TERA Online Almost Gets a Release Date for Western and Europe Gamers

TERA : Announced for Western Audiences


We’ve all known about the Korean version of Bluehole Studio’s upcoming MMORPG TERA for some time now, but details on a Western release were scant, if not entirely unavailable. That is, until today.

Bluehole Studios has announced the formation of a new publisher, En Masse Entertainment, whose sole task is to focus on bringing Korean MMOG’s to the west, with their first project being the highly anticipated TERA: The Exiled Realm of Arborea.

En Masse will debut the game at this year’s GDC, and has set an early 2011 release date for the Western version of the game, while the Korean version is set to launch sometime this year.

Reccomended Link:: Tera Topsites

Screenshots of the Week: Valley of Nihil

Ello, TERA Fans! Last night, Scapes on the official forums posted the 11th set of Screenshots of the Week, this time featuring a desert zone called the Valley of Nihil. The monsters in this zone look seriously intense! Check out the pictures below!

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The eleventh installment of Screenshots of the Week travels to southern Shara, the western continent of TERA. Beyond the fortified desert sanctuary of Ellenea stretches an arid labyrinth of towering plateaus. This is the eroded canyon of Val Ellenium, scarred by deep valleys carved through walls of sandstone. Locals claim that the desolate Valley of Nihil is one of the region's most forbidding lands, a superlative that its bloodthirsty inhabitants aggressively uphold.

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Perhaps not surprisingly, exposure to the elements is the least common death experienced by visitors to this barren gorge.
-- Scapes

Screenshots of the Week: Valley of Nihil

Ello, TERA Fans! Last night, Scapes on the official forums posted the 11th set of Screenshots of the Week, this time featuring a desert zone called the Valley of Nihil. The monsters in this zone look seriously intense! Check out the pictures below!

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The eleventh installment of Screenshots of the Week travels to southern Shara, the western continent of TERA. Beyond the fortified desert sanctuary of Ellenea stretches an arid labyrinth of towering plateaus. This is the eroded canyon of Val Ellenium, scarred by deep valleys carved through walls of sandstone. Locals claim that the desolate Valley of Nihil is one of the region's most forbidding lands, a superlative that its bloodthirsty inhabitants aggressively uphold.

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Click images for larger sizes.


Perhaps not surprisingly, exposure to the elements is the least common death experienced by visitors to this barren gorge.
-- Scapes

Nerds Forced To Leave Comic Con After Playing TERA For Six Straight Hours

Good morning, TERA Fans! Official interviews are great for learning about TERA's core features, and a fanatic like me going on about how wonderful the game is leaves you wondering if there's a bias involved. However, if you want to know how the game really is who better to look to than two anonymous nerds?

Ripten.com did just that! After learning that two nerds had been playing at the TERA booth all day, Dave Oshry asked them for an interview about the game. Check it out here or at Ripten.com!

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That’s right, six hours with hardly a bathroom break. While hanging out with the guys at En Masse to talk about the latest news they had recently announced about their highly anticipated true-action MMO TERA, I was alerted to the fact that these two guys had been playing the game non-stop all day. As the convention was coming to a close, they refused to leave the terminal, so naturally, I interviewed them!!

From this point on, the guy in the blue shall be referred to as Nerd 1, and the guy in black as Nerd 2. While conducting this interview, these guys did not stop playing the game for one second, or even take their eyes off the screen . . . even the guy who wasn’t playing.

DO: Somone told me that there’s been two guys on this console all day, is that you!?

Nerd2: Haha well, we we’re playing together but they made me move so this kid could get on, so now I’m just watching him play.

Nerd1: But yah, we’ve been here since like 11am

DO: Wow, that’s hardcore . . . so what MMOs have you played before and why are you so into TERA right now?

Nerd1: Well, I played World of Warcraft for years, thats pretty much the only one, and I’m into TERA right now because for PvP and PvE it’s more skill based.

DO: So you mean its not just pressing buttons in a rotation and waiting for cooldowns?

Nerd1: Yah, in WoW I’m basically my friends personal healer. I heal by pressing a button and spinning in a pretty circle. Here, I actually have to aim my heals and dodge attacks and get into the battle.

