a lot to consider when making a split second decision about which heal is appropriate for any given situation.

The nature of healing in TERA also mandates that we spend some amount of our time in melee range. Yes, clothed in robes and with only a staff to protect ourselves, priests in TERA will have to be running in and out of melee range in order to paint our groups green. But no worries; not too far along in your journey as a priest, you will acquire a group shield skill. How exciting! Or at least, I think it is!

As we reach higher levels, priests gain an actual targeted heal that must be aimed at an ally using the game's aiming reticle at a high MP cost. When we will absolutely need to use this skill, however, is only speculation for now as the North American tests so far have only allowed testers to reach a maximum level of 25. Given difficult, high level content with very angry monsters, there may definitely be times we will need to heal a specific party member as quickly as possible.

While some may consider priests to be too boring and traditional to enjoy, I can already see that TERA will break that mold. Priests will have to be incredibly active to be successful, paying attention not only to our beloved green bars, but also the monster's actions and our group's positioning. The unique situation healers will face in TERA will provide lots for me to gush about ;D

Lancer Column: Lance and Board

Lance and board. Doesn’t quite sound right does it?

A little information to start what will hopefully be a series of successful Lancer columns. As I haven’t been lucky enough to be in any of the FGTs (big hint to anyone in a position of power who reads this ;D), these columns will be largely made up of pure speculation and my opinions on articles I’ve read or videos I’ve seen. Until I get to try the game out for myself, that is.

Posted Image


---

What attracted me, personally, to the Lancer class were a few simple points. Heavy armour, fun gameplay mechanics, and a button for raising one’s shield. I realise the last point was more of a TERA mechanic as opposed to a Lancer mechanic, but it boils down to the one reason I always shied away from tank classes in previous MMOs I’ve played – interaction. I’ll use World of Warcraft as a basic example. In a nutshell, tanking in WoW consists mainly of standing still in front of the enemy with one eye on one’s health and one eye on one’s threat meter. With some exceptions, what the enemy itself is doing is largely unimportant so long as you keep oneself at the top of its threat list. The Lancer can’t do that. The Lancer needs to stand between the enemy and allies to use the shield to block attacks from reaching allies. The Lancer needs to actually press and hold a button to execute said block. The Lancer doesn’t stack a blocking stat and pray to the rng Gods that a portion of incoming damage is reduced.

Interaction. The one thing that tanking has lacked thus far in MMOs. The act of actually physically blocking attacks from reaching allies just gives that much more weight to the word “tank”. PvP is also a factor in my decision to play a Lancer in TERA when I mostly played as dps in other MMOs. It’s entirely possible, and sometimes the best thing to do, to just bypass a tank completely and ignore them until you’ve managed to beat down the squishies providing backup for the tank. With the collision detecting preventing enemies from running right through you, in theory it should be entirely possible for a Lancer and allies to command control of a choke point such as a bridge. With the lancer standing on the bridge or a mountain pass, shield raised, and said allies staying back a little to heal the Lancer and attack the enemies. With good coordination between the players, a choke point such as this could decide the outcome of the PvP encounter. A shield used for shielding.

This raises a very important question in my mind – race selection. Presumably the larger races such as Aman will have a larger hit box, resulting in an easier time in blocking attacks from reaching allies, or blocking enemies from passing the Lancer at a choke point. Not to say that the smaller races just won’t be able to do any of this. Will it be easier for larger races? Will the shield hit box be the same size for each character? This is highly unlikely, and it could possibly mean that for certain points in the game, a Lancer will have a restricted choice of race. Honestly, I can’t imagine a Popori Lancer having the same size shield hit box as an Aman Lancer.