DO: Interesting, How else is it better than WoW? I played WoW for almost five years, and only now is it starting to feel old

Nerd1: I still like WoW, but these graphics are amazing, the environment, all the races and classes too, its very well balanced

Nerd 2: Its beautiful, its perfectly rendered


Nerd1: I also like how the PvE monsters follow your every move. They actually will watch you jump, they try to encircle and flank you, the AI is no joke. Also, this game takes skill, you can almost solo a boss by yourself if your that good

DO: So the AI is actually proper? They don’t just path and go through the motions?

Nerd1: Exactly, TERA is skill based while WoW is all about gear and rotation and group comp. In TERA theres no need for a gearscore and having to get geared. There’s no way to get carrried by pressing 2 buttons here, you have to get involved and be skillful. You actually have to get in there, it feels real, your not just going through the motions

DO: Absolutely, I can see you’re really into it (I LoL to myself)

Nerd1: Hell yea, the collision detection is awesome, everything is just awesome, I can’t wait for it to come out

Awesome indeed. So awesome that I even filmed these guys playing TERA for a few minutes, enjoy.



So, do you agree? Is TERA the future of MMO’s while games like WoW are the past? Only time will tell, but no matter what you think, it looks like TERA is the real deal.

Examples of New Skills Being Developed, Part 1

Hey TERA Fans! Just a few minutes ago, Scapes on the official forum posted some great news :] Apparently, due to FGT feedback asking for more diversification among classes, new skills have been added for TeraFans Wiki - warriorWarriors , TeraFans Wiki - SlayerSlayers , TeraFans Wiki - ArcherArchers , and TeraFans Wiki - MysticMystics !

Thanks very much to xf02 for the youtube links :] Check out the new skills below!

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Focus Group Test 2 may have ended in Spring but the feedback received during that time continues to drive TERA's ongoing development through the Summer. As our postmortems outlined, participants felt that the classes required more skill variety.

Your feedback has helped shape the growth of TERA. This article series reveals examples of new skills being developed along with their descriptions and in-game icons. Additionally, videos demonstrating these abilities are available on Hangame's official TERA website.

New Warrior Skill

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Tornado

Tornado is a chain skill that can be used after an evasive skill. It causes damage in a large 360 degree area around the warrior.



New Slayer Skill

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Power Arc

This skill hurls a bolt of energy at the enemy as the Slayer swings the greatsword. Used three times in a row, it becomes a combo attack, increasing damage with each blow.



New Archer Skill

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Rain of Arrows

This skill rains dozens of arrows down on a large area in front of the player. It takes some time to cast, but it’s worth the wait as Rain of Arrows can damage multiple enemies multiple times.



New Mystic Skill

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Summon Spirit

The Mystic can summon three kinds of spirits: one to lure enemies, one to attack, and one for support. These spirits guard the Mystic and assist in battle.



Examples of new skills for the other four classes in TERA will be revealed in the second part of this article series.
-- Scapes


Personally, I'm particularly interested in the new Mystic skill O: Sounds very cool!

Pictures from TERA’s Community Preview Event at Comic-Con 2010

Ello once again, TERA Fans! Just a few minutes ago, Scapes on the official forums let the community know that pictures from the Comic Con TERA party are up on the TERA Flickr page if you want to take a look! While it's sad we couldn't all be there, at least we can experience the fun in pictures :]

Check out the original post below!

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A series of pictures of the TERA Community Preview event at Comic-Con 2010 has been uploaded to our Flickr page, providing a glimpse into the fun night had by all!

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We'd like to thank forum member Kitachan for sharing these images with us. Check them all out on our Flickr page.
-- Scapes

TeraBow Archer Q&A – Part #2

Hey, TERA Fans! TERABow.com has published a part II to their Q&A with CM Scapes! Check it out below or at TERABow.com and if you missed Part One you can read it over here!


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*** TeraBow Archer Q&A - Part #2 ***

The first one is from a TeraBow member Methallor: I read on the official forums that Archers have the second highest base defense in the game - only beaten by the Lancer (and only by two points) and are one point higher than the Beserker. Can we find out if this is true or not? I find it hard that a class built on range would need such high defence...

Bear in mind that this information is based on preliminary balancing in developmental builds. We’ll provide more reliable specifics on class statistics as TERA nears a release state.

Second is from another TeraBow member, Coeus: How long does it take to cast archer traps? Are they visible by others or only group members?

Currently, archer traps take approximately three seconds to cast. However, like all skills, this is still in development, and it’s highly likely to change as a result of skill balancing. Ultimately, traps will be visible to party members—but invisible to other players—to increase their usefulness in gameplay.

(( this can be coupled in with another question about Traps: Traps appear to play a vital role in any Archer style class, how are they being implemented in Tera? WoW had a time period on their traps which required the player to consistently replace them or catch them before they expired. Will this be the case in Tera? ))

Traps do indeed form an important part of an archer’s arsenal, making the archer more versatile (and deadly) in a party and making solo play more dynamic and varied. The duration of active traps is not yet finalized.

Continuing with the traps, DarkAlexF posted a great idea on the official forums about a trap that could be activated by an arrow shot, or benefit arrow shots. Similar to Braveheart where they put oil on the field then shot a single fire arrow to set the field ablaze? An oil trap for example , that could be activated by a close range fire arrow. OR if the opponent steps over it before activated, he becomes "combustible", thus making you able to use a fire arrow effectively against him. Do you have any plans for such traps or variations of? (From thread: TERA - The Next Generation MMO :: Forums)

Basically, how much can you tell us about Traps. Archers are dying to know!

Whether we’ll see the oil trap you describe remains to be seen, as the archer skillset is still in development. Traps that reduce a target’s defenses or resistances are completely feasible.

The third from TeraBow members is from Hornbury and asks Will Archers have it easier? I highly doubt any company would have one class easier than all the rest, so instead, could you perhaps share one aspect where the Archer might require the assistance of others to complete something? Something that we can't do solo?

All of TERA’s classes will be able to solo to maximum level, but there will be some difficult challenges; for example, some monsters will require a very high degree of skill to take down on one’s own. This is just one scenario where having defenders and healers to complement the archer’s damage output will make victory easier to attain.


Moulded from DarkAlexF's comment on the Official Forum- Is there any way to customize your maximum range, even if at the cost of a other things aspects. So like, you could choose between attack speed and max range.

Maximum attack range is determined by the skill you’re using. While you could feasibly focus on using skills that place you at a certain distance from your target, we don’t have plans to allow for manual adjustment of the ratio between attack range and attack speed.


Tjuba on the Official Forums - Currently I feel that the Archer class feel a bit too spammy and thus do not appeal so much as the melee classes. Any feedback on this concern?

If by “spammy” you’re referring to excessive use of a single skill, rest assured that the developers are working to ensure that the archer class features a range of dynamic abilities, and effectively combining and executing them against foes will require enough skill to present a continuous challenge.

Geno on TeraFans - if i fire the multi-shot (the one where u select 4 targets for the arrows) is it possible to set all the arrows to hit one target? or is there a limit to one at a time?

No, the multiple-target skill you describe cannot be stacked on a single target.

In our previous Q&A, Brian mentioned "Archer skills are more dependent on the distance to the target's hit box. It's critical that a group have a strategy to pin down a monster so the archer can maximize damage." Does this mean Archers are required to be at max distance in order to do max damage? What happens if we fire "too close"? The Beserker interview mentioned how only the blade does damage and standing too close can make you miss, do Archers face a similar problem?

The archer’s range from the target does not affect skill damage. Brian’s quote refers to the mobile nature of monsters: it’s much easier to stay in range of a stationary target than to take aim at a moving one! The lost time and energy spent on even a few missed charge-based skills may ultimately lead to the party’s defeat. It’s also important to note that there isn’t a “dead space” between an archer and target where attacks cannot be executed if the archer isn’t a minimum distance away. However, trying to keep a melee-ranged foe in your crosshairs is harder than it sounds, particularly when it’s knocking you to the floor with its attacks!

World Lore: Velika

Good morning, TERA Fans! Yesterday, TERA's interactive map was updated with the lore of the TeraFans Wiki - HumanHuman city, TeraFans Wiki - VelikaVelika . Velika is the first major city players will be able to visit in TERA and you can learn more about what you'll experience there from one of our TERA Fans Korean to English translations here!