Then we come to the Lancer’s role in parties. Up until now, I’ve only been talking as if Lancers were only viable as tanks. This is not necessarily true. With proper gearing and (very heavy on the assumptions here) speccing, Lancers might well be able to output some proper dps numbers. Mostly for PvP and solo content, of course, but with good enough reactions it could be possible for a Lancer to do extra dps in PvE by sacrificing some tank-like stats. This may strike some of you as an odd thing to do, but with TERA’s heavy emphasis on reacting to enemy attacks and raising your shield in time, or even moving out of the attack’s area of effect altogether, Lancers may end up as quite the dps boost to the party. Imagine this – you’re PvPing and you see a Lancer heading your way. Your party is occupied elsewhere, so is the Lancer’s. It’s common knowledge that tanks generally don’t do much damage, so you figure that you could prevent the Lancer’s advance for a while to give your party a chance to catch up to you for backup. The Lancer blocks one of your attacks which is followed by Riposte. Suddenly, Crash Gear then Shield Bash. You’re stunned and have reduced armour. The Lancer’s doing a lot more damage than you first anticipated. You try to run away to get some breathing room and think about what to do next. The Lancer charges. You try to run again? Noose.

Not only could play like this do quite a decent amount of damage, but coming from someone that’s supposed to be a tank? It may well leave a lot of players disorientated; damage and ferocity unexpected from a tank. Even with gearing for damage output, with good reactions and anticipation of what other people will do it such situations, a skilled Lancer could be a very formidable opponent.

This column feels a little too technical to me. I'll try to break up the next one if I can. Let me know what you think.

To me, this opportunity is as much a learning experience as it is about sharing my opinions and experiences with the community. Maybe I said something outrageous; maybe I said something completely wrong, any feedback is good feedback. The more feedback I receive then the more I can better myself and better my columns.
I hope you all enjoyed reading this as much as I did writing it. Peace out.

~x

Berserker Column: Beautifully Berserk

Hello, everyone! I'm Alair, and a gigantic fan of the Berserker class ever since I could get my hands on it, and learned everything I could -- so much so, that I did the Berserker guide here on TERAFans. I wanted to do something a little different this time around and let you in the mind of my character for my column in hopes of it being a fun way to present a class that to some, might not look so entertaining. And so I present to you -- Alair!

---
Posted Image

Greetings, salutations, and all that usually comes with it! It's been brought to my attention that some information has been requested about what I do, and what I enjoy the most. I'm Alair, and you no doubt noticed three things about me:

  • I'm fabulous.
  • I make plate armor look fabulous.
  • I carry a gigantic axe, which to some is fabulous in its own right.


For those of you not in the know, that means that I carry the distinction of being a Berserker, and that is an honor I'm quite proud of. You see, I can't just go into battle flailing my arms around willy-nilly. Oh no, you see, if I'm not careful? I won't be able to hit something even the size of a boulder. This axe that I so dearly adore requires me to be incredibly precise if I want to even think about slicing something in two, that in actuality it completely hinders my speed in battle. But that brings us back to the point of me looking ravishing in plate, now doesn't it?

And yes, the precision is probably something that should be touched on once more for anyone thinking of also carrying the title of a rampaging marauder of a battlefield. We bash, we cleave, we stun – and by the way, once we stun you, you likely won't be getting up – in a way that makes us absolute hell on wheels, but all at the cost of speed and accuracy. To make up for the lack of speed, we need impeccable precision to make every strike count. The moment I start flinging my axe wildly, I'm done for. Therefore, first rule of the Berserker: Until you can send them flying to the ground (another major selling point for plate – grass, dirt, and blood stains on cloth and leather are so not in), stay calm and aim. Remember, you don't have tiny little daggers, you aren't casting bolts of fire from your fingertips. In your hands is a mammoth of a blade that in proper hands, is deadly. Concentrate, aim, and remember that your field of attack is about as narrow as can be.

Another thing to be touched on: speed, or the lack thereof. We require plate in order to protect us, as well as that huge sharp thing that I've previously mentioned. It's true – our weapon's size allows us to fend off attacks, and block. So, if you are looking to join the ranks of those frenzied warriors that just dodge and roll to solve their problems, you're in the wrong place. It also takes a lot of our stamina to gain even the smallest of boosts to our speed. Also absolutely true! Every now and then, for a bit of time, I can dash for short distances. It takes a bit to recover, but it's possible. Personally, I've found it best to use that focused energy to catch up to those speedy little bow-wielders and those who are disciples of magic, but to each their own! I'm not to judge if you see a wonderful sale in a shop window and just absolutely cannot wait...