This new lore brings life to Velika, including a rich history of political drama and war. Enjoy!


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Velika: City of Wheels

The human city of Velika dominates the southern half of Arun, serving as the political, economic, and cultural center for the Valkyon Federation. Though it's far from the battles of the Argon front, the war against the Argons is always on the minds of Velikan citizens. Velika's architecture may be as stunning as ever, but rationing, shortages, and crime provide a dark side to life in the City of Wheels.

Though tempered by wartime concerns, the boundless vitality of the city is infectious. Many who visit Velika find it hard to return to the logging towns and farming villages of southern Arun.

The Wheel of Velik, a 500-foot gear in the center of the city, marks the passage of time just as it did when the goddess Velik set it into motion 500 years ago. The central wheel provides magical power throughout the city, fueling much of Velika's industry. The city is also famous for its statuary, especially the many falcons considered sacred to Velik's followers and the 100-foot-tall statue of the goddess herself in full huntress regalia.



History

Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries. When the age of human wanderings came to an end, they sought a place not already claimed by another nation or race.

Meanwhile, the hunter goddess Velik, weary after the Divine War among the gods, built a palace on the plains of southern Arun. She then proclaimed “an end to games of war and plunder” within sight of the falcons that roosted outside her windows, entered her palace, and closed the gates behind her.

Attracted by the notion of a peace enforced by a goddess, human clans began to congregate around Velik's palace. Within a century, a rudimentary city grew to surround it. First in disguise, and later in her true form, Velik began to walk the streets of the city, aiding in its construction and eventually creating the Wheel of Velik that still turns today.

Velika's reputation as a place of peace spread throughout Arun and Shara, and refugees from wars elsewhere traveled there to start their lives anew in the City of Wheels. The new residents strained Velika's ability to feed and house them, and tensions rose between longtime residents and newcomers. Racial differences exacerbated the division; many of the newcomers weren't human, but almost all the "native" Velikans were.







Revolution

The crisis reached a flashpoint when Velika's aristocracy, the patriarchs of the first human clans to settle there, tried to forcibly deport all nonhumans from the city. Protest marches in the new neighborhoods led to mob violence on both sides. In some places, house guards from the human aristocracy marched through the streets, arresting or killing any nonhumans they could find. Elsewhere, ragtag bands of nonhumans gained the upper hand, sacking and looting several human villas.

The violence outside her palace infuriated Velik. As the sun set over the burning city, Velik stalked the streets, ending anyone with the temerity to break her proclamation. Hundreds died on that "Night of Black Arrows"—human and nonhuman alike.

The next morning, the city braced for another day of mob violence, followed by another night of Velik's arrows slaying both sides. A hastily gathered conclave of merchants, previously neutral on racial issues, threw their support behind the nonhuman contingent—a decision motivated equally by prior rivalries with the noble human families and a hard-nosed assessment of who was likely to win. Bolstered by hundreds of caravan guards, the nonhumans expelled the human aristocrats, doused the fires, and set about remaking the city. Everyone held their breath as night fell, praying that Velik would realize that the battle for the city was over, and thus abandon her campaign of death.

Velik remained in her palace that night, which the merchants and nonhumans regarded as tacit approval of their actions. Months of tense, fractious meetings followed while Velika evolved from oligarchy to democracy. Gallian, a philosopher who called an elf "mother" and a human "father," emerged as the city's first leader.

As a child of two cultures, Gallian was well-suited to lead the world's first truly integrated society. From the elves, Gallian adopted the rule of law—laws created through the democratic process, not by a tyrant's decree. From the humans, Gallian took an egalitarian approach: in Velika, anyone was eligible to contribute and govern, regardless of race or creed. Under Gallian's guidance, Velika rose from the ashes of civil unrest to rule almost all of southern Arun.


Velika Today

Five centuries after the first humans settled near Velik's palace, Velika stands as the capital of the Valkyon Federation, the largest city on the continent of Arun, and the world's most important hub for travel and trade. Thousands gather in the agoras in the southeast, where Gallian delivered his legendary "I am a child of Arun" speech.

Most visitors arrive in Velika from the trade gates to the north and west, although the wealthy and the well-connected use the Pegasus platform instead. Many stop to get their bearings under the copper "Welcome Dome" before exploring Velika's canyon-like streets.

Although it's far from the front, Velika is on a wartime footing. New recruits for the Valkyon Federation army often drill in the courtyard south of the Legion of Arms, and officers scheme over their maps at the Garrison Headquarters. The great craft bazaar, the Creator's Workshop, now makes far more swords than it does plowshares. The citizens have grown accustomed to rationing, but that doesn't mean they don't grumble about it.

Finally, the Argon War affects Velika by depriving it of the famous Falconcrest Guards that once patrolled its streets keeping the citizens safe. The Valkyon Federation sent those elite protectors of the city to the front in northern Shara. Now certain dark alleys harbor a criminal element—and perhaps more sinister dangers as well.

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Have Questions for Frogster Interactive?

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Hey TERA Fans! Today I have some great news for our European members!

Not too long ago, we learned that Frogster Interactive would be publishing TERA in Europe. Almost immediately it became clear that the European community had tons of questions for the company. A day after the news, En Masse Entertainment gave a small Q&A, and later we saw an official community address by a Frogster representative but it's plain to see that you guys still have many more unanswered questions!

Today I got word that Frogster has agreed to do a small Q&A for TERA Fans, so I really want to hear your questions! I'd like to have some answers as soon as possible, so I'm going to begin compiling the Q&A tomorrow.

Post your questions for Frogster Interactive in this thread as soon as you can!

Help Mr. Frugal and win TERA swag!

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It's a lovely day in Velika. As you make your way down the sidewalk you're distracted by the morning bustling of merchants and bakers, the giggling of children off to their daily lessons and the rhythmic clippity clopity off a passing horse and rider. You take in a deep breath of fresh air, smiling to yourself and the rest of the city, away in a daze when all of a sudden...

WOOSH, SMACK!

A forceful blow to your chest knocks you off your balance. Stumbling backwards, you quickly turn your head to search for whatever flew past you and catch only a glimpse of a long tail attached to a short, stout, unidentifiable popori, pushing through the crowds of Velika at an alarmingly fast rate. You shake your head, trying to steady yourself, and when your gaze falls downward you find the source of the audible "SMACK" you'd just heard; a letter taped to your chest. Moving off to the side, you take it off and study it, squinting at the nearly illegible handwriting.

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You think for a moment, then hurry off to the nearest warehouse to immediately find Mr. Frugal's picture staring back at you from a window:

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Will you help a known criminal? The reward is tempting...


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Instructions
Should you choose to help Mr. Frugal...

  • You must take the image provided of Mr. Frugal and disguise him any way you'd like to, then post it in this thread before the deadline to throw the Valkyon Federation off!

  • Contestants will be judged on the creativity of their work by the TERA Fans staff.



Rules
  • For your entry, you must use the base image provided and post the completed entry in this thread to be eligible.

  • Entries must be PG13 or under or they will be disqualified. The TERA Fans staff reserves the right to deem an entry inappropriate.

  • Participants must be 18 years or older.

  • Unfortunately, we can only ship the grand prize within the U.S., so only U.S. citizens will be eligible for that prize. However, anyone can participate and be eligible for the honorable mention title.

  • TERA Fans staff members are not eligible to enter.

  • There's a limit of two entries per-person.


Prize

Grand Prize
-One Grand Prize winner (sorry, only available for U.S. citizens) will receive...

  • "Grand Master of Disguise" TERA Fans forum title.
  • Grand Prize Pack (pictured below) including a TERA messenger bag, a TERA rock, and TERA buttons featuring the racial icons of the Aman, Popori, High Elves, Humans, and Castanics. (Thank you, En Masse Entertainment!)

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Honorable Mention
-Three TERA Fans members (regardless of their citizenship) will receive...

  • "Master of Disguise" TERA Fans forum title.


Deadline
  • All entries must be posted in this thread by August 2nd 2010.

Aion: Assault on Balaurea – Q/A

While many Aion fans are eagerly awaiting the expansion there are still questions and concerns being raised by the fans of the popular MMO. Obsolete Gamer was able to get some questions answered thanks to Chris Hager, a producer of Aion.
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