The point is, we have a lot of tools at our disposal. In fact, more than most would think – So many think that we can flail around, not think about our actions, and be fine. But this is the absolute furthest thing from the truth. A Berserker requires skill, precision, focus, and attention to detail. At least, until you knock the enemy down. After that, it's absolute smooth sailing. But we're not the gung-ho, heave-ho morons many peg us for. In fact, I dare say we're one of the most complex melee warriors on the battlefield in terms of both our role, as well as the instruments we have; however, I'm getting a bit ahead of myself and that is certainly left for future conversations and fits of cogitation. The point is, if you get to know how we operate and get used to the fact that it's likely entirely different from what you thought, you'll love us. Stick around, eh? You might like it!

Sorcerer Column: Em-Brace of the Sorcerer

Posted Image

It’s a fine day for magic. As your brow kneads together, and the tingling sensation of the spell well cast begins to take shape, as the universe heeds your call and grants you power over the flames all else matters not. Not the sounds and commotions, nor the screams make a difference. All that does is the flame, as it speeds towards the unsuspecting and soon to be shocked foe, who most likely, doesn’t realize his demise is eminent. All that truly matters is the rapture, the release that one feels when you channel the energy and vanquish your enemies. All will bow, all will tremble and fear, falling victim to the Sorcerer’s embrace.

So you want to wield magic eh? Be feared, be powerful? Bah, most of those who attempt to walk the path either choose another or the power drives them mad, not to be outdone by those who simply perish. The Sorcerer is not a passing fancy, but rather takes commitment, dedication and patience.

You’re still here? Good! I am Brace, and I can show you many wondrous and powerful things if you have but the patience and the fortitude to see it through to the end. I will teach you to harness the flame, and shape your destiny. I will offer you enlightenment and knowledge, and help you see inside the Sorcerer class. If the challenge doesn’t run you off that is. I will now teach you the most important thing to learn in the life of sorcery.

Sorcerer Rule number one: You are not wearing plate armor! No matter how powerful you become, you can’t forget, all that’s standing between you and that sword is …. Cloth. I have known those who would brag and boast about using the “kill them, before they kill me” approach. Fools I say, with a shorter than average life expectancy. Heed my advice on this for it will serve you well, no matter how devastating your spells become, you will be extremely vulnerable to attacks. Allow me to elaborate.

Kurgun, who was well known for his mastery and power, often times found everyday challenges boring. He could lay waste to many at a time with the whisper of a few words, the gesture of ancient signs and did so often with a smirk upon his face. As he often did when bored, he joined up with a group of would be heroes. The plan was to take down a particularly nasty monstrosity, who was rumored to be in possession of a very rare and valuable item.

As they stood outside the entrance to its cave, there was some concern expressed as to whether or not this group was capable of defeating this creature. The carcasses of the fallen littered the grounds surrounding the entrance, the stench so overwhelming, you could taste your own death. Kurgun felt no fear. While it showed plainly on the others faces, he simply strode into the cave to confront the terror that waited within. The shaken companions followed hesitantly.

A roar rattled the cave walls as the monstrous behemoth issued its challenge. The fool of a Lancer, charged ahead and struck a mighty blow to the creature, and all at once adrenaline replaced the doubts. With a flick of its tail, the monster struck back, the blow pounding against the raised shield of the Lancer. The others moved in, and already the Priest was casting her healing on the wounded Lancer. While the would-be(s) attacked, Kurgun began to softly chant… a Fireball shot forth, slamming into the beast and bringing forth a bellow of pain. Another fireball, then another sped forth. Thinking to end the battle quickly, Kurgun readied a Blastball which slowly headed towards the target who was still focused on the prodding attacks of the Lance. It struck true, and the terrific pain it caused blinded it with rage….. and suddenly charged Kurgun!

Remember well the First Rule of Sorcery and you will be on your way towards a life filled with power and prestige. That is all for now as I am weary and still have half the Tome of Hellfire to finish reading. What’s that? What happened to Kurgun?

The monster two-shot him.

-Brace-



Posted Image
Next Page »

Secured for spam by MLW and Associates, LLP's Super CAPTCHASecured by Super-CAPTCHA © 2009-2010 MLW & Associates, LLP. All rights reserved.

Powered by WordPress Lab